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Dick van Dyke

+Ancient Moderoid
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18 You're a random

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About Dick van Dyke

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    Watch my show on TV Land
  • Birthday 12/13/25

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  • Fav YGO Deck
    Gladiator Beasts
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  • Interests
    Metal, fantasy, yugioh, exterminating weebs

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  1. Forged in Chaos Mafia - Day 9

    I definitely agree that haz gives off the town vibe and Tony seems like scum. Tony wouldn't act like scum if he wasn't but do you not think haz could be playing us? Regardless Tony seems like a better vote right now but do we wanna say for certain anyone is in the clear? Not voting for haz or calling him scum but just saying scum has a reason to act town
  2. Forged in Chaos Mafia - Day 9

    I rescind my Woawa vote and abstain from voting until I get more info. woawa vote was just a counter vote cuz he @ me
  3. Forged in Chaos Mafia - Day 9

    hey man, I dont even know how to play!
  4. Forged in Chaos Mafia - Day 9

    Well, Im only going off the little bit of stuff Ive kept up with, but everyone acting highly sus at the present moment
  5. Forged in Chaos Mafia - Day 9

    If silver is scum then color me surprised. /s I'm not sure on it so I'll hold off on switching to him but we'll see in due time
  6. Forged in Chaos Mafia - Day 9

    Me if I dont post more in like the next 10 minutes
  7. Forged in Chaos Mafia - Day 9

    so @Woawawhy do you suspect me? hiding something?
  8. Forged in Chaos Mafia - Day 9

    Hey @GroovyTonyis this post meaningful enough for you What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Navy Seals, and I've been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I'm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.
  9. Forged in Chaos Mafia - Day 9

    vote woawa tbh
  10. Would you date a recovering addict?

    As a serious answer I tried this once but the thing is that relapses happen and it's really painful to both people involved. There has to be 100% inalienable trust in one another to pursue a relationship like this and it's very easy to break that trust at any given time. If you can't deal with both needing to trust her and the issues resulting from if (and honestly likely when in many cases) of her breaking that trust then it won't be possible.
  11. [Goat] Damage Step vs Tha 4HUNNIDS [DMG W]

    Good luck to all duelists except for the ones not on my team!
  12. Pioneer Format Theory

    I'd like to update that after playing more matches I have a newfound respect for mirror force as a card and have shifted my build of zombies to be slightly grindier after realizing that mirror force can fuck me up pretty bad, especially in the mirror match where my opponent mirror forcing me just opens me up to 6000 damage wombo combo Im playing water the same though, I dont think I need to change anything there tagging @Jazzso he can see the evolution of theory for his format in such a short time period
  13. Pioneer Format Theory

    @Jazz wanted me to write this to explain my reasoning behind why I build my decks the way I build them in his custom format, because discord is big gay 2000 character max Ok so the first thing I think about Pioneer is that despite its goat origins and upbringing it is at its very core a modern format. What I mean by this is that it is fast, it has very specific deck archetypes that you refer to when building and choosing your cards, and it is constantly evolving. I don't mean that it is bound to how we play yugioh in current and I don't mean that it is yugioh we know and love in the exact year of our lord two-thousand and eighteen, simply the 3 parameters I named earlier. This really influences how I build decks for the format. Me and Jazz are very different in this regard. He's an old school goat fucker and I'm a modern day master peace fellater, and as such we butt heads very often. Well, when I build decks the first format I usually look to for theory is Edison, a format I'm really good at and value a lot as part of yugioh history. This is for a few reasons: the first is the deck types involved, which include plants and heroes, and the specific cards that jazz has allowed them to play. The second is that I consider it a modern format, just like Pioneer. So the first thing I think when I build decks both in current and pioneer is that being a trap card is a detractor to what i want to do, and I learned this from none other than Hoban himself. Unless they are integral to my deck, or named ring of destruction, traps are the last cards I add. This is simply because they're slower than what I want to be doing. Some traps, like torrential, bottomless, and phoenix wing wind blast, which I almost always wind up using, are very good and worth it, and they arent nearly as susceptible to removal as cards like mirror force are, which I rarely include. i'm in general a pretty aggressive player so I tend toward aggressive strategies like zombie and water, which can combo pretty heavily and win the game in a single turn at times. My current water deck has 24 monsters, 6 spells, and 10 traps, 2 being skill drain, while my zombie deck has a measly 7 traps to match its 23 monsters and 10 spells. For pioneer format, 7 traps is pretty small. But this is because while both decks are aggressive, I consider water to in general be playing a beatdown role, and for zombies to in general play a control role, to throw out as many buzzwords as I can in one sentence. Now jazz knows these opinions of mine, or at least I hope he does as much as I've talked about them. But a recent argument was had over he and another refusing to test many of my ideas, with me trying to explain why I think they're worth testing. This is where discord falls short. The first reason I think they're worth testing is just because pioneer is nothing like goat and everyone who is used to goat needs to get in the habit of trying to break formats instead of play them the way they want and hope everyone else does too. The second reason is because I think they make good decks. Now what is a good deck? Well I tried to explain it before and he asked me to make this post. A good deck is a deck that functions well in the context of several matches and consistently achieves its win condition before it loses. So now I need to define these words. Functioning well is a matter of a checklist of the following items: Drawing well Performing a combo reasonably and Getting lucky Drawing well is as simple as saying that the deck can draw the cards with which to perform its combo often and can both play its combo and deal with its opponents cards (or "out them") with little variance. I don't know exactly how I'm going to define this any more because thats pretty straightforward, but a deck being able to draw well is very much rooted in whether or not it plays useless cards, which most traps are. PWWB and ring and torrential are really good, but is mirror force? Will drawing mirror force make you reach your goal of winning the game if every deck has the ability to kill it before the battle phase or entirely recover if you do activate it? I don't think so. This is true of the majority of trap cards in pioneer format, except the ones which I resolve to play in almost every deck due to their versatility, those being the ones I've named. Drawing trap cards hinders your deck's ability to make crucial game changing plays, where drawing monsters increases that ability, as long as those monsters are all good themselves. I play 24 water monsters because water monsters need to hit the grave and I need to normal summon one every turn, or discard them with abyss soldier for added removal. I need monsters to summon every turn to load my grave in zombie decks and fuel my zombie master combos. Yugioh has always been a monster-focused game with spells and traps aiding the monsters attacking your opponent's life points. In a modern format like pioneer, I shift my deckbuilding focus to monster oriented combos because every turn I can use a monster to grind through a trap card, but I can't do the same with mirror force or dimensional prison or book of moon. Performing a combo reasonably means simply, not having to have a very specific combination of cards to do it, or if you do, that it's fewer than the cards you have in your hand. You need other cards to force backrow, like heavy storm, mst, and fuel for phoenix wing wind blast, or even just big monsters to bait them out first. you can't be trying to combo with 5 cards, but you definitely need to be combo-ing to some degree to win in a format as fast as pioneer is at the moment. Mind you, pioneer has slowed down greatly with the banning of snow, but it's still very fast paced, especially with zombie master and mezuki combos outputting >5000 damage a turn. The ability for me to build a deck to perform a combo without using every card in my hand is crucial, and its for this reason that I include more than 22 or so monsters in my zombie build. Every monster is a monster that works with zombie master. Every card trooper is 1900 beater that loads the grave and floats or baits backrow. These kinds of cards are crucial to the success of your combos because they ensure that you will be doing something. Dust tornado cannot attack for 1900 damage, but card tooper can try and if that backrow is d prison then it is, you used a dust tornado. If not, then you're 1900 damage closer to winning the game. That's huge. Another reason I use card trooper and ryko in conjunction is that milling is good and my deck wants to get lucky. Getting lucky is really just that, I dont think I need to define it, but milling puts zombies and waters in the grave. Tidal uses waters in grave, tidal comes from the grave, mezuki does both as well for zombies. I want to be milling and setting up tons of combos. If I mill spells then that's fine because theres a good chance I would be shuffling my deck before the next turn and thus wouldnt see them that game anyway. Milling any number of cards puts me closer to the other cards in my deck, so getting lucky from milling is twofold. I load my grave, and I thin my deck. Milling increases your chance of drawing well! So anyway this is all pretty basic theory stuff but for some reason I was asked to spell it all out.
  14. March 2010 - Arvin Format

    was joke because his name is "me" so it sounded like you said "chev is myself"
  15. March 2010 - Arvin Format

    multis are against the rules smh