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      Battle of the Anime Characters   02/10/17

      THE BATTLE OF THE ANIME CHARACTERS HAS BEGUN   Find it here http://duelistgroundz.com/index.php?/forum/615-battle-of-the-anime-x/

Exitium

Duelist
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About Exitium

  • Rank
    Knight of the Abyss
  • Birthday 04/01/95

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  • Gender Male
  • Location Florida
  • Interests yugioh

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  1. Still doesn't fix the issue that the server is basically dead, and very few people are enticed to play on it. (Both regular, and manual mode. Manual mode has only 1-2 users at mot, usually it's dead at 0 with many glitches and bugs still) Salvation client doesn't access manual modes full features correctly either which is another issue, so you have to run it from browser which isn't too bad but still annoying if you just want to use main client. Still looks promising but... Manual mode is cute and all too, but there's been several new developments in the works, and Manual still seems to be bugging out completely.
  2. MACR-JP068(?) 常闇の契約書 Tokoyami no Keikakusho (Dark Contract with the Eternal Darkness)Continuous Trap Card(1) While 2 “D/D” cards are in your Pendulum Zone, your opponent cannot target monsters on the field with Spell/Trap effects, nor Tribute monsters on the field for Tribute Summons, nor use monsters on the field as Material for Fusion, Synchro, and Xyz Summons.(2) Once per turn, during your Standby Phase: Take 1000 damage. MACR-JP045 DDD磐石王ダリウス D/D/D Banjyaku-Oh Darius (D/D/D Boulder King Darius)Rank 3 EARTH Fiend-Type Xyz Effect MonsterATK 1900DEF 1000Xyz Materials: 2 Level 3 Fiend-Type Monsters(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Dark Contract” card you control; destroy it, and if you do, draw 1 card.(2) If this card battles an opponent’s monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed by that battle, also destroy that opponent’s monster after damage calculation, and if you do, inflict 500 damage to your opponent. MACR-JP015 DDゴースト (D/D Ghost)Level 2 DARK Fiend-Type Tuner Effect MonsterATK 600DEF 300(1) If this card is sent to the Graveyard: You can target 1 “Dark Contract” card or “D/D” monster in your Graveyard, except “D/D Ghost”; send 1 card with the same name as that target from your Deck to the Graveyard.(2) If this card is banished: You can target 1 of your banished “Dark Contract” cards or “D/D” monsters, except “D/D Ghost”; return it to the Graveyard. NOTES: Ghost is a tuner, level 2 so doesn't really match levels with one for one, or where arf thou. Adds more tuners to the deck. It gets back resources into your deck but it's still a nommy summon. Ghost+Lamia+Green Slime+Red Slime could be decent as an opening but the card has a lot of consistency issues. Need to do more research about this. Boulder king is just inefficient we don't run any good 3's so it doesn't seem like something for us as much as for PK Fire. Finally, the trap card I'd like to really talk about this its activation requirement is 2 d/d/ pendulum monsters but we only run Thomas, Copernicus, Kepler, ragnarok and Orthros. I think this card will either be a 1 of in the main deck or 1 of in the side deck, its good vs decks like Zoodiacs for example but bad vs ABC since they contact from grave. Doesn't stop kaijus either but stops sphere modes.
  3. I've been playing on Salvation for more then a few months now, just because the community is somewhat friendly. I think you guys should really try out the new manual mode that they have, it's already available. I personally think It's one of the best modes that any ygo-pro esque server has added, and I recommend it for those who want to playtest hands and playtest for big events. my ign is Exitium, just message me on here, salv forums or on discord under the Emperor tag. I seriously do recommend the manual mode, its still in its beta but its definitely worth it.
  4. tbh crystal wing did its job if they have to make a utopia instead of a buster drake imo. I think whenever I've been utopia'd before I usually get over it next turn with a Ragnarok and they usually die that same turn since Orhtros kills all the backs while your at it. Also @ the anime comment, that'd be ridiculous honestly I don't think we'd get a spell vanity that would be just too absurd since it'd be searchable and that would actually solve a lot of this decks issues in terms of having to deal with kaijus etc.
  5. I did not notice that actually, I should of taken more time to go over the combo. Thanks.
  6. 1st hand ends with the following board: http://prntscr.com/cv3526 How: Summon Copernicus - > Pitch Lamia - > Play Contract of Gate - > Search Slime - > Activate Ragnarok - > Pitch Slime + ragnarok- > Genghis - > Summon lamia from Ragnarok eff, Eff slime to special Kepler from hand, -> Kepler searches swamp king - > Swamp king kepler+Copernicus for Genghis2, after you make Alexander with lamia+Genghis1. Genghis 2 +Alexander gets lamia makes Siegfried, genghis activates targets ragnarok ragnarok triggers targets alexander, lamia send to grave swamp, make Crystal wing with alexander, End board : Crystal Wing, Siegfried, Genghis, Ragnarok on board, Ragnarok on scale, and Dark Contract with Gate. Fun things I didn't play[Meteor burs] I'll try a combo with it later, since I wasn't paying attention to meteorburst :^) it could be fun. For the second hand I made a Crystal wing + Siegfried, but I feel like there a different decision tree that can give me more cards in hand/more presence... Third hand: http://prntscr.com/cv3eyc I sorta decided that searching for ragnarok would be efficient because if you resolve kepler you can search the Contract that you need instead and dont have to rely on swirl slime, you can end the board with Crystal wing+ Kepler+ Titanic+ Ghost Ogre in ahnd, and both spells for use or you can send one of the spells to the grave to make the formula synchron to draw a card and hope for a vanity/solemn/hand trap aside of ghost ogre. 4th hand: attempt 1:http://prntscr.com/cv3ihl i don't really like putting that much on board when I dont have any cards to back it up, because if that triple negate fails Im IN TROUBLE.
  7. I disagree. ABC dragon is what's scary. If you main deck kaijus, the ABC player has two trees of thought : Tag out ABC On Standby, or hope they don't have a Kaiju. If it's the latter then you can blow them out by justributing, if it's the former then grats now you only have to deal with infinity/backs which this deck can grind through.
  8. I agree with this 100%, I also think dolls are pretty powercreeped because they don't really do anything the only cute portion about it is you can run arma knight + Dragon+Farfa and have actual outs to certain floodgates in your main deck or outs to cards like vanities fiend etc. But it's still not worth the slot especially since dolls are just so subpar. Also, it doesn't really help us in our abc match-up since ABc can dodge shaddoll fusion, and kaiju's are infinitely better.
  9. tbh I tested this extensively, and it still sucks. I don't think D/D/D's should be thought of until the actual structure comes in, mainly because most of these cards are just complete bricks if youdon't start combo already, it's essentailly a win more card. On another note, if you guys really want to go second with kaiju's and all, you can run the shaddoll engine etc.
  10. librarian's pretty much been cut from the maindeck and some lists cut copernicus, but I dont think either of those are 100% correct. Although, this deck probably has more lee-way with it's deck theory then other decks because therei s so many available options to you that there isn't exactly a list that covers all bases.
  11. Real note, this deck is amazing. I don't think I've ever had as much fun playing a deck as D/D/D other then Nekroz I guess. The only issue I see with this deck is that it's rather easy to interrupt someone mentioned earlier in an ABC thread ( I think buckwheat?) that the deck was falling off slightly in OCG because of hand traps being a TOTAL pest in meta. We may not have the same issue here. 1. Veiler isn't exaclty the go-to Hand trap this meta. 2. Ghost ogre isn't every good with the fall of pendulum, and Metalfoe even with support will probably be taking a backseat to ABC. 3. Maxx "C" is at two, there is less of a chance of the opponent drawing it in turn one, that's a slight bump to this decks ability to succeed. We still shouldn't underplay this decks fragility this deck is incredibly fragile to just about any form of disruption. TCG has always been more trap-reliant and that could be a real problem, not to mention Kaijus (Then again Kaijus are a check for every strong deck) Edit: Mistake.
  12. Legit had the post revved up did not notice yours my bad m8 you can still run brilliant with Desires, if you up garnet to 2, although if I see garnet I still wanna die. But I mean if you do that you really do up the ceiling of the deck because Brilliant is a straight up power card in this deck it makes your hands really strong and creates strong 3 card combos.
  13. http://yugioh.wikia.com/wiki/Brilliant_Fusion This card is literally one of the better cards that has natural synergy with this deck. I'm surprised this hasn't been discussed to thoroughly unless I must of missed it. Not to mention http://yugioh.wikia.com/wiki/Artifact_Durendal Which is another amazing card especially since it works vs any of this decks counters.
  14. I'm surprised the buzz for this deck and Blue-eyes died down, but I guess it can be explained with the fact that the current top 3/top 4 are just so much stronger without the support of the other metalfoes and without any ban list hits. After playing this deck for a while, I actually think this is the only pendulum deck that I would theoretically run soul charge in. Bringing back Void OGres, Crystal Wing Synchro's or ignister seems worth it not to mention all your fusions are fair game.