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DefyGravity

Duelist
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About DefyGravity

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    Padawan
  1. [spoiler]   [/spoiler]   A while back, I posted a thread on a Destiny Dark World Creator Turbo deck: http://duelistgroundz.com/index.php?showtopic=161982 So...soul charge is down from 3 to 1. Shadow Mist isn't released in TCG yet but I want to play something in TCG... so I came up with this!   Deck list:   Monsters: 22   3 Grapha 3 Broww 3 Snoww   2 Fabled Raven   2 Shaddoll Beast 2 Shaddoll Dragon 1 Shaddoll Faclo 1 Shaddoll Hedgehog 1 Shaddoll Squamata   3 Dark Creator   Spells: 14 1 Allure of Darkness 3 Dark World Dealings 2 Shaddoll Fusion 3 The Gates of Dark World 2 Trade-In 3 Upstart Goblin   Traps: 4 1 Shaddoll Core 3 Sinister Shadow Games   Extra Deck: 15   2 El Shaddoll Construct 2 El Shaddoll Winda   1 Black Rose Dragon 1 Crimson Blader 1 Scrap Dragon 1 Stardust Spark Dragon   1 Alsei 2 Felgrand 2 Heliopolis 1 Zombiestein   Side deck: 15   3 Maxx "C" 2 Tragoedia 2 Ryko   2 Lance 2 MST   2 Decree 2 Emptiness     Please disregard the current side deck, but I would greatly appreciate input as to what I can use to compose the side deck.   Card Choices:   0 Beiige: I originally included a single copy because it had some cool interactions with fabled raven and made instant Felgrands possible, but I felt that it was more of a "win more" card. I wanted to fit in 3 upstarts.   2 Shaddoll Beast: 3 seems to result in more dead hands, as if Dark World alone doesn't brick often enough. Ironically, Beast is probably one of the more important cards in the deck as drawing 2 and discard 1 as an EFFECT triggers Dark World cards too, resulting in a net +2. It also functions as a secondary broww since it activates from dealings.   2 Shaddoll Dragon: I don't maindeck MST or lance, so Shaddoll Dragon and Grapha are my only methods in getting rid of Vanity outside of the extra deck. It's cool how he triggers from dealings as well.   1 Falco: gets Shaddoll Beast on the board. Is scrap dragon fodder to recycle Beast.   1 Hedgehog: searches out Beast to tribute a fusion summoned monster and also resolves from dealings.    2 Squamata: I don't like running 3, but he's essentially the searcher for the shaddolls when he gets discarded by dealings/raven/helio. I like how it can access any shaddoll in the deck when sent to the graveyard. Also, it plays an important role in searching Shaddoll Fusion (explained later).   3 Dark Creator: trade-in fodder. Graveyard fills up quickly from Shaddoll Fusion, Shaddoll Squamata, and Sinister Shadow Games.  Standard Dark Creator play: SS creator in DEF, use creator to SS Snoww, bounce to hand for Grapha, normal summon Snoww, bounce to hand for Grapha, attack with both Graphas, overlay for Felgrand. Spam Felgrand protection on Dark Creator's 3000 DEF wall and keep pumping out more rank 8s or spam Felgrand nukes. Alternatively, if the opponent has a clear field and you control gates, you can summon creator in ATK position and swing in with 2 Graphas for 8300 damage.   2 Shaddoll Fusion: I dislike drawing multiple copies of this card. I only use 2 because I can effectively search it from the deck using a combo described later.   2 El Shaddoll Construct - I won't be making her often since I essentially only run 2 lights, but she makes for some interesting interactions with pushing for OTKs and baiting traps before creator spamming. Also is the waifu of Grapha since they can make Rank 8s together.   3 Sinister Shadow Games: Gets DARKs in the grave and thins the deck, increasing the consistency of the deck. Dark World is fairly inconsistent and needs the extra consistency.   1 Shaddoll Core: Is a spare Shaddoll Fusion Material. Has cool interactions with a combo mentioned later.   2 Fabled Raven: is LIGHT, triggers Shaddolls, triggers Dark Worlds, is a fiend for gates, is a tuner that can manipulate its level to the appropriate level...this card is great in this deck, but is atrocious when drawing multiples.   One of the most interesting interactions I found in this deck was the ability to essentially search Shaddoll Fusion from the deck. Here's how you do it:   Send a Shaddoll Fusion to the graveyard from the deck via squamata/shadow games Send a Shaddoll Core to the graveyard from the hand from DARK WORLD DEALINGS, FABLED RAVEN, or from the deck via squamata or shadow games.   Any advice, especially that of composing a side deck, would be greatly appreciated as I am not as experienced in this game as most of this forum's regulars. Thank you!   P.S.: Please note, that this deck is, not by any means, a fully competitive deck. It is just a very fun, consistent, and sacky deck that I would like to improve.            
  2. Destiny Dark World Creator Turbo

      Monsters - 20   3x Broww 3x Snoww 3x Grapha 3x Kuribandit 3x Destiny HERO - Dreadmaster 2x Elemental HERO - Shadow Mist 3x Dark Creator   Spells - 18   1x Allure of Darkness 3x Dark World Dealings 3x The Gates of Dark World 2x Destiny Draw 1x Mask Change Second 3x Trade-In 3x Upstart Goblin 2x Soul Charge   Traps - 2 2x Phoenix Wing Wind Blast   Extra - 15 1x  Masked HERO - Dark Law 2x Divine Dragon Knight Felgrand 3x Hieratic Sun Dragon Overlord of Heliopolis (3 are necessary for clearing your own field to summon another creator or pop itself; I've had duels where I have had to use all 3) 1x Alsei, the Sylvan High Protector 1x Evilswarm Exciton Knight 1x Diamond Dire Wolf (can pop itself when alone to make way for a creator) 1x Number 15: Gimmick Puppet Giant Grinder 1x Number 22: Zombiestein 1x Lavalval Chain (may swap out for leviair) 1x Number 62: Galaxy-Eyes Prime Photon Dragon 1x Number 107: Galaxy-Eyes Tachyon Dragon 1x Galaxy-Eyes Full Armor Photon Dragon   Please disregard the current side deck, but I would greatly appreciate input as to what I can use to compose the side deck.   Card choices: 0 Beiige: simply unneeded due to massive draw power in conjunction with Soul Charge and Dark Creator spam    Shadow Mist: Shadow Mist can be triggered by Kuribandit, Dealings, Heliopolis, and PWWB; it is fairly easy to resolve. Additionally searches Mask Change Second if Soul Charge'd or Creator'd, which can be a useful utility card. Helps build toward summoning Dark Creator.   Dreadmaster: Multi-target for Destiny Draw and Trade-In and can be Soul Charge'd or Creator'd, unlike Plasma. Helps build toward summoning Dark Creator. Is level 8 and loves xyz-ing with Grapha   2 Soul Charge: deck is consistent enough to dig through the deck by sheer draw power or kurbibandit to add this to the hand. Is extremely cancerous when reviving a fallen dark creator. This card is the back-up Dark Creator if the player does not have any.   3 Dark Creator: Is a trade-in target and can be summoned fairly easily. Standard Dark Creator play: SS creator in DEF, use creator to SS Snoww, bounce to hand for Grapha, normal summon Snoww, bounce to hand for Grapha, attack with both Graphas, overlay for Felgrand. Spam Felgrand protection on Dark Creator's 3000 DEF wall and keep pumping out more rank 8s. Alternatively, if the opponent has a clear field and you control gates, you can summon creator in ATK position and swing in with 2 Graphas for 8300 damage.   2 Destiny Draw: I tried 3, was not as consistent as I would like; it was dead fairly often.   Mask Change Second + Dark Law: searchable Macro Cosmos from Shadow Mist; can wreck Shaddolls and Lightsworns heavily when backed by Creator/Felgrand/other Rank 8 threats. Dark Law can combo nicely with Dark World Dealings.   3 Kuribandit: digs through the deck for Soul Charge and helps clear dead hands by digging for draw/search cards while filling the grave for Dark Creator and Soul Charge plays; if it mills Shadow Mist, you've net a +1 by adding Dreadmaster to hand. Is a FIEND for Gates to banish!   2 PWWB: 3 was a little cloggy; it slowed the deck slightly. At 2, it was definitely accessible due to the draw power of this deck, but did not clog the hand.    Galaxy-Eyes Xyzs - can get out of some tough situations (Beelze) or get over large monsters. Full Armor after resolving Tachyon or reviving Prime can make for some cool plays, but I would not consider them to be integral to the extra deck.   3 Heliopolis: Sometimes, 2 isn't enough, since you'll be using it to clear the field using itself in order to summon more creators or soul charge a creator that was used as a material back. Is extremely deadly after returning monsters to hand for Grapha after Creator/Soul Charge; can trigger Shadow Mist and fill the grave with DARKs   2 Felgrand: I used to run 3, but the situations where the 3rd would be needed were somewhat rare, though sometimes they were necessary (walling with Creator against JD or other threats below 3000 ATK   Alsei: kicks Beelze and other destruction-immune monsters out of the field and can stack your opponent with dead draws in the case of closing for game.     The deck is highly capable of drawing 10+ cards in 1 turn and OTKing; it is very consistent, especially for a Dark World deck.   Cancerous Screenshots (feel free to contribute): [spoiler] Older version that ran DaD:   [/spoiler]   Any advice, especially that of composing a side deck, would be greatly appreciated as I am not as experienced in this game as most of this forum's regulars. Thank you!   P.S.: Please note, that this deck is, not by any means, a fully competitive deck. It is just a very fun, consistent, and sacky deck that I would like to improve.
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