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About -Scout

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    Where the road parts
  1. We didnt start the fire

    I play a fairly similar build. I'm main decking Anti-Spell as it is too good this format to delegate to the side
  2. Qli Demise

    Monsters: 8 Qliphort Scout x1 Qliphort Monolith x1 Qliphort Stealth x2 Qliphort Helix x2 Qliphort Carrier x2 Qliphort Shell x1 Spells: 12 Card of Demise x3 Pot of Duality x3 Summoner's Art x3 Necrovalley x2 Saqlifice x1 Traps: 19 Quaking Mirror Force x3 Anti-Spell Fragrance x3 Solemn Strike x3 Lose 1 Turn x2 Magic Deflector x2 Soul Transition x2 Vanity's Emptiness x1 Re-qliate x1 Skill Drain x1 Solemn Warning x1 So I'm basically taking a standard Qli Demise build from last format and adjusting the ratios for the new format. I didn't play the deck last format and I think it'd be a good choice for this format because it can main every answer to every meta deck, including the incoming ABCs. As for card choices beyond the standard stuff to bring (e.g. Skill Drain), Quaking over Drowning to avoid putting Trade In, Dragon Shrine, etc. targets in the deck. Also works nicely in hand with Shell. I've maxed out on Anti-Spell in the main because it ruins Blue Eyes, Metalfoes, Magician pals, and what few Monarch players still run around. I max out on Strike to see it as often as possible and I generally don't expect to need to resolve all 3 in a game. Main deck Magic Deflector because the aforementioned decks also rely on Field Spells to make their plays (barring foes) and I don't really like Qlimate Change or Pot of Riches. It also ups my odds in the Statue matchup game 1 for negating Moon shield. No search power for Necrovalley because it's just not as good this format as it was last format. No stormforth because when I see it I usually never use it due to the existence of Saqlifice and Strike. I've considered cutting Quaking and Strike to 2 and Transition to 1 in order to max out on Helix and perhaps move some MSTs into the main deck. Here's a side deck in progress: Qliphort Cephalopod x1 Kumongous, the Sticky String Kaiju x3 Raigeki Mystical Space Typhoon x3 Full House x3 Magic Deflector x1 Light-Imprisoning Mirror x3 Playing Cephalopod and MST for PK Fire, the third Magic Deflector for Cosmic Cyclone sides, Full House for demise, Kaiju/Light Imprisoning/Cephalopod for Blue Eyes, and Raigeki for whenever I'm expecting to go second, especially against Pendulum decks. I feel like the side is by far the weakest part of this post but I'm not exactly sure what to play instead. Other choices going forward include Iron Wall, but I feel like Necrovalley might actually be better when ABCs drop because it's searchable and the ABC boss guy is usually made with at least 1 graveyard material. The Huge Revolution is Over was considered as well, but I felt that the inability to block Cosmic Cyclone warranted that Magic Deflector is the stronger trap. I haven't yet tested Magic Drain, but I like the ability to floodgate for the turn with Deflect. Thanks for reading; please do leave a rate/criticism if you're willing.