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Fulcanelli

Duelist
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About Fulcanelli

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    Padawan
  • Birthday 09/11/91

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  1. Red Dragon Archfiend

    I like to play to win but I also have a lot of fun decks that I just enjoy RDA has always been one of my favourites I love the play style of summoning big monsters to beat down my opponent while keeping them alive with spells/traps or monster effects I'm hoping this deck can compete but I wasn't sure which is why I was asking for help to make it stronger and if it cant compete ill still enjoy playing it either way
  2. Red Dragon Archfiend

    I have been playing the deck for a while the decks really fun if you're lucky you can make hot red dragon archfiend first turn or you could make crystal wing synchro dragon I am trying to increase the speed of the deck it does alright so far but against the faster paced decks it moves too slow Monsters 27: 3x Red Warg level 6 ATK 1400 DEF 2200 - When you normal summon a "Resonator" monster: You can special summon this card from your hand, but its ATK becomes halved. 3x Kaiser Vorse Raider level 5 ATK 1900 DEF 1200 - If you control no monsters, you can special summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK. 3x Primitive Butterfly level 5 ATK 1200 DEF 900 - If you control no monsters, you can special summon this card (from your hand). Once per turn: You can increase the levels of all insect type monsters you currently control by 1. 3x Red Sprinter level 4 ATK 1700 DEF 1200 - When this card is normal or special summoned while you control no other monsters: You can Special Summon 1 level 3 or lower fiend type tuner monster from your hand or graveyard. You can only use this effect of "Red Sprinter" once per turn. 2x Red Gardna level 4 ATK 0 DEF 2200 - During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects. 2x Risebell the Star Adjuster level 3 ATK 800 DEF 800 - When this card is special summoned: You can target 1 face up monster on the field; increase its level by up to 3 until the end of this turn. 1x Creation Resonator level 3 ATK 800 DEF 300 - If you control a level 8 or higher synchro monster, you can special summon this card (from your hand). 2x Ghost Ogre and Snow Rabbit level 3 ATK 0 DEF 1800 - During either player's turn, when a monster on the field activates its effect, or when a spell/trap card that is already face up on the field activates its effect: You can send this card from your hand or field to the graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn. 3x Red Resonator level 2 ATK 600 DEF 200 - When this card is normal summoned: You can special summon 1 level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. 2x Synkron Resonator level 1 ATK 100 DEF 100 - If a Synchro monster is on the field, you can special summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the graveyard: You can target 1 "Resonator" monster in your graveyard, except "Synkron Resonator"; add it to your hand 2x Red Mirror level 1 ATK 0 DEF 0 - When an opponent's monster declares an attack: You can send this card from your hand to the graveyard, then target 1 fire fiend type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you synchro summon while this card is in your Graveyard (except during the damage step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn. 1x Red Nova level 1 ATK 0 DEF 0 - If a level 8 or higher dragon type synchro monster is on the field, you can special summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the graveyard for a synchro summon that uses 2 or more tuner monsters as materials: You can Special Summon 1 fire fiend-type monster from your deck in defence position. Spells 7: 3x Resonator Call - Add 1 "Resonator" monster from your Deck to your hand. 1x Soul Charge 2x Twin Twister 1x Emergency Teleport Traps 9: 3x Red Cocoon - Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. 2x Reject Reborn - When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated. 2x King Scarlet - If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) 2x Call of the Haunted Extra Deck: 2x Hot Red Dragon Archfiend King Calamity level 12 ATK 4000 DEF 3500 - When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it. 1x Red Dragon Archfiend Tyrant level 10 ATK 3500 DEF 3000 - Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK. 2x Hot Red Dragon Archfiend Bane level 10 ATK 3500 DEF 3000 - You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn. 2x Hot Red Dragon Archfiend Abyss level 9 ATK 3200 DEF 2500 - During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn. 1x Crystal Wing Synchro Dragon level 8 ATK 3000 DEF 2500 - Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only. 2x Scarlight Red Dragon Archfiend level 8 ATK 3000 DEF 2500 - This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed. 1x Clear Wing Synchro Dragon level 7 ATK 2500 DEF 2000 - Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. 1x Black Rose Moonlight Dragon level 7 ATK 2400 DEF 1800 - If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn. 1x Goyo Guardian level 6 ATK 2800 DEF 2000 - When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in Defense Position. 1x Red Wyvern level 6 ATK 2400 DEF 2000 - During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field. 1x Stardust Charge Warrior level 6 ATK 2000 DEF 1300 - When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each. Combos if you have primitive butterfly in hand with red resonator and synkron resonator you can 1) ss primitive 2) normal red resonator and use its effect to ss synkron 3) synchro primitive and synkron for a lvl 6 usually charge warrior (draw a card) 4) then synchro charge warrior with red resonator to go into crystal wing or alternativley 3) you can use primitives effect to make it level 6 4 ) synchro with red resonator for scarlight 5) then synchro with synkron for hot red dragon archfiend abyss 6) then using synkrons effect to add red resonator back to hand. if you have Kaiser/primitive in your hand and emergency teleport you can 1) ss Kaiser/primitive and 2) use emergency teleport to ss ghost ogre 3) allowing you to synchro for a level 8 if you have red resonator + red warg/primitive butterfly + red nova + synkron resonator 1) you can normal red resonator 2) use red wargs effect to ss itself 3) synchro for scarlight 4) then ss both synkron and red nova 5) and synchro into tyrant 6) and using synkrons effect in grave to add back red resonator [and using red gardna to protect your red dragon archfiend monsters from card effects and using red mirror to add fire fiend types back to your hand.] Reasons for playing the cards Monsters I play 3 warg + butterfly and Kaiser because they allow me to go for my higher level synchros and by running 3 of each I draw them quicker however I sometimes have a dead hand because of this so I would summon Kaiser in ATK mode if I had it. I play 3 sprinter because I can use tuners in my grave or in my hand so if my opponent has wiped my field I'm still able to do something. 2 gardna because it can protect my monsters if I have scarlight on the field. 2 risebell I was running three but now that E-Tele is at one its not as good in my opinion. 1 creation resonator as hes more for my level 12 monsters if I don't already have a bane on field. 2 ghost ogre because if I only have warg Kaiser or primitive with a E-Tele then I can synchro with it. 3 red resonator for the ability to special summon as well as when he is special summoned I can select a monster on the field and gain life points equal to its attack so if I have a king calamity on board I can gain 4000 life. 2 synkron I was thinking 3 for a while but found 2 was enough I can special summon it if I have a synchro monster on board so I can either use it and red nova to go for Tyrant or just synchro for hot red dragon archfiend abyss. 2 mirror for the ability to recycle if my opponent attacks and all I have in hand are red warg and red mirror I can send red mirror to the grave and add red resonator back allowing me to synchro next turn and activate red mirrors effect in grave adding it back to hand. Spells soul charge to get back your dead monsters and use red resonators special summon effect so if I summon it and scarlight and another monster I pay 3000 but then use red resonator to target scarlight gaining 3000 back and allowing me to go into something bigger 2 twin twister for backrow Traps 3 red cocoon because I can attach it to say scarlight attack into a monster that has an effect to destroy monsters when attacked (its an example). red cocoon negates all his monsters effects until the end of the damage step and if scarlight attached with red cocoon dies I can summon scarlight back during the end phase. 2 reject reborn because if they attack directly even if I have nothing I can summon in grave I can negate the battle phase and if I have a synchro monster and a tuner in grave I can summon them out as well. 2 king scarlet because when a red dragon archfiend monster I control battles during the damage step I can make the monster unable to be destroyed by battle and then I can special summon it as a level 1 tuner allowing me to either summon another level 1 next turn and going for Tyrant or just synchro for hot RDA abyss. Extra Deck 2 king calamity because its fairly easy to summon and when its summoned it negates all my opponents cards and they cannot activate effects and they are unable to activate cards in response to it as well as when it destroys a monster they take damage equal to the attack of that monster and when it dies I get scarlight back from grave. only 1 Tyrant because I found it difficult to get out and even though it has an awesome effect to nuke the field only he can attack that turn and if they solemn strike it has no grave effect. 2 bane because bane allows me to tribute monsters on my side of the field and special summon a red dragon archfiend from grave so I can synchro it using abyss and a level 1 tuner tribute another monster and get abyss back plus when it deals damage I can special summon a tuner from my grave and a tuner from my deck both have to be the same level so I can either go for red resonator and gain life points back or I can go into king calamity using two level 1s. 2 abyss because I can negate one face up card per turn until the end phase so if they try to raigeki I can negate it and if it deals damage I can special summon a tuner from grave 1 crystal wing because its difficult to get out and it does fine at one. 2 scarlight because its the main card during my main phase I can destroy all special summoned monsters with attack equal to or lower than it other than itself and inflict 500 for each and I can still attack using all my other monsters as well as scarlight. 1 clear wing because of its ability I was thinking of black rose but it leaves the field as well which means ill either have to waste a call of the haunted to synch with it again or leave myself open 1 black rose moonlight dragon because I can use it to remove difficult monsters 1 goyo guardian because its 2800 and I can use it to steal opponents monsters 1 red wyvern more for the level than anything else 1 stardust charge warrior first turn 2000 attack isn't much but it allows me to draw a card and it helps
  3. Raidraptor

    I have been playing this deck for a while and have been doing ok with it and was wondering if it was possible to make it at least competitive. You can use soul shave force to go into cyber dragon infinity or go into satellite cannon falcon to destroy spell and traps your opponent controls I haven't come up with a good side deck for this yet all help is appreciated. ​I have removed Blackwing - Zephyros the elite for a third raidraptor nest
  4. Eye of Timaeus deck

    I did not have a full 15 card extra deck because I just could not think of anything to put in thank you for your help. How is this?
  5. Eye of Timaeus deck

    I have been working on this deck to try and get it a bit more competitive any and all input is welcome.  
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