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Showing content with the highest reputation on 10/14/18 in all areas

  1. 1 point
    Banishing desires off desires is irrelevant, but banishing the majority of your monsters and in-engine S/T, leaving you with little to play with IS relevant. I would see the 39 card deck as the bonus and the extra yarded spell as the main draw, although I'd obviously be running upstart regardless in decks where LP isn't a deal-breaker (which is to say most of them because that's just how the game is nowadays).
  2. 1 point
  3. 1 point
    this thread is literally 5 years old
  4. 1 point
    Just bought Dragon Quest 11 yesterday. So far I’m liking it. It’s been a while since I’ve played a classic turn based rpg
  5. -1 points
    Ok everybody...... I'll put this to rest... rivalry of the warlords states "control" it does not say " players can only summon the declared type". And since they are both continuous traps that do not conflict effects they both are on the field always... heres a breakdown... Rivalry is played then dna surgery is played (doesnt matter which order of play happens, unless involving chains to summon..) since both trap card effect field presence in non conflicting ways they can both resolve. Dna surgery declares machine (for efs sake) Now because monster are not being "prevented" from being summoned they can actually attempt to be summoned. When they hit the field, a field check is made and dna surgery will change the monsters type before rivalry notices it's not a machine.. this can happen because rivalry states the it only effects cards you "control" monsters are not "in control" in your hand, graveyard, deck etc... you can only " control a monster whilst on the field... Soooo to shorten it.. yes dna surgery gets around rivalry because once the monster becomes in your "control" it is the type declared by dna surgery.. it's very simple but overcomplicated because it's not read carefully.