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About DukeLukewarm

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    Knight of the Abyss

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  1. World Chalice Deck Discussion

    Deck won YCS Bochum.
  2. World Chalice Deck Discussion

    Props to Marco for the win, but variance is variance.
  3. The YGOrganization -[DP19] Ojamaparty

    Somehow the literal meme deck feels like the most legitimate deck in this entire pack
  4. November 6th, 2017 Yugioh Forbidden & Limited List

    Explains why Double Helix wasn't a secret then.
  5. Right, I get the point about personal preferences and preconceptions warping one's judgment and wanting to dismiss unwanted elements in favor of what matches up with your preferences. As far as I understand, this is about players failing to pick up on something as a viable option simply because of their own preconceptions on what they like, and what the game should be like, leading to denial, right? I suppose I misunderstood the original point a little at first. Nevermind then. Apparently my reading comprehension isn't quite on point today. For some reason I went over the OP multiple times and yet somehow my brain picked it up as being about active discouragement, rather than outright self-delusion.
  6. I mean, it all just comes down to "don't hate the player, hate the game", doesn't it? You can't really blame someone for making use of what the game's ruleset offers them. Like, if you're convinced that a game is shit to play at a competitive level, then just... don't. If you even have to make a choice between playing to win or enjoying yourself in a game, you should probably reevaluate why you're playing the game to begin with, and find a different game that you'll be happier with. Sunk cost fallacy is a hell of a drug I guess. I'm just stating the obvious, but that's kind of why I could never really grasp this mentality.
  7. The YGOrganization -[TCG] Structure Deck: Wave of Light

    Nope, auto loses going 2nd as you'd expect pretty much any deck heavily reliant on traps to do.
  8. World Chalice Deck Discussion

    But Emeral tho.
  9. The YGOrganization -[VJMP] Subterror Promo Card

    SPYRALs have a legitimately insane ceiling with their link monster, but the deck is too reliant on opening with extremely easy to disrupt combos I find. Sure, if it does get going you'll probably just win right then and there, but, well. If. But that deck is in this volatile positon where one more really good main deck monster that makes getting your combos started more consistent will just push it into busted territory. Cards like Quik-Fix and Rescue are very good reminders why Konami puts hard OPTs on everything now. Or Master Plan telling us why we don't often get monsters that just search 3 cards from your deck on their own.
  10. The YGOrganization -[VJMP] Subterror Promo Card

    Looking at past trends this can only really go one of two ways. The card isn't good enough and Subterrors remain bad. Or the card is good enough but ends up being better in other decks as some kind of engine because the remaining Subterrors are still bad.
  11. World Chalice Deck Discussion

    nobody is playing trickstar or metaphys, it's all dinos, ABC and invoked draco
  12. World Chalice Deck Discussion

    Considering this deck basically eats up its entire extra deck to make a play, do you just scoop if your first board isn't enough to win?
  13. The vast majority of tournaments in the OCG are unofficial and thus not bound by any of the usual rules, meaning that they generally adopt new banlists a few days to a week after they're published, rather than at their official date. Granted, the deck's probably not as good as other alternatives in the OCG meta now, so I don't actually think it needs any more hitting, it's just insane to see an archetype still kicking after having just about every single one of its consistency and power cards axed.
  14. Banned Drident, Barrage, Bull and limited Rat, semi limited Tenki and limited Terrortop in the OCG all to try to kill this deck. And it's still topping. How would you even stop it at this point? Just ban every single Zoodiac card?
  15. They can't hit Terraforming, too many decks that rely on their field spells as key engines, like every other theme they release these days relies on a field spell to work. Terraforming to 1 and basically all that shit just crashes and burns. Of course it's a bandaid solution to flawed card design, but at this point hitting Terraforming would cause way too much collateral damage for a card that isn't really an issue in itself as much as Konami's tendency to make field spells too powerful.