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TheGoldenTyranno

+Ancient Moderoid
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Everything posted by TheGoldenTyranno

  1. Army of Darkness Mafia Day 3

    Uhh... either you're braindead or scum dude. Jazz is pretty much-confirmed. town after Faint got nk'd for making a post that showed he healed Jazz.
  2. Army of Darkness Mafia Day 3

    I'd imagine that all came out rather disjointed. I'm tired guys. Alright?
  3. Army of Darkness Mafia Day 3

    Wait so I'm an idiot. the qiuestion abt me was directed to soph and then asked soph this too: So he asks the sorta same question he did abt. me but insert Jazz.
  4. Army of Darkness Mafia Day 3

    Facepalm. Let me check if he directly mentions soph besides the interaction involving myself. Not that I think Soph is scum but I want my intel to be accurate.
  5. Army of Darkness Mafia Day 3

    hold off*
  6. Army of Darkness Mafia Day 3

    Almost forgot Vote Silver. I'd say hold if it wasn't for the fact this game doesn't have majority(Unless I'm a boob and we got it at some point). I'd be shocked if Silver posted something that actually redeemed his slot anyhow.
  7. Army of Darkness Mafia Day 3

    PSS: Macdude, on the other hand, could very well be inactive inexperienced scum.
  8. Army of Darkness Mafia Day 3

    I think this is the only time Logic is ever mentioned by Antag and this is the only time MacDude is mentioned besides being Antag's intro vote. In fairness to both, I don't think I'm ever been mentioned directly. However, the only time I and he connects is him inquiring what Soph meant by liking me which I took as fishing to see if mislynching me might be a viable path if Soph had some logic for it: PS: I'm not sure I'm willing to ever entertain scum Logic atm even though he is bringing up half-baked ideas and that really bothers me tbh he's otherwise pretty solid on the town front.
  9. Army of Darkness Mafia Day 3

    This particular very dodgy bit abt. BB is worth noting. Give a moment though and I'm gonna review Antag's other posts.
  10. Army of Darkness Mafia Day 3

    I can do this give me a little while.
  11. Army of Darkness Mafia Day 3

    Got home late. Give me a bit to rest and I'll make an attempt to post my thoughts.
  12. Army of Darkness Mafia Day 3

    Just got here. What in tarnation. How is Malcolm not the leading lynch?
  13. Army of Darkness Mafia Day 3

    I'll be heading to work shortly. Good scum hunting folks! If you want to ask me a question you might catch me in the next 2-3 min. otherwise you're out of luck.
  14. Army of Darkness Mafia Day 3

    This post is odd and non-committal if I've ever seen a non-committal post. I'm gonna keep an eye on you here on out. Not liking you having cold feet abt. Malcolm one bit.
  15. Army of Darkness Mafia Day 3

    I'm not sure I'm ready to kill inactives yet but we really need to see some play from both of you.
  16. Army of Darkness Mafia Day 3

    I'm going to bed. I'll check in before work. Can't guarantee I'll be here at EoD but I might this time.
  17. Army of Darkness Mafia Day 3

    Unofficial Vote Count: Malcolm(2) - Tyranno, Jazz
  18. Army of Darkness Mafia Day 3

    Well, the first day and night phases have come and gone. Sage was mislynched and a Doc saved the night kill target. I'm liking Malcolm for Scum pretty hard at the moment. I'd highly recommend back reading the thread up till now.
  19. Army of Darkness Mafia Day 3

    If I'd been here*
  20. Army of Darkness Mafia Day 3

    100% with you there. If I'm fairly certain I'd have pulled off of the Sage vote asap when Malcolm jumped on. Sage summed up what's wrong with Malcolm's transition on to him pretty well: It was easy. Too easy. That's some lazy ass town in the insane world where town Malcolm pulled that vote. It's pretty clear especially in retrospect after Sage flipped town that Malcolm saw an easy mislynch and he jumped on it. Vote Malcolm.
  21. Trickstars Deck Discussion

    I. Monsters Trickstar Candina Light Fairy / Effect Lv4 1800/400 (1) When this card is Normal Summoned: You can add 1 “Trickstar” card from your Deck to your hand. (2) Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent immediately after it resolves. This is your Stratos. An obvious and simple combo is to either add Lilybell or Lycoris and use their respective special summoning effects Trickstar Lilybell Light Fairy / Effect LV2 800/2000 You can only use this card name’s (1) effect once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand. (2) This card can attack directly. (3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand. This card combos with both your Candina and Lightstage either of which will trigger the special summoning effect. Part of the reason some lists run 2 of this card is that the 3rd effect of Monster Reborning a Trickstar can come in handy to reextend your combos after you've burned a lot of resources. Ironically since there is no restriction on Lilybell triggering it's own effect if you had a normal summoned Lilybell on field or had it from a previous turn and both a Lilybell and Lycoris in grave you could attack add and trigger Lilybell attack with 2nd Lilybell add Lycoris send back one of the Lilybells ending the combo as the 1st effect is once per turn. Trickstar Lycoris Light Fairy / Effect LV3 1600/1200 (1) During either player’s turn: You can reveal this card in your hand to your opponent, then target 1 face-up “Trickstar” monster you control, except “Trickstar Lycoris”; Special Summon this card, and if you do, Return that target to the hand. (2) Each time your opponent adds a card(s) from their Deck to their hand, inflict 200 damage to them for each card. Trickstar Narkissus Level 4 LIGHT Fairy-Type Effect Monster ATK 1000 DEF 1800 You can only use this card name’s (1) effect once per turn. (1) If your opponent takes effect damage: You can Special Summon this card from your hand. (2) Each time your opponent activates a monster effect from the hand or in the GY, inflict 200 damage to your opponent. II. Link Monsters Trickstar Holly Angel Light Fairy / Link / Effect Link 2 2000 / BL BR 2 “Trickstar” monsters (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent. (2) A “Trickstar” monster linked by this card cannot be destroyed by battle or card effect. (3) When your opponent takes damage from a “Trickstar” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn. Trickstar Crimson Heart Light Fairy / Link / Effect Link 2 2000 / R BL 2 “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to a zone this card points to, you gain 200 LP. (2) You can discard 1 “Trickstar” card; each player draws 1 card. If your LP is 2000 or more higher than your opponent’s LP, you draw 2 cards instead. Trickstar Bella Madonna Link 4 LIGHT Fairy Link Effect Monster ATK 2800 Links: Top, Right, Bottom Left, Bottom Materials: 2+ “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards. (2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name. III. Spells Trickstar Lightstage Field Spell (1) When this card is activated: You can add 1 “Trickstar” monster from your Deck to your hand. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zones; while this card is in the Field Zone, that card cannot be activated until the End Phase, and during the End Phase, your opponent chooses to either activate it, or send it to the Graveyard. (3) Each time a “Trickstar” monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to your opponent. Trickstar Light Arena Field Spell You can only use this card name’s (1) effect once per turn. (1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else Return it to their hand. IV. Traps Infinite Impermanence Trap Normal Target 1 face-up monster your opponent controls, it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand. Ring of Destruction Trap Normal During your opponent’s turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP, destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 “Ring of Destruction” per turn. Torrential Tribute Trap Normal You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field. Trickstar Reincarnation Trap Normal (1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck. (2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it. This card + Droll & Lock is literally a win condition on its own leaving your opponent with no hand if you time it correctly. You search this off of Candina which is searchable off the Lightstage which is itself searchable off of Terraforming. Meaning odds are if you draw Droll & Lock you can search Reincarnation if it's not already in hand. V. Techs and Staples A. Monsters Ash Blossom & Joyous Spring Effect Monster(Handtrap) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Droll & Lock Bird Effect Monster(Handtrap) If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand".) Eater of Millions Effect Monster Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Effect Veiler Effect Monster(Handtrap) During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls, that face-up monster your opponent controls has its effects negated until the end of this turn. Ghost Ogre & Snow Rabbit Effect Monster(Handtrap) During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard, destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn. Ghost Reaper & Winter Cherries Effect Monster(Hand Trap) During either player's turn, if your opponent controls more monsters than you do: You can discard this card, reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. Honest Effect Monster(Handtrap) During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Sample Deck Lists: Old Examples Removed. New Samples TBA
  22. We're starting the nominations a little late this year so you're welcome to tentatively nominate one other person besides yourself, however, please tag them when you nominate so they can confirm their availability since these are pretty intense and time-consuming games. If your 1 other nominee doesn't confirm before this thread is closed he/she will not be included in the voting thread so keep this in mind when selecting your other nominee if you so choose. Also here are the details of this season: http://duelistgroundz.com/index.php?/topic/172455-invitation-to-mafia-championship-season-5/ Nominations will be open until Noon Central Time Zone on the 19th. Final Nominees: 1. Tyranno 2. JC. 3. Malcolm If you're listed as tentative please confirm you can commit to the level of play MafiaU requires and can play sometime after May 1st but no later than in June. Also please note as Thingyman stated, "Your representative should be prepared for having to read upwards of 500 posts per 24 hours during the early stages of the game. Additionally, there’s a requirement that each player must make at least 10 posts per Game Day. Only active players should apply/participate. I repeat: Your chosen player needs to be able to promise a good amount of activity on a daily basis."
  23. Army of Darkness Mafia Day 3

    Unvote. Vote Sage This is probably of the scummy candidates the one going somewhere and I don't want to leave my vote useless. Unofficial Vote Count: Broken Brillance(1) - Faint MacDude(1) - Antag Logic(1) - Soph Sage(2) - Jazz, Tyranno
  24. Army of Darkness Mafia Day 3

    Additional notes: Neither Malcolm nor MacDude have posted. That's not exactly endearing but I'd like to see something from them before making assumptions. Also BB extremely lackluster so far not sure if that makes him scum though.
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