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banefulscolumn

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  1. yes, yata existed during lod but zaloog revived the tomato engine.
  2. http://yugioh.wikia.com/wiki/August_2003_Lists This the list that came after the release of Pharaonic Guardian. The most important thing to note is that Graceful Charity moved from 2 to 1. Pharaonic Guardian was a highly impactful set, adding the following cards to the card pool: Ring of Destruction (staple, at 1) King Tiger Wanghu Sasuke Samurai (kind of redundant with nobleman, but good against MRL recruiters) Dark Dust Spirit (underrated) Don Zaloog (used with mystic tomato. defend with a trap and then push for hand advantage) Pyramid Turtle (zombies are viable now, but no v lord or kokki yet, hmmm) Book of Life Book of Moon (near-staple) Mirage of Nightmare (near-staple) Curse of Royal Guardian Sphinx Needle Ceiling Trap Dustshoot (3 hand removal cards already exist) Reckless Greed (limited. so, ehh) The Gravekeepers (spy engine is great but people didn't discover it yet... hmmm) Newdoria Spirit Reaper (was originally ignored for don zaloog, but i used it back then) Reasoning Reaper on the Nightmare Metamorphosis (tight deck space for goat engine) Royal Tribute Barrel Behind the Door (side against burn) Trap of the Board Eraser (i prefer this over barrel for card advantage) Terraforming Raigeki Break Question Lava Golem Rite of Spirit Nightmare Wheel Here's the overall useful card pool thus far: LOB: Raigeki, Dark Hole, Pot of Greed, Fissure, Trap Hole, Swords of Revealing Light, Monster Reborn MRD: Magician of Faith, Mask of Darkness, Sangan, Witch of the Black Forest, Change of Heart, Heavy Storm, Solemn Judgment, Seven Tools of the Bandit, Summoned Skull, Magic Jammer, Horn of Heaven, Soul Release, Mirror Force MRL: Delinquent Duo, The Forceful Sentry, Confiscation, Painful Choice, Mystical Space Typhoon, Snatch Steal, Cyber Jar, Megamorph, Mystic Tomato, Giant Rat, Shining Angel, Messenger of Peace PSV: Jinzo, Imperial Order, Premature Burial, Call of the Haunted, Nobleman of Crossout, Nobleman of Extermination, Dust Tornado, Limiter Removal, Ceasefire, Prohibition, Time Seal, Michizure, LON: Gemini Elf, Magic Cylinder, Torrential Tribute, Kycoo the Ghost Destroyer, Zombyra the Dark, Bazoo the Soul Eater LOD: Exiled Force, Fiber Jar, Reinforcement of the Army, Yata-Garasu, Injection Fairy Lily, Bottomless Trap Hole, Airknight Parshath, Creature Swap, Spear Dragon, Dark Ruler Ha Des, Drop Off Promos: Graceful Charity, Morphing Jar, Royal Decree, Harpie's Feather Duster, Sinister Serpent, Scapegoat, Slate Warrior, Waboku To make my deck list simple, let's all agree that there's 21 definitive staples in this format. Yes, some decks won't use a few of these and exceptions can be noted, but overall any lists I make, just assume these cards are in: 1 Sinister Serpent 3 Draw (Pot of Greed, Graceful Charity, Painful Choice 3 Revival (Monster Reborn, Premature Burial, Call of the Haunted) 5 Removal (Raigeki, Dark Hole, Mirror Force, Ring of Destruction, Torrential Tribute) 3 Hand (Delinquent Duo, The Forceful Sentry, Confiscation) 4 Backrow (Mystical Space Typhoon, Harpie's Feather Duster, Heavy Storm, Imperial Order) 2 Control (Snatch Steal, Change of Heart) Standard Tomato Zaloog Hand Control Deck Monsters: 3 Gemini Elf, 3 Mystic Tomato, 3 Don Zaloog, 1 Spirit Reaper, 1 Sangan, 1 Witch of the Black Forest, 1 Yata-Garasu, 1 Exiled Force, 1 Kycoo the Ghost Destroyer, 1 Jinzo, 1 Magician of Faith Spells/Traps: 2 Reinforcement of the Army, 1 Nobleman of Crossout, 1 Book of Moon, 1 Bottomless Trap Hole, 1 Drop Off Soul Control Deck Monsters: 1 Dark Ruler Ha Des, 1 Jinzo, 1 Airknight Parshath, 1 Guardian Sphinx, 1 Summoned Skull, 1 Spirit Reaper, 1 Sangan, 1 Witch of the Black Forest, 2 Mystic Tomato, 1 Yata-Garasu, 1 Magician of Faith, 2 Zombyra the Dark Spells/Traps: 3 Soul Exchange, 2 Bottomless Trap Hole Early Zombie Deck Monsters: 2 Patrician of Darkness, 1 Jinzo, 3 Pyramid Turtle, 1 Giant Rat, 1 Spirit Reaper, 1 Sangan, 1 Witch of the Black Forest, 1 Magician of Faith, 1 Exiled Force, 1 Yata-Garasu, 1 Mystic Tomato, 2 Gemini Elf Spells/Traps: 2 Card of Safe Return, 2 Book of Life
  3. Sorry, Donald. This card came out 5 sets later.
  4. Some would consider this a part of Elf beat, but with numerous sets coming in, it's good to divide up the formats at some point. This is the last point before Chaos dismantled the first reich of Yugioh. http://yugioh.wikia.com/wiki/February_2004_Lists Staples and Semi-Staples Monsters: Breaker the Magical Warrior, Fiber Jar, Magical Scientist, Jinzo, Sinister Serpent, Sangan, Witch of the Black Forest, Tribe-Infecting Virus, Yata-Garasu, D.D. Warrior Lady (1-3x), Magician of Faith (1-3x) Spells: Change of Heart, Confiscation, Dark Hole, Delinquent Duo, Graceful Charity, Harpie's Feather Duster, Heavy Storm, Monster Reborn, Painful Choice, Pot of Greed, Premature Burial, Raigeki, Snatch Steal, The Forceful Sentry, Nobleman of Crossout (1-2x), Mystical Space Typhoon, Traps: Call of the Haunted, Imperial Order, Mirror Force, Ring of Destruction Most of these cards are simple and straightforward. One noteworthy addition is the potential playset of D.D. Warrior Lady. This hurt the Mystic Tomato engine that was previously winning many tournaments, but I wouldn't say it killed it. It also hurt Zombies, which got support 2 sets prior. It also provided an answer to Jinzo. Tribute Monsters * Airknight Parshath - Was good for card advantage and Berserk Gorilla wasn't out yet. But due to LIGHT's not being needed for Chaos and no Goats around, it wasn't as good as it would be in 2005. * Vampire Lord - A well-rounded monster that evades removal. But keep in mind that with DDWL at 3, you need to play it carefully. **Beat Sticks** * Luster Dragon - Was the LV4 with the best stats and no drawbacks, but was quite vanilla * Spear Dragon - If you had Waboku to protect it, it punished defense monsters (most of which were weak) * Goblin Attack Force - The highest overall attack, but at a big penalty. It was rogue. * Zombyra the Dark - Searchable with ROTA. High 2100 ATK. Gets over VLord, Airknight and any LV4. Forces opponent to waste removal. Doesn't get changed to Defense Position. * Kycoo the Ghost Destroyer - It's not as useful as it would be in Chaos formats, but it was a well rounded 1800 beater, and many would rather have had an 1800 ATK that was able to prevent Jinzo/VLord/Sinister/Sangan from being revived than to be a 1900 vanilla beater. If you traded with a DDWL, you could trigger its effect. * Reflect Bounder - Life points were precious in earlier formats. Apart from having good stats, it also worked as stall and made the opponent easier to kill with the damage. **Defenders** Not many solid defenders were around in this format. Defense mode monsters were typically weak. Maybe in hindsight the Gravekeeper Spy engine could have worked, and if it forced some opponents into foolishly -1'ing with DDWL, that was better. Recruiters were around, such as Giant Rat and Mystic Tomato, and even if DDWL hurts them, I'd still say they're viable. Spirit Reaper was additionally a solid option, perhaps underrated for its time, but again, DDWL does get rid of it with ease. **Weenies** * Exiled Force - Still a solid balanced removal option if you can afford giving up a Normal Summon. It was used quite a bit back then. * Tsukuyomi - Would be good for re-using Flip Effects, but it doesn't answer DDWL, and there weren't a ton of strong beatsticks with low defense in this format. No more than 1 of. * Morphing Jar - I believe it was very rare at the time so most couldn't afford it. * Cyber Jar - Many used it for its removal abilities. Goat format avoids it probably because TER can suck it up and there's overall more piercing and punishment for defense monsters. * Don Zaloog - With deck space tightening and the tomato engine receded, Don Zaloog still has some role in this format (he's still searchablee with ROTA). He can push for damage and gain advantage. But his ATK is low and he needs backrow protection. I wouldn't use more than 1, in fear of clogging. * Injection Fairy Lily - It was still considered to be very good for it's aggro and +1 abilities. It took out LV5-6 monsters. But there weren't as many conventional beat sticks as there was back when LOD first came out. * Twin-Headed Behemoth - It's a floater with decent stats. With skillful play, you could get your opponent to waste removal on it, or use it for tributing. * Mask of Darkness - A 2nd Imperial Order, sure. **Spell and Trap Cards** * Mirage of Nightmare - It either was a staple or it should've been. * United We Stand - Maybe more common in locals than in nationals, but it worked for aggro. * Book of Moon - It's not a powerhouse like the other spell cards but some found its use. * Scapegoat - Due to a tight Spell line-up, Metamorphosis and TER weren't big factors in this format, but Scapegoat is still a really good defense. Gotta protect against Yata. * Giant Trunade * Swords of Revealing Light - It was less reliable with Breaker around and space was tight, but it still was a good card. * Reinforcements of the Army * Creature Swap - Less Goats to troll with. * Trap Dustshoot - Hindsight versus deck space. * Bottomless Trap Hole - It was better back then since BLS didn't have priority and TER didn't slip under it. * Sakuretsu Armor - Good against DDWL and Airknight, but Jinzo and VLord punished it. Run 0-2. * Dust Tornado - It typically get excluded in fast formats, but it always is an option. * Magic Cylinder - A -1, but some duelists applied pressure with Bounder, Ring of D and other cards. * Ceasefire - The format both had its share of flip effects, as well as monsters you wanted to protect from the occasional Nobleman. * Waboku - Because it was still a beater deck. * Drop Off - It's a 1 for 1 but limited deck space means +1 cards are prefered. * Time Seal - ^ **Sample Deck List** (40 cards + 2 ROTA's) Monsters (17) 1 Jinzo 1 Airknight Parshath 1 Vampire Lord 1 Breaker the Magical Warrior 1 Tribe-Infecting Virus 1 Kycoo the Ghost Destroyer 2 Zombyra the Dark 3 D.D. Warrior Lady 2 Magician of Faith 1 Exiled Force 1 Witch of the Black Forest 1 Sangan 1 Yata-Garasu Spells (19) 1 Pot of Greed 1 Graceful Charity 1 Delinquent Duo 1 Snatch Steal 1 Change of Heart 1 Monster Reborn 1 Premature Burial 1 Confiscation 1 The Forceful Sentry 1 Harpie's Feather Duster 1 Heavy Storm 1 Dark Hole 1 Raigeki 1 Painful Choice 2 Nobleman of Crossout 2 Reinforcement of the Army 1 Scapegoat Trap (6) 1 Imperial Order 1 Ring of Destruction 1 Mirror Force 1 Call of the Haunted 1 Sakuretsu Armor 1 Bottomless Trap Hole
  5. I might do when I get the time, but it was a deep format. Keep in mind it wasn't just 2 or 3 meta decks, but 12 of them. But I guess one would begin with a description of each archetype, how they work, what cards can support them and what their weaknesses are and what to side against each of them.
  6. The more I hear about this format, the more repugnant it sounds to me. If I'm playing with a friend, I don't want any stall decks.
  7. Revised list. 20 -- 3 Skull, 3 La Jinn, 3 Ox, 3 Neo, 3 Illusion, 3 Man-Eater, 2 Stone 12 -- Pot, DHole, Raigeki, Change, Reborn, 3 Fissure, 2 Soul, Will, CardD 9 -- 3 Reinforcement, 3 Waboku, 3 THole I cut 2 Last Will's upon realizing the ruling, and I cut a GSo Stone since defense walls have no capacity to plus. I upped Skull to 3 and added 2 Soul Exchange for some soul control. Card Destruction as tech againt good players, as well as enabling me to get into my staples faster.
  8. Also, should 3 Soul Exchanges be used with 3 Summoned Skull. It makes sense to use 3 of the independent card and only 2 of the dependent card so it's not a dead draw. Also, there's Change of Heart for the 3rd Skull.
  9. If Tellars/BA/Shaddolls are not hit, then the other decks in the format are pushed out effectively. We could just have the format before DUEA, but yes, it was the same format. It's like debating Goats with Cybernetic Revolution versus without.
  10. Yes. Using LV4 defense wall monsters means that the opponent will using up their Fissures, but saving up their Trap Holes. However, the best defense is good offense. If you have a beater, destroy a monster in battle and then are able to tribute it for Summoned Skull, then it's paid for. Or, if they use removal on that beater, it's a +1. Walls don't really pay for themselves when tributed.
  11. Good point on card advantage mattering very little, and it's true. La Jinn was overpowered for its time. If one were to duel with the starter decks alone, whoever drew La Jinn was most likely the winner of the duel because it ran over almost everything and had no cost to summon. In hindsight, I think the format should've been more specific with its removal options. LV7-8 monsters were not worth the tribute. Maybe there should've been cards that protected big monsters, or maybe generic removal option should've only worked on lower monsters (and removal that did work on bigger monsters needed to have a cost. My concern on the Lord of D combo was not the card advantage issue. it's the situationality. You need a 1/20 probability card, plus another 1/20 probability card, plus two 1/10 probability cards, all at once. There was only 1 draw option back then, and no searchers. Not only that but you have to defend your life points, eliminate your opponent's threats, make them waste their removal so your dragons don't get hit by it. All while having dead cards in hand early to mid game. If there were a top 16 deck lists from a tournament of this format, I'd expect it to look like such: * 7 basic beatdown * 4 basic beatdown with dark support * 3 dragons * 2 stall/control
  12. In order to bridge some balance between the summer and fall formats (making DUEA decks on the same wavelength as the others). I think we should make the card pool up to September with the following F/L list recommendations to balance things out: Limited: Soul Charge, El Shaddoll Construct, Super Polymerization Semi-Limited: Shaddoll Fusion, El Shaddoll Fusion, Cir MotBA, Scarm MotBA, Graff MotBA, Dante TotBA, Satellarknight Altair, Satellarnova Alpha
  13. In my opinion, this format ranks right up there with Goats. It had perhaps the most diverse meta of all time with at least 10 meta decks. Infernities, Madolches, HAT, Satellarknight, Mermail, Evilswarms, Yang Zing, Shaddoll, Burning Abyss, Sylvan, Fire King and Lightsworn Rulers. While some aspects of it were overpowered, I like how it made Trap Cards relevant again. All right before Nekroz messed everything up.
  14. Just so I'm correct, the Lord of D and Flute combo is for OTK's right? That's a 4 card combo (5 if removal is required to set up the board). Also there's so many removal cards in this format that a Blue-Eyes can get destroyed almost as easily as a Summoned Skull.
  15. Thanks for noting that. I'll cut the card down to 1. I think it can work in cases of battling with even stats, and then Special Summoning a monster to your board to up your field presence.