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  1. Past hour
  2. N64 Olympics

    No mercy/ revenge as mentioned tony hawk as mentioned road rash Blitz Beetle adventure racing Army men sarges heroes (highly underrated) Command and conquer Rampage Mickey Mouse racing game on top of the one spot you have in the OP
  3. Today
  4. Brandish(Sky Striker) - Discussion

    from yugioh wiki tip section: if u in g2/3 and ur opp has an unknown backrow i recommend using multirolls first eff on a dead card before activating engage so u dont get SKRRRRRRRRT on by cursed seal. if ppl start using cherries main next meta shift might be back to called by the gy cus u dont wanna sit there waiting for sum1 to do something, u wanna play. this will be even more relevant if ppl on diabolos again. i dont wanna overhype changes that are happening to a currently imaginary format nor do i wanna bias myself in my small bubble of ppl and shit familiar with these theory ofc. we also have yet to rly do authentic proper testing imo and its been more casual. but still we gotta keep track of this stuff cus these indications in this miniature version of the format could translate to the actual nats format itself. oh and it should have been obligatory but another one to keep in mind to check makin sure ppl doing legal plays is 3 spells in gy for second effs L O L
  5. Yesterday
  6. Brandish(Sky Striker) - Discussion

    smh who changed the thread name this deck will always b called brandish72 to me.....................
  7. Brandish(Sky Striker) - Discussion

    some ppl play dragon ravine. dragon shrine works too
  8. Brandish(Sky Striker) - Discussion

    Is there any way to search for or dump Diabolos to the graveyard outside of foolish burial?
  9. cheapest tinder phone

    If you like platformers try Celeste or Super Meat Boy which are available on the eShop
  10. Thingyman's Mafia Universe Championship Season 5 Voting

    Playing in these games are LITERALLY a full time job. It's absurd.
  11. cheapest tinder phone

    missed opportunity to say someone to go do when on the go
  12. cheapest tinder phone

    i completed botw, xenoblade 2 and mario odyssey. until octopath travellers comes out i need something to do when on the go.
  13. Brandish(Sky Striker) - Discussion

    Whether he is or isn't is not going to help me fix this. Also, we know cards described as Sky Striker cards are in the pack in question - we just don't know how Sky Striker as a term will be applied.
  14. cheapest tinder phone

    itt aaron definitely wanting a phone to hide from his current gf to use tinder on fucking lol
  15. cheapest tinder phone

    Surely a true aficionado would be uploading photos from his Pixel 2 to his google drive then downloading them to his samsung bloatware burner phone for the true Android Tinder experience
  16. Brandish(Sky Striker) - Discussion

    That means Kevin is going to translate it as touchstick right?
  17. Brandish(Sky Striker) - Discussion

    the name "brandish" is a mistake I miss the days where fan nickname control was centralized the death of DN just makes my job harder. org calls it strikeblade for a reason
  18. Last week
  19. cheapest tinder phone

    Aaron you are like my favourite person It'll run on a Galaxy S3 fine, I'm sure any phone with a gig of ram will pull it off no problem so basically 'what's in stock and actually runs android' That said, might be worth getting a better phone from a few years back as it'll prob have a better camera, if thats part of your tinder experience
  20. cheapest tinder phone

    people on my local pogo discord were going crazy over $15 Alcatel Ravens, I assume if they run pogo fine they'll run tinder fine as well.
  21. cheapest tinder phone

    hey lads, whats the chapest phone i can find to use tinder on? like exclusively just tinder. i assume it'll be an android one. cant use it on my main phone for various reasons. dont judge.
  22. This past weekend, I visited Germany to play in CSL's Grand Open Berlin. For all of you uncultured Americans that has no idea what a CSL Grand Open is, CSL (or Card Sports League) is a third part tournament organizer filling a role similar to what ARG does in USA. Except they do it way better. This is a tournament I've had booked for a while, before I realized how little I enjoy playing the current format of yu-gi-oh right now. But a few weeks before the event, my saving grace gets announced. Instead of hosting their usual day 2 regional-esque tournament in current format, they would have it be goat format. All I had to do was miss out on top cut and I was free to participate, and I declared my goal for the trip to be to scrub out the main event so I could win a goat side event. Although I prepare for the main event, I do not take it very seriously. I end up working on a burning abyss deck together with Arvin that would have good chances of topping, which at this point I don't care much for doing anyway. Ironically, I prepare way less for the goat event. Anyway, about a week before the event I'm looking through old decklists on Duelingbook and find my old darklord deck. The deck was always so close but not quite making the cut every time I try it, but I'm bored so I try it again. And it steamrolls true draco. Because I have way too much time on my hands, I put more effort into the deck and figure out the flaws against pendulum (shoutout to Jeka for kicking my ass a few times with pendulum) so I could patch up the matchup and make it favorable as well. Burning Abyss was still obviously the better deck, but I wasn't going with an honest attempt at topping so I was split on what deck to play. I decide on Burning Abyss. Fastforward to Friday night, I'm rooming with team trent and ask a few question about their predicted meta since the German guys will know Germany meta much better than me. I'm told that the entire Berlin, all five locals, plays almost exclusively lightsworn. Oh shit. That matchup is completely unwinnable for Burning Abyss. So I sleeve up darklord. The actual main event wasn't very interesting, but I suppose it has some comedic value so I'll quickly go through the rounds. Round 1: Pendulum I lose the dice roll, but open reaper so I win game 1. Game 2, he makes me go first and I open sphere mode and 2 kaijus and get OTK'd. Game 3 I draw through half my deck and end on anti-spell (obviously, I draw half my deck...), he just sets a monster and some spells and passes so I corebadge his set monster and kill him. Round 2: I lose the dice roll and my opponent goes first. He summons a gouki suplex and declares effect. Fastforward a few moves and he's on Saryuja, naturia beast, 3 backrow and an ash blossom in hand. Not winning that game. So here I look through my side deck and see that all my tech slots suck in the matchup, I go first with 3 kaijus and 1 evenly matched in the deck. Playing through my draw cards, I get my spellbook guy veiler'd, which is the equivalent of getting your desires ash'd and that kind of sucks, so I only end on being able to raigeki break him 2 times on his turn. Kaiju and evenly in hand, of course. However, his hand has raigeki+forbidden chalice+lethal so what does my field matter. Round 3: Mekk-Knight Invoked Win the dice roll, but doesn't matter because invoked would have made me go first anyway. I don't remember exactly what the situation was with my hand after turn 1, I know I couldn't summon any darklords to the field but I think the only thing missing was that I needed my normal summon next turn and I'm fine. I end on 3 set typhoon, reaper and ash; might get me there. Typhoon his field spell, gets beaten down my mekk-knights. Think my ukoback on my 2nd turn got veiler'd or ash'd which put me back a turn again and he gets to put me so low on life that it doesn't matter that I get to play on my third turn. Then I win game 2 and game 3 because it's mekk-knight invoked, I didn't brick and I could raigeki break whenever he sets a spell. Round 4: Trickstar Not much to say here, it's trickstar. I'm paying 1k for each effect I activate and I draw half my deck, this isn't really winnable. This guy was actually the only trickstar player I saw in the room period, so of course we got paired. Round 5: Metalfoes Draco Win the dice roll, go first. My opening is completely nuts, but then near the end of my turn I desires and banish all 3 ixchel, which puts me back. Regardless, I end on reaper+ash+typhoon+1 darklord, 2 traps in grave and the resources to snowball into infinite raigeki breaks next turn. So I trade down all his resources, he's down to 1 scale, 1 astrograph, 1 card in hand and he has an orichalc on my side of the field that I enchantmented in the battle phase. He shuffles in the metalfoes fusion for a 2nd hand card, activates diagram pops scale adds master peace, plays heritage from hand and snowballs me out of the game from there. Game 2 I go first and don't brick, he actually had cosmic cyclone for my anti-spell but it turns out that 5 spell hands loses to eradicator epidemic virus (his specific hand would still have lost to my 2 set typhoon I never got to use even if I didn't eradicator). Game 3 he goes first and combos off, ending on zefra metaltron, vortex dragon, alkahest, master peace, diagram, return, tornado dragon (can pop return to trigger monster pop), so I do the only reasonable thing and sphere mode him followed by evenly matched. From there, my hand is kind of awkward with triple banishment and he can recur and annoyingly big master peace with return, so I end up just paying myself down to 1k life over the course of 2 turns and winning on underclock+number 35: ravenous tarantula with a 7k life point difference in time. Round 6: Lair Of Darkness Ok so, I did not see a feasible way for this deck to do anything real against any real deck. Except that its boss monster appears to floodgate true draco. Maybe that's how he got this far? Anyway, I win g1 because his deck doesn't do anything. It just recurs a 3k beater and has no disruption. Game 2 I open typhoon, evenly, triple allure. Because of the field spell, I get to evenly him down to nothing and he's forced to keep tokens. But then apparently I opened triple allure and had no darks in my top 12, can't even blame that on darklord being inherently bricky. Which brings me to game 3, darklord is inherently bricky and I opened a weak hand that could easily have turn amazing if my desires didn't get ashed. But it did and I'm bricked. So I just drop at this point. It's late and I could just play the tournament out to have something to do, but I'm tired of these rogue decks. What happened to all the supposed lightsworn? Didn't true draco have the most representation out of any deck at this event? I tested against these decks, I know I can beat them. But in the end, I played a "bad" deck and wasn't expecting to top. Now I get to play goat, finally. Can't get much worse than gouki nat beast and being paired with possibly the only trickstar player in the room, right? Turns out it actually can't and the goat event is a blast. This event was, according to the facebook page, supposed to be exarion goat. I have no idea what was said by anyone at the venue because every announcement is in German, but turns out exarion wasn't legal. I have no idea if they did a good job at correcting their initial misinformation or not. Round 1: We start playing and a few turns in, the judge walks past the table and sees my opponent's exarion on the field. I don't know if me and my opponent were the only ones to not catch the memo, I at least didn't see anyone else get in trouble for using exarion. But my opponent got game lossed and given the option to submit a new decklist. Instead he dropped. Understandable and unfortunate. Just wanted to get that out of the way before I got into this for real. Walking around the venue on the Saturday, literally everyone playing goat for funsies was doing so with exarion tdrag discard trap decks. Which is quite interesting and way different from dgz. Both chaos sorc and the discard traps does more to stop empty jar than the entire goat control deck, which I had to keep in mind. Also realize that I thought this was what people would be playing during the tournament because I had no idea exarion wouldn't be legal. Turns out most of them just replaced exarion with other cards and still played tdrag discard trap decks. Also worth noting that although tdrag decks were by far the most represented ones, this eventually didn't carry over to top cut. The event had 23 participants, 5 rounds swiss and cut to top 4. Now let's get into the real rounds. Round 2: I can't remember much of the actual technical play of this match but his deck was interesting. I saw reasoning, monster gate crane shenanigans but I never saw dmoc or dfusion or chaos monsters. Instead, he was maining both solemns and dustshoots, which obviously turned into a huge problem for me. I still win the match without much problem, but lost game 2 to duo+dustshoot+solemn turn 1. Round 3: I'm the 2-0 guy to get downpaired with a 1-1 guy. He was playing with type of monarch chaos deck with penguin soldier and injection fairy lily. I struggle a bit in game 1 because I opened the nuts sangan+taiyou+trunade going first, summon sangan pass and he has the graceful discard light+dark into sorc and I'm cut off from my combo. But still 2-0 him. Round 4: This guy knew what I was playing before the round started and he was vocally very salty/tilted over having to play against it. He's complaining to everyone around him about it. Of course he's complaining in German, which is a language I don't speak, but the point gets across. He's on the tdrag discard trap deck. For the actual match, not much really happen. You don't actually ftk with empty jar and you could see my opponent getting angrier and angrier the more combo pieces he saw until my deck finally exploded all over him. And repeat for game 2. He's so so angry that someone could "take empty jar to a goat tournament" and "play it with a smile" if I'm paraphrasing him correctly, which I'm probably not because he's complaining to his friends in German but some words are similar enough that I feel kind of confident in these translations. Fun match. Round 5: Complete opposite opponent from last round, he's playing reasongate (standard, not solemn dustshoot thing from earlier) and genuinely looks interested in my deck and takes it with a laugh. He then shows me his own empty jar deck and compare, "do you run this?", etc. He also had never seen a feather of the phoenix before I activated it in the duel, which looked more like it got him hyped than anything else. Win the 2-0 quickly, enjoyable in a completely different way from the previous round. After this, we cut to top 4 and play single elimination. What actually went on during the duels becomes interesting at this point. Top 4: This opponent is playing a giant rant pyramid turtle warrior roolbox deck with mained solemns, skill drains and royal oppressions. I concede to that I might lose this round and would be ok with it because the matchup is just that bad. Game 1, that is exactly what happens. I open monster clogged and can't manually resolve jars against skill drain+oppression. Game 2 looks really grim as well, I don't remember exactly how the early game played out but I think I just pass for draw phases before I reload. I go down to 2500 life in the passing game, then trunade him and go off with a morphing jar. Except I draw 2 or 3 monsters. I think I resolve jar again somehow, maybe reloaded first. Point is I drew 2-3 monsters every jar or reload and cannot go for the full FTK. I have to pass on attack position morphing jar, 4 sets, 1 thunder dragon and 1 mystic tomato in hand. He has ddwl, blade knight, 5 cards in hand and I'm still at 2500. Heavy storm and I lose. Normal summon monster and attack and I lose. He summons pyramid turtle. He activates creature swap. ddwl attacks turtle. Turtle searches the deck. Fails to find. Oh shit. Blade knight attacks, I drop down to 600. Morphing jar attacks, I book it. He sets 3 and ends, I flip decree in the end phase. I trunade up his sets to play around his own book of moon, summon a topdecked cyber jar and beat over the morphing jar. And I go off. And I win game 2. Game 3, my opening 5 are: taiyou, taiyou, heavy storm, thunder dragon, graceful charity. Unreal. But. He activates duo. His the heavy storm, I discard a taiyou. He sets 1 monster and 3 backrow. My tdrag+graceful combo resolves and I'm somehow on taiyou+cyber+trunade, trunade resolves. gg. Finals: Playing against the same reasongate guy from round 5. I win the dice roll and for the only time ever in the tournament, I FTK someone. We go to game 2, he just passes on empty field. I summon tomato, swing, set cursed seal and end. He snatches+monster gates my tomato, I cursed seal his monster gate. He sets 3 and passes. I heavy storm away 2 more monster gates and I think the 3rd was coth. I normal summon a 2nd tomato and premature back my first one. And I swing. And I swing next turn. And I swing for game the turn after that. And the finals has my only FTK and my only win by damage. So in the end, I went 7-0 with empty jar, or 6-0 if you don't count round 1. The general view and response from the German goat community seemed more to be along the lines of "wow, really?" and general interest rather than "you play empty jar? fuck you", with a few exceptions. What I know of, no one sided neko manes. Dekoichi is super popular, thunder dragon even more. Reasongate got 2nd place this tournament and top 4 at CSL's last German goat tournament, despite apparent modest representation. For the future, I wonder if people will start siding neko manes now. If they are, empty jar may not be a good choice anymore. Playing through neko is easy. Playing through traps is easy, playing through both in the same game is hard. Maybe angel chaos will be a better meta call for the future, recruiters in general benefit from the huge popularity of dekoichi. I guess if I had to play through the same meta again, I would be maining some copies of decree. For the main event itself, Lucas Windel, aka McKnaehrich of team trent and of STOR won it. Congratulations.
  23. Thingyman's Mafia Universe Championship Season 5 Voting

    Yeah all the games are public, but the mods will not spoil the spectators until the games are completed. They're entertaining to watch. I'll make sure the link is posted when the game begins
  24. War League Winter 2018 Report

    You’re still washed
  25. Brandish(Sky Striker) - Discussion

    One relevant ruling to keep in mind is Evenly Matched vs Brandish Maiden rei floating. Apparently there is some disagreement among judges* on this question but it not floating seems to be the majority opinion: *paulie made a post in adjcon about it and said everyone had a different answer to the question lol edit: just got confirmation from earl. rei doesnt float because the cards your opponent picks to banish f/d arent considered banished by the effect of evenly matched, they're just banished
  26. Brandish(Sky Striker) - Discussion

    this deck is very easy to accidentally make illegal plays with. most of the spells need no monster in main monster zone to activate but that can be forgotten sometimes. cherries cant be used if they cherriesd your target beforehand but thats also easy to forget. make sure you: 1. keep a constant eye on their gy to make sure they arent adding a card with blue that they have in gy 2. keep a constant eye on their banished to make sure if they can use cherries. if they do use cherries, always make them actually reveal the card in tournament play 3. keep track of called by the gy activations to make sure u arent resolving effects illegally on the following turn 4. always stay on top of the present board state and whether or not their spells are able to be activated 5. keep track of field spell being up to make sure no one is using evenly matched or typhoon from the hand illegally etc,
  27. Thingyman's Mafia Universe Championship Season 5 Voting

    And @Malcolm @Malcolm's Multi is going to once again rep DGz in the Championship! I'll give dibs to @JC. for being the backup.
  28. Thingyman's Mafia Universe Championship Season 5 Voting

    Are the games in progress public when the actual thing happens? Watching a mafia game where Malcolm lives 3 days live would be absolutely hilarious
  29. [6:20 PM] Ynusgridorh: Your whole team has less talent than Jazz's pinky. Well, he wasn't entirely wrong. Jazz is, without a doubt, the most fearsome and challenging opponent I have ever faced not just in Goat Format, but in any sport or game I've ever played in my life. This was a long season with a lot of twists. As G-sop mentioned in Discord, most of the regular season felt like Seraphim vs Damage Step, with neither team clearly better than the other, but Damage Step suffered an unfortunate loss in the first week to Neo Sigurimi that was due entirely to my own failure against Shining Blue-eyes. This was a surprise to me because I had had SBE's number with Chaos Control for most of the Autumn split. This was the start of my very gradual and drawn-out drift away from Chaos Control and towards other options. While all of the wars we played were challenging and interesting in their own ways, the war I'm going to cover in detail here is, of course, Damage Step vs Seraphim. HyperBeam, Tristan, and myself faced the terrifying trio of Jazz, Ynus, and Kev. HyperBeam stunned everyone on Seraphim when he took the match over Kev 2-1, from what I've heard. Tristan vs Jazz was a bit of a longer shot, as Jazz had proven particularly troublesome for Tristan back in the Juneau Lives (aka pools). Jazz ended up edging it out 2-1, which left me to face Ynus with all the marbles. I knew a few weeks in that I would be using Empty Jar for this war for a number of reasons. First and foremost, I believe Empty Jar is a top 3 deck and the best combo deck in the format, and I feel capable of beating absolutely anyone with any deck with it if I manage to play perfectly. "If I play perfectly" is a bit of a meme in modern theory, but it's absolutely impossible to deny the power of the core engine of Mjar-Cyjar-Taiyou-Moon. Seraphim are a team that were setting the pace of the metagame while staying months ahead of it, so the first thing I did when I started cycling through decklists is think about what I would play in a tournament 2-3 years from now. Spoilers: Empty Jar is the Goat Format deck of the future, and I was determined to prove it. All that left me to do was figure out 2-3 years worth of Empty Jar combos in a few weeks, lol. Furthermore, I wanted to exploit a particular weakness in the Seraphim's theory regarding sidedecking. I knew Kris's sidedecks had always traditionally contained 3 Neko Mane King, and Ynus had carried on this tradition with his own sidedecks for the most part. Something I noticed in my early ranked matches with Empty Jar was how easy it was to win postboard games when my opponents' Neko Mane Kings clumped and ended up dead in their hands. This is because it is most efficient to side two Neko Mane Kings. Here's the post I made in the team channel prior to the war regarding this: [6:41 AM] MMF: this is eventually going to become an article, i think but i'm posting it here and keeping it private for the rest of the season and i'm not gonna tell people on other teams many people believe right now that 3 neko mane king is a necessary sidedeck choice in a metagame with enough empty jar decks. the general idea seems to be that "if i side 3 neko mane king i can't lose to it." i know for a fact that the members of the Seraphim largely if not unanimously agree on this. this mentality is one of the reasons i have been winning so much with the deck in ranked. people always worry about the probability of having all copies of neko mane king on the bottom of their deck. they think that's the only way they can lose. the problem is that that isn't the only bad outcome that's relevant to neko mane king. the other, much more important one in my opinion, is opening with 2 or more copies of neko mane king. god forbid you open with all 3, in which case you're completely boned by any cyber jar loop. opening with 1 copy is still bad, but usually not that bad (+-1 is the average parity for well-played cards in goat format; think of it as getting duo'd on turn 1 by a deck that duo isn't very good in to begin with). multiple copies are what can really bog a hand down to the point that the empty jar player gets enough time to draw into a combo. [6:41 AM] MMF: The probability of opening with 2 or more Neko Mane King with 2 in deck: 1.92% The probability of opening with 2 or more Neko Mane King with 3 in deck: 5.36% Adding the third Neko Mane King increases this by 3.44% The probability of all copies of Neko Mane King being on the bottom 5 with 2 in deck: 1.28% The probability of all copies of Neko Mane King being on the bottom 5 with 3 in deck: 0.10% Adding the third Neko Mane King decreases this by 1.18% 3 neko mane king is actually mathematically worse than 2 neko mane king for the opponent of the empty jar player. Here's the list I used for the war match: There are a couple things to say about this list. Dragged Down Into the Grave is an absolutely miserable card and Card of Safe Return is clearly the better mainboard option. A lot of people tell me that CoSR is "winmore" because you should always be winning if you resolve Shallow Grave for Jars. I think these people think that Books of Taiyou grow on trees that you can create out of thin air with magic and harvest for all the Books of Taiyou you will ever need. CoSR also helps the alternate win plan of Tomato+Thunder Dragon beatdown when you're trying to go big with Premature+Trunade. Prohibition and Mind Control are the nuts postboard. That's about it. I won game 1 with a totally nutty hand. Game 2 began with me Mind Controlling his Neko Mane King and then using Taiyou+Cyjar, so I'm getting nervous, but I ended up whiffing that turn by stupidly playing into another Neko Mane King and getting beaten down by a Spell Canceller that I couldn't avoid having to discard from his hand to turn on his Call of the Haunted. Much like the Sigurimi war, I completely threw this war for my team in this game. I got a few combos going in game 3 but in the end it didn't get me there. Sorry guys. This is one of the matches that taught me the importance of sidedecked Compulsory Evacuation Devices, because I lost one game to Dark Balter and then another to Spell Canceller. Shouts out to Damage Step member Me. aka Ludrah aka Chevalier de Fromage aka Big C, who took these and other sidedeck concepts with Empty Jar to a 2nd place finish at DCS Dallas, just barely losing game 3 of match 2 of Grand Finals to Silverdude. Oh yeah, and Ynus had also kicked me off of Seraphim earlier, in the days before it was actually a warring team, because I had tried to argue to him that Scapegoat was worth keeping in against Empty Jar because of the interactions with Shallow Grave and Cyber Jar, and he just wasn't having it. Turns out he was only able to win Game 2 because of that Scapegoat interaction, so you're welcome From then on, I was able to focus my preparation entirely on Jazz, since he was qualified for playoffs through the DCS way before this. I knew my window to upset Seraphim members with Empty Jar had evaporated after the war, and I needed to find another angle to attack from. Fortunately, the matches from Juneau and FLC 1 gave me a lot of data to work with. What stuck out to me the most is that Jazz was very close to losing FLC 1 GFs to an aggro player that was entirely unknown to us at the time. Coupled with his unconvincing split sets with Loli's Recruiter deck at Juneau and frequent forays into PACMAN (which I perform terribly against with control) and my own knowledge of the Detox Goat list (2 merchant, 3 meta, 2-3 goat), this made it increasingly obvious to me that aggro was the way to go against Jazz. I decided I would need a deck that would hit him like a 10,000 ton train and keep going. So I started testing out the notorious "aggro deck" in ranked. Surprisingly enough, I was able to get my Master ranking back with it, so I decided to just keep jamming it to get as much practice with it as I could. In the end, I went 158-98 for the entire season+postseason and narrowly eeked out the coveted first seed over Kasper. To no one's surprise, the opponent I chose was Jazz, and the 55 cards I brought were all fine-tuned for him specifically: I ended up shaving all of my mainboard copies of Kycoo for this event only since I didn't expect any of my possible opponents to be on any kind of Chaos deck, with the exception of Kasper's single teched copy in his Goat deck. Instead, I included Tsukuyomi and Sangan and paired them with Snatch Steal and Torrential Tribute, the latter two being uncommon maindeck choices for this kind of deck but made viable by the inclusion of the former two cards. Mystic Swordsman LV2 is tempting to maindeck, but it doesn't make the cut because it doesn't count as an out to a flip effect monster set across a Wanghu, which are among the most important flip effects to answer. For this same reason, Light of Intervention is usually staple here, but I cut it for this event and I'm not sure if I'll play it in the future. I strongly considered Asura Priest, but it also misses the cut here because I can't afford to play more than a single Spirit maindeck. Asura Priest answers a Goat that has already resolved, but Tsukuyomi answers a TER that has already resolved, and the latter is the more important interaction by a long shot. From what Markus has told me, Neo Sigurimi were absolutely convinced that I would be too prideful not to play Chaos. As I told Jazz after the tournament, this was a poor estimation of my personality, because the number one thing I pride myself on in YGO is my adaptability, or as my good old rival Nick Wei used to call it, my "Ninja Copy Eye." I played something similar against WGM in our Winter Classic Top 4 war match and won fairly convincingly, but the rest of his team was able to edge out the win 3-1 in order to face Neo Sigurimi in the finals. This leaves Neo Sigurimi, Seraphim, and 4HUNNIDS as the only three teams to win a war against Damage Step throughout the season. However, the main event for me, of course, was individual playoffs. Things got off to a flying start when Kasper beat Mascis unceremoniously 2-0, which meant he would be waiting in Winners Finals for the winner of the match between me and Jazz. https://www.duelingbook.com/replay?id=164637-3932451 https://www.duelingbook.com/replay?id=164637-3932628 So I narrowly squeaked out a 2-1 win in Winners Semis. Trap Dustshoot and Mind Crush did what they do best in Game 2 going first, then in Game 3 I gained the edge with Wanghu against his hand of two Metas. The Detox list is weak to these cards in particular because all of the non-limited staple Spells and Traps are played at 2-3 (especially the ones that Wanghu turns off) and very few of the maindeck monsters can actually attack anything effectively. Tribe's body is pathetic and Asura Priest's Spirit effects are bugs rather than features in this matchup. https://www.duelingbook.com/replay?id=164637-3984199 It's no secret that Kasper hates playing any matchup other than a control mirror. His weaknesses showed in this set and I took it convincingly 2-0, avenging Mascis and getting me into Grand Finals. Since this match, 4HUNNIDS has stepped their game up against this decktype, and their technology now is way more advanced than it was during this match. I wouldn't play it against another member of their team again. Good shit guys. https://www.duelingbook.com/replay?id=164637-4225265 https://www.duelingbook.com/replay?id=164637-4225699 As fate would have it, it came down to a second match of Grand Finals, and there's a lot to say about both matches. As I expected, Jazz hit the ground running with adaptations from the winners match, and exploited a couple high-risk high-reward plays I made to take the first match 2-0. Even after using Zombyra and Deck Devastation in game 2 to no avail, I wasn't out of sidedeck tricks. I took a convincing game 1 in match 2 and boarded in Noblemen of Extermination and Skill Drain, both of which I had left out in the first match, and started off game 2 by hitting one of Jazz's signature Seven Tools with one of the Exterminations. From there, I was able to pin him down with Skill Drain+Sangan. As Brandis noted in Discord, I chose to attack into Jazz's sets repeatedly with non-Sangan monsters while settling for smaller Sangan LP pokes, but I think this was correct because of the way I ended up winning. At the end, his Dust Tornado on my Skill Drain unfortunately gave me the kill with Premature Burial+Abyss Soldier+Sinister Serpent, where Dusting my set Premature might have given him an extra turn or so and where I wouldn't have had enough life for a second Premature activation if my Sangan had attacked the wrong set monster at any point prior. From here, I'm going to talk about something a little different but still relevant to a "War League Winter 2018 Report." During some points of this this season, my negativity and toxicity reached all-time highs, and I said some particularly nasty things that I regret to a lot of people that I wish no harm on, such as Waka, Frosty, Silver, Morphing Jar AKA Big P AKA Sleeping Giant, Digbick, Brandis, Kewl'kat, various LPG members, and countless other people. I want to extend a formal apology to all of these people that I've said hurtful things to. Going into the Winter season, my goals were to develop my skills as much as possible with Goat Control, Chaos Control, and Empty Jar. Going into the Spring season, my goal will be to be a better and more positive me for the community. As fate would have it, Waka is now, in fact, the best Goat Duelist of all time, with a 100% winrate in DGz ranked games, multiple sponsorship deals, and a 20k diamond chain, so joke's on me anyways. I'd also like to thank each and every player that spent any time on Damage Step at any point during the season. This is, by far, the greatest and most powerful team I have ever been a part of, and I can't stress how lucky I am to have all of the teammates that I have. None of what I did this season would have been remotely possible if it weren't for all of the following people: Soul, Mjar, Mascis, Cameron, Tristan, Ludrah, Bergy, WGM, Hyper, InsiDS. You guys are the shit. RIP Endphase RIP Pimp C one love MMF out
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