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Stomach The MachoPony

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About Stomach The MachoPony

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  • Birthday 08/14/96

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  1. Yu-Gi-Oh! Duel Links

    so what are people's thoughts on the reward cards this time? obv some stuff like dimension gate is still great for farming but the one card i saw (assuming it works with phoenix) is destruct potion. Opponent targets monster (phoenix most likely but also works with say, yaksha) with riryoku, or econ or something that gets it off field without destroying it/weakens it. pop potion get back 2400 lp, phoenix comes back unharmed next SP
  2. Yu-Gi-Oh! Duel Links

    anyone wants to add me be my guest, name is MachoPony
  3. Yu-Gi-Oh! Duel Links

    ok i have that entire deck minus a 2nd sphere kuriboh, are you telling me i could finally work my way up to KoG? i tried before with dinos but i never had 3SD or Relinquished Harpies and the like. but liking the look of the fire deck i bought a fair few of the phoenix pack, and even reset the box for a 2nd phoenix. damn
  4. Gouki Re-Match

    a friend of mine was building metalfoes gouki, so the interaction is definately there. even with headbatt in Circuit Breakers i can see how adding a couple of non gouki cards could help with the deck, tbh as much as i like the idea of Red layer + FoTW i feel they could easily brick especially since riscoripio and red layer would be your only valid targets. the obvious card for the deck is Transmodify but that's all i got rn
  5. World Chalice Deck Discussion

    here's a stupid question, would it be possible to build a budget version of the deck with only one Guarddragon and 0 Lee? i'd rather not shell out £36 (minimum) for a set of Lee and another £16 for 2 more dragons. if i have to i will, since i really want to play this deck but i was just wondering if it was possible? i have 3 of everything else except ningrisu which i have at 2 (pulled one from a box, got a 2nd for a steal from Locals organizer)
  6. MachoPony goes to locals for the first time in forever

    i mean i'd run a third if i had more ways than just oviraptor and Ultimate conductor to pop it myself, like true kings or something. but 2 is fine as it stands, it can be searched, dumped, or brought out whenever i need it, and tbh the only thing it searches that petiteranadon cant is other copies of itself or petiteranadon
  7. Well 3rd time but ehh first time i didnt have a deck and borrowed some guy's blue-eyes, and had no idea what i was doing, and last time i had a crappy paleo deck that beat one guy playing a tzolkin deck. so those dont matter So about a month ago a guy at my work was looking up ygo stuff, i inquired since i still played mostly on ygopro and he told me about this guy who runs a tournament most weekends in the next town over, went a couple of times to get a feel for it, this time was for realsies. i didn't do too bad considering i was playing A. a deck i had no experience with and B. a deck made out of nothing but 3 structure decks and some spare traps my friend gave me (at least the structure in question came with twin twisters and quaking mirror force) so the night before, he says he's going out drinking so great i'm on my own, whoopee. i get there register and decide not to trek through the 10 feet of fog and pissing rain to get a half assed burger.i just played duel links, bought some packs, pulled a scarlight and immediately traded it for some good side stuff i was missing like mind crush and a gem knight pearl (also missing an extra deck). the guy was collecting the "Red" stuff and i didnt need scarlight anyway, he gave me a pair of B.E.S Big Core and a Big Core MK2 later as well for the B.E.S deck i'm trying to build. a few other guys looked at my binder but nothing intrested anyone. surprising since i had a quaking mirror force in there, i guess people just bought the dinosaur deck and didnt use it for anytthing but twin and quaking speaking of which, that's what i was playing. dinos, with no extra deck, no bahamut hsark (though the guy i gave scarlight to had one in his binder i couldve traded for) no toad (i'm not made of money) just the 3x ultimate conductors in the main for beatdown and a terrible side with some other big dinos just in case. deck looked like this 3x Soul Eating Oviraptor 3x Miscellaneosaurus 3x Petiteranadon 2x Babycerasaurus 3x Ultimate Conductor Tyranno 3x Megalosmasher X 1x Rescue Rabbit 1x Tyranno Infinity 3x Fossil Dig 3x Lost World 3x Terraforming 2x Twin Twisters 1x Swords of Concealing Light 2x Magic Cylinder 2x Fossil Excavation 1x Survival of the Fittest 3x Quaking Mirror Force 1x Mirror Force Side: 2x Mind Crush 2x Survival's End 1x Survival of the Fittest 1x Burial from a Different Dimension 1x D.D.R Different Dimension Reincarnation 2x Super Conductor Tyranno 1x Tyranno Infinity 1x Swords of Concealing Light 1x Secret Blast 2x Stegocyber 1x Mirror Force it was the best i could do on short notice and medium budget, not busting out all my cash for true kings or a stacked extra deck i'll barely need beyond bahamut shark and toad. the deck worked fine getting the big dinos out fairly quick, filling the grave and banishing cards to power up infinity, plussing off their dark holes and stuff. one of the games i sided in super condutor over ultimate conductor, you'll see why and it def helped, most of the time i just sided in mind crush and occasionally DDR or Stegocyber, once i sided in the 2nd infinity. R1 Ancient Gear This was a nightmare, he got out chaos giant both games and stomped me before i could put up a fight, g2 i got an early ultimate conductor and got rid of chaos giant but he got rid of my ultimate conductor next turn and won anyway, i drew ass though so did he in g1 apparently R2: Shinobird Spirit i know this kid, and like him. he plays weird stuff like exodia and this thing. g1 i barely scraped a win by beating face with my dinos every time hihs spirits returned to hand, G2 i sided mind crushes in to prematurely take out the ritual, didnt draw them and he bounced my field repeatedly and won. G3 i drew into my mind crushes early and stopped him getting the ritual out, he didnt have much more to threaten me besides dark dust spirit and shinobird crow running over everything i had but i sided in super conductor over ultimate conductor in g2 because i woouldnt need to set his monsters, since he rarely had any on my turn and super conductor was easier to bring out, just pop a petiteranadon. R3: DDD This was hilarious, i got so many pluses on the first couple of turns with rescue rabbit + lost world, him hitting dark hole and taking out 2 monsters but leaving the megalosmashers to again be saved by lost world, the game was tight too i got him low but he won in the end. we took so long though that when i let him go first, time was called after he paid 1000 LP for a card, so i won the game by LP without even doing anything and it was declared a draw. during G1 he summoned all his big D/D/D cards and i swung back hard as i could but it was just too much for me. now this is where the organizer i swear smoked a ton of weed and decided both YGO and the vanguard players on the other side, should have some tag matches. R4: Tag w Spyral VS UA Monarch and IDK i think the other guy was playing battlin boxers, i saw glassjaw and switch hitter but i also saw a ton of battle traps like dimensional prison and beast king barbaros too so i have no idea. anyway we stomped them my partner kept his stuff alive and kept poking at them, i got a big hit of 5k damage on them with ultimate conductor. we ultimately won and we were only playing 1 game so yay. R5: Tag w Abyss Actor VS Ancient Gear and DDD oh look, my R1 and R3 opponents again. yikes they just overwhelmed us summoning a ton of big beaters like D'arc, oblivion and Chaos Giant and they ended up beating us down hard, dosent help my partner was messing about with this abyss actor deck, his Spyrals got him to the finals anyway already since he was unbeaten to this point. R6: tag w graydle kaiju VS UA monatch and Ancient Gear this one was considerably closer, my partner didnt do much, he never got to keep anything on the field, most he was able to do was kaiju a Goalkeeper, i did most of the damage with ultimate conductor, but eventually he got out Chaos Giant and swung with limiter removal for game. 2 wins, 1 draw, 3 losses the Spyral guy and Ancient Gear guy fought in the finals, the Spyral kid won some packs, he gave a couple to the other guy and he pulled a Big Core, which he gave to me gladly, i think one of them pulled Union Hangar too, so nice for them All in all i had a good time and i'll def be going back sometime, the dinos performed well and really my only problem was the ancient gear guy and his chaos giant since it was basically guaranteed damage, and my only real out was ultimate conductor. bought some packs on the way out, pulled some cyber angel stuff and gave it to the Spyral kid since i didnt need it. so how was my first tour report?
  8. IRL Budget(ish) Paleozoic

    So i built this deck recently using stuff my friends got me and whatever i could grab cheap online. the extra deck is incomplete and suggestions are welcome for that, fixes for the main are also welcome though prefaribly cheap-ish cards, budget is the biggest reason for one particularly large omission (Toadally Awesome) 3x Swap Frog 2x Ronintoadin 3x Dupe Frog 3x Tin Goldfish(This is the section i'm most concerned about, friend reccomended them but i only have 1 rank 4 and i rarely draw 2 of these cards together to grab said xyz, i think i did it once when i already had an established board and really didnt need it) 1x Silent Angler (see above) 3x Wetlands 2x Terraforming 3x Mirror Force 2x Magic Cylinder 1x Compulsory Evacuation Device 2x Paleozoic Leanchoilia 2x Paleozoic Dinomischus 3x Paleozoic Canadia 3x Paleozoic Pikaia 3x Paleozoic Olenoides 3x Paleozoic Marrella 1x Paleozoic Halucinogena 3x Paleozoic Opabinia 3x Paleozoic Anomalicaris 2x Number 45: Crumble Logos the Prophet of Demolition 1x Number 37: Hope Woven Dragon Spider Shark 2x Gachi Gachi Gantetsu Side: (subject to substantial change) 3x Mystical Space Typhoon 3x Galaxy Cyclone 1x Paleozoic Leanchoilia 2x Paleozoic Halucinogena 2x Paleozoic Eidonia 1x Paleozoic Dinomischus 1x Imperial Order 2x Kuribandit For the monsters, its just the standard frog stuff with a small rank 4 engine i wouldnt mind replacing. it was reccomended by a friend but not really working. the main cards are swap and ronintoadin swap dumps ronin or a dupe to revive ronin. ronin stays out pretty often with 2k def to block or make a quick xyz play. for the spells, wetlands is basically my wincon short of repeated swinging with Xyz since it turns paleos into 2400 beatsticks and even swap frog goes to 2200. plus a few cards these days have low enough def that a powered up ronin can take them out if i set them down first. the traps are all i could gather, though i did grab a dinosmasher's fury SD at my locals so i do have quaking mirror force if i dont decide to sell it. (might grab a couple more and try to build dinos, always good to have multiple options) mirror force is good board removal if they dont have anything to stop it, only one guy predicted it and put his ultimate conductor in def before swinging. magic cylinder is a nice game ender or just some quick damage if i need it. the paleos i chose were for the best effects like popping backrow, sending other traps, drawing. dinomischus is good being a straight banish but it does target and it requires a discard so i only play 2, one halucinogen is to make up numbers and its a nice battle surprise, leano is good for recycling paleos that got banished, but since its not always active i cut it to 2. the extra deck is whatever i could grab cheap, a friend reccomended cat shark and he might get me one, if not i might try to grab one. Crumble Logos is a surprisingly good card, the paleo Xyz are essential to the deck, i havent played gachi once so it could easily go same with spider shark if i decide to cut the level 4s, if i do pick up toad sometime i dont need bahamut shark to get it out so the rank 4s arent neccesary anyway. for the side, kuribandit is a good earlygame card to set up the grave with paleos. backrow hate is backrow hate though i dont think i need all of it. the paleos in the side are the ones i dont run in the main in case i need something like a quick power boost, an additional banish or to weaken some strong monsters. imperial order i pulled in my duelist saga packs i got the last time i was at locals and has helped a couple of times. the decks i usually face at locals are shaddoll trains, blue-eyes, a guy was playing new dinos today and there's a couple of spyral players. the biggest problem i (and everyone) else had was this guy playing invoker cybers. i couldnt do anything, he 2-0 me in about 10 minutes. any advice would be very helpful, as i said improvements would be best if they were budget choices. i don't need all the absolute best most expensive cards if something slightly cheaper does the same job. Thank you!
  9. Go Go Power Rangers (Super Quant)

    a wut now? also to add to my earlier statement (unlesss theres a ruling i'm missing) magnus can resummon the 3 xyz and blue layer can shuffle magnus back into the deck so he can be resummoned if someone throws a kaiju down or something
  10. Go Go Power Rangers (Super Quant)

    Magnus is the main wincon but that's not to say the deck instantly dies without it, the individual Xyz have decent stats and effects themselves, and i can always just use whatever kaiju they give me against them unless its a full on kaiju deck. in that case i have to rely on using things like magnaliger and castel to keep em off the field so i can swing harder
  11. Go Go Power Rangers (Super Quant)

    i meant that as a joke about share the pain, i know kaijus are a real threat
  12. Go Go Power Rangers (Super Quant)

    2x Gem Knight Garnet 3x Jason (Super Quantum Red Layer) 2x Tommy (Super Quantum Green Layer) (3 is cloggy) 3x Billy (Super Quantum Blue Layer) 1x Performage Trick Clown 3x Volcanic Shell (fodder) 3x Super Quantal Fairy Alphan 3x Instant Fusion 1x Raigeki 1x Soul Charge 1x Reasoning 1x Upstart Goblin 3x Terraforming 2x Super Quantal Mech Ship Magnacarrier (you want to draw terraforming more than the field directly to deckthin, and if you draw the third terra it can be fodder) 2x Twin Twisters 3x Brilliant Fusion 1x Emergency Teleport 1x Vanity's Emptiness 3x Solemn Strike 1x Solemn Warning 1x Gem Knight Seraphinite 1x Elder Entity Norden 1x Panzer Dragon 1x Megazord (Super Quantal Mech King Great Magnus) 1x Gaia Dragon The Thunder Charger 2x Red Ranger Zord (Super Quantal Mech Beast Magnaliger) 2x Green Ranger Zord (Super Quantal Mech Beast Aeroboros) 2x Blue Ranger Zord (Super Quantal Mech Beast Grampulse) 1x Gagaga Cowboy 1x Castel The Avian Skyblaster 1x Number 39: Utopia 1x Number S39: Utopia the Lightning basically get the 3 Rangers out with their battleship, ditch 3 cards (or just overlay if you use norden or panzer dragon) for the 3 Xyz then use the field spell to turn them into a 6-7 material Magnus which is pretty much GG to most decks. once per turn spin, immune to all card effects except super quant ones and stops opponent from searching (the big one) plus 3600 ATK its not invincible volcanic queen, lava golem and kaijus can beat it, so can stuff like share the pain but who really runs that. i have alright matchups against most decks if i can get Magnus out ASAP but i still run into trouble against solitare decks if they go first (the ones that play themselves and get a full board t1) backrow is also a problem without magnus unless i draw into my twin twisters, i can get solemned and whatnot, once i even ran into a fking mirror force. not surging or storming or quaking or blazing, just vanilla Mirror Force. that duel was horrible. Magnus shuts down most decks if it can appear ASAP i dueled a friend with deskbots and he Conceded as soon as magnus hit the field. (Note: this deck is built on YGOpro, so feel free to suggest basically anything, i have no plans to get back into the real game anytime soon, though i'd probably run this if i did, main reason is nobody near me that plays, no locals or anything, blame being a country lad in the smallest part of the UK) any improvements are appreciated
  13. OTK.dek

    bleh i wont be playing IRL anytime soon anyway so whatevs.   can i not get technicalities and instead get criticism? would be nice
  14. OTK.dek

    currently i'm playing on devpro using the TCG list (bleh sue me) the OCG cards will be released in Crossed souls anyway it's not like they'll be OCG exc for a long time
  15. OTK.dek

    [spoiler] [/spoiler]   3x Cyber Dragon 3x Galaxy Soldier 3x Solar Wind Jammer 1x Chronomaly Nebra Disk 2x Chronomaly Golden Jet 2x Honest 1x Electromagnetic Turtle 3x Cyber Dragon Core   2x Instant Fusion 1x Overload Fusion 1x Raigeki 3x Fusion Conscription 2x Power Bond 1x Dark Hole 1x Machine Duplication 3x Upstart Goblin 3x Cyber Repair Plant 2x Night Beam 2x Mystical Space Typhoon 1x Limiter Removal   1x Cyber End Dragon 1x Chimeratech Overdragon 2x Cyber Twin Dragon 2x Chimeratech Rampage Dragon 2x Panzer Dragon 1x Gaia Dragon, the Thunder Charger 2x Cyber Dragon Infinity 1x Constellar Pleiades 1x Number 61: Volcasaurus 2x Cyber Dragon Nova   This was as consistent as i could make cyber dragons with the new OCG stuff, the focus is not on the OTK or lose aspect of a usual cydra deck but rather on balancing consistency with the strong offence. the deck draws and thins well, can get rid of threats like backrow fairly easily and summon hilariously strong beatsticks (and pull off plenty of OTKs)   The star players are the new toys the OCG gave us. Cyber Dragon Infinity and Chimeratech Rampage Dragon   Infinity is 101 + Once per Turn Negation which is awesome on its own, add the 200 ATK for each material and the fact that it overlays onto cyber dragon nova (which can easily come out in the deck) then you get scary.   Rampage dragon is 2x (or more) Cyber Dragon monsters. and it pops backrow equal to the number of fusion material monsters. not to mention you can double foolish burial once per turn, and if you do it gets an additional attack for each monster you milled, leading potentially to 3 attacks with 4200 ATK. (or 2100 if you went with Overload Fusion)   Cydra/Wind Jammer make rank 5s easier, so does soldier. the Chronomaly engine i've been testing out and more than 1-2 can brick fairly easily, disk can search jet or recycle itself and jet makes rank 5s easily. turtle is just a useful monster that happens to be Light/Machine and Honest is Honest   the Spells are all about drawing, thinning, and destroying to get the combo pieces and bring out the big beatsticks.   The extra is what i need to do all my shit with. i rarely summon Cyber End but when i do its funny and it can be a surprise card against rogue/noob decks that think they can sit behind Marshmallon or w/e all day. Cyber Twin, Nova, Infinity and Rampage are the ones that come out most. Overdragon is a last resort kinda thing.   Well?   also fun fact. i OTKed on devpro in a Tag match (AKA both teams have 16k) it involved power bonded cyber twin with Honest and Limiter Removal reaching 15000ish ATK.