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About Brandis72

  • Rank
    Brave Heart

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  • Fav YGO Deck
  • Location
    Montreal, Quebec, Canada
  • Interests
    Board/Card Game Design, ''Fair'' YGO, Roguelikes (and Roguelites), LARP, D&D/Talisman modified variants.

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  1. Goat Duel Review Thread

    https://www.duelingbook.com/replay?id=1453-2232959 I'm sure I must've goofed up at least a little at parts (should've put Sangan to DEF G3; probably should've searched DDWL with Sangan g3 just in case... somewhat mediocre play G1 early game); there goes. EDIT: not setting MJar T1 G1 was actually retarded in hindsight lol.
  2. A Brief History of Chaos Control

    ''BUT, if you decide you're not playing meta, which i now think is correct'' Oh... what could you possibly have played in it's stead? Playing some kind of Turbo Chaos now? I mean, Meta can be bricky and is arguably weaker than CS, but Turbo Chaos has been proven to just not be as good as Goat Control (unless the turbo player opens noticeably better) when both are being piloted properly. Is your solution to just stick to Chaos Recruiter?
  3. May 2002 - Yugi vs Kaiba Format

    Mark's probably got it right; games are so grindy that the risk of bricking combo pieces long enough to be a problem are extremely low, and IMO walls > 1700 beaters since they basically force your opponent to spend removal or tribute summon to kill (removal spells are precious since there are so few of them, and tribute summoning leaves you wide open to trap hole). Soul Exchange also double as a removal spell (again, not many of those), which is quite helpful, and even serves as a way to answer the MEB your opponent might've set to kill your annoying walls, or opposing skulls/walls.
  4. Flaws of Goat Format. What would you change about it?

    I think everyone can agree that Pot/Duo, although they are key to making MoF fast and powerful (and making flip/flop decks prominent), unfortunately take it a bit too far, sometimes creating downright unfair gamestates. So... what about taking the stock Goat Minus list (the altwin/Chaos Sorcerer hits) and then simply getting rid of pot too, compensating the loss of the two setup-free, lowest skill power spells with two more copies of Graceful Charity. Graceful Charity is a card that is normally best used to answer dangerous situations by digging for answers; using it to plus requires setup (Sinister, possibly Night Assailant, which might actually become a staple with triple graceful), and can also can possibly interfere with other engine pieces (Metamorphosis being the main example). Another advantage of Graceful Charity is that, in general , it doesn't benefit very much from being activated multiple times per turn and this comes in sharp contrast with the ridiculousness of resolving Pot/Duo in the same turn, one of the main complaints people make about the cards. You can automatically lose to early Pot/Duo loops, but Graceful without also being accompanied by an early serpent is perfectly manageable (far lower odds than early Pot/Duo abuse), and this should reduce the amount of ''ruined'' games while also keeping MoF's power, and encouraging as much skillful decision making as possible (Charity discards can be used by the opponent to make reads on your hand; Charity is a far more complex card to decide when to activate than Pot/Duo, and also takes a fair bit of skill to resolve properly). While Charity does enable some pretty crazy comboes, the win conditions of the decks that use them (chaos variants, altwin) are now gone, and as such only the positives of the unlimit will be felt (fairer and possibly more skillful goat control mirrors), rather than the unfortunate combo-enabling nature of the card.
  5. Perfect Circle

    https://imgur.com/m7W8Mqj My fairly turbo-y DDT build (you need to play after the tins for Plasma though). Trade-In effectively makes the deck more consistent and less reliant on stall, and spell reproduction is a nice way to run more MSEs (and you're running so many spells here it really shouldn't be hard to make it live); I absolutely hate RftDD's slow, clunky nature, and would do anything to make the deck not require it. It did quite well in the solitaires I messed around with, and is surprisingly consistent. Also, I think that ECall is a staple, and that all builds should strive to run the ''golden ratio'' of 7 monsters (1 DMoC 2 Mali 1 Dasher 1 Stratos 2 Dude) that was figured out by KPerovic in 2008; this monster lineup along with ''4'' RotAs lets you frequently deck yourself out of monsters and leads to you hitting DMoC almost every game in one way or another. Seeing as most of my testing was done in solitaire vs hypothetical backrow, I have not made a sideboard, although it will probably look like stall to compensate for your opponent siding out their S/T removal.
  6. Perfect Circle

    I think both would be pretty damn neat. PCM should be more fun for a goat audience though (I could easily imagine people going insane over shoot spamming, braincon for game, and other shenanigans).
  7. Perfect Circle

    Thanks for making a thread! I always kinda liked this format, although I will definitely agree that it's better enjoyed pre-LADD; the card basically enables soft OTKs and I don't see why anyone would want these in a very controlly format.
  8. World Chalice Deck Discussion

    This card isn't bad, but the fact that it requires a normal summon, and also an established field to get all that much value out of it basically makes it unviable. Eruption to grind is pointless because trying to grind with StarGrail will result in an automatic loss as your whole ED will deplete over the course of 1/2 turns, and your vulnerability to disruption makes it impossible to do much going second. @knives1990 damn... wasn't ever told of this either; that... actually just kinda kills the deck and literally makes it scoop to ogre and struggle very hard wish ash (or actually die to ash if you run preda), while also straight-up losing to most disruption going second. Now it's not even kinda bad, it's actually terrible, and I literally cannot win against anything good going second provided they know how the deck works.
  9. World Chalice Deck Discussion

    Apparently both me and everything single opponent I played against are fools; this is impossible because seraphinite (which I thought was a light for some reason) and missus cannot be linked into Ib. However, this combo works perfectly the moment code talker/akashic magician (or any other link 2 with a down/diagonal arrow that's semi-generic) come out, and is pretty obscene for something that only requires one specific card (which is searchable) in hand to work. Here's my decklist post COTD (akashic makes the combo work and that makes the deck both consistent and powerful when not ashed). https://imgur.com/cnE39Rj
  10. World Chalice Deck Discussion

    The beginning of my combo with predaplant and nothing else to extend goes like this: scorpio pitch for cobra add brilliant; invoker special beckoned; summon missus radiant; brilliant for seraph (lazuli/lee) and lazuli add beckoned that was summoned off invoker + lee recycle self (discard anything); normal Lee (w/seraphinite) add Legacy; link Ib with serpahinite+radiant; link Auram with Ib+Lee (Ib summon beckoned from hand); link Imduk with Beckonek; tribute summon Imduk for Chalice; Auram Chalice for Ib (Chalice for 2 Guardragon); link Proxy with 2 Guardragon (in the middle zone; adjacent to Ib); Guardragon for Beckoned; link for Imduk with Beckoned (rightmost zone); Guardragon for Beckoned; link for Imduk with Beckoned (to the left of the Eve); link Ningirsu with the Imduk to the left and the Proxy; draw 3 cards and end with Ningirsu in middle zone, auram at the top, eve to the left, and imduk to the right. And all of this took nothing but Scorpio/Lonefire in hand + any two discards for Scorpio+Lee. (this does require 3 imduks though, or 2 imduks and a link spider, along with invoker, 1 proxy dragon, and missus radiant) Can Venus do any of that by itself? @knives1990
  11. World Chalice Deck Discussion

    Venus really wasn't superior in my experience post Emeral ban: the card doesn't get you to your engine; it just plusses, and it also has the severe disadvantage of having massive antisynergy with desires, and fairly low consistency. When I tested Predaplants, they were far more consistent; with 3 lonefire 3 scorpio 2 cobra you're effectively running twice the amount of ''non-engine combo starters'', and resolved scorpio literally wins games by itself since tutoring brilliant also tutors lee and gives me free monsters (lazuli to add the beckoned you summoned off of invoker for your missus radiant). All venus was doing is giving me more plusses without actually properly fixing my engine: for venus to actually make your hand good, you need to also draw Lee/Legacy/Brilliant, whereas with scorpio/lonefire, I don't even really need to draw anything else besides having some other monsters in hand. However, running predaplants makes you scoop to ash... but isn't it better to be able to consistently make all your plays at the cost of losing to handtraps than it is to resist ash better but then lose a bunch of games because your hands don't do anything good? I mean, regardless of the build you run, the deck is still not seriously competitively viable, but I do find that predaplants make the deck noticeably better by virtue of not bricking everywhere.
  12. World Chalice Deck Discussion

    Yeah, Venus is pretty inconsistent. At the same time, if you run Predaplants, which ARE consistent (and literally get you to lee in addition to providing massive plusses), you literally scoop to Ash almost every time they have it and you don't hard draw brilliant. At this point I'm not entirely sure this deck will ever be truly viable, as by the time they finish off SPYRAL, some other insane deck will probably have come out.
  13. World Chalice Deck Discussion

    Yeah; the deck is just bad, and I agree with you there. My point was just to say that SGrail needs low-resiliency engines to do anything, and that removing them would literally make the deck incapable of winning, rather than having very low chances of winning due to opposing disruption. The only reason why I'm on this thread is for funsies; the deck is obviously not competitive, and fails current's ''Jace Test''. Speaking of which, any ideas on making the deck discussion forums have tiers written out on each archetype thread? Could be helpful to someone, somewhere, I'm sure.
  14. World Chalice Deck Discussion

    Dandylion is admittedly a very strong card that I want to be able to use (and am using as a secondary lonefire target; occasionally comes in handy to upgrade firewall loops by recycling lonefire and SSing it with firewall midcombo, and sometimes also gets dumped by foolish when I already have Lee), but debris dragon is unfortunately far too slow for this deck (even though its potential power is massive), and mathematician isn't quite broken enough to be a good starter. @mark I think you severely underestimate just how consistent the deck is; I'm running 2 obsidians, 1 lazuli, 3 lonefire, 3 scorpio, and 2 darling cobras, and I legitimately don't mind drawing ''dead cards'' because I can just discard them (Lee, Scorpio), sometimes even for card advantage in the case of obsidian. A resolved scorpio into brilliant is so powerful that it singlehandedly makes Missus Radiant + Seraphinite + Lee (with a discard) and Beckoned in hand, in addition to not even costing my normal summon because brilliant gets me another one. Gofu by itself gets me into play starters, and a drawn Lee or Legacy puts in a lot of work in any hand that I draw them in. The reason StarGrail isn't viable isn't because it bricks; it's because it has resiliency issues (which are unfixable because no matter which combo engine I choose to run, ash will singlehandedly render my fields so mediocre (if they're not hitting Scorpio, they're hitting Legacy and that makes me -2(-3 counting guardragon), thus rendering it pretty difficult to end on three firewalls); any good deck will just laugh at my board, and unless I draw my handtraps, I will automatically lose (and even then I'm probably doomed anyways)). If I run venus, I will still scoop to ash in the long run, and will also suffer a large consistency loss because it's a significantly worse enabler now, and also has the disadvantage of being horrid with desires and also, unlike scorpio, isn't tutorable by lonefire to increase my chances of hitting it. The only good answer to ''Predaplants are bad'' in the context of this deck is that THIS DECK is bad, which it is; but I still find it fun to try and build it to its highest potential.