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About Zayelion

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    "Benvolent" Dictator for Life at YGOSalvation
  • Birthday 10/22/88

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    Charlotte, NC

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  1. Salvation

    Some updates - We moved the database system, anyone can edit it with notepad. Each card is an individual file. - Site name is now ygosalvation.com dropped the ygopro part - Automatic RPS as a start option, this is going to grow into full automation if I can get a C# developer. - NAS did an image take down agaisnt us, that was "fun". - Connection to the server is more stable. - Fixed a number of font sizing issues, some people have gotten the site to work on a tablet. - Starting LP can now be set - You can opt not to shuffle your deck (partial implementation) - General forum improvements its IPB after all. - New login screen
  2. Problems with BSOD

    BSOD in this age are largely hardware related, its a failure of your OS to speak with the hardware or a poorly written driver. You mention that its a custom rig right? I'd start by removing your video card seeing how it works for abit. If not then I suggest replacing the motherboard after spending a large amount of time researching compatibility between the parts.
  3. Salvation

    Added RPS
  4. Duelingbook

    You nailed it. You are completely correct, but easy does not mean intuitive. YVD, YGOPro, and DN have ingrained standards; like shopping cards. Maybe we are in an era where we can redefine that. Its a "feel" thing. For me personally, there is something about the layout of the program that makes visualizing the game state difficult. It doesn't use the actual field like every YGO sim up till now. There are certain aspects of DN that I straight up hate but the UI makes sense to the end user due to either conditioning or that they legitimately make sense. I did not say it does not function. It's the only one without bugs from what I can see. I guess what I am getting at is I want it to be more like YVD, lackey feels like Hudzilla or the TCGplayer sim visually. I'm not picking here either, each sim has this issue also. To this day YGOPro's resolving mechanic feels unnatural to me. Executing proper chains even when the mechanism is there is just hard. Salvation takes far to many clicks to perform an action in a game, and it doesn't alert users to information changes in a natural trackable way. DN/DB is slow and lacks certain controls. Its chat is ABSOLUTELY SUFFOCATING. Those negatives with its positives make out who survives in the post DN world. Watching someone play on lackey like your and Sactmo 's recent duel feels like watching someone operate mechanical controls. Your opponents hand being oversized, vertical, and on the side is the most jaring. Flipping cards before setting them seems strange. Also part of the reason I did not take to DN was the learning curve to perform actions was high and the CONSEQUENCES for not knowing them all was off-putting. I'm sure we've all seen Xtevens sped up videos squiddy. Yeah thats not natural. I disagree with the lazy assertion and I point to statistics from the YGOPro Checkmate server during the height of the YGOPro era, the release of the pendulum mechanic, the owner of checkmate create a bot that on the hour collected statisitcs from all the sims. DN had consistently between 25% and 40% market with it regularly decreasing over the months that we tracked. It is more so that people are not allowed to, or can not figure out how to download a program. Not laziness. The next part is marketing. Salvation can not be marketed, it does not have a replay system, and can not be streamed because it requires hardware acceleration from chrome. This means it can not be used with OBS/Twitch. Im not sure if Lackey has a way for people to join started games, but this is critical to yugitubers promoting it. YGOPro has replays, DevPro has spectating, DB has watchers chat. More people will use Lackey if it is promoted. As of today I can not recommend any sim on the merits of the sim alone, they are all difficult to use or are missing key features. So I have to go off of the owners and staffs behaviors.
  5. Duelingbook

    Salvation and YGOPro have the same card hover issue. It can be circumvented in tracing a route outside of the program window around other cards, or in Salvation's case clicking and dragging the card to the text window. All three programs have the same issue with long text, I tried reducing the text size in salvations case but got negative feedback. Your second point about having to do many complex movements is just an issue all manual sims will have in general. Its exacerbated by the animation speed. It SHOULD be no more than 800 milliseconds, or as you pointed out drag and drop with lock mapping (YVD style). I don't believe this is a limitation of Flash. I do believe that Xteven is aware of the animation speed problem. Matches on YVD still took 30 mins, whereas they take 10mins on a YGOPro. Basically, there is not going to be a perfect solution for a long time. Each sim has an innate architectural problem that makes it hard to duel with. - DB, Speed, layout, random bugs - YGOPro, improper rulings, layout, DL - Salvation, layout, random bugs - Lacky, major layout issues, unintuitive, DL
  6. Duelingbook

    Except the owner is socialable with the userbase
  7. Salvation

    @Storm Wolf Added CRV Goats
  8. Salvation

    - Removed a host of menus - Card drag bug fixed by a community member. Its very cool that random people can find bugs before I see them and fix stuff before I can even see it.
  9. Duelingbook

    I'm trying to figure out how a 1-3hr download takes "weeks",... Export the Databases Download the Databases Go to new server, install a real browser Download applications to make the server run Run the server applications Upload source Run source code.... Help? IDGI.
  10. Salvation

    DuelingNetwork, and YGOPro didnt have "search" by set for some reason... - Added Search by Set, over "search by date", we have release date info also and plan to use it to do pre-release info and "era" filtering for the nostalgia buffs. - Added operation based filtering (greater than, less than, equal to) to Attack, Defense, Level, and Scale search. Didnt make it a range because no card I know of uses a range. Find 5 cards that do and I'll add range search. - Made it so menus automatically go away when moving the mouse away from the menu. - Made parts of the server more dynamic to reduce down time. - Added a touch of color in places. - Added Token Sorting
  11. Salvation

    - Fixed the text on the card description in deck edit so its easier to read and does not cause a scroll as often. - Archetypes are now sorted in the drop down list - There has been a massive reduction in lag - Spectators controlling the duel and ultimately crashing them seems to be fixed for the moment. Still needs testing, still needs UI cleanup. - April fools effect was rolled back - There is now a reset search button in the deck search - There is a new camera system, you can slide the duel in 2D space, and tilt it toward or away from you for a DN or YGOPro feel. Still working on persisting it.
  12. Duelingbook

    This is not a sustainable model, anyone that thinks otherwise either has Stockholm's or enjoys running a cult.
  13. Salvation

    Reworked the layout of the deck editor. @Junior Bucks Added Drag and Drop for moving cards from search and among the main, extra, and side deck. Removing a card requires clicking for safety reasons. Deck editor now works on lower resolutions. Changing the banlist will now filter out cards that did not exist during that era.
  14. Duelingbook

    They arent exactly flocking to Salvation either.