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Showing content with the highest reputation on 12/22/15 in all areas

  1. 5 points
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    a machine could not have made this expressive and earnest graffiti. shitposting is just another word for the innate human quality that binds us together, that parents share with children, that unite people everywhere against strife and hatred. this is true beauty, and i implore you to consider it carefully.   [spoiler][/spoiler]
  4. 2 points
    *******READ******** I've received a couple of requests for intervention and subbing individuals out. I'm not going to do that under the stipulation that everyone chills out. If I see anymore overly aggressive or insulting posts directed at other players I will sub you out. I understand that Mafia comes with high emotion posts and some strategy to wind other players up for reactions but I'm not going to tolerate that being taken too far or personal attacks being used.
  5. 2 points
    Goddamnit autocorrect capitalizing the H. Guess Francis really is the Mafia God.
  6. 2 points
      Since when did openly discussing abilities day 1 ever helped town. hint: NEVER
  7. 2 points
    Shitty post but cant disagree
  8. 2 points
    The regional is 3 hours away, I finish my game on Xbox at 7:15, decide to drive by myself, leave, gas up the car, arive at 10:15 and get in as a late entry.   -Get paired against the other late entry  - Round 1, Patrick Hoban's ARG Vegas List Card-for-Card (including Garnet and Dragonpit I never intended to side, might as well commit at this point) vs. Super Heavy Samurai   lost die roll -G1, Ignister his big DEF guy and attack for game -G2, forced to go first again, made T1 Naturia beast but apparently this deck revolves around playing close to no s/t, sick T1 play bro, manage to win when he can't clear my scales due to pendulum call (2-0)     -Round 2, My Netdeck vs Pepe   We're shuffling/cutting eachother's decks, he's blatantly staring at the bottom of my deck as shuffling, ask him to look up; he clearly already peeped the PePe (I mean performage pendulum magicians) (don't call it PePe right).   won die roll, choose to go second -G1, Resolve a Wavering Eyes for 4 vs. him and then win on the next turn with Ignister and a large field -G2, make T1 Naturia Beast + Pleiades, he sets one, I Pleiades it in the end phase, win on my 2nd turn (2-0)    -Round 3, Performage Magician vs. Infernoid   won dice roll, choose to go second -G1, He resolves a massive Monster Gate, wins by killing me after negating effects as I try to gain momentum -G2, He forgets some effects in grave such a breakthrough on a Pleiades I make, making this game easier than it should have been (Monster Gated again) -G3, Naturia Beast T1 negates a Charge of the Light Brigade before he realizes he can summon his Decatron to destroy it with Harmadik's effect but I am able to beat him in a few turns after resolving pendulum summons every turn (2-1)   -Round 4, Performage Magician vs Kozmo   lost die roll -G1, I make T1 Naturia Beast because I thought he was playing Pendulums. Farmgirl into Dark Destroyer outs my field and then leads to me dying 2 turns later. -G2, had MST for his Kaiser and resolved Ignister 2 turns in a row, he wasn't able to gain any advantage or make a push to kill me -G3, We're going into time but I'm able to resolve Luster + Plush and get Trapeze and a full field T1, then Omega eventually takes his last card in hand and I push for game on T4 of turns (2-1)   -Round 5, Performage Magician vs. Performage Magician   lost die roll -G1, I win with Ignister -G2, Magical Spring stops his Luster/Plush play, then I draw another to prevent him from pendulum summoning at all before I win in the next two turns (2-0) (I think)   -Round 6, vs Kozmo   won die roll G1, I win with Ignister G2, He wins with Anti-Spell and Flying C G3, I win by ramming Flying C into his monsters and then proceeding (2-1)     -Round 7, vs. friend w/ Magicians (ends up placing 1st)   lost die roll -G1, if I remember correctly, my hand could have made Naturia Beast + Pleiades and likely won, but we're joking around so I tilt and get double Ignistered -G2, I play into a Maxx C I shouldn't have, tilt myself again (0-2)   -Round 8, vs. Performage Magicians   won die roll G1, win with Naturia Beast and making him have to pass his turn G2, lost to Kirin getting in there. I think I could have won this game. G3, I really believe I could have won this game as well. I went into Naturia Beast and he tributes it for a Kaiju card he sides in specifically for Naturia Beast. Ouch. (1-2)     I figure that I'm x-2 so there's no chance to top 8, fuck it, I play my last match.   -Round 9 vs. Burning Abyss   lost die roll, he chooses to play first -G1, maindeck Anti-Spell Fragrance cripples me until he kills me with 2 Dante and a Virgil -G2, resolve Storm on multiple backrow and have MST for Anti-Spell -G3, summon Denko vs. Anti-Spell, he can't attack over her for a turn, then I flip summon a clown and normal, then make Castel with Denko on the field, spin Anti-Spell, then pendulum 3 and pick apart his field without fear. (2-1)     My two losses ended up playing each other round 9, my friend won both games without his opponent playing a single card the entire match (Naturia Beast + Dweller), and knocks him out of top 8 and I guess ended up getting me into top 8 at 7th place somehow. Feels kind of fluke, but it's my first regional top 8 so it's kind of cool.    Thanks for reading if you made it this far. Pendulums are insane and barely feel like Yugioh.       decklist:  
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    I don't see how this is immensely complicated.  Sometimes Chumlee you just make threads a lot more verbose than they need to be.  Even if you're making the right point, the wall of text required to express that point just isn't concise.       if your chance of unintentionally drawing vs any opponent in any round is 1/12, and your chance of beating your hardest opponent is 5/10, or even 6/10, then why wouldn't you ID with your hardest opponent earlier in the tournament and take the risk of unintentionally drawing.  Obviously convincing an opponent who you're 3/10 vs to ID with you is the jackpot, but assuming you can't pull that off this is still perfectly valid at 6/10     Like if you have 1/12 chance of UDing each round, and it's an eight round ARG, then you basically have a 50/50 chance of UDing any one of those 8 rounds, it's like a 50.15% chance of UDing.   But each round you successfully clear reduces the chance of UDing the later rounds.  After 5 rounds it's merely a ~23% chance of UDing one of the last 3 rounds.     Contrast that with a 50/50 chance of winning if you play your hardest opponent r5, and it makes straight up mathematical sense to ID rather than play out the hard match.      Only question is, is 1/12 the right statistic?  In say Edragons format the odds were probably higher than 1/12 because games took forever, infinite rotas.  In PePe format post Bosh though, I'd say they'd be MUCH lower than 1/12 because games only go for 2-3 turns before the Pendulum knockout punch arrives. If you're fast with your T1 PePe combos there's a very small chance you'll go into time at all.  If you just minimise your chances of UDing by grinding PePe until your eyes bleed and your Duelingnetwork finger has RSI, you'll be playing your t1 combos extremely fast.     You can just completely remove any chance of UDing except vs the slowest of the slow players, who usually aren't in the tournament r6/7/8 a lot of the time, and if they are you can just hurry them up, get in their face about playing faster and tilt them.     The #1 reason people are slow in this game is because they're on the horizon between knowing just enough to know what a good play sort of looks like, but still needing 10 minutes to think about it.   Call a judge, get them a slow play warning, and they won't have time to think about it and lose.  Job done.   
  12. 2 points
    wherever your basement isnt
  13. 1 point
    Some notes on how you should best maneuver your ID in ARG tournamentst:    I'm going to assume you're not being useless in between matches barring obviously your first match and actively trying to spin together a web of information about the rest of the field in order of who you think is best in the tournament to who you think is worst in the tournament to get a good idea of what they're playing, this way you can cross-reference them with your bad match-ups when you get paired with them so you can strategically decide who to and who not to offer a draw to. Hint: The best player playing the deck you're least likely to beat is going to obviously be a given for who you should and who you should offer a draw to. Of course barriers/blockades imposed on yourself that contradict this are you wanting your friends to do well in tournament that you get paired up with even though rationally and objectively it might not make sense to offer them the draw. However, I'm not here to write individualist theory, I'm here to write optimized theory so take and leave it as you wish, as that goes.   So, what to consider when it isn't the obvious choice on who to and who not to offer the draw? Obviously no matter what at x-1 in round 8/9 (whichever is last) it's going to be a given to draw, but it also doesn't actually matter which round you draw otherwise and it definitely isn't always the best strategy to wait until the last match to use it. In practice it will look like it is because it's the only one that, when you reach there, is going to guarantee you into top cut but it should just be painstakingly obvious that this situation doesn't necessarily imply an optimized use of your draw, when you consider that a loss you took in tournament could have also been that draw, and that could be a win, which means since all the same records are equal insofar as final results goes, rather you used the draw in an earlier round in or the last round is completely irrelevant because you're still risking the same amount of games, and the point is to try and use it on the one you deem the riskiest, and also to apply the corresponding sociological practices in mental technical play to try and get the best chance of them accepting your offer when you do decide to go for it.   Mathematically speaking, it's a simple risk vs reward scenario. The risk here is choosing the wrong game and getting a later riskier game ("riskier" here just meaning a lower chance of you winning, of course.) The reward is, well, just being right and using your draw on the match that ended up being the least likely that you would win. It is also considered that every following match is effected as far as who you will play depending on the result of this match is. It therefore follows that including your web of information into the event you're playing at, if we're to talk optimizations, you should keep active tabs on the records of all relevant peoples whom you would take the draw to, eliminating your analysis of someone if their record ventures too far away from yours to realistically matter (which isn't optimized note-keeping in a vacuum but is in the interest of time because at least insofar as those people goes, it puts your mind at ease of having to keep track of them.) What all those words that I just typed means were: "Keep track of who matters/you can get paired with that you'd take the draw with, not the people who are not in that category." Which is an idea, again, in the interest of proper time management, which is just obviously a facet of optimization even as far as note and record-keeping goes, analytic thought, etc. I'm not going to pretend I know much about the math, even though in my mind math is just logic in another language, and vice versa (I just happen to only speak one of those two languages,) but I will note that once you apply proper comparative thought, which just lists these possibilities in order, take into account their records, the fact that the possibilities get slimmer and slimmer as the tournament goes on, and the fact that these are only 8 and 9 round tournaments, it because clearer and clearer to you. That is how to properly use your draw, with one exception:   Match-up drawing, for lack of a better term. Basically, this is a strategy that is used to manipulate what match-ups (not what specific people) you play. It revolves around making an observation about which decks are likely to go into time and get draws and which are not, and it also makes an observation about the fact that since most others won't be using this strategy (please don't even get me started on the whole "you're talking about it here tho so they will!!!" nonsense because I've more than refuted that in the Some Technical Play Notes thread.) If people en masse were employing this strategy as well you might run into an issue of match-ups you actually don't want to play against, maybe even the same exact one, strategically drawing with their opponents for one reason or another, then you getting paired against the thing you were trying to avoid. However, again, the refutation to this is the incompetence of the masses which asserts the following analysis: 1. Most likely situation is they're only going to intentionally draw in the last round to get into top. 2. Second most likely situation is they will ID with a friend in the hopes they both do well (self-interest is more common in humans than selflessness making 1 more likely than 2, I'm not being judgmental here, I'm giving an accurate social analysis.) 3.- Are all actual strategy like we're talking about here. The people who get paired with their friends, 2, and draw, aren't really something you can control, and they actually largely and likely won't even reflect the decks they're playing. The ones that are IDing in the last round also aren't an issue, because you'd just ID as well if you get there. The people actually making a strategy out of it basically don't exist outside of, well, you and I, so you exploit this flaw in the way the room behaves accordingly. The last thing I want to note about a flaw is decks that go into time and draw, but that is obviously refuted by the fact that the entire fucking point of this strategy is to avoid decks that do not do that, and I'll leave the competency of that to you.   Lastly, no, I'm not going to consider match-up drawing different than drawing to avoid certain players ignoring their deck choice and considering their technical play. Why? Because that competency is on you to not have comparatively worse technical play insofar as it actually mattering, that, and the fact that obviously the deck-approach has far more bearing on success with the current material conditions of the power creep than does individual technical play (especially of the masses.) Also, match-up drawing differs from individual drawing obviously. One is an individual approach, one is a collective approach. One tackles individual people and analyzes them comparingly, the other tackles entire match-ups. It should then follow that in theoretical before-hand discussions of deck choice relating to tournament structure, that IDing for match-ups should be considered before IDing for individuals, because you have far more of an accurate picture of what will be at an event rather than who will be at an event. Of course if you want to get technical on that point you can talk about spinning that same web of information on individuals before-hand, something I've admittedly done at one event, but I think that's one blockade in the interest of time and not having no life that almost everyone reading this can agree upon. Thank you.
  14. 1 point
      I call bullshit. I call bullshit bullshit bullshit bullshit bullshit bullshit bullshit bullshit bullshit bullshit bullshit bullshit bullshit. 100% bullshit. You are often the first to start speculating on roles
  15. 1 point
    i really really hate where scumwood is going with this train of thought. It's basically don't lynch me guys, and I'll prove I'm town! Except it won't prove jack shit, and all it does is let scumwood roll over into the next day while offing someone lse in the process
  16. 1 point
    manipulated some redpill asshole into getting banned   feels good to have control over people
  17. 1 point
    "I get no hoes, so I'm going to generalize and treat them like shit in hopes of acquiring them, while expecting them to not generalize me and perceive my edge-lord behavior as character depth while circlejerking about it on a subreddit. That'll teach those bitches to get back in the kitchen and suck my dick." - The Red Pill
  18. 1 point
    You guys continuing to argue over this stupid shit about character names when 9/10 times is has like no impact on the game whatsoever is just causing confusion and not helping town at all.
  19. 1 point
    Blech - I am stuck at 12-10 this season (dropped to 14 after a drunken session one night! oops). Any general words of wisdom?...besides don't play hammered? XD
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    heartharena overlay     i was gonna get the heartharena overlay when they were about to release it but I heard a lot of negative stuff about how it runs off an app that bogs down your computer etc.   I just keep track of cards played/remaining in deck in my head and it's worked out fine for me
  23. 1 point
    [spoiler]To be fair Ren was bleeding out of his guts during that forest fight and had to take on two fighters.[/spoiler]
  24. 1 point
    Denis's bday was awesome. There is such thing as too much shepards pie
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    I don't like a single person who plays this game anymore. Whereas MTG seems to confine itself to its cadre  YGO cannibalizes itself because all of you are awful people. I honestly hate every single "pro" I hate me because I was a part of you, This game is awful because its a bad game but also because you are bad players.
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    Alot of my frustration with Yugioh comes from how much I wanted it to be like Magic. I used to talk with a lot of people, and we agreed that if Yugioh had things like multiple formats, Pro Tours, etc, Yugioh would easily be the more popular game. The conversations weren't "Fuck Yugioh, let's all go play Magic", they were "I wish we had nice things like Magic players". The best things we ever got as Yugioh players were the massive reprint sets, which shouldn't need to exist in the first place, because newer cards (Pot of Duality, etc) shouldn't ever be $100+.    Also, there is another perspective to consider on how Yugioh is dying. There will always be a market for casual players who watch the anime or aimlessly buy packs at Target. Yugioh will survive in that way. But Yugioh is dying for the people who legitimately care about it - the collectors and semi / competitive players. The bad outweighs the good for both groups, which is why Yugioh communities have been steadily declining. Players quit, collectors get rid of their stuff, and no one new comes in to replace them.    Yugioh won't magically cease to exist one day. Yugioh will die when it becomes just another game on the Target shelf like My Little Pony.
  29. 1 point
  30. 1 point
    Climbing gets easier and easier as the season goes on, you've got close to 2 weeks you can do it I believe in you
  31. 1 point
    I mean there's also examples of Frostbolt vs Forgotten Torch levels of comparison as well       Frostbolt is better than Forgotten Torch 9/10 times. And the fact that they both exist lowers consistency. If you already drafted 2 Frostbolts, getting passed a Torch instead of, idk like a Flamestrike or something, gives you a worse deck. If you get passed a torch instead of a Frostbolt, it gives you a worse deck. You're not twice as likely to get Frostbolt if torch exists, you're less likely to get the better card and more likely to get a worse card.
  32. 1 point
    Actually comparable cards hurt consistency more since most comparable cards we have suck. We're now twice as likely to be passed Wisp or Booty Bay Bodyguard or Magma Rager, etc.
  33. 1 point
    It hurts consistency in a vacuum if you don't consider that cards can have similar enough effects to where the difference between two isn't entirely relevant. 
  34. 1 point
    You're really missing my point and I'm not sure how often I have to re word it for you.   Larger card pool = less predictable drafts   Lower predictability hurts consistency   If you told me you were only getting 7+ wins 4/7 runs when we had only the base set I'd tell you you sucked. Now, you're right, that's pretty solid.     I think it's very reasonable to say that a player's arena win % would go down as more cards are introduced.
  35. 1 point
    Are you thinking before you post? The fact that you said 95% even proves my point even more. Yeah I might not get 3 Flamestrikes in my draft but you won't either.  That doesn't mean the lesser player won't walk into stupid trades or/go face/trade when they aren't supposed to. You MIGHT draft overly powerful cards but whatever. That happens with literally ANY card game. You can'r say Hearthstone is the ONLY complete random draft, Just because you have better cards doesn't mean you won't trade because "Hurr it's always good to trade" The game will NEVER be perfectly about skill. No card game will. Sorry to burst your bubble.    The people that think it's always good to trade or always go face will statically lose more often than the players that know when to do what. Arena in Hearthstone isn't meant for everyone to hit 12 wins everytime. As long as you're an above average player you should get 7+ wins 4/7 times which is a positive percentage which means you'll make your money back overall if not more. That's the best you can expect. 
  36. 1 point
    got legend on my alternate with face shaman   now to work on my main account   gonna try with golden monkey deck
  37. 1 point
    Yeah. Like wtf it's just one game. I'm sure youve wasted countless hours on Hearthstone. 1 game wont kill you.
  38. 1 point
     you're really missing out on this card back man
  39. 1 point
    Consider Reno Lock for all your ladder needs.  Solid match-ups against everything except Druid and Control Warrior.  Great match-up against all Paladins.
  40. 1 point
    Or u can try ostkakas rank 1 list with 2 keeper,6 secrets, 2 shredder, 1 keeper, 2 sludge, 1 ragnaros. The more refined lists have basically cut favour and are playing 2 sludges as the 5 drops.
  41. 1 point
    http://prntscr.com/9f871cplay this secret pally list
  42. 1 point
    Movie in a nutshell. Aaaand personal opinion on the characters after that. Massive spoilers. Don't read if you haven't watched. [Spoiler] Maverick Storm Trooper and Second Coming of Anakin vs. Anti-Luke Grandpa Vader Wannabe   That's pretty much the entire Star Wars Phase 3 paradigm as currently laid out.   On a more serious note, Rey honestly feels like Anakin Skywalker done right. Easily my favorite character in the series right now.   She's a tech prodigy ala Ani, but it actually serves a purpose in the major narrative throughout the course of the movie and plays a major part in her resourcefulness, establishing her as a prodigy that actually KNOWS how to get shit down without whining and flinging force powers around.   Her identity's a mystery but instead of going "OH THIS KID HAS THE FORCE" over and over to justify her Force-powers, we're directly shown just how powerful she is and how quickly she develops her powers, putting her above the class of Vader's bloodline-infused wannabe grandson despite having only recently awakened.   She has Luke's penchant for wanting some sort of adventure, but it's doesn't seem like it's tied to some sort of disdain for her ordinary life or some sort of "WE MUST BECOME THE HERO" so much as it is an actual passion and geek fantasy and a chance to go into space.    She's also gone through some sort of personal loss or suffering like Anakin did, only her suffering is in essence part of her upbringing, not some random tragedies shoved in at the last moment to send her into a spiraling rage because she's a whining little dick.   And despite the fact that she displays rage, she still displays a pretty damn strong moral compass. She seems like we took the premise of Anakin and the more likable elements of Luke, and put them into a blender to end up with a strong yet subdued character...which in retrospect is probably what Darth Vader as a character would've felt like if he were a force of good. Personally I kinda want to see them continue on with her staff skills instead of a traditional lightsaber. Maybe something like a light spear or a light glaive instead. It'd be an interesting twist to the fight coreography plus it'd give her a unique spin on the path of the Jedi.   Now...Kylo Ren, on the other hand, feels a lot like the image of Vader...or rather whining bitch Anakin.   He's no Episodes 4~6 Sith Lord, but he definitely feels like the second coming of Anakin in the worst way possible. Depending on how they handle him here on out now that Han is dead, we may see him truly become a monster worthy of being called Vader 2.0, or we might continue to see him for what he is at his core. A whining brat with too much power in his hands.   It's going to be interesting to see how Ren Ben Kylo Solo's rivalry with Rey progresses throughout the series, since it's pretty apparent that Kylo Ren is outmatched right now. For once we're honestly seeing the sith side of the things in what's potentially an inferior board position in terms of Jedi power, so how Kylo Ren grows as a monster and catchs up to Rey's already damn near biblical existence looks like it'll be one of the key points of the franchise in the future.   And given the circumstances of Rey's character as having multiple parallels to Anakin and Luke, her potential role as the effective heir to the Skywalker legacy is probably going to have some unique effects on Kylo Ren's psyche as they clash and he tries to deny what Rey's existence would mean for his Sith Lord fantasies and obsession with his grandfather. It might actually be Rey's existence that pushes Ben over the edge makes him truly fall into darkness.   In general the movie worked really well as a starter. Predictable as shit, doesn't really establish many of the bigger elements of the game being played, but hell. It worked. [/spoiler]
  43. 1 point
    Don't we get this post every year about how the game is dying? And then it never does lol
  44. 1 point
    90% of what makes people think you're good or bad is your name. If I was paired with someone whose name I didn't recognize who had a SG mat, calculator case, and PC whites, it wouldn't make me think that they're good, just that they're the biggest tool in the world.
  45. 1 point
      4 spots. I'm surprised people still playing that shite deck. Must be ASF doing all the work
  46. 1 point
    Absolutism is preferred in technical writing. I think your flare for language makes your walls of text difficult to read. Summarizing your points to as few words as possible would reach people better. You claim to care about raw data and pure solutions yet use words like "sort of", "started to" , "literally" , "universally". The words are all distractions and make it more difficult for the reader to get to the actual content. I'm telling you this because I do like your posts (the points you're getting at) but cringe at that useless words you fill them up with.  ^Edit: To Matt^ Regarding the problem of optimal 1 of's and 2 of's over 3 of's. You need to take into account that you are playing versus a human being. Having options to trick your opponent is usually what clinches tight games in the better players favour. If you assume that your opponent assumes the optimal deck-building strategy is to play 3 of's then it is now no longer optimal when regarding defensive cards. Being able to play around a certain trap prevalent in the metagame is a basic skill most players have. If choosing to diversify your trap line-up then one should not use both wing blast and geki break to do so in this current format. Both cards are too similar and do very little to trick you opponent. An improved strategy is to use storming mirror force as a 1/2 of, alongside whichever card is better between wing blast and rageki break.
  47. 1 point
    There are good reasons for that though. The cost is not trivial. Weigh playing 56 cards vs playing with 12 life, in a deck that doesn't win in 1 turn. MTG also has mulligans, YGO doesn't. Having multiple cards in your opener that represent the next card in your deck without knowing what they are makes decisions whether to mulligan or not really awkward. Gitaxian Probe gives you information about your opponent's hand, but also takes away information about your own hand, especially when you open multiples, where the information gain is redundant. Getting stuck with a garbage hand because you kept a hand with probes and didn't draw into what you actually wanted will lose you as many games as the boost in consistency will win you. Probe is an easy inclusion in most anything blue or combo shit, but beyond that the drawbacks are very, very real. Totally off topic but just sayin, of course different games with different rules have different theory.
  48. 1 point
    You know, the sad thing is, this thread has much higher level yugioh discussion in it than the average deck discussion these days.
  49. 1 point
    After testing the mirror match extensively, I have come to the conclusion that this deck is easily countered by a well-timed psy-frame. Experienced players will hold it for the single upstart, therefore you need to play at least a few. The mirror is very hard and skillful, for example do we rather go first and ftk, or go second and start with one more card in hand? It's also interesting to note that besides psy-frame, you can side into more exodia pieces for possibly ftk'ing while going 2nd, or just throw your opponents deck into the sea before playing. Have not yet tested droll and lock bird, but seems underwhelming since I don't want to clogg on normal summons
  50. 1 point
    Seth Mcpherson: So after the banlist whose playing Hearthstone? Stephan Ross: What banlist Jeffrey Firth: Yugioh banlist Trevor Tibbetts: Probably the same people who already played Hearthstone Stephan Ross: Oh Eric Claudill: People play yugioh??? Chris Hentz: I am after february :3 :3 :3 Brandon Wigley: meeeeeeee Nicole Sutherland: ugh Rory Todd Banaszek: Way ahead of you guys by like two years Brandon Wigley: What a hipster Seth Mcpherson: Rtrianglewry Rory Todd Banaszek: Baylife Seth Mcpherson: I say this but I'm booking for SC soon Brandon Wigley: I say this and I'm not :-) Seth Mcpherson: Aren't you like a 4 hour drive away? Seth Mcpherson: Brandon get on skype with me tonight while I stream <3 Brandon Wigley: what're you streaming Seth Mcpherson: Ranked ladder grind, have Mage and Zoo built, but I can build anything except pally Eric Claudill: *Hearthstone* *Zoo Build* DansGame :( Seth Mcpherson: Mech Zoo is ignorant Joshua Graham: for the record I'm not training anybody nor hooking anyone up Brandon Wigley: Who are you? Eric Claudill: he's impact ready to make an impact Eric Claudill: but he has no impact on the packdaddy lel better baylife dat Joshua Graham: don't test me child~ Brandon Wigley: Josh you remember who helped you with your deck at Pat's house a few years back ;) Joshua Graham: yeah that deck sucked Brandon Wigley: well yeah you were playing GKs Brandon Wigley: that can only be helped so much Seth Mcpherson: Wow josh I thought we had a thing </3 Eric Claudill: You all suck except for Josh's windups. If I can beat Josh with Pirate Warrior you're all nubs Brandon Wigley: You're a fan we get it Eric Claudill: A fan? I mean I beat Forsen and Admirable and Hafu with Josh's lists so....I'm good ;) (arguably better than Josh :P) Brandon Wigley: NO WAYYYYYYYY Seth Mcpherson: I once lost to Amaz AMA? Eric Claudill: I've beat 5 former current or whatever #1 legends AMA I'm a god I'm packdaddy Jesse Choate: I've beaten firebat in arena twice, I am the new Blizzcon champion Joshua Graham: lol if you think you're better than me you're delusional Mason Oliver: beaten many legend players, won small tournaments, local god ama Eric Claudill: Josh you are bad :') Joshua Graham: lol ok bud you think what you want but you are literal garbage x) Eric Claudill: u mad cause I'm pro Joshua Graham: you dont even have a gosugamer point Eric Claudill: Cause I have a life. If I could get signed to play pro and sit in my house 12 hours on stream 12 hours sleeping like I'm Bjergsen or Amaz or something I would lol. Most tourneys are weekends I have to work :( Mason Oliver: shots shots shots shots everybodyyyyy Seth Mcpherson: like dang bang bang Joshua Graham: but you'll never get signed because you're nothing and nobody x) Eric Claudill: Josh is just mean :( I'm still nasty idc idc idc Seth Mcpherson: JOSH HE'S DEAD ALREADY STOP IT Joshua Graham: yep Eric Claudill: lol he's really mad now give me that 4 grand in cards you stole I'll start my own team bruh I'm out deuces gg wp rekt Joshua Graham: lol if you think that phases me you've got another thing coming x) Joshua Graham: ya if you wanna bring up the past you were banned from DG for having literal autism back before there was a cure Mason Oliver: girls girls you're both pretty Eric Claudill: I was banned from DG for being a twelve year old child  amongsts 16 year old autistic epower hungry idiots, I'm also way before your time rook. When you 2-0ed me with Wind-Ups I hadnt played competitively in literally 4 years I was bored over a summer at college but act like you know me and my life more :) Seth Mcpherson: wasnt that the best dgz has been Mason Oliver: dg sucked back then it was just the pink innovation tinted glasses Seth Mcpherson: my god pink innovationnnn Joshua Graham: bro the fact that you remember that I 2-0ed you with Wind-Ups and I didnt even know who you were means that one of us is famous and one of us is autistic guess whos who