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  1. 17 points
    WORLD CHALICE World Chalice (or in OCG, Stargrail) is a new archetype introduced in Code of the Duelist. The World Chalice archetypes takes full advantage of the new link mechanic to build a board of monsters that can float into more World Chalice monsters when they are sent to the Graveyard. These Link Monsters also have pretty good effects, and World Chalice is very good at summoning these specific Link Monsters. Essentially, welcome to our new Link Overlords.dek. The common misconception about Link monsters is that they will slow the game down. While not exactly the opposite, Konami has done a tremendous job at introducing an entirely new mechanic and keeping the speed of the game about the same. Normal World Chalice Monsters These cards are actually pretty vital to the deck’s success. You need to be at minimum playing 3 Beckoned. Chosen and Crowned are not as strong, but Chosen can be summoned through Emergency Teleport. World Chalice Effect Monsters Lee is the deck's Stratos and the card that either helps you combo off, or set you up for the next turn. You are mainly searching World Legacy. Sometimes you can use it's other effect to discard a Gaurdragon and add Lee back to your hand, allowing you to use Gaurdragon's graveyard effect. Legacy is just as important as Lee. These two cards are basically what allow you to go off and end with a board of 3-4 Link Monsters. Legacy is also resilient in that it can search another copy of itself if your opponent manages to break your board. You can also use it's effect when your opponent summons a monster form the extra deck to Gaurdragon is a very linear hand trap that can only protect your link monsters. However, he seconded effect allows you to extend your combos by summoning a normal monster back from your graveyard. Non-World Chalice Monsters Venus and Shine Ball are absolute musts for the deck. They basically are the combo cards that allow you to create the strong first turn boards for the deck. Honestly, not seeing Venus in your opening 5 makes the game pretty difficult to win outright. For now, Gofu is another solid option for the deck. Despite it being a one card Link 3 monsters without using your normal summon, Gofu's end results don't quite hit as high of a ceiling as venus. Rescue Rabbit and Ferret can find you more monsters to make Links with. These aren't necessarily essential monsters for the deck, but they do provide some good support if your draws are not combo card heavy. Extra Deck Monsters Imduk is such a great card for your combos. The extra normal summon allows you to advance your board nicely. Even though the arrow on this card is terrible, Imduk is one of the key cards in the World Chalice extra deck. Ib is another essential combo piece, as it it's easy to summon and allows you to access to great Link points, giving you access to more extra deck monsters. It is also an excellent wall that can protect the monsters it points to, then you can summon another World Chalice monster! Yet another combo extender due to his effect, but also Auram has the best arrows as far as your World Chalice monsters go. He special summons ANY monster in the grave by the way, meaning that you can bring back dead Firewall Dragons or other good stuff that you just happen to throw in there. When combo'd correctly, you are going to draw three cards off of this guy right here. His effect to send to the graveyard does not target either. Basically, the Boss monster of the World Chalice is insanely good. You actually have to run 1-2 Proxy Dragons in order to combo correctly with the deck. Being a generic Link 2 means that you don't have to stress about using different types / attributes for IB. Proxy is also generally decent card to protect key cards on your board, while also triggering World Chalice GY effects. Since you are playing Normal World Chalice Monsters and Shine Balls, Link Spider allows you to have access to a Link Zone if nothing else, or turn that Normal Monster into an Effect Monster to continue comboing with. You can also get mileage out of it's effect if you open normal monster heavy. Most Link decks so far have been using him as an additional combo extended, getting out 2 of him and having one act as a Kirin. World Chalice avoids this by just having him be a Kirin for 2. Firewall Dragon is extremely powerful turn one, and luckily he is hard to get rid of in this deck. Emeral is needed to give a +4 overall. heard that drawing cards was good. Key Spells Heart allows you to recoever lost World Chalice combo pieces if they get negated, or just after you used them so that you retain even more card advantage. Thought it isn't a Rota or Barrage, it does also protect your link monsters from battle, which is extremely useful given that your goal is to end with as many links as you can. Transmodify is an absolute must in Venus based builds. It essentially functions the same as it would in Agent decks of old, however this time instead of setting up one boss monster it leads you to about a +4 overall. In the normal monster heavy version, these cards are useful in starting your combos. If you are playing a version of the deck with Rabbits and Ferrets, you probably want this card. Especially in a version with Venus as you can go ahead and do Venus shenanigans then search your Rescue friends and make even more plays. Key Combos So what are these +4 combos I keep mentioning. Well, this deck has a few two card combos that end with 7 cards in hand and a substantial board. Venus + Legacy = (1) Summon Venus -> 3 Shine Balls (2) Shine Ball -> Imduk (3) Imduk extra summon Legacy by tributing a Shine Ball (4) Legacy+ Imduk-> Aurum (5) Legacy effect -> Lee + Beckoned (6) Lee effect search another Beckoned (7) Aurum's effect pop Lee -> SS Imduk from GY (8) Imduk + Shine Ball -> Ib (9) Imduk effect SS Beckoned from hand (10) Overlay 2 Beckoneds for Emeral (11) Emeral draw effect -> Shuffle all 3 Shine Balls back. (+1) (12) Venus -> SS 2 Shine Balls (13) Emeral + Shine Ball -> 2nd Ib (14) Venus -> SS last Shine Ball (15) Venus + Shine Ball [next to Venus] -> Proxy Dragon (16) Shine Ball -> Imduk (17) Proxy Dragon + Imduk -> Ningirsu. Effect. (+3) (18) Aurum + Ningirsu -> Firewall Dragon Field should look like: Empty | Empty | Ib | Firewall Dragon | Ib Extra Monster = None 7 Card in Hand This same combo can be accomplished with Lee + Transmodify. Lee can search Legacy for you if you don't have it in your hand. ------------------------------------------------ Gofu + Legacy = (1) Special Summon Gofu -> Effect to special summon two tokens (2) Token -> Link Spider (3) Normal summon Legacy tributing Gofu (4) Legacy + Link Spider -> Ib (5) Legacy effect -> Lee and Guardragon (6) Lee effect, search any Normal World Chalice (7) Ib + Gaurdragon -> Auram (8) Ib effect -> SS Normal World Chalice from hand (9) Auram effect, tribute Lee -> SS Ib from GY (10) 2nd Token -> Link Spider (11) Link Spider + Auram -> Ningirsu. Effect. (+2) (12) Normal World Chalice + Ningirsu -> Firewall Dragon (13) Banish Gaurdragon from GY -> SS Normal World Chailce from GY (14) Normal World Chalice -> Link Spider Field should look like: Empty | Empty | Empty | Firewall Dragon | Ib Extra Monster = Link Spider 5 Cards in Hand ------------------------------------------------ Venus + Legacy + Any Monster = (1) Summon Venus -> 3 Shine Balls (2) Shine Ball -> Imduk (3) Imduk extra summon Legacy by tributing a Shine Ball (4) Legacy+ Imduk-> Aurum (5) Legacy effect -> Lee + Beckoned (6) Lee effect search another Beckoned (7) Shine Ball -> Imduk (8) Imduk + Lee -> Ib (9) Imduk eff -> SS Beckoned from hand (10) Overlay Beckoneds -> Emeral (11) Emeral draw effect -> 3 Shine Balls (+1) (12) Venus effect -> 2 Shine Balls (13) Shine Ball + Emeral -> 2nd Ib (14) Venus effect -> 1 Shine Ball (15) Venus + Shine Ball -> Proxy Dragon (16) Shine Ball -> Imduk (17) Lee GY effect, Discard the monster you had to add Lee back (18) Imduk + Proxy Dragon -> Ningirsu. Effect CL 1, Imduk effect CL 2. SS Lee from hand and then draw (+3) (19) Lee + Ningirsu -> Firewall Dragon Field should look like: Empty | Empty | Ib| Firewall Dragon | Ib Extra Monster = Auram 7 Cards in Hand *** Once Tri-Gate Wizard is legal, you can continue to this field *** (20) Firewall Dragon effect -> Get back two World Chalice monsters to your hand (one of which should be a Normal Monster) (21) Firewall + Ib -> Tri-Gate Wizard (22) Ib effect -> SS a World Chalice monster from hand (23) Auram effect, tribute that World Chalice monster -> SS Firewall Dragon from GY (effect reset) (24) Auram + Ib -> SS 2nd Firewall Dragon (1 Link) (25) Ib/Auram effect -> SS Normal World Chalice monster from hand (26) Normal World Chalice Monster -> Link Spider (to extra monster zone) Field should look like: Empty | Empty | Firewall Dragon | Tri-gate Wizard | Firewall Dragon Extra Monster = Link Spider 7 Cards in Hand Other Options The Predaplant + Brillaint engine gives you more resources to pull from, allowing you to play through traps. Invoked Gives you access to an additonal toolbox of monsters. Since the World Chalice monsters are all different Attributes, you can do your combos of summoning Link Monsters, then Banisher Aliiester and whatever World Chalice monster to summon things like Raiden and Mechaba for an additional boss monster / disruption. Essentially, there are a couple different ways to go about constructing World Chalice, and it's pretty much up to the deck builder about what they want from the deck. You should start all your lists with: Sample Builds:
  2. 16 points
    It’s been about a year since I’ve taken over the site, so I figured I’d let everyone know how we’ve been doing since then and what my plans are for the future. To start, activity is up significantly. In June 2016, DGZ had 2787 posts. In June 2017, DGZ had 6186 posts. Our Alexa rating had been steadily increasing, although it has started to plateau in recent months. I hope to do some marketting on Facebook and DuelingBook to improve our numbers even more. We successfully launched our own Yugioh platform (LackeyDGZ), which is something that I thought that I wasn’t even capable of. It’s definitely given me confidence to launch more ambitious projects in the future. If you haven’t tried the software yet, please do so. I’ll even personally show you how to use it. Remember that we are still selling DGZ shirts and DGZ loyalist; buying either would do a lot to support the site. Remember that free stuff isn’t a one-way street. If you want TGA to increase funding for warring, online tournaments, etc., you need to support their products as well. Remember that they are the reason that our server costs are getting paid for every month. In the future, if you need to buy or sell cards, I hope that you will consider The Game Academy. I want to give special thank-yous to @Satchmo for doing a great of running the Discord server and helping me with Lackey, @Zappdos for running mafia quite well, @Gemstone Mine for helping me with Lackey, and @mark for helping keep the Yugioh forums afloat (don’t give up!). To staff, in case I had not made it clear, realize that you are selected on a basis on what you directly contribute to the site. If you want to be promoted, take on new tasks. It can revitalizing a less-used forum, doing marketing to bring in new members, or starting some completely new project. I think that a lot of our members and staff put too much faith in me. I cannot run the entire site by myself. If you know that there is something that needs to be done for the site that I have not done yet, offer to do it. If you don’t know what you can help with, ask me. I promise I’ll never run out of things for you to do. I’m still taking staff applications. Remember, “I’ve been here for awhile, think being mod would be cool, and I promise I won’t blow anything up” is not sufficient to be considered for the position. In regards to warring, it’s been a lot of work, and I’m probably going to change the system in the future. I’m probably going to emphasize the individual ladder more and make teams a bit of a looser affiliation. My plan is to learn Python and program a Discord bot that will handle all of the match results and rankings for me, which should make everything much smoother. Assuming that you don’t want to spend money and don’t want to be added to staff, you might wonder what you can do to help the site. Realize that any forums website is only as good as its posters. So post often. Share your ideas with the community and get feedback. It seems a lot of us play Yugioh but only a few of us want to discuss Yugioh. Realize that “I don’t discuss Yugioh because no one else discusses Yugioh” is circular logic. Make the first move. Be like @victor Make posts like this. Realize that I barely even play this game anymore, so I can’t generate all of the discussion myself. Even better than that though would be to bring all of your friends to the site. I’d be eternally grateful, and frankly I am much more likely to consider you for a staff position if you’re someone who has a reputation for bringing new people to the site. Lastly, I’d address some behavior that I feel has been rather toxic to the site. This is been bothering me for awhile, and I feel like now is the best time to bring it up. This is people who keep saying, “DGZ is dead.” Now, firstly, if we’re going to get technical, clearly it is not already dead. You could however ignore all of the data that suggests otherwise and claim that, “DGZ is dying.” Now I’m going to naturally assume that anyone who is posting on DGZ currently wants to DGZ to do well. The issue is that I’ve talked to numerous people who either stopped posting on DGZ or did not come back to DGZ because they were under the impression that DGZ was a dying site. This is obviously problematic. Going around telling people that DGZ is dying, at a point, becomes a self-fulfilling prophecy. So even if you wholeheartedly believe that DGZ is dying, you’re only making it die faster by running around and telling everyone that it is dying. I get that we’re all cynical, but realize that how you talk about the site has a profound impact on its future success.
  3. 14 points
    Preface This document should be seen as the end product of ACP’s journey throughout Goat Format, so to speak, as well as his final gift to DuelistGroundz. While I have taken it upon myself to add this preface and have been requested to finish the parts that he did not, the vast majority of this work should be attributed solely to ACP. With this section, my intent is to outline the historical context for the often unique theories and philosophies that came to define ACP’s approach to Goat Format. The earliest incarnation of the ACP everyone knows and loves (to hate) is “ACP the Gadget Guy.” After scoring his first regional top 8 with Gadgets following the release of Shrink, ACP continued to play Gadgets at a high level long after they were considered a top-tier deck in the TCG. One of the best “ACP stories” from this era in my opinion is a brief, seven-line conversation at a 2008 Florida regional with ACP and local legend David Pratt, recounted by ACP as follows: The first thing to realize about this exchange is how hilarious/satisfying it feels to say the sentence “Allen C. Pennington, you’re the best duelist!” out loud, but it is important for much more than just this undeniably top-tier meme. I believe “being the best duelist” became an overarching goal, a quest if you will, for ACP the Gadget Guy. Sure, Gadgets weren’t great in the September 2009 format, they were probably worse than decks like Lightsworn, Zombies, or even Blackwings, but this didn’t matter to ACP the Gadget Guy, who would consistently rely on solid theory and fundamentals to carry him through fields of more powerful and more popular decks. As undoubtedly one of the best players in Florida for most of this period, ACP the Gadget Guy had little trouble finishing in the top 8 of most regionals, yet when faced with large fields of national-level talent, top 16/32 finishes at SJCs and YCSes consistently eluded him. Beginning sometime in 2010, ACP began to branch out from his beloved Gadgets into other archetypes, most notoriously with his list of Frog FTK which, to no one’s surprise, he dubbed “Next Level Frogs.” This name is particularly relevant for this history for the reference it makes to Chapin’s Next Level Magic, the book that ACP would probably tell you himself helped him achieve much of his success in this phase of his career. Having reached a point where he was largely comfortable with his fundamentals, the post-Gadget ACP became much more concerned with finding what could be considered objective solutions to formats. In other words, his focus shifted from “being the best duelist” to “being the duelist with the best deck.” This was no doubt motivated in part by his studies in mathematics which accelerated during this era of his career, his love for these studies being a part of his personality that no one on DuelistGroundz is unaware of at this point. In 2012, ACP finally broke his premier event curse at YCS Chicago with Chaos Dragons (ironically the same event at which I suffered my first premier bubble loss), and went on to a number of top cut finishes at premier events in the years that followed. With each of these performances, ACP seemed to get closer and closer to his ideal of “the best deck,” and ACP himself will probably tell you that he truly does believe that the Gishki and Domain Monarch decks he topped with in 2013 and 2016 were, indeed, the best decks of their respective formats. With these key points about ACP’s development as a player in mind, it should come as little surprise that he was one of the first players willing to explore “the lame decks” in Goat Format during the Revival era, to the point that Jazz hilariously tried to ban him from playing shit like Empty Jar during the 2014 War League after a single match. The last thing ACP, and especially hyper-analytic post-Gadget ACP, is ever concerned with is how much fun his opponent is having. After all, losing is generally considered by most people to be not a fun thing to do, and yet, in order to be the best duelist with the best deck, you will probably have to make more than a few opponents suffer such a fate, whether it be in a “fun” matchup like a Plant mirror or with a “lame” deck like Gishki. If ACP is ever going to deviate from such a “lame” strategy, the reason will probably be that he no longer believes that such a strategy is “best” or “optimal,” which, incidentally, ended up being the case in 2017 when he created his Angel Chaos deck, explored later in the article. After “retiring” from modern premier events, ACP had time to reflect on his career and re-evaluate some of the principles that previously guided him. At the same time, a series of events known quite well to most of us here on DuelistGroundz began to chip away at his trust in the YGO community at large. The ultimate product was a period of tempestuous critiques, directed at both the work of his former selves and that of the community around him. The first breakthrough in the era of this new critical ACP came with the Average Prize Model, an attempt to move beyond the traditional conception of best-deck-as-best-average-matchup towards a truly comprehensive attempt to solve any given format given a few key parameters. He also began to rail heavily against the model of “power vs consistency” developed circa 2013-2014 by Max Reynolds, Patrick Hoban, and Noelle Evelyn. In ACP’s opinion, these two terms shared a single referent; he never saw any reason to distinguish between them. One final theory he never got around to publishing had to do with the threat-answer dichotomy. In private messages, ACP once proposed to me that there existed a third type of “hybrid” card between these two well-known categories that he called “assists,” which largely accounted for the massive shift in the YGO metagame circa 2009-2010 towards Royal Oppression and similar effects (Skill Drain, Archlord Kristya, Vanity’s Emptiness, and so on). 2017 has been a bittersweet year for Goat Format. The metagame saw possibly more development in the span of 12 months than in the format’s entire 11-year history prior, with no less than seven major tournaments to boot, and yet, at the end of it all, we are left without the two great Masters that made such development possible. I often describe the entire modern history of Goat Format as a footnote to the work of Kris Perovic, but with this publication, we might be entering a new era. That is to say, it may be the case that Goat Format, from here on out, will be a footnote to the chain of events that left our community with neither ACP nor KP.
  4. 12 points
    What Brandish Format Could Be: In Defense of Current Format “. . . It is the process of its own becoming, the circle that presupposes its end as its goal, having its end also as its beginning; and only by being worked out to its end, is it actual.” - G.W.F Hegel, Phenomenology of Spirit Sec. 18 Introductory Remarks We shall here operate under three basic assumptions. First, that the next ban list will arrive relatively soon. Second, that this ban list will move Pendulum and Draco from their dominant position to a non-dominant position in the metagame. Third, and finally, we assume that no unforeseen releases between now and nationals format will severely impact the expected trajectory of the coming format. Considering the notice on Konami’s site concerning when we may start expecting the next ban list to arrive, considering the last ban list already attempting to substantially address Pendulum and Draco, and considering our current knowledge of releases to be expected in the next few sets, I believe that all three of these assumptions are justified for those duelists looking to get an early start on testing for nationals format. Historical Context There are three historical trajectories which we must be mindful of in conceptualizing what the coming Brandish format could mean. First, and most immediate, that of DuelistGroundz.com. Second, and no less important, Brandish’s place in the competitive history of this game. Third, and less obvious, the ever-evolving rules of the game itself. DuelistGroundz.com & Goat Format To begin with, let us consider the current situation of DuelistGroundz.com. The dominance of Goat Format is obligatory and has reached a level not previously seen since perhaps the original 2005 format itself. What does Goat Format structurally symbolize? It started being played again in the early 2010s at a particularly vulnerable time for Current Format, and served as a sort of escape from what was deemed “not real Yu-Gi-Oh!” As such, a certain snobbishness has persisted in the overall attitude of Goat Format contra Current Format, where the Goat Format players believe they are engaging in a more “skillful” game, one that could be properly called “real Yu-Gi-Oh!” If Goat Format were to remain as it was originally intended, a pet project to play at locals for fun in between matches, then there would be no hostile conflict between Current Format and Goat Format. While that situation remains the case in most real-life play, its current manifestation on DuelistGroundz.com is a completely different story. It is precisely when Goat Format seeps into competitive play, when the allure ceases to be merely an “escape” from current format, but fully an alternative thereof, where Goat Format becomes a legitimate structural threat to Current Format. It is in this sense that I consider Goat Format as a whole to be “self-alienated” Current Format. Signs of this eventuality were there in the beginning of its comeback in the early 2010s, especially in the obnoxious attitudes towards an admittedly defective Current Format, but it took years of effort for its purpose to materialize. Of course, the original presupposition the entire movement and snobbishness was based on, the attitude that Goat Format is this holy game that no format can surpass, blinds one to some of the greatest formats this game has ever seen. 2013 Dragons, 2014 H.A.T/Geargia, 2015 Nekroz, 2017 Zoo, etc., have been some of the most intricate formats ever in terms of technical play and deck building. To believe that Yu-Gi-Oh! ended in 2005 is ludicrous. To believe that no format could surpass one that was around when the game itself wasn’t even 5 years old is equally absurd. My hope is that within these words at least a handful of the Goat Format players can find the inspiration to at least glance in the direction of Current Format once more. The central thesis and case I’ll be making throughout this article-post is, therefore, that Brandish format is a better Goat Format in just about every way possible. Furthermore, I’ll be stepping up to the plate personally, not just in efforts to revive deck discussion as I’m doing here, or in effort-posting generally, but also in terms of getting my old Current Format friends (of whom there are many) to start taking this website seriously again. It’s no coincidence that the time of Goat Format being the most serious thing on this site is the same exact time as most of the great players currently either looking back at this site only nostalgically, or for the newer crop of Current Format players, not even knowing what DuelistGroundz.com is/was to begin with. (The general indifference towards these issues of certain figures in the contemporary administration on the site isn’t helping.) So, to summarize, what Brandish format could mean for the history of DuelistGroundz.com, via a better Goat Format, more effort from people like yours truly, and so on, is a return to the respectability and identity that we once had as a site. In the words of my dear friend Madeline, “let’s make this [the] format where we remind everyone to suck our dicks again.” Competitive Yu-Gi-Oh! & Brandish Format We have seen Goat Format, on this website, rise to prominence at a time of particular vulnerability for Current Format. The first of the vulnerabilities that Goat Format took proper advantage of was after a peak in Current Format, at the famous 6,000-person YCS where they had to knock down a wall just to fit all the players. While we had many great formats and tournaments since then, the predominant view, especially by the year 2016, was that competitive Yu-Gi-Oh! had declined from its peak some years prior. It is no coincidence that, bar the Monarch mirror, that year is viewed as one of pretty lackluster formats. The deck that won nationals in 2016 was one that, with a few excess purchases, someone could have made by getting three structure decks at Walmart the Thursday before, learning how to play the game with the beginner’s guide included, Last Chance Qualifying for nationals the following day, and then winning the tournament on the next two (not in the least to discredit the actual winner, obviously.) Pairing this was a decline in attendance of events. Traditionally 11-round YCS tournaments now became 10 rounds. Such YCS’s would occasionally have less participants than California regionals, or even Philadelphia regionals in rarer cases. But this is changing. Nowadays, in 2018, while we may have had a bad YCS or two, if one digs deeper towards a more local level, regional attendance is rising across the board. Even in 2017, the NAWCQ that year was a 3,000-person tournament. This paired what is viewed as a relatively good format. In the words of my dear friend Azad, “Yu-Gi-Oh! is peaking again.” We’re digging ourselves out of the rut we were in during 2016. As a result, in the broader history of the competitive game, Brandish format is the next peak. This makes the coming format a prime time to take Current Format seriously again, if not for the comparisons to be made between Brandish format and a better Goat Format, then for the heightened level of competition that recent trends are pointing towards. There is also an important technological context in which Brandish format is arising. The advent of replays on Dueling Book, as well as the advent of YGOscope.com, have the potential to form the foundations of a new era of testing and theory. It can drastically change also how we conduct competitive deck discussion threads. For example, we can construct replays to display complex situations instead of having to describe them. In doing so it can illuminate all the variables in technical play that the poster might not have thought relevant themselves. The possibilities are endless, and it is important to establish standards for a proper appreciation of these new technologies, which is one of many conversations we should be having at the moment. [Questions such as whether or not we should have dedicated thread(s) for accumulating replays for different decks come to mind.] With the modern competitive epoch of the game fully in mind, all that is left for us to discuss insofar as the historical context that Brandish format occupies is concerned, is the Konami-side of things; Rules and releases. Link Monsters & Rule Changes The past fourish years of the game have seen more turbulent rule changes than perhaps at any other point in this games history, and I include the switch from Upper Deck Entertainment within this. Among these rule changes, the ones that stand out the most are the decision to change drawing 6 going first into drawing only 5, the decision not only to release pendulum but then to move the pendulum zones to the Spell/Trap zones proper, and of course, Master Rule 4 and Link Monsters. While Link Monsters and the new rules that came about with them may be ostensibly overcomplicated and hard to understand for non-initiates, a deeper consideration of their implications in the competitive sphere of the game would reveal an absolutely genius mechanic. Particularly, the idea of limiting Extra Deck maneuvers to only the Extra Monster Zone and the zones that Link Monsters point to, should have ideally made for a slower game overall. The concept of using the previously almost meme-worthy mechanic of card zones to severely impact the plays that all the best decks are able to perform was a great move. However, there were of course some defects here. First, the defect of them simply releasing Link Monsters that were absurdly abusable (such as Firewall Dragon.) This made for some formats that the overall logic of Link Monsters and Master Rule 4 should have altogether avoided, such as the pre-emergency ban list Spyral format, as well as the current issues we’re having with Electrumite. However, in the broader history of the game, these formats are merely momentary defects and a slower format, one that Brandish format aspires to be, would become structurally inevitable given this ruleset. Another defect that Link Monsters have which is worth pointing out is that the “Extra Link” mechanic is nothing except for a floodgate built into the very rules of the game. Luckily, Extra Link situations are quite hard to pull off in competitive decks, so it shouldn’t be much of an issue for the time being. Nonetheless, one of the major impacts that Link Monsters have had on the game which is laudable is that they gave us a real science of which card zones to play our cards in. Our theory on this website and on discussion boards in general have yet to catch up to this reality, but it will in time. With these three historical trajectories in mind, those of DuelistGroundz.com, the competitive scene, and the rule changes and releases of the game itself, we are thereby able to place a Brandish format within its proper context. From here, we’re able to move on to the central question of this article-post, that of what a Brandish format could be, with the ultimate answer being, in appeal to the modern players on this site, “a better Goat Format.” Brandish Format Mechanics Those comparisons between Brandish format and Goat Format structurally can seemingly only be expressed in a list. A defect of this list is that it isn’t exhaustive. Rather, it deals with only those most immediate points understood from even a superficial familiarity with the format’s dynamics. These are, still, more than enough to compose a compelling case. The first thing to be discussed is the unclearness of when to use cards. Then, we will articulate the so-called “community of cards” between both players that the format creates and compare it to Goat Format. Following this, we will get down to brass tacks and talk about Boss Monsters. After that, we shall talk about going first or second. Penultimately, we’ll broach deck-building. Finally, externalities such as possible FTKs/OTKs and other, non-Brandish strategies will be brought up. The running theme here will be the thesis that while these things compare favorably with Goat Format, they have for the most part reached a “higher level” of more complexity and refinement in the modern day that a format lived out in 2005 continues to not be able to deliver. When to Use Cards The first thing that strikes one in Brandish format is that it is not very clear when to use a lot of the cards. Even cards that were traditionally obligatory, such as hand traps (Ash Blossom, Cherries, Transience,) become complicated. Do I Ash Blossom your Reinforcement of the Army hoping to cut you off of a play but then lose to a follow up? Do I Cherries on your turn or let you use a Blue to wait until my turn because I think you’re going to hold Called by the Grave since you’re expecting to use it on an End Phase Ash Blossom for your Blue? Do I Transience this turn one Red or do I hold it to set in a good spot (with respect to my opponent’s card zones) and then use it on a later Red at a more crucial juncture? Further, the opportune time to use extraneous Spell/Trap destruction such as Cosmic Cyclone and Twin Twisters isn’t clear either. Do I set them to out their Spellbook of Judgment? Do I hold them to not get Jamming Wave’d, or even worse, Afterburner’d? Do I set them to stop Void Imagination against the Infernoid Build? Do I keep them to avoid getting Patrulea’d/Decatron’d because I have an Ash Blossom to deal with their Imagination or an Ogre to deal with their Vanishment? What if they have Called by the Grave? It isn’t merely the non-Brandish cards that are unclear when to use, it is also the Brandish cards themselves. If I’ve opened just rei and Hornet Bit, do I float with rei or do I Hornet Bit, summon Red, and get it back? I end with more cards in the latter case, but I float in the former case. Or perhaps I Hornet Bit just for Blue to not use a Red on merely a Hornet Bit? Do I hold this Start-Up Engage to do it for 3 on another turn or do I foresee by Red/Blue chain resolving, allowing me to possibly use more of them on my next turn? Can I play through Cherries? Should I rei instead of Hornet Bit here to play around Cherries more effectively? It is not the case that the actual decision trees themselves are vast, as in a traditional combo deck. Rather, the options you’re given every turn are all defendable. This is akin to Goat Format, where different lines of play are all highly considerable. This being the case, though, we must acknowledge that rather than the decisions to play around 1-ofs in Goat Format, our opponent can potentially have at least 3 of all the cards we’re trying to play around in the Brandish mirror. As a result, there is no “unfortunate” case of them having the 1-of that you decided it was best not to play around, you must play around everything. This is one way in which Brandish format is brought to a higher level than Goat Format. The Community of Cards Another way in which Brandish format may be compared to Goat Format is that, rather than my cards being my cards and your cards being your cards, a sort of community of cards is established between my opponent and I where my Claws and Reborns are searchable methods of making my opponent’s cards my own. This “community of cards,” akin to how the aforementioned decision-making is brought to a higher level in Brandish format, is also itself brought to a higher level, since rather than Snatch Steal or Creature Swap being cards to keep in the back of your mind, Claw and Reborn are obligatory and ever-present in the mirror. Boss Monsters A third similarity between the two formats is that of Boss Monsters. This especially applies to how Diabolos in Brandish format compares with Black Luster Soldier – Envoy of the Beginning in Goat Format. Diabolos is a card that, unlike BLS, is good at all points in the game. BLS and Chaos Sorcerer, if drawn early, may be an issue, but since the only requirement to use Diabolos is to see rei (of which at least 7 are played,) it’s not nearly as much of a problem as getting a light and dark in the graveyard is. So, the boss monsters that we’re dealing with in Brandish format are in this way “better Yu-Gi-Oh!” than the ones dealt with in Goat Format. The Trap Dustshoots of Goat Format side decks (and sometimes main decks,) further, are actually built-in to Diabolos, making it less relevant who went first or second. Resolving a turn one Diabolos isn’t the end of the world because the opponent gets to pick the card that they return, and you don’t see their hand. First & Second Speaking of the decision to go first or second, this is another thing that Brandish format arguably does better than Goat Format. In Goat Format, while it isn’t by any measure the end of the world if you’re on second, it’s still quite obligatory to go first. In the era of only drawing 5 cards going first, on the other hand, and with the possibility of altering your Brandish list with more copies of Jamming Wave and Afterburners to have an advantage going second, it’s not only less clear whether you want to go first or second, but also less clear whether or not you want to build to go first or second (in the same way that it was less clear when to use the cards themselves.) Deck Building Regarding how to build your deck generally, you’re given quite a lot of freedom. It had become a cliché of Current Format in recent years to expect deck lists that top to consist of mostly 3-ofs and searchable 1-ofs. But considering the paradigms that cards like Pot of Desires open up for the game, as well as the grindy nature of Brandish mirrors which can require multiple copies of utility cards to “come up,” and finally, because you can splash Brandish in many different decks (simply opening Hornet Bit is a plus two,) the options for deck building are opened up in Brandish format which is also reminiscent of the ability to play more or less Dust Tornadoes, Sakuretsu Armors, Scapegoats, and Metamorphoses in our Goat Format decks. Brandish format, while I’d like to stress that the card pool which the metagame restricts us to is by no way too daunting for a non-initiate to familiarize themselves with, still has a richer card pool and selection than Goat Format. This is something that both formats do well, but that Brandish format does theoretically better. Other Strategies and Externalities Just like in Goat Format, the predominant deck (in their case Goat Control and in our case pure Brandish) is not the only strategy one can use. To begin with FTKs, OTKs, and traditional “combo decks” prior to examining other more “real” [sic] decks, we must first notice two things. For one, we have an impending ban list that could all but make the Instant Fusion FTK in Pendulum unusable. For two, more hand traps are being released, especially in the form of Infinite Transience, which, between them, Cherries, Ash Blossom, and Ogre, can make such decks hard to win with. There is the possibility of using Curious and Troymare Griffin to combo into a set Imperial Order with a strong field, but for the time being, that appears to be our only worry on this front. This contrasts how frustrating decks like Empty Jar can be to deal with in Goat Format. Just like splashing Scapegoat and Metamorphosis into non-traditional Goat Control decks, the Brandish engine creates possibilities to be splashed in many decks, most prominently Infernoid and Invoked. Then there are still non-Brandish anti-meta strategies, such as the different builds of Altergeist. While I don’t have an argument for why the deck selection now in particular is “better” or has “reached a higher level” than that of Goat Format, I do think they are at least directly comparable. Conclusion What we therefore are dealing with is a slower deck/format which doesn’t OTK much, a deck where the decisions you are able to make on every turn are all defensible, a deck where these decisions often revolve around which cards you’re playing around, a deck where a community of cards is formed between you and your opponent such that you needn’t rely on only your own cards to win, a deck with “fairer” and less troublesome boss monsters, a deck whose building is akin to but in fact richer than Goat Format, a deck that deals with FTKs and OTKs very well, and finally, a deck where going first or second is not merely something that less hinges on, but also not obligatory at all. These things are all brought to either a higher or equal level to that of Goat Format, creating less arbitrary losses overall. We’ve summarized Brandish format’s ideal place within the history of the game, its ideal place metanarrativistically in the history of DuelistGroundz.com, and we’ve given some basic introductory analyses of the mechanics of Brandish format and how they compare to Goat Format. The conclusion has been reached that, for all intents and purposes, Brandish format represents a “better Goat Format.” The implicit myth that all the fedoras at your locals the past 6 years keep in the back of their mind, that while you’re there grinding out games in the absolute savage barbarity of Current Format, they’re sitting in the back playing a more “cultured” game of “real Yu-Gi-Oh!,” let this myth be completely laid to rest. I highly recommend that the modern Goat Format players on this site get into Current Format. Thank you.
  5. 12 points
    2017 the Tournament Report Similar to my multi-tournament report from last year I’m going to take you through my year in yugioh. This time however I’m going to just highlight all the events I attended this year and give the highlights I probably won’t be going as in-depth, mostly because I don't remember much as some of this I am writing a year later. I was going to do an entire fall 16 to nationals report but I’ll highlight only the best from fall 2016 UDS Chicago Jarrid Centamore and I last second decide to drive 13 hours to Chicago with Corey, where when we get there we find out there’s no hotel booked like we were told. I go X-0 day 1 and lose out to not top, Furman wins. Jarrid and I fly back from Chicago because Corey is staying until later in the week ARG Springfield I get really tired and lose a match I shouldn’t because I played around strikes when if he had it I would have lost anyway. Last round I lose on stream to Furman ( bricking again), we agree to split and he loses in the finals. This trip was one of the most fun trips I’ve ever been in but it has too many inside jokes and things for me to explain and write out ARG Invitational Lose to Ryan and Calvin and then last round get paired vs Corey and g3 he double twins my set 5 summons denko for my last backrow I have 11 outs left in my deck n have 4 turns and I don’t draw one. Timeline PRELUDE: Massachusetts Regional Chapter 1 ARG CT Chapter 2 ARG MA Chapter 3 YCS ATL Chapter 4 ARG AC Chapter 5 YCS Pittsburgh Chapter 6 ARG Richmond Chapter 7 VA Regional Chapter 8 Nationals Chapter 9 ARG Providence Chapter 10 ARG 15k Prelude: Massachusetts Regional Furman says he’s stuck in New York for a funeral and really wants to go to a regional so he somehow cons me into coming ( it wasn’t that hard I love yugioh). Earlier this year my car had been involved in a 5 car accident all because some lady didn’t want to hit a deer she decided to hit other people on a highway ( living in the middle of nowhere is very fun). So I’m driving a 1997 Cherry Red Cadillac clearly made for a very old lady ( my grandmother, bless her heart). I get him from NY and we head off. Luckily due to the time difference there’s a YCS Sydney Stream so until we arrive at about 5am we get to watch our pal Bohdan attempt to win his second YCS which I thought he was going to but sadly he did not : ( . We stop at a 24 hour donut place which since I haven’t eaten in a very long time tastes so amazing like these donuts might have been made some extra ingredients to make them so delicious idk. We sleep in for a little bit while the store goes and sets up for the regional. When we get to the parking garage for the hotel I put down the window to get a ticket. Suddenly the lights inside the car flash and I’m like woah that’s weird, some smoke starts happening and would you believe when it’s 20 degrees outside and we have a like 5 hour drive home the fuse blew… I can’t find where the box is so I can’t even swap one we probably don’t need so my dad’s only other advice is try to reset the fuse or lodge the window loose. How you ask? Kick the door repeatedly. So I kick the door repeatedly and nothing happens we go into the regional. I go out a little bit later to check on it or see if maybe it reset. Like 5 minutes later for some reason the window finally goes up! So we don’t have to go to Walmart and buy ski masks to drive home and prevent us from freezing to death. Chapter 1: ARG CT This will probably be the shortest chapter and probably less than a paragraph. Nothing particularly exciting happened to me. I played in a team war with my friends, ending up playing 3 of them in the tournament. Play Michael State lose die roll and get Siegfried emptiness g1 and g3. Tyler and I found this crazy bbq place that was amazing the first 3-5 bites you took then every additional bite after that became worse, it was the weirdest sensation I ever had with food ever. The only other exciting thing to happen was on the drive back whatever cellular thing powers iphones died so I got to drive home just hoping we don’t die. Chapter 2 : ARG Springfield Probably going to be one of the longer chapters because I actually didn’t lose out this tournament and how fun this trip was. For starters, half of our car backed out the day of; one of our friends backs out then his replacement backs out shortly after that. So the car is Furman Tyler and me we drive toward the event with none of us having a deck. We were all banking on the fact that by the time we reached NYC the YGOSINGLES delayed package would be delivered ( use promocode dgzbodz5 at checkout). Luckily the package arrive and we all have enough zoo cards that are smiling at us. Granted, now that I have these cards doesn’t exactly help me because I have no idea how to play them and I barely know what the metalfoe half of my deck does. I play 1 game prior to the tournament with Jessy Samek who is playing the standard Kaiju zoo deck just he has no idea what a single one of his cards do. The next events that transpire names have been changed to protect the innocent: So like any other trip we start smoking in the hotel bathroom as it’s also like 10 degrees outside or some cold shit. When we go to leave some idiot leaves the door open too long and the smoke detector goes off and myself and another panic and head to another room with our friends that way worst case if we get kicked out we could go in and pretend to book another room. Minutes go by and we’ve heard nothing but the alarm is still going off. One of the people from that room calls someone in the room we are now in and the half of the phone conversation I got from it was “Are you guys ok?” “What the cops are there?” “You’re all getting arrested oh man that’s serious” Turns out there was no one on the line for most of that conversation and I was just being fucked with but I couldn’t tell the difference at the time. So no one from the hotel ever came and we continue on as normal. We all want food but of course the only place open this late is of course dominoes and the following transcript is the series of dominoes called placed between our room and one very disgruntled dominoes employee Call #1 Caller: ( places our entire order via phone then gives address) Dominoes: Sorry we don’t deliver out there Caller: even if we pay you more you won’t deliver to us? Dominoes: no that’s not how any of this works Caller: that’s so fucking gay Dominoes: sir I’d appreciate it if you would stop using that term Caller: well I’d appreciate it if you would deliver our food and stop being gay about it Dominoes: WELL GUESS WHO ISNT EATING TONIGHT ! ( click) Call #2 I don’t really remember the exact conversation of this call since I was still dying from the first one but it basically was just a screaming match between the two with “ It’s ok if you like taking dick man I’m just trying to get some food” and other things being thrown around from both sides. Needless to say dominoes gets angry and after yelling back and forth hangs up. We find another pizza place who delivers and ends up messing up a lot of order but not before we get one last dig in Call #3 Dominoes : Dominoes how may I help you Caller: hey buddy just calling to let you know I am eating tonight Dominoes: go fuck yourself asshole. So now onto the actual event finally. Literally minutes before round 1 Furman convinces we somehow do not need emeral in our zodiac deck. I repeat WE DO NOT NEED EMERAL IN OUR ZOODIAC DECK. We turn our list in playing a nice adamante ( 2500 vanilla) over emeral. He quickly realizes how stupid he sounded and instead said “ well I guess instead of emeral drident we can go drident utopia”. I could already tell how this tournament would go. Round 1 I play vs chaos max blue-eyes and I open turn 1 a fantastic board of Drident + Utopia. I drident one of his guys, he returns back a blue-eyes and has chaos max. I negate his attack with utopia. Then the next turn I make lightning and pray. I attack and he doesn’t use return to protect his guy so somehow I can win. Round 2 2-0 I played a zoo guy who didn’t really know what he was doing so I was able to win quickly Round 3 1-2 I’m up g1 then g2 and g3 I get twin twister’d anti-spell’d to not be able to win anymore. Round 4 1-1 I play vs a very inexperienced zoo player who probably should have 3-0’d me but we have to settle for a draw, he has the audacity to ask me to roll for the win because he doesn’t want the draw ruining his record. Round 5 Mike Albanese 2-0 He wins the roll and lets me go first and he has 60 cards. I opened emptiness g1 and g2 :/ sorry. This was actually the first time I played emptiness in like I don’t even know how long so I had to keep drawing it. Round 6 2-1 Tyler asked me to defend my deckchoice to him and he said “ if anyone ever goes drident anti-spell how do you ever win like it’s just over you lose” Well Tyler was watching as my opponent g3 goes drident anti-spell I normal summon rat he allows it and then I make my own drident to which he responds “ I didn’t think you’d do that” and I kill him that turn. Round 7 Tahmid Zaman 2-0 I play vs infernoid again and he draws much better than Albanese did. I remembering winning g1 just off of him not getting to Devyaty fast enough. G2 looked very bleak and I had to draw a majespecter, luckily with them being my spirit animals I do and it puts me far enough back to win the game Round 8 Gaetan Georges It comes down to the last round again, I’ve blown this enough times to know what to expect. I get the feature standard. This is going to be like my 3rd time losing last round on feature. Except instead I’m playing vs a Georges. I don’t have any superpowers but if I had one ( albeit a shitty one) I cannot lose to someone with the last name Georges. I have no cards and I draw terrortop to make giantrainer and draw 3 and win the game. Finally broke my curse. Pretty good tournament every single person in our hotel room except Furman and Tyler topped I think we had 7 or 8 of the top 16 with us. Gaetan says he can’t wait for all of us to get game losses for our European zoo cards. Day 2: Top 16 Gaetan gets a gameloss for his lullaby’s despite his entire deck being American (ironic) . We play in Top 16 I go first and open giantrainer combo and my 3rd draw is emptiness he doesn’t play a single card Top 8 Nick Ma I have known Nick for years. I have never once beaten Nick, not even at a local. Despite putting him on no cards several times he’s always been able to beat me, plus him having the play in a seemingly cancerous mirror doesn’t feel good. G1 he ends with triple counter and a good board. I do the same g2. G3 I maxx him and he maxx me back I special terrortop tribute for kirin to kill his guy and bounce the other guy. Then pendulum summon and he can’t win anymore from that. Ned punts to Tahmid in top 8 Jessy wins in top 8 so top 4 is Tahmid Jessy and Myself. I will play Jessy in top 4 and I will have the play so I feel good. I stand in line at the concession stand when Jessy walks up. I go to pay for my Gatorade and he pulls out money and says “ no, I’m buying this for him it’s the least I can do for him”. To this day this is the most savage things any of my opponents has ever said to me. Top 4 Jessy Samek We sit down at the feature and I am ready to murder him. For whatever reason Ned decided to be on PPG ( you know the “best team” in the world) and Team War Council was down 1 point to them in the Team War. If I won here we would play Jobber. Prior to g1 Jessy says “ just don’t draw terrortop or Kirin”. I draw my first card kirin ok nice, I draw my second card terrortop. I considered playing the game with just those two cards to add insult. Basically I giantrainer him and it’s impossible for him to win. G2 I draw very awkward and lose to him having multiple whiptails for my bunbuku. G3 my hand is terrortop terrortop taketomborg rescue rabbit dimensional barrier. Before I go on last night in the hotel Jessy asks “ do you think it’s correct to hold ghost ogre for Coach Bearman to make them level 8s rather than just hitting terrortop” I said yea maybe. Well fuck me. I special terrortop and he’s acting too calmly to have this combo done to him again. I get to Bearman and he ogres. My board is now just drident and I set barrier. He slumbers me I barrier him and I still do not draw a pendulum monster and I lose because somehow I drew 0 pendulums in my 18 pendulum card deck L. The snow during day 2 starts coming down super hard but Tyler says we cannot leave without the donut place I told him about from the Mass Regional. We find it and buy like 30 donuts and it was delicious. We then go to shitty Olive Garden; it was less delicious and disappointing. Around the corner from Furman’s house I make a wrong turn in the dark and had to turn around. Suddenly out of nowhere a cop follows me. I get 3 turns then into Furman’s cul-de-sac and finally he throws his lights on. Furman’s neighborhood is so white that just for turning around and going down the same road legally twice he thought we were up to no good. He asks to see all of our IDs, normally I wouldn’t comply because as Tyler said moments later I have a real problem with authority such as police and TSA. He checks all of our id’s says he knows Furman’s brother, a firefighter, then in literally a 5 second glance learned all of our names, where we lived and told us our story he said “ ok so you’re dropping off Aaron, then you’re driving to Mullica Hill to drop off Tyler”. I’m not sure if the cop was just lonely and looking for some friends cause it really seemed like he was super bored and wanted to hangout. Chapter 3: YCS Atlanta Because I am literally mentally unhinged I think it’s a smart idea to drive 12 hours to Atlanta. Day 0 we register and then decide to go see this movie everyone is talking about, Get Out, in Atanta…… I’m white….. So I’m the only White Person in the theater and not only that outside of the event I was the 5th white person my friends saw that day. During the movie under the cover of darkness when it’s revealed the whole white family is on it I decide to scream “ this is why you can’t trust white people”. To which resulted in applause from the audience. I was almost certain I would be murdered when the lights when on after this movie. I went into this event with the most standard deck ever. Now, every single person in South Jersey actually knew the fusion sub combo was a thing we just all thought there’s no way this isn’t just gimmicky garbage. The eventual winner of the event Corey actually told one of the people who were still going to play it “ cut this it just seems gimmicky”. Boy were we wrong. I didn’t play paleo for this event because Tyler was trashing me in playtesting despite him saying he thought it was the other way around. I felt my dupes and toads lost a lot of value with whiptails and Kaiju’s and cl2 dridents. I decided to play Kaiju Zoo the worst mistake of my life. I lend Corey my frogs and try to convince him to not play it but he swears by it. Round 1 I play a Paleo deck and win easily and feel confident in my analysis of that matchup Round 2 I play Paleo and it’s the same result Round 3 I play Miguel Soto who is playing crystrons and me not knowing what a single card does and getting maxx’d every turn just makes me fold Round 4 I play a Zoo mirror and win unexcitingly Round 5 I play paleo. Now when I say I play paleo I played maybe paleo idk. G1 I win quickly g2 I get raigeki’d then a barrier statue beats me down and I can’t draw any one of like 20 outs to it. G3 my hand is 4 Kaijus and Tenki. I’m furious. My single emeral draw is slumber. I’m livid. My draw for turn is slumber, I’m convinced I’m on a prank show. I then draw a zoo thoroblade for another tenki. Get absolute no where. Despite my opponent being quite literally the worst opponent I’ve ever played and never bringing back a paleo when he uses a trap. I eventually emeral back my 2 of my kaiju’s to make my slumbers live and I draw a fucking kaiju off my emeral. I’m convinced I was in a nightmare. Then my opponent ( who is a 500 pound monster who the meme about a chairbreaking on zodiac was posted about) laughs about his draw and goes “ RA SPHERE MODE”. I then on my next turn have to diamond dire the sphere mode and my own direwolf because if it gets back to him I can’t win anymore. Despite all of this somehow I am winning this match through all of this. Sphere mode being the first one my opponent then draws raigeki, dark hole, dupe frog, dark hole all in perfect sequence to beat me and laughs as I walk away before I get convicted of a felony. I drop from the tournament at x-2 because I know my deck is shit because of the Kaiju monsters in it. Jessy loses to Jackie, Furman loses last round of day 1. Corey goes undefeated. Now lets get into the real part of this tournament We go to a chain of wing places and after eating a questionably fellow in the parking lot as we passes him goes “ hey I got plenty of wares for sale, would any of you like to purchase perfume, ipads, iphones, tvs, or a taser.” Now I’m a man of opportunity so I immediately ask him to repeat that last one and he pulls out an iPhone taser and a police taser so of course we buy them because who in their right mind turns down buying a taser from a man’s trunk in an Atlanta parking lot. Later that night I’m down $400 rolling when Corey walks up picks up the dice and rolls snakes for me to go even. It was probably at that moment I should have known he was winning. Day 2 we live pretty much before top 32 starts because we decided to drive to an event 12 hours away. As per usual we bet on every match and make a bracket. I lost the die roll to pick the matches so I got Corey’s opponents. When Corey desires’d into Swap + Ronin in top 16 or top 8 I paid out the rest of the tournament because I knew. Chapter 4: ARG Atlantic City Any excuse to play paleo I’ll take! I forgot I had to take my midterm online by Saturday at noon so I’m hoping I find time inbetween rounds to do that. Round 1 I play vs Invoked and my opponent has game on board but I have Apocrypha set so if he for no reason makes a second fusion I win. He does and I win. Cool! Round 2 I play zoo and I win pretty easily. Round 3 At the time of me writing this months later I can’t exactly remember what happened here. I just know it was so insane that the people who saw it couldn’t believe it and it was like my opponent had to have the perfect 6 cards to out my situation ( which he did). Round 4 I play my TWC teammate despite me playing for my new sponsor CardOverflow ( checkout CardOverflow.com and their facebook group) G1 I win very easily. G2 I lose very easily G3 I have to double desires and he instead of making an emeral allowing him to play again ( this is a point where they played minimal thoroughblade and only rat n whip) he makes rhapsody to banish a paleo I can chain to bring out and my reckless greed where he can just keep the 1200 def rhapsody n nothing in my deck can run it over. I’m winning the game because I have toad and he’s out of monsters due to how he played. I have 3 cards left in deck. When I have 2 left in deck he draws raigeki and puts me on tilt so now I lose a game he still cannot win because of deckout. I explain to my team captain that I’m going to drop for my midterm and he says our team is doing terrible and 2 other people already dropped so I do my midterm and then leave the tournament for reasons. Day 2 I go to the rainforest café with Nishaad, Albanese and the rest of Virginia squad. I quickly learn that Ryan Levine is one of the most entertaining duelists I know. I spend $10 on a glorified Slurpee because they took milkshakes off their menu. By far the most boring event of the season. Chapter 5: YCS Pittsburgh I hadn’t played anything but paleo for two months. Had no idea what any of the new cards did. Threw together a draco zoo deck that seemed cool cause this masterpeace card seemed neat. Furman plays like 2 cards different. Here’s my tournament report Round 1 G1 turn one I get maxx c’d as the first card played on me I go to resolve my effect and notice Ash in my hand. The night before I said I am sure I will forget to negate Maxx c with Ash. There’s that round. I beat like 2 pure zoo decks in a row and then play vs pure draco like round 4 or 5 and lose because I don’t know what all their cards do and they always have demise + desires. I’m convinced I actually suck because I can’t ever seem to get past rd 5 of a konami event. In our top 32 draft I have first pick and instead of choosing Furman I pick Mike Albanese who and I quote said “ I have the best deck in the room”. Furman immediately gets picked second not because it was the correct decision, but because I’m in a pod with local people who don’t really know players. I then pick Tyler Nolan as my second pick because Tyler said and I quote “ I have the best deck in the room”. Despite both of them losing literally immediately in top 32 ( I think Tyler lost in like record time). The rest of my team all makes top 8 ,with Furman beating one of my guys, then top 4 is 3 of my guys and Furman I agree to split because after seeing Furman’s top 8 match I know he might finally win. Also after top 32 I took out a bet on Furman to win with like 10 to 1 odds in my favor. Solid event payday wise. When we got home my best Friend Brandon Brady hands me his binder and says I want you to have this. I simply refused to take it and had to force him to take it with him. It was at that moment I knew my days as a duelist were numbered. I started dueling because of my friends who got me into it and basically every single person I started with has disappeared now and Yugioh has pretty much died in my area. Chapter 6 ARG Richmond I really can’t handle writing out my boring zoo matches so I’m doing the barebones of this one. Jessy wins $50 on a single lottery ticket in NJ Jessy Wins $30 on a single lottery Ticket in Maryland Jessy Wins $500 on single lottery ticket in Virginia We go to get gas in a very “urban” part of Richmond and had someone ask if we had time to talk about Jesus. Round 5 I play vs Mermail lose the die roll and he does a combo that takes every card from my hand and does the wackiest shit I’ve ever seen. He does this g3 through flying c and I can’t even be mad. I lose last round to Ben because I sided out fusion sub as he’s maining retal c and I learn I don’t really know how to play my zoo cards without it. Furman loses to Noah in top 4. Nothing happens memorable on the way back. Not a bad trip but just ehhhh. Chapter 7: Virginia Regional I literally have nothing to write about this, I didn’t show up until like round 3 or 4. Literally the only thing written here is how Silverman bet Nishaad $30 he couldn’t eat a stick of butter and keep it down. So after the tournament we drive to wegman’s buy a stick of butter so Nishaad can eat it live on camera, not only keeps it down but then also eats an entire meal after it. Chapter 8: Nationals Season I’m probably going to go in depth into this one a decent amount since the amount of work I put into my deck for the event. Nick approaches me with a heavy draco small zoo deck. I think it’s an interesting concept playing it at one local and it beats all the pure zoo decks. I then start testing it on duelingbook with mixed results. The deck went thru many stages, at one point the deck played handtraps then baobaoon. There were 3 ARGs and 2 nationals prior to ours so we were just hoping no one else saw how absurd Dinomight and True Draco Heritage was. Atlanta comes and a few people play shuffle reborn get featured but didn’t do well. I’m genuinely curious how too since almost the entire field was pure zoo, I’m pretty sure they were even laughed at on stream for playing it which is crazy now. At this point I’d settled on no baoboon, flying c mained, and still super heavy Draco. Nick and I played at a ps4 tournament and I beat 4 pure zoo matchups only losing to the mirror in time. Nick and I end up splitting the tournament and we are 100% sure our deck is insane. Then Euros happens and Marcello wins with shuffle reborn, it wasn’t the end of the world but it gave them another play each turn to try and extend themselves. Also the last ARG before our nationals someone topped with a super heavy Draco zoo deck but luckily they were like 15th seed and got knocked out round one. I start playing 12 matches on dueling book every night between rated or friends to see how the deck would go long term. It proves to be very successful with the only match-up I’m afraid of being the mirror and the only people who were on our deck was Furman Nick and I so that doesn’t sound likely (again would live to regret it). Right now my deck is very ugly and is currently at 45 cards and the only cards I would even consider cutting are flying c but I’m too hypnotized by it ( boy would I change my mind). I fly out to Chicago Thursday and up until the tournament, Chicago was the most fun I had ever had at an event. Thursday we went to a dine-in theater to see Spiderman. Friday we all agree if we drop we are going to go to an anime rave next to the event. There’s some very fun side adventures with this that I wish I could write but the people probably wouldn’t want me to tell. The Tournament Round 1 pairings go up and I’m at table 447 which I take as another omen. Before the tournament I told Tyler I was so confident I was winning nationals, I even started to compile a list of reasons why I was destined to win/ not destined. The reasons for were : -On an almost entirely full flight to Chicago I had a whole row to myself -I got a free steak at Gibson’s steakhouse for driving a total of 7 hours to go pick up Jessy Samek at an airport didn’t sleep for like 2 days ( further building karma) -At gibsons a table of business men ordered their cake and then decided they didn’t want it and give it to us for free - I won every coinflip in gambling -I never lost gambling for an uber ride The reasons I weren’t going to win nationals Not found. Now back to round 1 I win the die roll. I am ecstatic that’s game. I win. I feel great. I draw my opening hand of 5 field spells and die. Immediately. G2 I open a drident + hammerkong as my only play but I can field a draco on his turn, I get hit with Twin + Raigeki. At this point I’m literally convinced I fucked up and that my deck actually sucks, I’m so distraught. To make matters worse Nick lost to dinosaur making Furman the only person to win round 1 with the deck and that’s because he had two byes. I momentarily consider dropping because another one of my friends dropped because Tyler convinced him to play set rotation and Tyler didn’t know you had to set two different field spells, so his deck sucked. 0-1 Round 2 vs Paleo Luckily enough for me and bad luck for him I’ve logged so many hours with the paleo deck that even without master peace he didn’t stand a chance. It was not a hardfought match. 1-1 Round 3 vs Pure Zoo I’m literally just going to not write much on any of my pure zoo matchups because not many were very memorable as my deck should easily steam roll them excluding them opening the nuts. 2-1 Round 4 vs Pure Zoo I play someone from my local and I remember I won because I made a soul read the one game that could have put me in a bad position and the other was easily won. 3-1 at this point I’m starting to gain a little confidence in my deck back but I’m convinced I cannot go the distance in this long of a tournament. Round 5 Wen Tong X I know this guy simply as the guy Furman played in top 4 and Furman played without an entire extra-deck. G1 despite him having a much further along advantage I win g1. G2 or G3 he has a a zoo monster with a bunch of whips going to attack, I said attack declaration is fine at which point he says “ you know you can’t respond now right? “ to which I say no I think I’ll use my card in the battle step to which he responds “ that doesn’t exist you literally just made that up” obviously I call a judge, one who I always see at philly regionals comes over and after giving his ruling I see him walk away, look at me and just start laughing n pointing at my opponent. Obviously I won thanks to making up my own game mechanics clearly. 4-1 Round 6 Pure zoo Literally do not remember this round at all I won let’s even say he gave a hard-fought match who knows at this point now. 5-1 Round 7 vs Pure zoo Until we get to topcut this will probably be the match I write the most on because what happened in it is absolutely INSANE. First off after like 3 minutes in I’m so close to just pissing myself and the pace that which my opponent was playing was not helping. I win g1, he wins g2. G3 I maxx him when I was behind and he gives me like 5 cards. I draw to 8 cards in my hand, set one ask “ is that ok” I get no response, I wait a couple more seconds then I go to tribute for dinomight and he responds “ what the hell are you doing I’m in my battle phase” I’m shocked. I literally don’t know what he’s saying. He then says that I set a backrow and passed. While my hand is currently, a zoo monster. Diagram, Barrage, and soul charge and a barrier that didn’t even get set. He argues saying I passed and that he drew which I didn’t even notice. I call a judge and am thinking I might just have to give up before my bladder bursts. A flood judges comes over, rules in my favor ( surprise ? ) appeals, wait like 10 minutes for a lead to come over. Keep in mind the only reason one of the leads ruled in my favor was because I had 7 cards in my hand, not because my hand was the pure stones but only because I didn’t discard for handsize, my opponent gets a gameloss and I immediately rush off 6-1 round 8 Gabe Molina Draco zoo mirror This ends up being the first die roll that I win and I am so grateful for it. G1 I open the full combo of force strix+ masterpeace+ drident+ emeral and another masterpeace loaded so he concedes G2 I only lose because my desires does very unfortunate things for me G3 my hand is not good for the mirro. I have to play desires first which draws into Rat for the diagram and odd zoo + draco cards I help. However, my desires banished my 4 draco traps and my other masterpeaces so I’m literally all in. I make Dweller + masterpeace and hope he can’t crack it, he can’t and I win thanks purely to the die roll. 7-1 Round 9 Christian Georges Pure zoo If I had a super power it would be a very weak one, it would simply be that I cannot lose to someone with the name Georges. I have defeated Christian and his brother both in spectacular fashions that I would not get lucky enough against anyone else for. I don’t remember much of the match besides the fact that I maxx c’d him one game then ignorantly put back maxx c with emeral over like an extra deck guy I could have needed and my emeral draw was maxx c. 8-1 I finished day 1 X-1 but there’s 3 rounds tomorrow and I love to not make it so I’m not feeling confident and I’m just ready to accept my what feels like 100th bubble. Nick Furman Bryan and Tyler are all X-2 so pretty much all of us have to hope we get in for day 2. The rest of my room and the other room besides Tyler decide to go to the anime rave and the prior lead-up is one of the most cringe things I’ve ever had to experience. ( Names have been changed to protect embarrassment) Basically a group of my friends are arguing over who has more game. So they all agree to some bet of who can get the most girls at the rave. So they all scamper off and then I see on snapchat it’s just them all standing around awkwardly together ( as expected). However, the real story from it is still to come……. Day 2 Round 10 Chris Leblanc He doesn’t draw a monster g1 so I win relatively quick. G2 he desires then still doesn’t have a monster sets like 5 and passes. I grind through some backrows then he has to desires again. The only zoos he is playing with are 2 rats and a ram he has like 4 cards in deck. I make a misstep thinking when he goes to make chakanine I will twin my return and his backrow to play around enemy controller ( I don’t remember the exact line I thought of but he could have done something sick if he had enemy controller). Just he doesn’t make chak, and in the end phase I don’t twin because I want to hold my dinomight to start getting aggressive since my only fielded monster is a zoo that I’m sure will get barriered. Needless I draw a better card than dinomight so I then twitch and pitch dinomight and he goes “ why didn’t you do that in the endphase” I don’t say what I was playing around and he flips barrier. His next turn he normal maxx c but the literal most damage he is doing a turn is like 700 so I easily take it. I get told at this point I’m pretty much a lock but I’m still nervous. 9-1 Round 12 Joseph Chou This match is basically for fun since we are both X-1 and in. He wins the roll and goes standard drident emeral backrow. I think I lose out to like twin and then can’t beat his double drident next turn. G2 I do standard draco things and win. G3 his end board is tornado dragon drident emeral set warning set cyclone with handtraps. Basically I think I could have possibly gotten another turn but I didn’t set my whole hand when I diagram’d so he cyclones my one backrow and then I’m forced to pop my card in hand when I could have draw 2 and at least tried to mount an offensive. Tyler and Bryan lose out, Furman won his last round and Nick beat Jeff Jones the last round to make it Standings go up I’m 33rd , play 32nd don’t recognize the name just gonna assume it’s pure zoo. Top 64 Pure zoo G1 I lose the die roll, get maxx c’d on my turn 1 ( when my hand is already dogshit). At one point I set a zephyros tribute for a master peace then my opp can finally out the master peace. End phase I go to return mp , as I can bounce it back with zephyros then tribute it again. My draw for turn is actually another master peace, the literal worst draw in my entire deck. So instead I just tribute for that one and save my zephyros which annoys my opponent greatly despite it literally being worse than any zoo since I already have a live way to summon a master peace. Now a brief interruption. For as much at times where the zoo formats where not enjoyable there was something that stood out to me. If you let someone play long enough at some point they might just start making extra deck guys and before they know it their extra deck will become entirely depleted. I noticed this early on in the format that a lot of people will just assume they have to keep making new guys every turn when the game state hasn’t changed at all and they are really just throwing their names away. Basically my opponent has used his emeral, his combo, and I’m sitting on a master peace with one bullet in the grave. I never have to pop something because he can never actually threaten my master peace due to him not having enough extra deck guys left. However, the clock has ticked down to long and I realize that I should have scooped a long time ago but I’m resolved to my fate of losing in top 64 g1 in time. I’m literally ready to concede but then suddenly there’s hope. My opponent activates soul charge for 5, since he doesn’t have a battle phase that’s another turn he can’t threaten master peace and now my master peace is looking huge compared to his life points. I finally see another zoo and There’s 60 seconds on the clock when Furman sits down next to me. I still cannot win through my opponents board in the amount of turns I’m going to have so I feel defeated…. When the craziest thing happened. My opponent conceded because he couldn’t kill master peace. With 30 seconds left on the clock he scoops up and reaches for his side deck. I look baffled. He’s up in life and has an army of monsters I cannot fight through. I touch my side deck in disbelief knowing I won’t actually have to put a single card in. Buzzer dings before either of us exchange a card. Judge walks over and declares me the winner. My opponent didn’t know how time worked for g1. Despite being depressed and playing an unwinnable game for 40 minutes I somehow won. I feel so relieved that at least I’m getting a prize card. Top 32 Denny Vu I don’t remember g1 or g2 very much, I don’t remember if I won g1 or if he did. However G3 ( it might hve not even been game 3 this match until this point was all a blur) was the point where I actually thought to myself that I was winning the tournament or at least qualifying for worlds. I get Flying C’d and I have a tenki’d rat. My opponent is at 8000. Due to Barrier, apocalypse’s halving eff, then my opponent not drawing a zoo on crucial turns. I attacked my opponent down from 8000 mostly with a flying c and a tenki’d rat. When my opponent conceded, despite him running out of zoos due to desires it felt to me like the craziest victory I had ever gotten, two insane wins in a row this had to be a sign? Before this round I beg one of my friends to get me anything to drink, he returns with a pepsi ( I’m a diehard Coke fan) but my headache from no caffeine isn’t the time to get picky and it would later inspire some quality memes when I lost on stream with a pepsi next to me about how I sold out. Top 16 Robert Scarpelli Draco Zoo Mirror G1 he went first desires makes drident Master peace I clear it and establish my own trap peace and after a few actions on his next turn he concedes to which I assume was he banished his other peaces off desires. I never got ask. G2 he makes a board and I have dark hole waiting. I dark hole his board and do zoo things. He summon ignis on his turn and I just don’t play a card. I’m terrified of master peace coming down but my next turn he concedes and my friends told I I looked shocked. I’m curious on his perspective and thought during the match but the way the mirror felt to me I was just always terrified and never felt like I was winning and was sort of scared and happy when he scooped. Nick loses to Furman in top 16, Furman and I wouldn’t play until top 4. Marcus loses to Roland and that’s who I’m facing now. Both were playing pure despite me wanting to play the more inbred zoo mirror deck, which was Marcus’. After getting moved 3 times while trying to start, then getting deck checked we get chosen for a feature. We then go to high roll and I too energetically throw my dice I roll and 6 and the other one goes to land on 5 but rolls off. I re roll, one lands on a 5 and the other falls off. I then think I roll like a 6 and he rolls like a 8 or 9 or something so I once again do not have the play but it’s pure zoo so I don’t feel to bad about that. G1 He opens standard I’m able to crack it but I get Maxx c’d. At this point several things run through my mind. 1 I’ve lost every die roll of top cut, I’ve gotten Maxx c’d going second everyone of my rounds. I don’t get tilted easily but this sorta felt like I had the wind punched out of me. I accidentally don’t put barrage under my bull because I’m so distracted from getting maxx’d in a game I feel I otherwise couldn’t lose. A couple people on the DGZ discord called me out on this and swear that somehow that barrage being there would have won me the game but they are in fact wrong. He cracks my board next turn. Then my next turn I have a choice of summoning dinomight that does nothing or rat. I summon rat and he has barrier, I have barrier for his turn but I’m too far gone at this point. One of my friends swore summoning a dinomight that literally would have been a vanilla was right but upon rewatching it actually would have been worse, and everyone else assured me they would have also summoned rat in my situation. G2 I open enough to make a decent board and my desires draws into maxx c in a game that I think he can’t win without it anyway, I literally would have traded anything to just draw maxx c g3 instead of here. In-between g3 I’m actually ridiculously nervous as I’m about to play the most expensive game of yugioh of my career so far and I’m going second and was told by everyone Roland will make Dweller t1 vs me which honestly like I think none of my other opponents might not have been playing. I side in basically almost my whole side deck, gameciels, 3rd twin, anything that might give me a chance to come out on top. I could also just hope he doesn’t open the stones but as fate would have it I learned I was not destined to win nationals. Roland ends with Drident Emeral Dweller set 4. The Backrows being twin, solemn warning , soul charge ( he did not need it), and another I don’t remember. I draw n I’m not even thinking n don’t look to see what I drew ( it was ram ram I believe) I’m only hoping it’s gameciel. He doesn’t shotgun dweller so gameciel could have done a decent amount here, granted it would have not even come close to winning me this game but I could have at least had a fighting chance. Instead I go to summon dinomight he twins both my backrow, then my zoo is stopped and I concede. I’ve never felt so defeated. I didn’t make it to the finals but losing here was essentially losing in the finals and I began to feel what it feels like to get second and how when people make jokes to the runner up about who they lost to. It just feels like they have something over you and a crushing defeat forever, granted I couldn’t win and Roland definitely deserved it and then went on to Top Worlds as well but I still felt absolutely soul crushed. I then have to play Furman in the playoff for 5/6th I concede as A if anyone has a shot at going to worlds I’d hope it’s my friend who literally has the dream of going, I don’t have a passport, and I am dead exhausted. The judges literally had to wake me up from laying down across to chairs to play. Then I sign slip they ask me if I’m sure and if I know what I’m doing, I agree. Then I try to go to back my makeshift chair bed. I have to play again, I concede again ( I wish I hadn’t after seeing my opponents deck I could have at least gotten 7th a number I like) and go back to trying to sleep on my makeshift bed. I then ask hey since I haven’t really slept or eating in like 24 hours hows about you let me go get some food to which I get responded with a no and this event suddenly transformed from being the most fun to my least fun event ever. Several people asked me in the award ceremony why I looked so miserable and just assumed it was I wasn’t going to worlds. It was actually because I had been trapped in a bubble for hours, sleep deprived, not able to get my cards signed by Aster Phoenix, not having eating anything real since Friday and then also the losing part. Our flight is at 5 am, TSA decided to not open until super later than usual which makes me furious as I already hate their entire useless institution. Then as we get on the runway due to a delay in boarding we just miss taking off before the crazy freak storms started get delayed, I fall asleep for an hour and a half, wake up still haven’t taken off. Finally another 30 minutes later the pilot says I’m going for it and we leave. I get home around noon and literally pass out for more than 24 hours. At which time I wake up to my phone blowing up with the craziest story. Remember the anime rave? Well on Saturday my friend asked me hey can I bring a girl back to the room I met at the rave, I said I don’t care but if anything in the room goes missing I will literally murder you. Then my other friend and him high roll for who gets the honor of umm let’s say “ making her acquaintance”. My closer friend loses and leaves defeated. We then learn that she had both of their numbers and texted my friend the next day complaining about how upset she was that he wasn’t the one who got to make her acquaintance as the one who did was most displeasing and she went into further detail which then ended in a group chat blowing up his spot for like 3 days straight. Chapter 9 ARG Providence quick trip I went to ARG Providence and Stayed with Albanese. We had the great idea of exploring the urban city streets at 430 am. Then it’s now 6 am we plan to wake up at 7. I don’t wake up and after seeing the tournament am thankful for that. I get to the event like round 4 when I wake up and there’s just draco mirrors everywhere which I am so happy I did not have to play. I gave Drew Carter my deck to play and he lost to Blake in top 4. Mike forgot to write soul charge on his deck list and loses in top 16 to the game loss. All of TWC played Pure Draco despite all my urgings not to for how absolutely garbage that deck is, I would literally put it in the top 3 worst decks I have ever played. Now onto the real reason why I went to Providence I’ve been waiting to be 21 forever, like literally 21 years. Casinos in RI are 18 so of course I go to Twin River with Tej and have literally all of the sponsorship money from nats and then other money I brought to blow. Blackjack minimums are like $25 and crowded so I don’t do that. I find a roulette table slam $100 on black, it comes up Red. Tej comes at one point I think we are both up $200 ( I’m in like 250 at this point). Then the dealer ( spinner?) changes and I lose all of that because it was literally green 3 times in 5 spins which we were just not ready for. I play some blackjack and people can witness first hand what I mean when I say never lucky as my 21 was beaten by the dealer’s 21 2 of the like 6 hands I played. I’m down 500 at this point and Tej is like oh well and then we say “ another 200 on black” moral of the story it was red. Pretty sad weekend. Chapter 10 ARG 25k I already know I’m playing DracoZoo for this event so there’s not really anything to really build for. Joseph Chou flies in a couple days early and shows me some neat combos, which to this writing in middle of September people could really help to learn. We enter the 3v3 go X-1 and get 5th so get nothing, standard never lucky. I get into an altercation with a certain player who got into my teammates / friends face but I won’t get into that. I talk that night about how I want to main barrier but everyone else assures me it’s terrible since it does nothing to draco cards, I argue it puts them on one plan for a turn but don’t change my deck. Round 1 Joe Bogli Joe’s a really nice guy who was really cool with me drawing maxx c twice for his windwitch. I learned a new combo before rd 1 and actually messed it up against him and forgot to end on drident g1 whoops. Other than that, it’s really just I opened maxx c game 1, and then I had maxx c for his t3 windwitch g2. 1-0 Round 2 Pure zoo Win g1 easily, g2 I think I lose control of very quickly. At which point my sponsor Josh walks over and my opponent in the middle of my turn after I have made like 3 xyzs already says, I will now use zodiac combo and draws maxx c off of it which Is super tilting mid combo. I break his board because he’s awful and then He has no cards, will be drawing to 1 and has a second zodiac combo. He draws for turn then combos and plays the Raigeki he drew off combo. I lose and am furious. I’m glad someone got to witness my opp comboing into runner runner so the story was believable. 1-1 Round 3 Pure zoo My opponent was very nice and just admitted he didn’t have much experience with his deck, I think our match was like 5 minutes total. 2-1 Round 4 Pure zoo Very uneventful match, Master peace just held it down. Sorry for the bad writing if anyone at this point is actually still reading I’ve grown so tired of writing about zoo matches. Round 5 I lose the roll, it’s the mirror he soul charges for like 5. I consider scooping then I realize he made an Emeral with 1 monster in grave and had to do something super weird like drident himself to get 3 in grave, he fields a master peace and I’m considering just not playing the game out since my hand is literally 4 zoo normal summons. I decide to as my golden rule of if I let my opponent play long enough they’ll beat themselves, eventually he does. I think he tries to retard check me by going to return a guy in battle phase hoping I’ll pop the return and not be able to win, of course I then just pop the guy it brings out and attack for game and I win a game that I had 0 business winning. G2 he appointers my draw, has warning, and barriers me so I couldn’t win no matter what G3 I draw no zoo but a bunch of barriers we approach time. I end up resolving 3 barriers and winning the game and he gets furious that I had 3 barriers when in all reality if I hadn’t opened 3 barriers and opened any combo cards+ 1 barrier I would have simply one turn 1 so I felt his complaining was just unnecessary especially after he handed me a g1. 4-1 round 6 Joey Chou Quite literally the one person in the room who I do not want to play. I lose the roll he combos g1 and I concede t1 . G2 I open and all zoo hand + barrier to his nuts but he’s not expecting barrier in the mirror and in a long drawn out game where I draw no dracos I’m able to take it somehow. G3 he has enough to deem a good hand, I can crack his board but when my barrage gets maxx c’d I know I can’t win :/ . 4-2 Round 7 Calvin Tahan Feature My record vs the Card Guys ( mostly just Ryan and Calvin) is literally abysmal. It seems fitting I get one more shot to defeat card guy Calvin. I win the roll and open soul charge which I literally said before the event I don’t actually know what to do with this card I know 0 combos with it I just know when I play it usually it means I have won. And it did! G2 he plays his soul charge card and I have my soul charge card again but I drew double barrage and no monsters. I sided in Ash because someone told me Calvin was playing DracoZoo so I look kind of stupid for putting those in, especially looking back when I saw a Kaiju g1 but I thought nothing of it. G3 I open Rat + Diagram but the rest of my hand is bricks. I think and summon rat first thinking if I Throw rat out first he won’t ogre thinking I have the extender. It works out and he hand traps my diagram instead so at least I end on a zoo board instead of nothing. I win because he drew like all zoo normal summons I think. In the video Feature my teammate and Deon are doing commentary and my teammate wrongly says that just rat is drident rank 4 which in no world in link format is it. Deon then swears I know none of the combos in my deck and then calls me out continuously during my match saying I do not know any of the combos that he himself admitting to not knowing and then upon hearing a fake combo that he does not know says that I don’t know how to do it properly. Maybe I’m just being extremely nitpicky and annoying but when someone calls me out for misplaying I take it pretty seriously because I try to play optimal at all points, and saying I don’t know my deck because I don’t know an imaginary combo that you yourself just said you didn’t know then pretend to know like what kind of logic is that. Then g3 when my diagram gets ogre’d he swears I somehow can still end with full combo despite you know….. not being able to get master peace with my diagram? Rant over sorry. 5-2 The annoying part about this event was halfway through they announced it is no longer cut to top 32 but top 32 pays but only 16 plays. At this point Tyler, Bryan and I are all X-2 Bryan went 5-0 so he should be locked if he wins. Round 8 I win the roll and know my opponent is one pure zoo with kaijus . So instead of summoning master peace on spells on my turn I set heritage and return and summon dinomight so that way depending on what his hand looks like I can summon the corresponding master peace on his turn. Everyone that I asked agreed this was the right play. However, as luck would have it. My dinomight gets ash’d my return gets cosmic’d and then I lose my board. I draw disciples and I find a line where if he pops the wrong card I can come back but it ends up not mattering as he simply has a second cosmic anyway. G2 my hand is absolutely awful, the only two playable cards in my hand ( diagrams I believe) get ash and ogre’d and I just concede before he ever gets a turn. He then tells me he lost rd 1 and 2 so now I feel even worse and standings go up and I get my $50 of shame and he gets like 18th weird. This was a tilting loss because If I just played wrong I would have won but playing correctly and only losing to a higher combination of ash, cosmic, cosmic, zoo , extender caused me to lose. It was a frustrating loss especially since I really wanted to go to this tournament even more so than Worlds but then didn’t enjoy what the format devolved even more so than nationals. Bryan throws his match and Tyler simply gets floodgated a bunch in the mirror. On the way back my gps tells me last second to take an exit I miss it and we get stuck in 2 hours of bumper to bumper traffic for quite literally 0 reason as it was simply PA drivers couldn’t merge lanes. Day 2 in the parking lot we started playing Rock Paper Scissors for ignorant amounts of money I end up winning around $400 which make up for the mediocre weekend. That’s my lackluster year in a nutshell. A special thanks to CardOverflow for adopting myself and all of Team War Council. Congrats to Furman for the best year had by any Yugioh player perhaps ever despite getting 9th at worlds then having the guy you lose to get a match loss and not dq’d : ( . Thanks to Jessy for beating me and ruining my goal of an ARG win. I thought I would be transferring to Pittsburgh for a hybrid undergrad/law school program but I never took my LSAT so I’ll still be in Yugioh for a bit. If anyone actually read all of this I am so sorry for you. I'm sure I forgot a lot of fun things that happened or just genuinely forget how games went at all!
  6. 12 points
  7. 12 points
    Sophocles has been B a N n E d
  8. 12 points
  9. 12 points
    tier list tier list: S+ tier: Sophocles' posi vibes list A(rbitrary) tier: slickz list B tier: markus' list faint's list unfinished limbo tier: PSK's Official DuelistGroundz Mafia Rankings™
  10. 12 points
  11. 12 points
    Dgz Official Aftergame drinking game. 1. For every "i knew the whole scum team from day 1" take a sip 2. For every "classic scum mistakes" or "obvious scum" take 2 sips 3. Everytime francis posts a wall of text that can be tlrd as "im a god and you all suck" down an entire bottle 4. If at the end of any post you feel salty, mad or annoyed even if it wasnt directed at you or you didnt even play in the game, take a shot 5. For every post that has hypocrisy in it take 2 shots then cry 6. For every post that points out mistakes in others without admitting their own, unfriend then on fb and ban them on discord 7. If a post has "town was terrible but scum was worse" or viceversa, ban yourself from the next game and take 1 shot 7a. If a post has "scum was townier than town or town was scummier than scum" repeat the above 8. If at the end of the thread francis has the most posts, you have to keep drinking until you pass out 9. For every insult, neg jazz 10 . If crei/slick and francis start arguing about how much the other sucks or is good or is less bad than the rest, close the thread, log out and dont come back for a week. 11. For every irony in a post you have 2 choices, if you point out it you have to take a shot, if you dont you have to take 2 shots because you a bitch ass nigga HAPPY CIRROSIS!
  12. 11 points
    Hey guys, In honor of my first win in a "major" Goat Format tournament, I decided to do a post-game commentary series of all my matches, and write up this mini report. I'll explain my deck real quick, then leave the commentary below as the main source of analysis on my matches. Even though it was only an 8-person tournament, I knew it would be fun and extremely competitive. I expected every player to take it seriously and bring what he thought was his best deck to the tournament. So, even though I had recent success with PACMAN in a DGz Live, I really wanted to test my abilities with Goat Control in this new Chaos-heavy DGz meta. I was expecting to see about 2:1 Chaos Control decks to Goat Control decks, and maybe some anti-meta decks sprinkled in. I think this prediction was about correct. Here's my deck list: There's some explanation of my list in the videos if you'd like to skip reading this, but I think some people would appreciate the extra details. I'm playing the typical Goat Control list that was developed with Team Detox, but it really dates back to the days when KP won the 2014 Goat Format War League with a very similar list, which then became the "Standard" goat list that everybody net decked. The only difference in the main deck is that we've replaced 2 copies of Exarion Universe with 1 D.D. Warrior Lady and 1 Asura Priest, a couple solid level 4 beaters that help to fill the roles that Exarion Universe played in the original deck. The side deck was meant to cover Burn, OTK, and other Alt-Win stuff. I specifically tweaked it for the metagame I was expecting to face, however. That's why I sided 2 copies of Dark Mimic LV1 and a third Book of Moon. When I played against Angel Chaos Control, I would take out D.D. Warrior Lady, a card I consider a liability in that matchup, as well as 2 Dust Tornado, which are not as useful as they are in the Goat Control mirror, where I can save them to stop Call of the Haunted and Premature Burial (Chaos Control does not play either of those cards). Dark Mimic is strong against the Chaos Control deck, as it never loses value to Chaos Sorcerer, and it can soak up attacks from Shining Angels and D.D. Warrior Lady. Importantly, now that I've gotten rid of D.D. Warrior Lady and added a couple more flip effects, none of my monsters will be left in face-up position without having already given me value (except Sangan which I will be setting more frequently instead). I ended up setting monsters a lot and playing more passively to avoid Chaos Sorcerer, which worked out quite well. This change also bumps my deck up to 17 monsters, which I feel gives me a slightly stronger early game that helps me respond to early Shining Angels from my opponent. Finally, I am bringing in the 3rd Book of Moon which does a few things: (1) provides extra synergy with a weak flip effect monster like Dark Mimic LV1, (2) functionally helps to replicate the ability of the Dust Tornadoes I sided out to block Snatch Steal, and (3) blocks the Angel Chaos Control player's Thousand-Eyes Restrict more effectively than they can block mine, since a Book on their Thousand-Eyes will never result in them tributing it for Airknight (since they choose not to play Airknight, while I still do). In hindsight, my side deck was not very good against Aggro decks like Chaos Recruiter, which I struggled against in the Finals. I would have liked to have found space for a third Sakuretsu Armor and 2 Legendary Jujitsu Master for that matchup. I took these cards out at the last minute for 2 Mobius the Frost Monarch and the third Book of Moon. I think it was worth it for the Book of Moon, but I'm skeptical about the Mobius. I'm also skeptical about my decision to include Seven Tools of the Bandit. I was happy at the end of the day to include Trap Dustshoot however. It remains one of my favorite side deck cards. Finally, thanks to MMF for hosting the tournament. Thanks to The Seraphim (the team I'm on currently) for the support and advice on my deck and how to play. Thanks to the commentators in Voice Chat who joined MMF's streams, the coverage you guys did was fantastic. And finally, thanks to my opponents for being positive human beings and good sports. You guys made the tournament a great experience. 10/10 would play again. Round 1 vs Markus (Chaos Angel Control) - Win Round 2 vs Tango (Chaos Angel(?) Control) - Win Round 3 vs Lucas (Chaos Angel Control) - Win Round 4 vs Loli (Chaos Recruiter) - Loss Round 5 vs Loli (Chaos Recruiter) - Win
  13. 11 points
    https://www.usatoday.com/story/tech/talkingtech/2017/10/06/rip-aim-aol-instant-messenger-dies-december/739076001/ Get fucked
  14. 11 points
    March 2010's format has recently had an incredible resurgence, but not in the way most of us were familiar with, but with one of the greatest decks ever provided to DGZ being shared in the discord by "Tom Brady da G.O.A.T", the deck originally created by Arvin, the DGZ member of which this format is named after. This deck, simply known as "Arvin's Deck", is arguably the most balanced and fair mirror match deck in Yu-Gi-Oh! history, with many players scrambling to find matches in it to prove their true skill. The two pioneers of the format, Me. and Tristan, have been testing the mirror match extensively. An obvious note about the deck is that it is at 38 cards, this is done purposefully to ensure drawing into the power cards of the deck more consistently. To play with 38 cards on DB, you must include 2 proxies in your deck, and remove them from the deck at the beginning of the game. Card Choice Breakdown: D.D. Scout Plane is an important combo piece in the deck, having strong interactions with Soul Release, Witch Doctor of Chaos and Dark Armed Dragon, as well as countering the opponent's Dark Core and Karma Cut. Spirit Reaper is one of, if not, the most powerful card in the deck, it can singlehandedly change the tide of a match. Being indestructible in battle, it can be very difficult to out, having to use either a discard trap or Lightning Vortex on it, ensuring a -1 to the opponent. It also provides excellent tribute fodder for Caius the Shadow Monarch. Witch Doctor of Chaos is a very underrated card in the format, having offensive and defensive capabilities. Offensively it can set-up stronger Return plays, as well as banishing Scout Plane for an extra body on board. Defensively it can remove threatening trap cards from the grave to prevent them being retrieved by Mask of Darkness, as well as removing Darks to prevent the opponent summoning Dark Armed Dragon. Mask of Darkness is a key card in maintaining advantage and indirectly providing answers to otherwise troublesome monsters by returning Karma Cut or Raigeki Break to the hand after already using them. Kryuel's defense stat is impressive at 1700, being able to withstand attacks from most of the attackers in the format, only being attacked over by Regenerating Mummy, Kycoo, Caius and DAD. When it does get destroyed by battle however, it has a 50% chance of destroying a monster without targetting. Also worth noting that it can crash with Plague Wolf for extra value. Plague Wolf is another underrated card, being able to attack over Mummy and Kycoo, making the opponent hesitant to stop it because it will die in the end phase, often providing a safe out to the big beaters. It can also be summoned by Tomato, essentially giving you a 2000 attacker in your following turn. 2 Mystic Tomato provide constant board presence, often forcing the opponent to Lightning Vortex them to prevent them recruiting other threatening monsters like Spirit Reaper. Snipe Hunter is another powerful card in the format, being able to out any card on the field, and being recruitable by Mystic Tomato. Pitch-Black Warwolf's 1600 attack means it can attack over Snipe Hunter, and forces the opponent to out it in Main Phase 1, potentially allowing you to continue your plays and still go into the Battle Phase. It's also very powerful in combination with Return, as special summoning it during the Battle Phase prevents your opponent from using Torrential Tribute or any of the discard traps to prevent an OTK. Regenerating Mummy counters the opponent's Spirit Reaper, by returning itself to hand when discarded by an opponents card effect, also very prominent in countering the opponents Card Destruction. It being at 2 makes this even more prevalent, as you can attack with 1, and keep the other in hand for such circumstances. Kycoo is an excellent counter late game to prevent a DAD from dropping, however it can set-up the opponent's Return, so banishing the weaker monsters first can be very important. Caius is the strongest normal summon in the deck, also providing a lot of damage as it will always inflict 1000 damage since all of the monsters in the deck are DARK, potentially banishing itself for game in some cases. It's also a strong card to special summon with Call of the Haunted and Return, putting a lot of pressure on the opponent and demanding an answer. Dark Armed Dragon is the most feared card in the deck, you always play around it whenever possible, preventing the opponent from getting 3 DARKs in grave, and you trying to maintain the same. The mere threat of it can be game changing. Magical Stone Excavation can set-up your DARK count the most efficiently, while also being able to retrieve powerful spells in the late game such as Soul Release. Foolish Burial sets up your DARK count, as well as providing fodder for Call of the Haunted. Card Destruction is one of the better draw cards of the deck, discarding dead cards in hand, or DARK monsters to aid in summoning DAD. However, be wary when using this, as it can benefit the opponent too. Lightning Vortex is the most prevalent card in the deck, being at 3 copies, so it should be consistently played around, having multiple monsters face-up on the field provides the opponent with an opportunity to break even with their Lightning Vortex, or even go +, so setting monsters to play around this is a very strong move. Dark Core acts like a 4th Lightning Vortex but significantly weaker, however it does banish the monster, so it can play around DAD and Call of the Haunted. Linear Accelerator Cannon and Mass Driver both fill similar roles, LAC can provide a higher damage output, being able to seal games later. While Mass Driver can provide a constant stream of damage every turn. They can also be used to put DARKs in the graveyard for DAD. Soul Release is a power card in the later game, setting up OTKs with Return, as well as resetting the opponents DARK count in grave. Monster Reincarnation oftens returns Spirit Reaper to the hand, after the opponent has used one of the few outs to it, putting even more pressure on the opponent as they have to deal with a 2nd Reaper. It can also return discarded Caius' or DADs to make use of them again. Pot of Avarice is best combo'd with Card Destruction for maximum value, being able to return DAD to the deck is powerful as it provides that looming threat once again. Big Bang Shot is important for being able to deal damage through a Spirit Reaper. Mystical Space Typhoon is best held for a Call of the Haunted, however in some cases it is necessary to use it to build a chain for Accumulated Fortune plays. Return from the Different Dimension is another extremely powerful card, being very difficult to play around in most cases, and often ending games once activated. Call of the Haunted is the best counter to Raigeki Break, instantly reviving the monster that was destroyed. Karma Cut and Raigeki Break are both very similar, one banishing the other destroying. Raigeki Break also has the added bonus of being able to hit face-down cards, which can come up when trying to attack with Spirit Reaper. Torrential Tribute is another card, like Lightning Vortex, that is often played around, despite being at 1, it is very powerful and can be game changing if flipped at a crucial moment. Divine Wrath is best saved to counter Spirit Reaper, being a very easy out to it. However it would also be powerful against Caius or DAD in theory. Jar of Greed and Accumulated Fortune are the decks draw power, being very good when drawn together as Accumulated Fortune needs to be Chain Link 4, resolving this provides you with a +1 in card advantage, so it's often worth setting up that play.
  15. 10 points
    Brandish Yu-Gi-Oh! Wiki pages sure don’t have what they used to (unless they plan to update the page later.) Here is the entirety of what they have to say about the Brandish archetype: “’Sky Striker’, known as ‘Brandish’ (閃せん刀とう, Sentō) in the OCG, is an archetype set to debut in Deck Build Pack: Dark Savers. It includes the sub-archetype ‘Sky Striker Ace’. The ‘Sky Striker’ cards are made to look like suits of powered armor (in the case of the ‘Sky Striker Ace’ Link Monsters), or various gadgets equipped to said armor, as with the Normal and Quick-Play Spells within the archetype. The pronunciation ‘Sentō’, which means ‘Flash Blade’ using the archetype's Kanji, can also mean ‘Battle’ (戦闘).” …and that’s it, most of it useless information for non-weebs. So, for a non-placeholder OP, an actually constructive one, we’ll have to start from scratch. Brandish Monsters Excluding the Wind Link, which it is not likely we’ll have for nationals format, there are three Brandish monsters: Brandish Maiden rei, Brandish Maiden Kagari, and Brandish Maiden Shizuku. Let’s go in that order. Brandish Maiden rei “(Quick Effect): You can Tribute this card; Special Summon 1 ‘Brandish Maiden’ monster from your Extra Deck to the Extra Monster Zone. If a face-up ‘Brandish Maiden’ Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of ‘Brandish Maiden rei’ once per turn.” Brandish Maiden rei, usually just shortened to “rei,” is the only non-Extra Deck Brandish Monster (not counting the token from Hornet Bit.) Clearly, though, it’s a card that revolves around the Extra Deck. While you’re able to summon the Brandish Link Monsters without using rei’s effect, by just normally sacrificing her for a Link Summon, her tribute effect is relevant in two key situations: When you have Diabolos (the boss monster,) and when it’s on the field during your opponent’s turn. The latter situation, that of it being on the field during the opponent’s turn, becomes the case due to its floating effect. Your opponent may force one of your Brandish Link Monsters to leave the field, especially on their turn, and this will allow rei to activate, bringing herself back and then allowing herself to summon another Brandish Link Monster to use even on your opponent’s turn. As far as the actual structure of the deck goes, Brandish Maiden rei is one of three basic starter cards: Her, Start-Up Engage, and Hornet Bit (and Reinforcements of the Army to get her.) This gives you a total of 10 starter cards, assuming the next ban list doesn’t mess with RotA. This, combined with the ability to see more cards with your other Spells (Desires, Upstart, Metalfoes Fusion, the Field Spell,) makes for a pretty consistent deck. Since Brandish mirrors are a bit slower paced, it’s not the end of the world if you brick on the first turn either. Brandish Maiden Kagari “1 non-FIRE ‘Brandish Maiden’ monster You can only Special Summon ‘Brandish Maiden Kagari(s)’ once per turn. If this card is Special Summoned: You can target 1 ‘Brandish’ Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY.” Brandish Maiden Kagari, usually just shortened to “Red,” is the first of two Brandish Link Monsters we’ll be looking at. Notice that it takes a non-Fire “Brandish Maiden” monster to summon, and that its own attribute is Fire. All the Brandish Link Monsters have this clause for their own respective attributes, and all of the Brandish Link Monsters are different attributes. What this means effectively is that you cannot use Red for Red, or Blue for Blue as fodder. The recursion of Brandish Spells in graveyard is relevant for several reasons. First, it can combo with Engage to use multiple of them in a turn. One common turn one play that is very strong is to Engage for Spellbook of Judgment, and then get back Engage with Red to get another Spell back for Spellbook of Judgment by activating it again. This then allows you to set back the Engage with Spellbook of Judgment in the End Phase, and then use Blue to search for another copy of Engage. Second, this card’s effect activating on summon is important in contradistinction to Blue, which activates in End Phase. This is because if you’re floating with your rei on your opponents turn, they can’t completely cut you off from adding cards to your hand by just running over the Blue that rei would float into, because you can summon Red instead to get the add back. Third, and finally, the add back effect allows you to reuse important utility cards. This lets you get away with playing less copies of them overall. Be careful though, you might not want to play too little copies of certain utility Spells, since you might banish them with Pot of Desires. The attack gain on this card becomes relevant in the later game when you have a lot of Spells in the graveyard. It can help you get over bigger monsters, sometimes even mustering up enough attack to trade with a Diabolos (or Infernoid Onuncu.) Lastly, notice the clause on this card that you may only summon it once per turn. All the Brandish Link Monsters have this clause, otherwise they’d be able to be summoned indefinitely and you would be able to indefinitely add back cards with Red. So, it’s good they put that clause there. Brandish Maiden Shizuku “1 non-WATER ‘Brandish Maiden’ monster You can only Special Summon ‘Brandish Maiden Shizuku(s)’ once per turn. Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 ‘Brandish’ Spell from your Deck to your hand with a different name from every card in your GY.” This is Brandish Maiden Shizuku, usually shortened to “Blue.” This card allows you to get the ball rolling if you didn’t open Engage, as it can search Engage in the End Phase. It also pairs well with the Spellbook of Judgment as mentioned, since the Spellbook of Judgment can set spells from the graveyard in the End Phase, allowing you to then search one of the same name with Blue. Notice that the Attack and Defense loss is for all of your opponent’s monsters, which is important to help get over boards sometimes. Other than that, there isn’t a whole lot to talk about with this card. It’s just an obligatory part of the run-of-the-mill plays in this deck, where you summon Red and then tribute Red off for this card to search in the end phase, setting you up for the following turn. One thing to note though, about the two Link Monsters, is where their arrows point. This means that if you summon them to your Extra Monster Zone, they point away from the field. This allows for a more slower game with less OTKs and the like, with an average turn dealing normally only some lower increment of 1500 damage. Brandish Spell Cards With rei, Red, and Blue all figured out, we can move on to the main magic of this deck, the Spell cards. This deck has some of the strongest archetypal Spell cards ever printed, and it is amplified by the fact that very few of them have anything even close to resembling a “once per turn” clause. The Spell cards we’ll be looking at are Brandish Start-Up Engage, Brandish Mechanism Multi-Roll, Brandish Mecha Hornet Bit, Brandish Airspace Area Zero, Brandish Mecha Widow Anchor, Brandish Skill Afterburner, Brandish Skill Jamming Wave, Brandish Mecha Shark Cannon, Brandish Mechanoid Hercules Base, and Brandish Mecha Eagle Booster. Brandish Start-Up Engage “If you control no monsters in your Main Monster Zones: Add 1 ‘Brandish’ card from your Deck to your hand, except ‘Brandish Start-Up Engage’, then if you have 3 or more Spells in your GY, you can draw 1 card.” Brandish Start-Up Engage, usually just called “Engage.” Yes, you read this card’s text correctly. And no, you did not read a once per turn clause. Because there isn’t one. Including adding it back with Red, you can potentially activate this card up to four times in a turn, getting the extra draw as many times as you do it with at least 3 Spell cards in graveyard. As mentioned, and as indicated by this cards name, this is one of your starter cards. It’s not that bad if you don’t draw this because you can search it in the mirror, but if one player draws it going first and the other player doesn’t have it going second, they can start to fall a little bit behind because the player on first is able to resolve this card multiple times before the player on second was able to resolve it once. Fortunately, with the Field Spell and draw Spells, you have a pretty good chance to see this card on turn one. What you ideally want to do in the first turns of the mirror is end with multiple copies of this card either in hand or field or between both, since it will make your follow-up quite strong. Don’t overly worry about getting three Spells in graveyard for the draw, that will naturally come in time and unless the Spells you put in graveyard are free (such as Foolish Burial Goods and Metalfoes Fusion,) it’s not worth building your deck around trying to get to three Spells in graveyard. The draw effect on this card also obviously helps you to begin to come back while playing from behind. Be careful when deciding whether or not to Ash Blossom this card, since they can add it back with Red (as opposed to using it on something like, say, Pot of Desires.) Just something to be aware of. Notice, finally, the clause on this card about only being able to activate it while you control no monsters in your Main Monster Zone. A lot of the Brandish Spells have this clause. Just like the arrows on the Brandish Link Monsters themselves, this helps slow down the pace of the game, since you don’t want to shut yourself out from your Spells just to do a little more damage usually. Brandish Mechanism Multi Roll “Once per turn: You can target 1 other card you control; send it to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations this turn. Once per turn, during the End Phase: You can Set ‘Brandish’ Spells with different names from your GY to your field, up to the number of ‘Brandish’ Spell Cards you activated this turn while this card was face-up on the field, but banish them when they leave the field.” This is Brandish Mechanism Multi-Roll, which we call “Spellbook of Judgment” for obvious reasons. Yes, you read this card’s second effect correctly. A good mirror will often have this card face-up on both players field, resolving it as much as possible. And by as much as possible, I mean that using the Quick-Play Spells, you can use this card on your opponent’s turn too. Just the existence of this card justifies using cards like Ghost Ogre, Twin Twister, Evenly Matched, Typhoon, and so on to hopefully not get blown out by a turn one Spellbook of Judgment. Or, if you don’t see these cards, you’re hopefully able to come back with your own Spellbook of Judgment such that you’re able to match the power that your opponent was able to generate. The fact that it banishes the Spells that you bring back is important in late game grinds, so be careful. Worth noting as well is that it can set the Field Spell too. Finally, the first effect is worth keeping in mind, since it can help you get rid of a Metalfoes Fusion that you’ve hard drawn. Overall, this Spell is probably the strongest card in the deck. Brandish Mecha Hornet Bit “If you control no monsters in your Main Monster Zones: Special Summon 1 ‘Brandish Maiden Token’ (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, but it cannot be Tributed. If you have 3 or more Spells in your GY, its ATK/DEF become 1500.” Brandish Mecha Hornet Bit, usually just called “Hornet Bit.” This is another starter card, since you can immediately tribute the token summoned for a Red or Blue. It isn’t always clear whether or not you want to go with this card when you have the option between it and rei. This card is more vulnerable to Cherries, but you end with more cards if you add it back with Red and then use Blue. Arguably you don’t even want to waste a Red on adding this card back sometimes. This card has different functions at different points in the game. Early game, it’s a starter card. Later game, it can help you go into toolbox Link Monsters, such as Troymare Phoenix. Further, in the worst-case scenario, you can set it to chump-block so you don’t die. It’s good to keep a copy of this card floating between your hand and field in most matches so that you have a follow-up if something goes wrong. Overall, a pretty solid component of the deck. Brandish Airspace Area Zero “You can target 1 other card you control; excavate the top 3 cards of your Deck, you can add 1 excavated ‘Brandish’ card to your hand, also shuffle the rest back into the Deck, then if a ‘Brandish’ card(s) was excavated, send the targeted card to the GY. If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 ‘Brandish Maiden’ monster from your Deck. You can only use each effect of ‘Brandish Airspace Area Zero’ once per turn.” This is Brandish Airspace Area Zero, normally just called “Field Spell.” Quite simply, this card turns your 5-card hands into 8-card hands, and your 6-card hands into 9-card hands. It also can clear monsters from your Main Monster Zone to allow you to activate your Brandish Spells. The best card to send with it is usually a hard drawn Metalfoes Fusion. Carefully read it. Even if you don’t add a Brandish card, as long as you reveal one, you send the targeted card to the graveyard, so you just about always might as well add the Brandish card you reveal anyway. The best thing that this card does is help you brick even less. You already have 10 starter cards, and this card helps you get to 9 of them. In fact, this card has quite a lot of functions. It turns dead draws into real cards and potentially gets another Spell in graveyard in the process. The second effect combos with Spellbook of Judgment’s first effect to unbrick your hand as well. You can even destroy this on your opponent’s turn using Twin Twister or Typhoon in order to float a rei against them. Unfortunately, because of the once per turn clause on this card, seeing multiple Field Spells isn’t that good. Seeing one Field Spell and one Terraforming is fine though because you can just send the Terraforming with its first effect. Obviously you want to be using Terraforming for this card instead of hard drawing it because it gets a Spell in graveyard for free. Brandish Mecha Widow Anchor “If you control no monsters in your Main Monster Zones: Target 1 Effect Monster on the field; it has its effects negated (until the end of this turn), then if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.” Brandish Mecha Widow Anchor, usually just called “Claw” for short. This card is essentially Snatch Steal, sometimes even a little better because you can give them back their (presumable) Link Monster in a Main Monster Zone to turn off their Brandish Spells on your turn, including their own copies of Claw. Playing around this card is a key skill to have in the mirror. The most unfortunate timeline is banishing all of your copies (people normally play 2) of this card with Pot of Desires. In order to stop them from getting the monster back in the End Phase, you can Link it away. If all else fails, going second, this card is also a starter card if you can get three Spells in the graveyard. This is because you can take their Red or Blue (usually Blue) and make your own Brandish Link Monsters with it. Brandish Skill Afterburner & Brandish Skill Jamming Wave “If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; destroy it, then if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.” “If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.” Brandish Skill Afterburner, usually called “Afterburner,” and Brandish Skill Jamming Wave, usually called “Wave.” I’ve put both of these together since they’re more or less the same card, just with reversed effects. These are your ways of clearing your opponent’s board. An extremely relevant thing to point out is that the second effects on both of these cards don’t target. Especially in the case of Afterburner, this forces your opponent to flip up Spells/Traps on its activation if they don’t want to risk them getting destroyed and not being able to use them at all. These cards are especially strong going second, so lists that are built to go second will traditionally play more of these. Other than that, these cards are pretty self-explanatory, they’re great utility cards and add more “counters” to Spellbook of Judgment. Brandish Mecha Shark Cannon “If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish it, but if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.” Brandish Mecha Shark Cannon, normally called “Reborn” due to its 3-Spell effect, is a great utility card. It can help cut off their floating rei in the mirror. It is strong against the Infernoid build because you can banish one, add it back with Red, banish another, then use Spellbook of Judgment to set it, banishing a third. It may be surprising at first, but the banish effect tends to come up more than the Monster Reborn effect. This is because not only does the card you Reborn take up your Main Monster Zone, but all you can normally do with them is Link them away after. This is with one crucial exception. Late game in the mirror, especially if your Red or Blue were Cherries’d, you can use it on your opponent’s Red/Blue to use their effects instead. A pretty solid card. Brandish Mechanoid Hercules Base “Activate only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly, but can make 2 attacks on monsters during each Battle Phase. If the equipped monster destroys a monster by battle and if you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 ‘Brandish’ cards in your GY, except ‘Brandish Mechanoid Hercules Base’; shuffle them into the Deck.” Brandish Mechanoid Hercules Base, usually called nothing for short because this card’s quite frankly awful. However, every once in a while, you’ll see this card played for the Daigusto effect, so that late game in the mirror you can replenish your Extra Deck with your Brandish Link Monsters. That’s about all there is to say about this card, I don’t recommend using it. Brandish Mecha Eagle Booster “If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; this turn, that target is unaffected by card effects (except its own), also if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.” Brandish Mecha Eagle Booster, called “Booster” for short. I’ve only ever seen this card played in one list. Like Hercules Base, it’s pretty bad. Maybe a situation will come up where it’s good to play this on your opponent’s monster. Isn’t much else to say. Non-Brandish Cards We’ll limit our scope here to pure Brandish lists. The cards that best compliment Brandish cards from an engine perspective will obviously be Spell cards that help you meet the 3 Spell threshold in your graveyard. On top of that, since pure Brandish is a control deck, Hand Traps and “real Traps” also tend to be played in this deck. Here is a non-exhaustive list of Main Deck cards to consider: · Ash Blossom & Joyous Spring · Ghost Reaper & Winter Cherries · Ghost Ogre & Snow Rabbit · Darkest Diabolos, Lord of the Lair · Toon Cyber Dragon · Toon Cannon Soldier · Pot of Desires · Foolish Burial Goods · Metalfoes Fusion · Toon Table of Contents · Upstart Goblin · Terraforming · Reinforcements of the Army · Foolish Burial · Twin Twister · Cosmic Cyclone · Solemn Strike · Solemn Judgment · Evenly Matched · Typhoon · Infinite Transience Brandish Ratios Ratios of Brandish cards vary depending on several factors. The first factor they vary on is whether you want to go first or second. The second factor they vary on is the metagame, are people using Altergeist and the Infernoid Build? Or do you expect to see more of the pure Brandish mirror? A third thing they vary on is depending on how many other Brandish cards you’re playing. If you’re playing a list with less Brandish cards to hit off Field Spell, for example, Field Spell may not be as good. Here is a list of common ranges of quantities per card played: · 3 Brandish Maiden rei · 3 Brandish Start-Up Engage · 1-2 Brandish Mechanism Multi-Roll · 2-3 Brandish Mecha Hornet Bit · 0-2 Brandish Airspace Area Zero · 2-3 Brandish Mecha Widow Anchor · 1-2 Brandish Skill Afterburner · 1-2 Brandish Skill Jamming Wave · 0-1 Brandish Mecha Shark Cannon · 0-1 Brandish Mechanoid Hercules Base · 0-1 Brandish Mecha Eagle Booster · 3 Brandish Maiden Kagari · 3 Brandish Maiden Shizuku Other Card Ratios The ratios of non-Brandish cards to play varies even more widely than the Brandish ratios themselves. I’ll just go over the potential quantities of cards commonly played from the “Non-Brandish Cards” section. · 3 Ash Blossom & Joyous Spring · 0-3 Ghost Reaper & Winter Cherries · 0-3 Ghost Ogre & Snow Rabbit · 0-2 Darkest Diabolos, Lord of the Lair · 0-1 Toon Cyber Dragon · 0-1 Toon Cannon Soldier · 2-3 Pot of Desires · 2-3 Foolish Burial Goods · 1 Metalfoes Fusion · 0-3 Toon Tables of Contents · 1 Upstart Goblin · 0-2 Terraforming · 1 Reinforcements of the Army · 0-1 Foolish Burial · 0-3 Twin Twister · 0-3 Cosmic Cyclone · 0-2 Solemn Strike · 0-1 Solemn Judgment · 0-3 Evenly Matched · 0-3 Typhoon · 2-3 Infinite Transience Concluding Remarks I’ll leave considerations of the Side Deck and Extra Deck, due to their relative subjectivity, for the discussions to be had in this thread. I’ll do the same for technical play because the deck is less streamlined in terms of proper maneuvering at the moment. In any event, we’ve worked out the basics of what the Brandish deck is, what it does, and we have some basic ratios to play in our lists. Here’s to a hopefully great thread and a return to the types of discussion we’ve once had on these boards.
  16. 10 points
    GoatStats I guess I should go ahead and put a thread up for this. I'm working on compiling a database of Goat Format tournament statistics, in the vein of Tafostats. I ended up splitting the project into three separate Google docs, which I'll link separately here: Goat-List: This is a list of the top cut and final results for every major Goat Format tournament since April 2005. GoatTopDecks: This is a database of top decks from Goat Format tournaments, including links to every premier event top cut decklist from April to August of 2005. GoatRank: This is my attempt to port the ChampRank system over to Goat Format. Every player with a top cut finish at a major Goat Format tournament is "ranked" with a point system. I split the data up into three distinct eras: the Historic era, e.g. 2005, the Exarion era, e.g. 2012-2014, and the Modern era, e.g. 2015-present. As is the case with our DGz WarBot Elo ratings, none of this is intended to be a perfect or objective ranking of skill, especially not all-time skill, in Goat Format. The GR rankings are intended more as year-to-year "Power Rankings" that focus on results. Most of the decks in GTD are not what I'd call good, as the vast majority (right now) are included for historical purposes. Nonetheless, I expect this data to be helpful in at least some way to Goat Format duelists at all levels of play. Right now I'm working on the H2H tab of GR. Right now, only the Modern era is completed; I'm working on the Exarion era ones right now, and will do the Historic ones after that. Remember that all 4 Seasonal Playoff events in 2018 will count as Majors and all 4 Goat format DCSes will count as Regionals!
  17. 10 points
  18. 10 points
    I'd just like to start this with a disclaimer saying I think this will be decent but not tier 1, I've just been waiting for a playable infernity combo since Lavalval Chain was banned in 2015. So my favourite archetype is finally becoming playable again and I thought I'd post what I've been working on here, and maybe see if anyone has some suggestions to fix the problems I've been noticing about the deck. I'll just start off with the list. Monsters: 1 Infernity Archfiend 3 Infernity Necromancer 1 Infernity Patriarch 1 Infernity Mirage 3 Dark Grepher 3 Armageddon Knight 2 Summoner Monk 1 Dynatherium 1 Goblindbergh 1 Stygian Street Patrol 3 Supreme King Dragon Darkwurm 1 Supreme King Gate Zero 1 Dragoons of Draconia 1 Performapal Odd-Eyes Minitaurus 1 Archfiend Heiress 1 Amazoness Archer Spells: 3 Allure of Darkness 3 Dragon Shrine 2 Into The Void 1 Upstart Goblin 1 Infernity Launcher 1 Soul Charge 1 Reinforcements Of The Army 1 Foolish Burial Traps: 1 Infernity Break 1 Infernity Barrier Extra Deck: 3 Firewall Dragon 2 Gaia Saber The Lightning Shadow 1 Proxy Dragon 1 MX-Saber Invoker 1 Zoodiac Drident 1 Zoodiac Chakanine 2 Zoodiac Broadbull 1 Daigusto Emeral 1 Diamond Dire Wolf 1 Tornado Dragon 1 El-Shaddoll Winda The way the deck works is you make invoker with 2 necromancers, summon archer from the deck and then keep tributing off your monsters to do burn damage. Firewall dragons add mirage back to hand and then summon it whenever you tribute monsters with archer, mirage summons 2 necromancers which each summon an archfiend. You normally start the combos by making broadbull properly to search 2 scales then pendulum summoning archfiend + whatever else you drew, then make 2 firewall dragons to start looping mirage. The second firewall gets made with emeral + gaia saber. The actual ftk is quite consistent assuming you don't get hit with hand traps, so if your hand is playable you can probably ftk. The deck does have some interesting interactions like using drident to destroy heiress then pendulum summon the archfiend, or chaining firewall to their disruption to add archfiend, then summon archfiend once your card gets destroyed by their drident etc. The supreme king engine has been great so far, it acts the same way instant fusion used to but it means you don't need the extra deck zone to summon darkwurm from grave, and it also searches the 0 scale to either pendulum summon mirage or give you a spare dark that you don't mind banishing with allure or discarding for grepher. I'm playing 3 darkwurm because drawing it is also good to be a 1-card scale. The traps could be cut to make the ftk more consistent but being able to search them and attempt to grind a little going second is a nice option, and the ftk won't always happen because of hand traps or not drawing well enough so you can have a break or barrier as some sort of defence. I chose to play the ftk in the first place because draco and draco zoo can still play through the fields the deck would make otherwise, they aren't quite unbreakable enough. So the ftk only requires adding archer and invoker on top of the cards the deck would be playing already and it means when you do get to combo you definitely win. Here are the problems I've noticed with the deck so far, it's pretty much the same as infernity has always been where you're not good enough at going second (especially without exciton) and weak to hand traps. Back when this deck was good, you could go second and take a few turns to work through the opponent's traps but that doesn't work now that people are responding with monsters that replace themselves. If I destroy a drident, next turn they normal summon the zoo they searched and make 2 more dridents anyway. The other is that there are too many engine requirements in the deck, but I feel like the pendulum scales that you don't want to draw are mandatory because of the number of normal summons the deck has. If you cut down the number of normal summons, the deck doesn't have enough access to archfiend which is the main way it bricks. Other than no access to archfiend it doesn't brick very much unless you have no way to make a rank 4/get scales and have a lot of normal summons in hand. If you're read this far then thanks for taking the time to read so much about me trying to be degenerate, and if you have any suggestions to improve the deck then I'd love to hear them.
  19. 10 points
    I've been struggling with, well, not being a shitty human being for a while now. As part of my efforts to rectify problems with my personality, I am taking a firm sabbatical from nearly all forms of social media and message boards. I don't want to but know it's ultimately something I have to do I expect to come back to the internet as hopefully a better person in a year. I love you all.
  20. 10 points
    Listen here you frog faced frog fucker. Only reason mafia players dont come here and embarass you at a children's card game is because: 1. The game still sucks major dick and we arent fags. 2. We dont want to get angleshooted, hookfished or whatever it is you idiots do to grow your e peens. 3. We deal with francis already in one game, dealing with him in 2 games is suicide. I was top 10 in idk how many seasons where i had to play brady and his infinite teams, dueling one person while another 5 gave him advice and another 4 where sucking the player's dick and another one making a page long essay about how much i suck at the game, with a fucking hero deck. I also beat you twice using that same shitty ass deck. Mafia is currently more fun than warring (to us). We also get to enjoy mark and jazz swordfighting + whatever the fuck it is that kris perico does that causes drama, without actually having to deal it.
  21. 10 points
    finally some entertaining posts on duelistgroundz.com
  22. 10 points
  23. 10 points
    Oh shut up, you could easily have avoided most of the shit talking by just not humoring it.
  24. 10 points
    the lists hold no value especially the ones that rank people by exact order as if the values each player has can be counted and we compare the numbers but they provide drama to this wonderful community so i approve ill provide to that and say that im better than rei because while rei's town game is better and my scum game is better, rei's scum game is bad while my town game is still very good on its own, therefore rei aint shit
  25. 10 points
    Fuck you. #cantmodkillmeifimalreadydead
  26. 9 points
    YOU THINK THAT THE DISS AT YOUR KING IS THE WISE THING TO DO WHILE IM FEEDING YOU ILL KEEP CALLING YOU BAD CUZ THATS ALL OF THE SHIT THAT I SEE IN U ALL DGZ BOYS HATING CUZ THE DOGGO WAS THE MAN IN THE WHOLE GROUP KILLING SILVERDUDE AND WINNING NOOBS BECUZ HE IS THE DCS CHAMP DCS CHAMP WHO IS THE DCS CHAMP DCS CHAMP OH SHIT WHO IS THE DCS CHAMP DCS CHAMP GAME OVER YOU AINT READY FOR BUSINESS YOU ON THE RUN FITNESS !!! ARE YOU BAD OR ARE YOU AN ELEPHANT LIKE A MIX OF A DYKE AND A FEMINIST 0 BRAINCELLS IN YOUR BRAIN CAGE AND SWIFT CROSS EYED CALVIN TAHAN WITH THE DECKS AND SHIT EVERYONE IN DGZ IS IRRELEVANT WHAT WINS DID U GET BEFORE HEAVEN SENT MANGO TO YOUR LIFE LETS MEASURE IT THATS NONE AND YOU ALL BEEN HIS BITCH EVEN SINCE HOW YOU SO BAD BUT YOUR KING IS NOT? AND YOU LIKE IN A HOUSE YOUR MOM DONE BOUGHT IMMA WAIT TIL YOUR BRAIN IS FUCKED GOT TA LIVE WITH YOUR AUTISM LIKE THAT KID FROM MARRAKECH WALLS(modifié) ALL THE TITLES IS AIMED FOR ME I KNOW THE DISSTRACK TREND WAS MADE FOR ME MIST FALLED OF THATS A SHAME TO SEE HIS TOPS AINT THE SAME LOOKS LIKE HE CHANGED BELIEVES NOW THEY HATING ON ME I DONT LISTEN IM BUSY GETTING LAID MOROCCAN NECKLACE I DONT WANNA TALK ABOUT THOSE DGZ BITCHES TALK SHIT BUT THEY SOFT LIKE KNIGHTMARE GRYPHON AYYYYY PULLIN' UP TO MY HOUSE THATS A NONO YOU CAN GET ALL THE ACTION LIKE A GO PRO ME., WHY YOU GET DROPPED FROM YOUR OWN LIVE? TRY SO HARD TO RIDE THE WAVE CUZ U GOT NO LIFE SILVER COME OUT THE CLOSET WHY U SCRUBOUT ANYTIMES LIKE A DUMBFUCK ALL THESE NIGGAS THINKING THAT THEY COULD SPEAK STILL IM TOPPING MORE THAN THEM A WEEK THESE PUSSIES ON CONTRACT DONT BOTHER REPLYING OR APPLYING A COMEBACK YOU THINK THAT THE DISS AT YOUR KING IS THE WISE THING TO DO WHILE IM FEEDING YOU ILL KEEP CALLING YOU BAD CUZ THATS ALL THE SHIT THAT I SEE IN YOU ALL DGZ BOYS HATING CUZ THE DOGGO WAS THE MAN IN THE WHOLE GROUP BECUZ HE IS THE DCS CHAMP DCS CHAMP YEAAAAH WHO IS THE DCS CHAMP DCS CHAMP SHIIIIT WHO IS THE DCS CHAMP DCS CHAMP GAME OVER !!!!!!!!!!!!!!!!! YOU AINT READY FOR BUSINESS YOU ON THE RUN FITNESS !!!!!!!!!!!!!!!!!!!! ALBUM COMING UP SOON!
  27. 9 points
    Team Captain: TheGoldenTyranno Members: Paraliel Audioslayne rei MacDude/Koala goats4dayz/Loganj111/thgink egarim Morpp Former Members: Gojira Inky Hendo PSK Reggie/Haruki Anathema Regular War Record: 1-4 Lost 0-3 vs The Seraphin Lost 1-2 vs E.V.I.L Lost 1-2 vs Fuze Gang Won 3-0 vs Reveal Exodia, k? Lost 0-2 vs Damage Step
  28. 9 points
    Many of you probably remember a few years back where magic player Korey McDuffie came into US Nationals and both qualified and won with a deck he was mostly unfamiliar with. While this isn't quite as dramatic as that (Oliver has been slowly rising in the MTG community) something fairly similar happened a few weeks ago. Dragon Duel World Champion Oliver Tomajko recently became Magic's National Champion and as such had the opportunity to compete alongside America's leading pro Reid Duke, and Nationals runner up/Platinum Pro Gerry Thompson as team USA in the World Magic Cup. They performed relatively well losing a win and in for top 8 on day 2. More importantly however they basically did the entire tournament in a bandit keith cosplay:
  29. 9 points
    Gather around children. How many of you remember a fellow dgzer named SageRhapsody. SageRhapsody was a weeaboo from Canada, but he was a chill person nonetheless. Suddently SageRhapsody has disappeared without a trace. No one knew why he disappeared. This is the tale of SageRhapsody Once upon a time, on the Duelistgroundz discord. SageRhaposdy was engaging in a Yu-gi-oh! discussion. Sage jokely said, "Hey, I'm gay!". Everyone laughed it and shrugged the joke off. No one took it seriously. But, one person did. That person was Mark. Duelistgroundz has launched a brand new war season with a team draft system. Captains were selected to make their own team. Mark was selected as a captain, he founded a team called "All of The Outs". Mark drafted SageRhaposdy early in the round for unknown reason. There was many clamors on why Mark made that type of pick. But everyone moved on. And so, the war season has began. Serveal weeks into the war season. SageRhaposody was traded to a different team for no reason. It was unexpected. Mark wasn't willing to let SageRhaposody go like that. It was strange, but then everyone assumed that SageRhaposody was too busy with IRL engagment to war. The war season was over. One person on "All of The Outs" that went by the name Morphing Jar made serveal comments about what happened during the war season. What a strange statement made by Morphing Jar. Kira was on All of The Out along with Sage. Sage didn't needed to be traded in order to get rid of Kira. Other arrangment could have been made. But Morphing Jar commented that Sage was the "glue". If that was the case, then Sage shouldn't have been traded away. A new war season was starting. Unlike the previous season, a person could make their own team and recruit other to join their team. Instead of being picked as a captain and pick a person from a draft. Sage wanted to make a team of free agent, which was a good thing. However, Sage never went through with this. And Sage left Duelistgroundz without telling anyone why. Fellow DGzers were concerned about Sage leaving, but they assumed that Sage was too busy with IRL engagments. So eventually, DGz moved on. One day, I got a private message from Ynus. It was a strange question for him. This was out of the blue, Ynus normally wouldn't care about that. However, he followed up with another strange question. He was asking for my opinion about Mark. It was equally out of the blue. But I responded to him. Then suddenly, he responded with "What if I told you that he was sexually harassing someone? I have tons of screens to prove it". It was strange of Ynus to say that but I believed him. So, he shared some screenshots with me. Warning, they may be disturbing to others. I read the screenshots, and they were shocking to say so at least. Mark was sexually harassing a person. Not only that, he was bullying that person as well. That person was revealed to be SageRhaposy. There you have it, that is the reason why Sage has disapperaned. He was being sexually harrassed by Mark. He felt uncomfortable. Sage wanted to leave ATO because of Mark. Satchmo checked in with Sage to confirm it. Sage revealed more informations. [12:49 AM] Satchmo: yea, like getting preyed on by a mod is not ever ok [12:50 AM] Satchmo: I'm very glad you came forward [12:50 AM] your boy eatdatcaitsith445: Thanks for giving me the oppurtunity [12:50 AM] Satchmo: Mrk's conduct was incredibly innappropriate [12:50 AM] Satchmo: just hopefully we can get a true smash'd thread going [12:50 AM] your boy eatdatcaitsith445: it was like, it was hard to say anything because I was on a team with all these amazing players and (loli, me. mjar) and I didn't want to lose that [12:51 AM] your boy eatdatcaitsith445: and we was really good at making me feel bad about ignoring him [12:51 AM] your boy eatdatcaitsith445: but shit was literally constant 24/7. I'm sure you've seen the walls of text. He'd send like 75 messages in 30 mins while he knew I was at work [12:51 AM] Satchmo: fucking christ man [12:52 AM] Satchmo: like I've seen this type of shit before [12:52 AM] Satchmo: and it never gets any easier seeing it again [12:52 AM] Satchmo: why the fuck can't people just be normal humans on the internet [12:52 AM] your boy eatdatcaitsith445: and he'd always pressure me to voice chat [12:52 AM] your boy eatdatcaitsith445: like "5mins a day" [12:53 AM] your boy eatdatcaitsith445: https://puu.sh/yx5hv/e2ddb1be73.png [12:54 AM] your boy eatdatcaitsith445: Yeah I mean thankfully he stopped after ignored him for about a month [12:54 AM] your boy eatdatcaitsith445: even though he pounced right back the moment i showed activity again trying to make the free-agent team On top of harrassing and bullying Sage, Mark was stalking him. Sage couldn't work without Mark calling and spamming him endlessly. The dgz staff would like to applaud Sage for coming forward. Something like this is not tolerated. If anyone would like to step forward and admit that they are being harassed. Please do so, we will help you. We have gotten permission from Sage to post this thread.
  30. 9 points
  31. 9 points
    wow blowups on da playground hav..................... chenged quite drasticly sinse da last time i was hear
  32. 9 points
    TLDR this probably means that Tits or GTFO is coming back.
  33. 9 points
    a friend showed me the site and i decided to hop in!
  34. 9 points
    As a totally impartial outside person (I'm only here because this is the best DGz drama in years), this interpretation of the rule is absurd. To anyone with an understanding of the english language, which apparently excludes a good number of people in this thread, the "to" in the sentence basically means, "with the intention of." You may not have meant this when you wrote it initially, but considering you will always gain DRP for throwing, and this rule is located in the DRP section, I don't see how you could reasonably interpret it any other way.
  35. 9 points
    I've learned to appreciate it
  36. 9 points
    No offense, but what good does that do for people who don't use discord or weren't present in the discord chat at the time it was being discussed? Not to mention in the weeks and months leading up to the tournament, this thread generated basically zero discussion. Atem just said this was the largest WCQ ever. Obviously, there are a lot of people interested in it. Yet this was the least discussed American WCQ on dgz ever. It's weird.
  37. 9 points
    So this deck has just shot up incredibly in power level, because of the release of the Timelords. You could argue that it's par with the top tier right now. In case you guys don't get it, the deck just got its in-theme Kaiju engine, which is really revolutionary if you think about it. You have much greater synergy and in theme offensive and defensive options. So one card => 2 Timelords Now the deck has a better Summon, that you can Foolish Burial and One for One, that is a 100x better than Ukoback. You have non-targeting removal, that gets around Quick Effect destruction. (It also coincidentally works under Magical Mid-Breaker Field, and Timelords can be Pendulum Summoned via Supreme King Dragon Darkwurm and Supreme King Gate Infinity) But beyond that, you can draw 3 cards out of the blue: And that's just the tip of the iceberg, So you can drop Timelords that don't die and wall for you, and you have in-theme LV 10 to Rank 10 with Not to mention, you can revive Timelords with Superbia! And the most notable thing of all, is none of this is affected by Link format...
  38. 9 points
    s tier: crei rei malcolm a tier: everybody else except islickz you suck islickz
  39. 9 points
    switch your name back to iSalty
  40. 8 points
    they are actually in soul prison
  41. 8 points
  42. 8 points
    S Tier rei Confuse rei Malcolm A Tier Francis J Underwood B+ Tier PSK Zappdos LFN Allen B- Tier ZeroPassion Nelrick JC 2k17 Sophocles Jazz Mark Markus The Antagonist Winter Multi Solstice Gemstone Mine The B3ast C Tier Kahu Mascis Silver F Tier Wunterslaus Broken Brilliance Tyranno Tier Explanation: Changes: 06/29/17 - Split B tier into B+ and B- tiers with explanation. Added MBA, LFN, and Juan for nostalgic purposes. Added numerical rankings. 07/06/17 - Removed Digbick from Rankings. Moved iSlickz into B+ tier spot 11 and Jazz to B- tier spot 13. Moved PSK up from 6 to 5. Moved The Antagonist down to 15. Moved Markus up to 19. Moved Winter Multi down to 24 and Zero Passion up to 22. Moved Mascis up to 25 and Wunterslaus down to 28. 07/25/17 - Moved Wunterslaus to F tier. Moved Nelrick up several spots and Mark down several spots. Moved Winter Multi up 2 spots. Moved Jazz to 11. 08/08/17 - Added Paraliel, Japenese Goblin, TFJ, Broken Brilliance, and Cunning Mastermind to rankings. Several minor tweaks based on WWE Mafia. 09/06/17 - Removed inactive players. Removed myself. Removed numerical rankings. Changes reflect previous two games.
  43. 8 points
    i would like to go on record again and state that i am, in fact, not a fucking idiot that is all
  44. 8 points
    The main reason: Telling members to join warring using multis to mask their true identities in order to be placed on his team. This is a violation of rule #2 on DGZ. A team captain going out of his way to tell other members to break site rules is no where near acceptable. Also: Significant, persistent attempts at collusion and avoiding the rules of warring (both in spirit and in letter). Detox as a whole can keep playing, since all of the evidence that I have indicates that Kris was acting alone and not in coordination with his team. Please let me know when you have decided amongst yourselves who will be the new team leader.
  45. 8 points
    @PSK @The Antagonist http://vocaroo.com/i/s0wtB60uSqoE
  46. 8 points
    hi, two things: The next player who bitches that roles weren't randomly assigned is getting modkilled. Roles were assigned (to the best of my knowledge) by random.org. a concept about randomness that some of you seem to have missed is that seemingly nonrandom events happen surprisingly often (see: the Improbability Principle). Stop acting as if the whole world revolves around you; you are not relevant. Implying that Beast does not have the integrity to assign roles in an unbiased manner is honestly insulting. Similarly, the next player who whines that this game is bastardised will also get modkilled. You can complain postgame if you wish, but since none of you have seen the actual setup, shut the fuck up and play.
  47. 8 points
    Here's my analysis after page 3:
  48. 8 points
    This explains a lot Did someone tell him mafia is about being as funny as possible, instead of about killing scum?
  49. 8 points
    Threadmarks: Day 1 End - Jazz is lynched Day 2 Start - Francis is killed Day 2 End - Sayaka is lynched Day 3 Start - PSK is killed Player List: 1. Jazz Lynched D1 - VT 2. Wunterslaus 3. Francis Killed N1 - VT 4. Slick 5. Malcolm 6. Silver 7. Antag 8. Winter 9. PSK Killed N2 - VT 10. Mascis 11. Markus 12. Sayaka Lynched D2 - VT 13. Vomitdrain Game info: # of players: 13 Set-up: Friends and Enemies, an open set-up comprised of 3 Mafia Goons, 3 Masons, and 7 VT Claiming: Full claiming allowed, as always no PM quoting etc. Phases: 24/24 Quota: 4 Scum and Masons cannot communicate posthumously. Claiming is allowed. As always, do not simply copy and paste (parts of) your role PM, but you are allowed to paraphrase and name roles. Game Rules: No editing of posts WHATSOEVER. No communication outside of the thread or any relevant QT. No posting in the thread during the night phase. You are allowed 1 OMGUS post. Phases: 24/24 No bets, bribes, or threats allowed. Spirit of the game clause. No attempt to intentionally harm a game will be tolerated. ---------------------------------------- "Thank you for coming so quickly, Director Pennington." "No problem, Nurse Sophocles. When did you find Dr. Slaughter's body?" "I found him an hour ago, with severe head trauma. It seems someone bashed his head in." "This is the maximum security confinement ward. There should be nothing that can be used as a weapon lying around here. How is it possible?" "It seems they used his reflex hammer." "A reflex hammer? He was a psychiatrist, man! What does he need a reflex hammer for?" "Dr. Slaughter worked two jobs, he moonlights as a neurologist." Dr. Allen C. Pennington scratched his mighty ginger beard. "Hmmmm. Well, we can't have a murderous psychopath on the loose. I suggest we lobotimise all patients until we're sure we got the murderer." "Which patient do we ly- uhm, lobotomise first?" "Well, since we're not actually a licenced psychiatric hospital, none of us are doctors and we can't actually diagnose psychiatric disorders; it seems only fair the patients should choose who we operate on today by popular vote."
  50. 8 points
    You all suck at mafia!!!!!!!!!!
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