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Literal Bastard

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About Literal Bastard

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  1. I want this deck to be good, but I don't think it can hack it:
  2. So I think a Nuit deck may work if you focus on making Meteor B. Dragon while using baggy sleeves to recoup any loss. Probably something like this: 3 Nuit 2 REBD 2 Meteor dragon 2 generic fusion subs 3 Riryoku 2 polymerization 2 fusion gate 3 metalmorph 1 etaqua 3 Meteor b Dragon 2 Buster Blader fusion piercing guy
  3. I've been toying with a 3SD build with Dark Freed that I can't build due to a lack of keys: 3 Dark Freed 3 Legion 3 DM 2 DMG 3 Econ 2 Thousand knives 2 Magicians Circle 2 Champion's Vigilance The idea is that you only need to activate once, either for freed or dm.
  4. After Knight Day being announced, I really think Gemini Scorpion and A Forces seems like a real deck. Throw in some twisters and it's legit.
  5. Restart. Some hands are better suited for better matches; it really helps knowing the decks based on their skill shown.
  6. I did it. There's no way I'm going to make it through the weekend to play, as I work today and tomorrow, I reached kog with this
  7. Lame. Got plat 3, won 3 and then lost. The glass ceiling is feeling too real.
  8. I just won 3 in a row on platinum 3; how many does it take to get kog?
  9. What the hell. Thought I double posted. Reached plat 1 with triple apophis; kinda meh against harpies; weevil burn knocked me back into gold 5; if those two are what I'm dealing with, this is what I'm going to try with: Also, what's better: balance or restart?
  10. I found out about auto duel way too late. Not sure how I'm going to make it without hhg or econs.
  11. Opt in/Opt Out Thread

    Opt in to both
  12. if you click on this topic you must post

    If only I could grow a coca plant- I've yet to meet a person who hated the smell of it.
  13. Foolish Monarchs

    Dreams about mulligans notwithstanding, I think this deck has potential. So far, I've only fooled about on devpro with it, and it seems explosive. However, I haven't played in a year, so I'm unsure as to what hand traps are real and what aren't. It's fairly run of the mill (if you can say that about a deck that's been hit this hard), but with the advent of cards such as Tenmataitei and Foolish burial goods, I believe that this direction solidifies the domain-centriic theme. Monsters (18): 3x Erebus 3x KURAISTO Kuraz 2x Tenmataitei 1x Ehther 3x Edea 3x Eidos 3x Mithra Spells (19): 3x Foolish Burial Goods 3x Tenacity 3x Domain 3x Return 1x March 1x Stormforth 1x Pantheism 1x Frost Blast 1x RotA 1x Foolish Burial 1x One For One Traps (3): 3x Prime Side Deck: 3x Jinzo 3x Flying "C" 2x Maxx "C" 3x System Down 2x Twin Twisters 2x Soul Exchange The goal here is the same as all of the Domain decks out there: Place Monarch on board with field spell and win game. That's oversimplifying it, but the deck's been around long enough that it should ingrained into each of your minds what it's supposed to do. The addition of FBG allows you to navigate more easily to it, doing half the work of either Ehther or Erebus. Yes, you can send Pantheism, which I do most of the time while going first. The great part about it is that it's banished, making any edea play that much more stable. If I'm going second and my opponent didn't ejaculate the contents of their main and extra into a gooey mess, and instead opened with real traps, sending frost blast clears out some problems. Of course, there's the problem of having a second monarch spell or trap to go along with it, but if the situation is dire enough, and you don't have tenacity, you can always pitch two with goods play domain twice. If I have a grave full of monarch spells, but lacking a suitable tribute, I can make like Megatron and send Prime to the grave. Now, Tenmataitei: this card is the stealthiest monarch around. I almost played a single of it and Angmarl, but Angmarl isn't always the best turn one play. Tenma sets things up for you and (if I read him correctly) tributed edea is protected by it's effect. Eidos, if normal summoned, then tributed, then activated in the graveyard (I believe) is protected. It's part of the reason I play March; a protected Tenma is a worthwhile investment, allowing you to play without the threat of hand traps being used as a response to your normal summons- it protects Return. With Tenma on the board, along with Return, I normal ehther or edea, I tribute for Ehther/Erebus/Kuraz, since SEGOC, I set up the chain to have Return as the chain link below a normal summoned monster, and voila, no Ghost Ash or Ogre can respond to it. The side is just a modified side from an italian regional, but it seems quite simple: Jinzo for Paleo, Maxx "C" for getting to either system down or Flying "C" for ABC and Zoo, respectively. Soul exchanges could probably become Gameciels, because Naturia Beast is being played (or so I gather?) in Zoo. Anyways, I want to get back in and this deck is a hell of a lot more cheap than anything else I see out there- and I'm not playing chain burn.
  14. Gravekeepers for 2017 format

    Why haven't you maxed out on tombs and temples? If heretic is the nuts that you say it is, then the activation for tombs is a nonissue, and bribe seems like it's holding you back. Why pay for what you can get for free? vig=scum makes an interesting point about royal tribute. I think siding it out in favor of a solemn strike or chaos trap hole seems like a neat idea. For some cheap and esoteric ideas, I like the idea of wonder wand in the deck to supplement digging, but it's slow (a la reckless greed), although that 500 atk boost is nothing to scoff at.
  15. The YGOrganization -[V Jump] New Rules

    Same tbh Oh yeah, can a kaiju be summoned (by tributing the extra zoned monster) if all five main zones AND the extra zone are occupied?