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  1. Today
  2. My green mums came by Nook Miles Ticket accident before I started breeding but that I have not managed to get a damn orange hyacinth to spare my life! Diagonal should do the job too! They just need to be touching:-RRB- try isolating each set to make sure two reds or two yellows aren't accidentally breeding. Roses were my native blossom, so I went completely ham on these lol I'm only a blue rose away. I am just waiting on my pink and yellow combos to produce a red and then replicate it and wait for this sweet sweet 1 percent chance. I'm purposefully not performing any method which requires testing. Fantastic luck! It took me two weeks without time traveling. I actually got my blue roses from my"losers" that filmed from the hybrid reds first so don't throw them off! I want the purple tulip, the purple windflower, the purple pansy, the black tulip, and the black cosmos. I'm having the hardest time with blue roses it's the ONLY flowers I haven't bred, and I've a few unique reds I water them everyday too, pray for me Have you tried seeing someone else's Nook shop? Every participant's Nook store has a different blend of three flower species. Two are your island's"native" and"sister" blossoms, and the third overlaps from month to month. Breed red and yellow mums (both from seeds) together. Just take the new yellows that they create and strain them. If no green, keep breeding till you get a green or even a purple. When you receive a purple, then clone it and breed the 2 purple collectively for a 25% chance in making a green. I suggest looking up blossom breeding for AC on Google, there's a lot of different combos to produce a lot of different colours of flowers. They have some simple guides made to pictures, but if you want the real down low I would check the discord. Some are simple, like red+white rose = pink improved, but items such as blue roses and green mums are a little (a lot) more complicated. In case you have any questions, or some about particular types of cheap Animal Crossing Items flowers id be delighted to help. Flower breeding's one of my favourite areas of the game.
  3. Be OK With Just Making the Shot

    I would like to MT 2K21 see whether there's a difference. My Kobe/Wade build was that which I had success with this past year so I am gonna check that one out again.Probably a defensive shooting guard as my perimeter protector construct was my favorite this year but gonna play a lot before picking this moment. As predicted, the new shooting mechanic has been the talk on the first official day of launch for NBA 2K21. In a word, many users find making shots consistently to be: difficult.Having logged some hours on the game itself, I agree this aspect of NBA 2K is definitely harder. However, I am part of the team that does not want to view anything changed.The gameplay is powerful and a bit more tactical in every manner, and the alterations to shooting are mainly part of this quality. Nevertheless, here are some shooting tips offered by 2K's own Mike Wang, the Gameplay Director about the series.The clicking of the left trigger is fresh to me, also I have been looking to apply it into my procedure. Aside from these tips from Wang, below are a few things I have recognized as an aid to boost shot-making and overall offensive efficiency in NBA 2K21. This looks like a no-brainer, however since shooting has been overly easy to master for such a long time, it has eliminated the necessity of taking great shots. The brand new trouble on shooting almost forces you to pay closer attention to hot zones, ratings and badges. THROWBACK: Kobe Bryant Offers His Former Lakers Teammate Shaquille O'Neal A Comical Death Stare Mid Game NBA 2K has existed since 1999, but it was not until NBA 2K20 that all 12 WNBA teams were added to the game. NBA 2K20 included the WNBA in the MyLeague mode, which enabled the players to control the WNBA league for multiple seasons. NBA 2K fans have been requesting that the developers add a feminine customizable player to the game for several decades. It seems that this feature will be included in NBA 2K21. Regrettably, it will not be the case until the next-generation games reach the market.In a press release, Visual Concepts revealed that gamers can eventually create a female customizable MyPlayer in NBA2K21. The player may be utilised in various modes, but they did not mention anything about another single-player career style. Ahead of the news release, NBA 2K's executive producer Erick Boenisch cleared some atmosphere concerning the inclusion of female gamers in NBA2K21. He revealed:"Some new features and evolutions for both WNBA and next-gen; stay tuned for this." c 2K has fostered this green-light-obsessed community that acts almost as though the made basket does not count for as much in case it is not a perfect release. I know this is a video game, but it's a video game based on basketball. And Cheap 2K21 MT everyone who has ever actually played any sort of hoops understands that a basket that is made --even if it goes in like this...
  4. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  5. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  6. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  7. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  8. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  9. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  10. It is amusing because RuneScape gold already has wintertod and zolcano Skilling managers which are pretty common content. I would argue the OSRS team also includes a severe lack of vision. We've Wintertodt, Zalcano, and Hespori, all fight bosses for non battle abilities. Why is it that we need battle bosses for non combat abilities? What's wrong with group miniature games? IMO this is the product of employing an whole production of Devs that just knows PvM and nothing outside of it. Hell, even the Mahogany Homes upgrade is only building that uses the Slayer job based system. You don't utilize battle to kill Todt/Zalcano. They can hurt you, which I figure is similar to them being in battle with you, but I'd say that is part of making it a supervisor. Right, and I'm wondering why do we need that for non combat abilities? Why does everything need to have a boss? Big game hunter is a good illustration of just what a skilling boss could be in my opinion. Because a match with 28 skills should also have tough and rewarding end game material for players that aren't into PvM. Why do you think that it's a terrible thing for your other 2/3 of this game to have endgame content? Completely agree. I love PvM and am a PvM'er in your mind and even I'm saying enough is enough. In addition, I delight in skilling and would love some group miniature games or even non combat activities that I can also do that aren't focused around attacking something or employing the slayer task system. The sport is not well rounded whatsoever and I am not even sure the mods know how to create anything without the term"boss" inside at this stage. Neither are a bastion of game design, just really worth doing. It's more fun than conventional skill training and decent gp together with the trade-off of being somewhat lousy EHP. Zalcano isn't really good xp or fun. It's just really good gp. Boss fight is the exact same every single moment. Interesting is a view. And the exp is actually bad for mining. BGH is the nearest thing we currently have to skilling bossing. I would note that the community has had a lot of apprehension towards skilling supervisors / hard skilling previously, and even still now. I'm not certain why they said that in the past, but it would not leave me amazed if it was due to them trying to cheap School RS Gold square a skilling boss with the community's expectations for skilling. A good deal of people have complained that skilling should not have costly upgrades, shouldn't have a mechanical ability variable, etc..
  11. Yesterday
  12. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    sorry for being busy working and congrats town on the win
  13. Last week
  14. What Anime Are You Watching Right Now?

    decadence aoty.
  15. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Yeah I kept forgetting this was happening but gj guys I'll be more active for future games if we do it again
  16. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    I was also hoping I would be so suspect that I would get tracked and my ninja power would get me a mech clear from the tracker since I was the last wolf.
  17. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Well, the idea was to kill Ace, convince you I wasn't necessarily bad to get through the next day, and then kill you and play F3 as "Dolbster sussed me but got over it." It was thin, but I think it was the best shot I had.
  18. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    we did it gang
  19. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    fwiw I think that it was possible that you could have outlived Hydre, but no way that I was letting you outlive Soph
  20. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    After a day of everyone speculating that dolby was expected to die because he's such a threat to mafia, I was kind of expecting anyone to go after him tbh. That's why I watched him n2 Thinking about it tracking a question mark would've probably been better but eh
  21. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    I was pretty sure a Dolby kill under the circumstances would be read as "Tim did it" with zero chance of talking my way out of it. I didn't see great hopes for talking my way past Dolby, but thought my chances were better.
  22. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    I should actually look up that setup and post it here, but obviously people don't know what docs they are. I think there's nurse (replacing the first dead docs ability), stupid doc (which kills people), perfect doc (a normal doc), cpr doc (which does this), and something else that I forget but I think it's called weak doc?
  23. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Nice shot Dolbster. Not killing you was certainly the undoing of the wolves. Good game everyone!!!
  24. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Yup The only time that I've played with it before was some doctor madness game which was basically if you took dethy7, but instead of varients of cops you have varients of docs
  25. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Not sure if this was the plan, but about 15 hours b4 EoD I'm seeing Tims asking for a last second vote on Faint from Woawa. Tims pretty much offered us salvation by agreeing to go to Woawa, and I was considering just offering CFC unity at the time that he did so on Woawa, because 3-3 I was worried about the 50/50 and potential LYLO, but if Tims thought he was going into a 2/2/2 I KNEW Ace from how Ace talked about it that he could switch to Woawa if I was also there.
  26. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    How did you even find this role lol, mafiascum wiki which is the first google result explicitly says to treat it as a more powerful vig
  27. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Ace kill was kinda weird, it just further underscores the idea of the last scum being between dolbster and tim. I feel like you kill dolbster every time there, esp with a ninja ability Game was def town sided, bit hzavy on roles imo
  28. TGT Presents Duelistgroundz Mafia Invitational(Town Won)

    Well in the future I'm going to factor in the pseudo-vig potential of cpr doc if I ever use it again lol
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