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About banefulscolumn

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    Plain Old Duelist

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  1. Questions for Goat players: Do you Delinquent on the first turn? How bad does your game state have to be to use Graceful Charity without Sinister or Chaos-food? Are there situations where you wouldn't use Nobleman of Crossout ASAP? What is your most frequent use for D.D. Warrior Lady? On what occasion do you set Tsukuyomi?
  2. This is absolutely arbitrary, but I made a "Should You Blindly MST/Storm?" scale. This is a rough outline, and it may be in need of both nuance and simplification. 1 is the most probable certainty of "No". 10 is the highest certainty of "Yes". We start at 5. Add a point for each true statement. Subtract a point for each false statement. * You are up on card advantage. * The opponent's life points are "low" * You are able to optimally Summon Airknight Parshath this turn. * You control no monsters you're afraid of losing. * You control no Spells/Traps you're afraid of losing. * The opponent controls 2 monsters. * The opponent has at least 1 Scapegoat in graveyard. * The opponent has no Call of the Haunted in graveyard OR no Jinzo/Sangan in graveyard. * The opponent has no Torrential Tribute in graveyard. * The opponent has no Mirror Force in graveyard. * The opponent has no Sakuretsu Armor in graveyard. * The opponent has no Ring of Destruction in graveyard. I'm also interested if anyone has a formula to determine the identity of a set monster. Or ways to predict whether the opponent has Snatch Steal, Premature Burial, etc. in hand.
  3. i'm not suggesting trying to make rota work if you only have 3 warriors. but let's say your deck is 40 cards with 5 warriors. adding 2 rota to make it 42 shouldn't hurt.
  4. Question: Why don't all Goat decks with several Warriors run 2 ROTA? Is a 40 card deck with 1 ROTA any different, mathematically, than a 41 card deck with 2 ROTA? In the event of a random draw probability, wouldn't it be desirable to draw a card which lets you add a monster of your choosing?
  5. Goats never die. Facts are facts. #irun3coldwaves #exiledisthebrokez #breaker2020
  6. Most of these choices are fair. As a corollary of the choices on the Forbidden List, Self-Destruct Button should get a hit too. I'd limit Book of Taiyou and The Shallow Grave just to rule out Empty Jar entirely. Not sure who is running 3 Cold Waves, but why not. Breaker at 2 is interesting. I'm assuming it's a way to handle burn/stall/tsukulock decks. However, it does make Sakuretsu Armor underpowered, so I'm unsure. Additionally, most people will run the 2nd Breaker so it reduces the discretionary deck size. Exiled Force should be Unlimited since it's a balanced (if not underpowered) card. The only deck type it would truly punish is stall, and good riddance. Lightning Vortex at 2 is also a potential idea. It's a balanced out to Zoo and Chaos.
  7. Question: What cards do you take out of your deck for your sides? Against Goats? Against Zoo? Against Flip-Eff Chaos? Against Recruit Chaos?
  8. Many players don't set Sangan/Serpent. On field presence, it sort of favors the player who is ahead. The "run them out" philosophy is flawed in that there are more beaters in the deck (plus Premy/Call) than immediate resources. Goats will try to "run you out of hand advantage", and that point, they can push with weak monsters. I'd rather max out on Metamorphosis and Goats than use Smashing. But if you're already maxing them out, then the deck space is tight as it is.
  9. Should I cut out a Battle Ox or Neo for a 3rd Soldier of Stone? Ox and Neo can be run over in battle, but Stone inherently requires removal to get rid of.
  10. I'm looking through the classic sets for LIGHT tech, if only for lols. These are a list of monster with an ever so slight bit of merit. White Magical Hat (cuz donald is overrated) Time Wizard (+1 potential) Electric Snake (unlikely) Banisher of the Light (badass) Ceremonial Bell Jowgen the Spiritualist (possibly) Summoner of Illusions (w/ Goat?) Thunder Nyan Nyan (kinda vanilla tho) Helping Robo for Combat (too bad it wasnt a discard) Roulette Barrel Skilled White Magician Royal Magical Library (plausible) Armor Exe (knows how to Gumo sumo) Pixie Knight (recycling that Trinity. situational tho) Reflect Bounder (all lifepoints matter) Sacred Crane (or ss something better and plus) Theban Nightmare (3000 beater Silent Swordsman LV5 (too many monster outs tho) The Light - Hex Sealed Fusion
  11. According to the binomial formula, Roulette Barrel has a 55% chance of activating successfully if the opponent has two monsters of different levels (and 30% if the opponent controls 1). If I had to choose a LIGHT 2000 DEF trumpwall, it would be Royal Magical Library.
  12. Some tech ideas. Are any of them viable? Riryoku Field -- Stops NoC, Snatch and Meta. Autonomous Action Unit -- Expensive cost, but so much potential +1 and Aggro. Time Seal -- Chainable. Mini-Yata. Recyclable via Tsuku and Mask. Legendary Jujitsu Master -- Defense wall. Spins monsters. Punishes Exarion.
  13. yes, yata existed during lod but zaloog revived the tomato engine.
  14. This the list that came after the release of Pharaonic Guardian. The most important thing to note is that Graceful Charity moved from 2 to 1. Pharaonic Guardian was a highly impactful set, adding the following cards to the card pool: Ring of Destruction (staple, at 1) King Tiger Wanghu Sasuke Samurai (kind of redundant with nobleman, but good against MRL recruiters) Dark Dust Spirit (underrated) Don Zaloog (used with mystic tomato. defend with a trap and then push for hand advantage) Pyramid Turtle (zombies are viable now, but no v lord or kokki yet, hmmm) Book of Life Book of Moon (near-staple) Mirage of Nightmare (near-staple) Curse of Royal Guardian Sphinx Needle Ceiling Trap Dustshoot (3 hand removal cards already exist) Reckless Greed (limited. so, ehh) The Gravekeepers (spy engine is great but people didn't discover it yet... hmmm) Newdoria Spirit Reaper (was originally ignored for don zaloog, but i used it back then) Reasoning Reaper on the Nightmare Metamorphosis (tight deck space for goat engine) Royal Tribute Barrel Behind the Door (side against burn) Trap of the Board Eraser (i prefer this over barrel for card advantage) Terraforming Raigeki Break Question Lava Golem Rite of Spirit Nightmare Wheel Here's the overall useful card pool thus far: LOB: Raigeki, Dark Hole, Pot of Greed, Fissure, Trap Hole, Swords of Revealing Light, Monster Reborn MRD: Magician of Faith, Mask of Darkness, Sangan, Witch of the Black Forest, Change of Heart, Heavy Storm, Solemn Judgment, Seven Tools of the Bandit, Summoned Skull, Magic Jammer, Horn of Heaven, Soul Release, Mirror Force MRL: Delinquent Duo, The Forceful Sentry, Confiscation, Painful Choice, Mystical Space Typhoon, Snatch Steal, Cyber Jar, Megamorph, Mystic Tomato, Giant Rat, Shining Angel, Messenger of Peace PSV: Jinzo, Imperial Order, Premature Burial, Call of the Haunted, Nobleman of Crossout, Nobleman of Extermination, Dust Tornado, Limiter Removal, Ceasefire, Prohibition, Time Seal, Michizure, LON: Gemini Elf, Magic Cylinder, Torrential Tribute, Kycoo the Ghost Destroyer, Zombyra the Dark, Bazoo the Soul Eater LOD: Exiled Force, Fiber Jar, Reinforcement of the Army, Yata-Garasu, Injection Fairy Lily, Bottomless Trap Hole, Airknight Parshath, Creature Swap, Spear Dragon, Dark Ruler Ha Des, Drop Off Promos: Graceful Charity, Morphing Jar, Royal Decree, Harpie's Feather Duster, Sinister Serpent, Scapegoat, Slate Warrior, Waboku To make my deck list simple, let's all agree that there's 21 definitive staples in this format. Yes, some decks won't use a few of these and exceptions can be noted, but overall any lists I make, just assume these cards are in: 1 Sinister Serpent 3 Draw (Pot of Greed, Graceful Charity, Painful Choice 3 Revival (Monster Reborn, Premature Burial, Call of the Haunted) 5 Removal (Raigeki, Dark Hole, Mirror Force, Ring of Destruction, Torrential Tribute) 3 Hand (Delinquent Duo, The Forceful Sentry, Confiscation) 4 Backrow (Mystical Space Typhoon, Harpie's Feather Duster, Heavy Storm, Imperial Order) 2 Control (Snatch Steal, Change of Heart) Standard Tomato Zaloog Hand Control Deck Monsters: 3 Gemini Elf, 3 Mystic Tomato, 3 Don Zaloog, 1 Spirit Reaper, 1 Sangan, 1 Witch of the Black Forest, 1 Yata-Garasu, 1 Exiled Force, 1 Kycoo the Ghost Destroyer, 1 Jinzo, 1 Magician of Faith Spells/Traps: 2 Reinforcement of the Army, 1 Nobleman of Crossout, 1 Book of Moon, 1 Bottomless Trap Hole, 1 Drop Off Soul Control Deck Monsters: 1 Dark Ruler Ha Des, 1 Jinzo, 1 Airknight Parshath, 1 Guardian Sphinx, 1 Summoned Skull, 1 Spirit Reaper, 1 Sangan, 1 Witch of the Black Forest, 2 Mystic Tomato, 1 Yata-Garasu, 1 Magician of Faith, 2 Zombyra the Dark Spells/Traps: 3 Soul Exchange, 2 Bottomless Trap Hole Early Zombie Deck Monsters: 2 Patrician of Darkness, 1 Jinzo, 3 Pyramid Turtle, 1 Giant Rat, 1 Spirit Reaper, 1 Sangan, 1 Witch of the Black Forest, 1 Magician of Faith, 1 Exiled Force, 1 Yata-Garasu, 1 Mystic Tomato, 2 Gemini Elf Spells/Traps: 2 Card of Safe Return, 2 Book of Life