Trains are getting imported to TCG in Dragon of Legend 3 (Night Express Knight) and Dark Illusion (Dora, Durricane, and Yard). I figured it was time to educate some nagas on the wonders of trains.
First lets start off with some kool cards.
Night Express Knight
Lvl 10 Earth Machine 3000/3000
Cannot be special'ed from the deck. You can normal this card without tributing, but its attack becomes 0
This naga right here is the key of the deck. It is a lvl 10 that can be normal'ed. I'll explain later on why he is so important
Heavy Freight Train Derricane
Lvl 10 Earth Machine 2800/2000
If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it
Basically whenever an earth machine is summoned, you can special this train from hand. It gives any rank 10 the ability to destory any opponent's card on field. So it can be devastating
Ruffian Railcar
Lvl 4 Machine 1800/1000
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
The first effect isn't much, but it could be used to finish off an opponent. The second effect is relevant since you can add an knight or a derricane.
Revolving Switchyard
Field Spell
If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn, also Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, its Level becomes 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
Now this card is what makes the deck. It is an extremely powerful card. Ideally, you want to use this card when you have an knight in hand. Normal the knight, then the yard will special a railcar from the deck and make it into a level 10 so you can make a rank 10. If you opened this and knight, you pretty much won. If you don't have a knight in hand but you have this card. You can discard a card to add knight or durricane (THIS IS A COST). Oh, you can inflict battle damage to your opponent, then use the yard's effect to special summon. So that may come in handy
THE BIG NAGAS!! now were getting to the good part!!!!!!
Number 81: SUPERDREADNAUGHT RAILCANNON DORA!!!!!!
Rank 10 Earth Machine 3200/4000
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, it is unaffected by other card effects, except its own.
This bigass fucking naga makes the deck. It is extremely resilient due to its stat and its effect. with a stat of 3200/4000, most monster cannot get over this mighty train. It can protect itself from all card effect with its ability making this card hard to out by conventional means. It is a quick effect in addition. Durrican and Railcar can boost this train's power. Durricane can turn this card into a train that can destory any card on the field. And railcar can pretty much turn this guy into an another Dora. Unfortunately, this card is prone to Kaiju.
SUPERDREADNAUGHT RAIL CANNON GUSTAV MAX
Rank 10 Earth Machine 3000/3000
Detach one material to burn 2000
Yall should know this nagas from hieratic era. This naga isn't prominent as Dora. But it is still powerful due to its burn effect. It basically deals 5000 damage to opponent due to its stat and ability
Skypalace Gangaridai
Rank 10 Wind Machine 3400/3000
you can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.
This naga might not be a train, but its a big fucking thing. It can help with getting over a big guy or killing a backrow while burning 1000 at the same time
The deck is pretty straightforward, you'll want a knight and a yard or a durricane asap so you can bring out Dora.
It is not a standalone deck however, it is too weak to be by itself. Some people are opting to use Shaddoll to bring out sheik to make rank 10.
There's a reason why Konami decided to import these cards to TCG.
Subterror may mix with this deck well since the big guy is level 10.
So keep an eye on these cards