Bundle of Sticks

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About Bundle of Sticks

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  1. Lonefire counts as extra normal summon copies of Baobaboon for Zoodiac jank while also fixing your hand, although the deck cost of doing so might be larger than usable. ------- Oracle of Zefra is now a cute little search engine for any card in your deck if you can make Stardust Charge Warrior. Red Resonator + Zefra Lv4 (search off Oracle) and then CL1 Charge CL2 Oracle lets you stack and draw any monster. Same results with Coral Dragon, although that requires another hoop to jump through.
  2. dragon rulers 2: electric boogaloo

    How? He's the only one that does anything when summoned off of Revival which lets you counter Encore/Chalice on VFD, not to mention being an ever-important counter to Drancia. The only small ones I would play in a non-Zoo build are 2 Draius and 1 Knuckle (activating Revival from the deck is pretty big). Draius also warps the mirror match which will be a big deal after people start playing the mirror. 2 level 6s also lets you get Dragulas, who also counters Drancia/VFD/etc
  3. dragon rulers 2: electric boogaloo

    MACR came out in Japan, and people are running Master Peace a lot more than I expected. Normally against most decks you want to tribute monster/spell because that lets you beat Eclipse/Raigeki/etc, but interestingly you want to go monster/trap in the TK mirror because Apocalypse and Revival are searchable destruction, but also because spell immunity makes itself lose the +300 from Diagram as well as the battle protection, not to mention that 2 Diagrams on the field suddenly means that everything other than Bahrastos, Maiden, and Draius can run him over. MP is strong against VFD because it's unaffected by his stun, and also because you can just CL2 his effect to kill VFD. MP is a way bigger in-engine Drancia, which opens up the opportunity to skip Zoodiacs in favor of other strong continuous floodgates that you can tribute off for MP, Draius, or even Knuckle. Strong floodgates such as ASF, Deck Lockdown, Mistake, etc.
  4. https://ygorganization.com/?s=mowing+noid http://yugioh.wikia.com/wiki/Lawnmowing_Next_Door What a time to be alive EDIT: OCG is technically "present", right? Or did I misunderstand the point entirely Fuck
  5. Most of them are kind of outdated but opening hand generators will hopefully never be irrelevant, the combostat one is kind of neat that you can just say 0 Cardcar 0 Duality 0 Kuribandit and it still tells you the chances. Too bad there's no check 12 for Desires...
  6. dragon rulers 2: electric boogaloo

    Another goodshit idea I stumbled upon today was that you can turn Mare Mare into a crazy number of things: Summon 3 tokens, make Denglong with 1, mill Draius to become a 6, make Yazi with 1, self-destruct to summon, and then do whatever. If you run 2 Mare, you can mill 1 with Deng to make it 7, then sync with the other 2 tokens to make Trishula or Cloudcastle (also accessible through Denglong milling Master Peace + 1 token) Magma Dragon lets you revive Mare, which makes it more accessible than just through Litho, although that locks up your summons. Now, a super neat thing this interaction does is leave you with a field of Magma, Mare, and a King. Summon 2 tokens with Mare to become a 5, and then sync 9 with Magma to make Chaofeng. Chaofeng is a synchro 9 you can summon while locked under Magma, but the real interesting part of this interaction is this: Destroy Chaofeng to search tuners. This is big for the mirror match because you can search Ghost Reaper, which makes your opponent unable to make an Xyz to get over your last monster, or even run it over because then Reaper is live.
  7. dragon rulers 2: electric boogaloo

    Given how limited the Wyrm pool is, here's another set of interesting cards: Magma Dragon Level 4 FIRE Wyrm / Effect When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters. 1 copy is effectively 7 or more copies thanks to Bahr and Mar. The idea is to use Diagram to destroy Bahr and search Agni, Bahr summons this from the deck, it summons Bahr back, and then destroy it and another card with Agni to make VFD. The summon lock is irrelevant on turn 1. ------------- Pop-Up Quick-Play Spell Card If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. Z-ONE Spell Card When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand. Potentially useful as extra copies of the field, Z-ONE can also retrieve spent copies of Disciples or the field. Probably not using, but if Planet Pathfinder isn't good enough... ------------ Ethereal Wyrmterfall Trap Card Activate 1 of these effects. ● Add 1 Wyrm-Type monster from your Deck to your hand. ● Send any number of Wyrm-Type monsters from your hand and/or face-up on your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1. Might be neat since you can destroy it with Diagram and then chain it. Might also be bad because it doesn't do anything turn 1. -------------- Genex Ally Birdman Level 3 DARK Machine / Tuner / Effect If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field. Lets you return Draius to trigger effect, makes Cloudcastle with Draius or Dynamite, which summons back another True King.
  8. dragon rulers 2: electric boogaloo

    Some observations about the inevitable mirror match: Succession applies to both your and your opponent's cards, if for some reason you Twin Twister your opponent's spell and trap, and then activate Succession, you can draw 2 off of that. Draius makes it so your opponent can't nuke Dracos from their own field to summon, and of course also protects your cards from VFD Revival/Apocalypse give you a way to out VFD during the opponent's main phase by being used as fodder for Draius or any of the other guys. Sending the trap to the grave triggers their effect to destroy a monster, so you destroy VFD while minimizing the amount of ass-whooping it can do VFD is insane for protecting yourself in the mirror match, not only does it change the attribute of everything on the field to cockblock if you only have one color in hand but control your own VFD, also because it locks down monsters with that attribute, you can't activate the same color that they chose. Diagram's tribute summon battle protection does a lot of shitty stuff when you try to run over Draius, and as always with Dracoslayer archetypes, both players having the field translates to +600 on every monster which makes direct attacks hurt more Getting into more niche interactions now: Mare Mare can make Dewloren, who can bounce Diagram for re-use, bounces Draius and triggers its effect Using Zoodiac gives you 2 Rats you can summon Litho with, or make an Emeral to summon Mariamune, Zoodiac Bullhorn can search Beast-Warriors of any attribute to fill a gap (Viper for Litho, Coach Captain Bearman to make a Rank 8, Manticore of Darkness (make a second Bullhorn with the 2 Rats to do the Manticore Maxx C Deckout in a pinch). Water and Wind don't really have impressive search targets, unfortunately. Zoo King: If there wasn't any doubt, this is absolutely the Victor deck. I hope you find some glorious meme techs, you absolute madman.
  9. Hey, I remember you
  10. dragon rulers 2: electric boogaloo

    Not final, actually: Master Peace, the True Dracoslaying King LIGHT LV/8 Wyrm-Effect ATK/2950 DEF/2950 You can Tribute face-up Continuous Spell/Trap card(s) to Tribute Summon this card. (1) Unaffected by the effects of cards with the same card type (Monster, Spell, or Trap) as the cards Tributed for the Tribute Summon of this card. (2) Once per turn, during either player’s turn, if this card was Tribute Summoned: You can banish 1 Continuous Spell/Trap card from your Graveyard, then target 1 other card on the field; destroy it. Disciples of the True Dracophoenix Continuous Spell Card You can only use each effect of “Disciples of the True Dracophoenix” once per turn. (1) You can target 3 “True Draco” or “True King” cards in your Graveyard; shuffle those cards into the Deck, then draw 1 card. (2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster. (3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy that card. Apocalypse of the True Dracos Continuous Trap Card You can only use each effect of “Apocalypse of the True Dracos” once per turn, and you cannot activate the (1)st and (2)nd effects in the same Chain. (1) Target 1 “True Draco” or “True King” card you control, except this card; destroy that card, and if you do, halve the ATK and DEF of all face-up monsters your opponent currently controls. (2) During your opponent’s Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster. (3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy that monster. Draius seems like the only decent mini, hexproofing is pretty rude when you summon him off of Revival in response to a Raigeki or something. The other minis let you snowball advantage but this one straight up shuts down a lot of cards that would kill VFD. Master Peace seems kind of bad, not a level 9 so it doesn't mesh with the other cards unless for some reason you use a level 1 tuner Desciples seems alright, makes Succession and Draius better by making losing your S/Ts less bad. Apocalypse seems mediocre. Halving ATK lets you run over enemy VFDs with a lot more things, but they can still just activate effect and you still won't be able to attack. And of course, Zoodiac can be played here as well, Tenki is cute because you can also feed it to Draius for the tribute summon.
  11. satellarknights

    Right, because Concealing Light has even bigger drawbacks in that if it gets hit by Buster/Darklord/Paleo/etc it fizzles entirely. Conceal beats Eclipse when you're already winning, but has such a big weakness. --- Not sure why you're playing Card of Demise while you don't play Duality. Those cards do the same thing, and decks that use one should be using the other. Tsukuyomi becomes redundant at this rate, because while historically it used to be important to pitch Altair and dig into ASF and it was better than using Duality, Demise means now you can normal summon Deneb, search Altair, and then just discard it at the end of the turn. --- Also not sure why you're not playing Utopia the Lightning, that's an out to anything with less than 5k. Rhapsody seems like it's been powercreeped out a long time ago, what are you even banishing with it when you mention that Roach already stops ABC? --- Worth noting that Tellar can't use Kaijus as well as other decks can, because they conflict with Triverr, even if you're using Batly to summon it.
  12. i dunno man this seems like another libtard conspiracy to silence 『『『 the only sane people on the forum 』』』 something something cuck cuck goose cuck faggot gas cuck cuck trump stamp cuck holohoax redpill cuck peepee frog cuck
  13. dragon rulers 2: electric boogaloo

    Not able to edit the op at all, I think the guy from the Salvpro thread complained about the same thing? Raj makes Cloudcastle with Knuckle who I believe is the best of the minis, 28 with the field and grabs Revival which is useful on the opponent's turn. Ignis has a bad search target in Succession while Maiden suffers because searching reactively is awkward. Kind of lame how they don't do anything unless tribute summoned, which severely limits how useful they are on the opponent's turn. Another thing Mare does is make 3 tokens, make Deng, Deng mill level 7, make Cloudcastle. A hand of Mare Bahr Litho makes this, as can Diagram + Maria + either of the three. This gets you Bahr Cloud Litho, for VFD.
  14. dragon rulers 2: electric boogaloo

    For whatever reason, I'm not able to edit any posts after a couple of hours. I offhandedly mentioned Mare as part of Denglong shenanigans, although there's also stuff you can do with Litho or Yazi. They really intentionally made Bahr unable to summon it straight from the deck :/ Using Mare to make 3 tokens, destroy 2 for Bahr (banish 2 s/t without opponent responding) and then making Denglong to mill a King to make VFD is awesome. Not really sure where you'd use either Night or Allumiraj, they're neat but seem like bricks. Speedroid is pretty cool because they let you go into Yazi without the normal that you don't usually use, and if you wanted, you can put 2 winds on the field for free for Mariamune. Brilliant Fusion also does the free Yazi, and gives you a spell to tribute for one of the minis. The minis are okay but I hate how narrow they are.
  15. dragon rulers 2: electric boogaloo

    I have a few friends who really like Dynamite because he activates (not sets) Revival from the deck. Tributing s/ts for their summons are also kind of awkward, Ignis works with Monarch cards but the amount you can do with those is limited. None of the three can search Diagram, so I don't really like them especially because summoning them with Revival doesn't do anything. Actually forgot about that. Pretty great because it doubles as an earth for Litho. It's currently bugged on Ygopro to do nothing so I didn't actually use it in testing, although it might be worth re-evaluating once that's fixed. I'm not optimistic about ever getting draw 2s or 3s by running the minis. Revival is too good to get rid of, while you can't draw if you tribute Succession or other cards like Tenki. Succession is probably unnecessary because it's only good when you can get yourself up and running while doing nothing if the rest of your hand is dead. ------ It's not letting me edit the OP but another neat combo Hand: 003, Litho, Diagram, (King) Diagram grabs a King 003 NS to summon 009 Litho to destroy King and 003 Make VFD If you had Bar or Mar in hand as what you destroyed with Diagram, you can pull another Litho from the deck The in-hand Litho would destroy Litho and 003 to summon Litho 2earth effect Litho effect to revive Bar/Mar, giving you an extra 3k body if you want a search, or a 3300 butt if you want a floating wall