Jump to content

Sophocles

+Ancient Moderoid
  • Content count

    4015
  • Joined

  • Last visited

  • Days Won

    46

Sophocles last won the day on August 10

Sophocles had the most liked content!

Community Reputation

3066 Godly

2 Followers

About Sophocles

  • Rank
    Ground Duelist
  1. persona 5 mafia aftergame

    as evidenced by this game's D1 lmao
  2. persona 5 mafia aftergame

    if you're a power role it can be in your interest not to project *too* strong of a town game, though that can differ in no claim games
  3. Mafia New Games Hosting Queue

    where are u at @Francis J Underwood
  4. persona 5 mafia aftergame

    Whoever's reading this post-game: Yeah, I said it, fuck you
  5. persona 5 mafia aftergame

    Not talking about myself but about what you said to Malcolm. Bolded is the entire problem with what you're saying, if it's only poor play when he's scum then wtf are we even talking about? If you're wrong suddenly it's not the townies fault for not projecting town enough? Gutreads are not relevant basis for critiscism.
  6. persona 5 mafia aftergame

    that reminds me best post in the thread lmaooo
  7. persona 5 mafia aftergame

    You can't just say 'you didn't play well because I gutread you as scum'. That means nothing without actual follow up.
  8. persona 5 mafia aftergame

    Re: design, I think I've said this before in another game but adding a mechanic that town is more informed about than scum is makes it pro-town and should be incorporated when balancing the game.` We're sitting in the dark for most of the early parts of the game unsure of the impact of the mechanic, whether we can somewhat safely claim to have a use for it (if there's even non-girl characters in town) and if it's worth sticking our neck out trying to control the votes on that. Town has a (limited) idea about those powers based on their role PM, scum had essentially no clue. Those kinds of mechanics are ideally somewhat public so it doesn't impact balance too much but more importantly, so everyone is more involved in it. For scum it was just the safest bet to interact minimally with it, which in turn makes the mechanic less interesting.
  9. persona 5 mafia aftergame

    Francis was also a horrendous NK N1 but me and Malc were being too much team players. Playing scum is awkward because you know who's on your side so you feel obligated to somewhat try to compromise, but really you should just make whatever decision you deem best for the faction.
  10. persona 5 mafia aftergame

    Speaking of @confuse rei, unleash your fury.
  11. persona 5 mafia aftergame

    On the first half of the day i was just legit trying to spread posi vibes and I legit was keeping vote counts 'cause rei wasn't doing any, not to fit in. Not to be all 'caught for the wrong reason' but my annoyance about being called out over that was not feigned. Day 2 I think I did well up until we decided to try to save ZP, which was probably objectively the wrong play but it was the most interesting play. Also after that horrendous crei lynch D1 I thought that'd be an easy switch lol, thought wrong.
  12. persona 5 mafia aftergame

    its really hard to play scum on DGZ when ur not either an idiot or an asshole cause then how are u gonna make town townread u ?
  13. persona 5 mafia aftergame

    Legit every time I play in a role madness game I roll scum and get screwed over lmao xd
  14. persona 5 mafia aftergame

    https://www.quicktopic.com/52/H/gZbDAkCVnk8
  15. THIS IS AN OFFICIAL DGZ MAFIA ANNOUNCEMENT:
×