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Wolfgang DelaSangre

Duelist
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-576 Likely Ban Candidate

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About Wolfgang DelaSangre

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    Brave Heart
  1. Wind-Up Zexal

    I'm back, turkeys. So, I took what's-his-name's advice (no, I'm not gonna go looking for you, but you know who you are) and gut a Wind-Up deck to make my Zexal OTK deck more efficient. Not only am I now able to get out Utopia Ray and Lion Arms much more quickly, but I can actually double up on the latter with this deck. Highly useful since Lion Arms doesn't have the same "one of" restrictions as the other Zexal Weapons. [img]http://i.imgur.com/0oUKp.png[/img] Monsters: 15 3x Wind-Up Magician 3x Wind-Up Rabbit 3x Wind-Up Shark 2x ZW - Lightning Blade 1x Wind-Up Dog 1x Wind-Up Warrior 1x ZW - Tornado Bringer 1x ZW - Unicorn Spear Spells: 16 3x One Day of Peace 3x Upstart Goblin 3x Wind-Up Factory 2x Magical Mallet 2x Pot of Duality 1x Heavy Storm 1x Monster Reborn 1x Pot of Avarice Traps: 9 3x Reckless Greed 2x Accumulated Fortune 2x Jar of Greed 2x Legacy of Yata-Garasu Extra Deck: 15 3x Number 39: Utopia 3x Number C39: Utopia Ray 2x ZW - Lion Arms 1x Maestroke the Symphony Djinn 1x Number 17: Leviathan Dragon 1x Number 53: Heart-eartH 1x Number 92: Heart-eartH Dragon 1x Wind-Up Arsenal Zenmaioh 1x Wind-Up Carrier Zenmaity 1x Wind-Up Zenmaines The whole point of this deck should be obvious: Get out Utopia Ray and beef him up with the as many MacGuffin cards as possible. The key combo is actually relatively easy to pull off. What you need is one Magician in hand, either Dog or Warrior and one Magician in the deck, and all three Sharks. Anything you can do to get this setup is highly recommended. 1) Summon Magician 2) Special Summon a Shark, use Magician to summon the other Magician 3) Special Summon Shark #2 off of Magician #2 4) Special Summon Shark #3 off Shark #2 5) Level up two Sharks, Xyz for Lion Arms 6) Level up the remaining Shark, use Magician #2 to summon Warrior or Dog 7) Level up and Xyz Summon Lion Arms, then go into Utopia Ray. I've tried my best to focus the deck on getting the setup as efficiently as possible. But any suggestions for speeding up this process would be greatly appreciated. On some card choices... ZW cards: Ultimate Shield is useless, so I've dropped it entirely. Phoenix Bow may round out with Unicorn Spear for an even 3K boost, but it's not always worth it, so it's gone too. I only really need one each of Tornado Bringer and Unicorn Spear. However, Lightning Blade is a two-for because it protects the equipped monster from effect destruction, but sacrifices itself to do it. No point in doubling up on Tornado Bringer since it only protects Utopia from battle. And honestly, how often are you gonna see something bigger than Utopia Ray at 9900 ATK? Almost never. Wind-Up Dog and Warrior: Adds a bit of variety so I'm not cut off guard by name-based destruction. I'm fairly certain this was one of the reasons most Hieratic builds went for one copy of Wattdragon and one copy of Luster Dragon #2 rather than just 2x Wattdragon. I should probably consider replacing Warrior with Soldier, though. Mallet: Mostly in case of double Magician, or I don't have either Dog or Warrior in my deck. Draw cards: Pretty obvious here. I'm more of a quick-punch kind of guy. I believe the best defense is to not get hit. If that means knocking out the other guy before he throws a punch, then let's go with that. Weaknesses: Standard backrow stuff, a well-timed Veiler, being unable to recover quickly enough. I like going all out. In a lot of situations, the only thing I see is either take the chance and kill, or sit tight and be killed. Better to go down fighting, because this deck isn't exactly designed for the long game. Strengths: Nigh impossible to stop once it's going, which happens fairly often. You have a Dark Hole? I don't care, Lightning Blade will still protect Utopia Ray and my Lion Arms, and I'll just fetch the other one next turn. Mirror Force? Whatever. I have Pot of Avarice. Ideas: I've grown fond of Gold Sarcophagus in Final Countdown and Empty Jar, so I'm thinking of sticking it in here. Maybe drop the Chain Draw angle and stick with Sarc and some defensive stuff like Cyber Valleys or something. Thoughts on these and other ideas to make the deck more stable are welcome. The flamey uselessness from the last thread, not so much. Keep it simple, keep it on topic, no need for insults, give solid reasoning whenever you can (which should be quite often). Try to avoid vagueness. Examples help me the most.
  2. Zexal Weapon

    [quote name='Enzio' timestamp='1352788400' post='3324113'] [quote name='Wolfgang DelaSangre' timestamp='1352788184' post='3324109'] It's not just Tornado Bringer OR Lightning Blade. It's both. [/quote] How do you expect to get both AND the cards to make both Utopia and Lion Arms. If you have both it means you drew into one and the 3+ cards or whatever it takes to make a Rank 4 + Rank 5 without Magician + Shark. Tell me how you do it so consistently. [/quote] I run many variations of pulling it off and take advantage of two things: 1) The rule of probability that says you're chances of getting anything you're running 3 of is 2/5 duels; 2) DN's ridiculous shuffling that's been giving me 2 of anything in the past few months (I wish that was an exaggeration). Also, I'm pretty reckless with my Life Points, a habit I picked up from running Chain Burn and Chain Exodia. @Nate: How about I just do both of us a favor and find out if there's a way to block your posts? You've clearly not been of any help here. Like, at all. No fixes, no reasons for your "advice", nothing but insults, false analogies and strawmen. EDIT: Yep, found it. Now I don't have to put up with your hypocritical wankery, and you don't have any reason to talk to me.
  3. Zexal Weapon

    [quote name='Nate the Awesome' timestamp='1352787500' post='3324104'] [quote name='Wolfgang DelaSangre' timestamp='1352787359' post='3324101'] It's not that I'm a brick wall, it's just that I'm seeing a distinct lack of anything useful in your posts. Seriously, is there not a rule about it somewhere? Like, say, [url="http://duelistgroundz.com/index.php?showtopic=115355"]here[/url]? [/quote] Those rules don't give you the excuse to post bad decks and use bad logic and not be called out on it. Just because you don't agree with our posts, does not make our post useless. Wasn't Dawgy telling you something like this in the counter fairy topic now that I think of it? Stop trying to turn this into pojo/dmg. Requesting ban. [/quote] Your posts haven't been particularly useful. You've posted literally nothing but insults. What? Am I not allowed to call YOU on your shit? [quote name='Enzio' timestamp='1352787944' post='3324106'] [quote name='Wolfgang DelaSangre' timestamp='1352787000' post='3324092'] [quote name='Enzio' timestamp='1352786164' post='3324085'] [quote name='Wolfgang DelaSangre' timestamp='1352785865' post='3324082'] [font=tahoma, helvetica, arial, sans-serif][size=3]@Enzio: Yeah, it loses card advantage, but even if it can't OTK, the right setup guarantees you'll be safe. Tornado Bringer protects Utopia Ray from being targeted, while Lightning Blade would protect your ZW cards from being destroyed.[/size][/font] [/quote] You won't always have "the right set up", whatever that is, but you will always minus to make plays, and not particular amazing ones at that. [/quote] The right setup comes quite consistently, though. [/quote] The implication of my post was for you to say what that "right set up" is. A Utopia equipped with either Tornado Bringer or Lightning Blade and Lion Arms is not a particularly unbreakable set up, especially if you comitted 3+ cards to the board to do it. [/quote] It's not just Tornado Bringer OR Lightning Blade. It's both.
  4. Zexal Weapon

    It's not that I'm a brick wall, it's just that I'm seeing a distinct lack of anything useful in your posts. Seriously, is there not a rule about it somewhere? Like, say, [url="http://duelistgroundz.com/index.php?showtopic=115355"]here[/url]?
  5. Zexal Weapon

    [quote name='Enzio' timestamp='1352786164' post='3324085'] [quote name='Wolfgang DelaSangre' timestamp='1352785865' post='3324082'] [font=tahoma, helvetica, arial, sans-serif][size=3]@Enzio: Yeah, it loses card advantage, but even if it can't OTK, the right setup guarantees you'll be safe. Tornado Bringer protects Utopia Ray from being targeted, while Lightning Blade would protect your ZW cards from being destroyed.[/size][/font] [/quote] You won't always have "the right set up", whatever that is, but you will always minus to make plays, and not particular amazing ones at that. [/quote] The right setup comes quite consistently, though.
  6. Zexal Weapon

    Isn't there a rule somewhere about useless and insulting posts like your own, Nate? Also, it is a false analogy. You've never played this deck and clearly have no idea how it works. You know the effects of poison as the entirety of human experience backs it up. @Enzio: Yeah, it loses card advantage, but even if it can't OTK, the right setup guarantees you'll be safe. Tornado Bringer protects Utopia Ray from being targeted, while Lightning Blade would protect your ZW cards from being destroyed.
  7. Zexal Weapon

    Stop using false analogies please. Poison and card games are different. I highly doubt you've encountered anything quite like this. Also, I've made the following changers: Cut Kagetokage for 2x Summoner Monk and a Level Warrior. Cut Ultimate Shield for a second Tornado Bringer. Cut Xyz Double Back for a second Xyz Gift. Cut 3x Call for 3x Reckless.
  8. Zexal Weapon

    Could you, I don't know, PLAY the stupid thing before bashing it? Sheesh. When I say "Insane OTK potential", that's exactly what I mean. The potential for OTK is insanely high.
  9. Zexal Weapon

    I just slapped together a deck focused on ZW cards and using them to power up Utopia Ray. I'm telling you, this theme is ridiculous. [img]http://i.imgur.com/C6CLR.png[/img] Monsters: 21 3x Estelle Drawn 3x Goblindbergh 3x Photon Slayer 3x ZW - Unicorn Spear 2x Backup Warrior 2x Summoner Monk 2x ZW - Tornado Bringer 1x Level Warrior 1x ZW - Lightning Blade 1x ZW - Phoenix Bow Spells: 13 3x Mystical Space Typhoon 2x Pot of Duality 2x Xyz Gift 1x Dark Hole 1x Generation Force 1x Heavy Storm 1x Monster Reborn 1x Pot of Avarice 1x Reinvorcement of the Army Traps: 6 3x Reckless Greed 2x Solemn Warning 1x Solemn Judgment Extra Deck: 15 3x Number 39: Utopia 3x Number C39: Utopia Ray 2x ZW - Lion Arms 1x Adreus, Keeper of Armageddon 1x Number 16: Shock Master 1x Number 53: Hearth-eartH 1x Number 92: Heart-eartH Dragon 1x Photon Papilloperative 1x Tiras, Keeper of Genesis 1x Wind-Up Arsenal Zenmaioh The deck is geared toward summoning Utopia Ray and Lion Arms quickly. Lion Arms is then used to recruit other ZW cards like Tornado Bringer. The main means of summoning Lion Arms is through any combination of Photon Slayer, Backup Warrior and Estelle Drawn. Since I'm not running Synchros, Backup Warrior is not at all a liability in this deck. Goblindbergh and Kagetokage are obvious choices for quick Utopia summons. Estelle Drawn is the Tuningware of Xyz Summons, so there's no reason not to run it, especially since it makes summoning Lion Arms that much easier. I've decided to run all of the Zexal Weapons, but I may cut Ultimate Shield. Another Tornado Bringer might be more useful. For the Spells, I'm running a pretty standard lineup with some minor Xyz Support. I may drop Xyz Double Back for another Xyz Gift. Almost any time I summon Utopia Ray, it's just so I can pile Zexal Weapons onto him and turn him into the beefiest monster this side of FHD (my record thus far is 9100 ATK), so Xyz Gift is pretty useful here. For Traps, a revival line-up and the Solemn Brigade. Not much else to tell. Xyz Deck is pretty obviously geared toward Utopia Ray and ZW, but I've thrown some other Rank 4 and 5 monsters in there, with the addition of the Heart-eartH duo. This deck has insane OTK potential.
  10. God Says "No." (Counter Fairies)

    Way to put words in my mouth, Dawgy. Real mature. I thought you were better than that. Clearly I was wrong.
  11. God Says "No." (Counter Fairies)

    You'd be surprised. I'm actually rather fond of Meltiel because of his effect to pop stuff. One wrong move from my opponent and they'll have no way of attacking me, and will also be left wide open themselves. As far as the Field Spell goes, I think that it provides the necessary synergy that links the Agents and the rest of the deck. It's allowed me to speed up Hyperion's arrival and even provides for some great shenanigans with Jupiter. As I outlined above, I'd banish something big for Hyperion's effect, then use Jupiter to Special Summon that something big. I've won a lot of games this way, in fact. I still need to get around to updating the deck, but as of a few days ago, I've abandoned Negate Attack entirely. Stopping monsters from appearing is much more efficient than stopping them from attacking. Forced Back is a wonderful thing.
  12. God Says "No." (Counter Fairies)

    I've actually found that NOT getting Meltiel is a bigger problem than getting him. I've modified the deck to run 3x Zeradius and 2x Terraforming so I'm all but guaranteed to get a Sanctuary. As a result, I've been opening with Sanctuary more often. I don't mean getting a searcher and using it to fetch Sanctuary on the first turn. I mean actually drawing Sanctuary in my first five or six cards. Meltiel's sticking around. I've also abandoned the Negate Attacks in favor of straight anti-monster shenanigans like Forced Back and a single Black Horn. I'll update the deck later.
  13. God Says "No." (Counter Fairies)

    I probably won't cut Sanctuary since Meltiel is useless without it. Black Horn of Heaven seems like a good choice, though. I'll stick that in the Side Deck. Negate Attack has served me well, actually.
  14. God Says "No." (Counter Fairies)

    Found this in my decks on DN a few days ago. Dusted it off, made it legal, messed with it a bit, played it alot, this is the end result. I rather like it, but it's still evolving. [img]http://i.imgur.com/imwGA.png[/img] Monsters: 19 3x Bountiful Artemis 3x Meltiel, Sage of the Sky 3x Zeradius, Herald of Heaven 2x Archlord Kristya 2x Gellenduo 2x Master Hyperion 2x The Agent of Mystery - Earth 1x Honest 1x The Agent of Miracles - Jupiter Spells: 9 3x The Sanctuary in the Sky 2x Mystical Space Typhoon 2x Pot of Duality 1x Dark Hole 1x Monster Reborn Traps: 12 3x Negate Attack 2x Divine Punishment 2x Drastic Drop Off 2x Solemn Warning 1x Judgment of Anubis 1x Seven Tools of the Bandit 1x Solemn Judgment Extra Deck: 15 1x Chimeratech Fortress Dragon 1x Gravity Warrior 1x Orient Dragon 1x Scrap Dragon 1x Stardust Dragon 2x Photoknight Paladius 1x Daigusto Emeral 1x Gachi Gachi Gantetsu 1x Hieratic Sun Dragon Overlord of Heliopolis 1x Lavalval Chain 1x Number 16: Shock Master 1x Number 39: Utopia 1x Number C39: Utopia Ray 1x Steelswarm Roach Side Deck: 15 2x Consecrated Light 2x The Agent of Miracles - Jupiter 1x Master Hyperion 2x Terraforming 2x Debunk 2x Forced Back 1x Divine Punishment 1x Drastic Drop Off 1x The Huge Revolution is Over 1x Black-Winged Dragon Not exactly a full Counter Agent hybrid. Mostly I just use Earth to get Hyperion in my hand, or Jupiter if I've already got some banished stuff I can summon. Banishing Hyperion or Kristya for Hyperion's destruction effect and then Special Summoning it with Jupiter is just hilarious. Artemis is very handy if I've got the Counters to back him up, but the real star of the deck is Meltiel. Get him out with the Sanctuary and a few Counter Traps and your opponent can kiss their field goodbye the moment they try to do something. Spells are light in here, keeping with the bare essentials. Traps are nothing but Counters. I want to make full use of the Counter Fairy angle, and I don't want a single opportunity wasted. Though I could probably try to find room for Curse of Royal. Excellent anti-Counter and anti-MST card. Negate Attack is in here because I'll typically run into attacks more often than S/T hate. I want to make sure Artemis and Meltiel are protected. Drastic Drop Off is one of my favorite cards in this deck. Draw Phase? Drop it. RotA? Drop it. E-Call? Drop it. Smoke Signal? Drop it. Sangan? Drop it like it's hot. I keep a third one in the Side Deck in case of Exodia decks. Judgment of Anubis. Haven't had the chance to use it yet, but I'm looking forward to the day that I do. MST, Heavy Storm, beware! You'll cost your owner some Life Points. Seven Tools has been useful on occasion, so I'm reluctant to get rid of it. Divine Punishment... I only run 2 for a reason. Despite running 3x of Zeradius and Sanctuary, I'm somehow more likely to get Punishment than I am either of those. So I run 2. it works out much better that way. And of course, the Solemn Brigade. On the Extra Deck, I try to be sorta ready for anything while still staying focused. Chimeratech Fortress for Machines, Orient Dragon for trouble Synchros, Gravity Warrior for Swarm Decks, Scrap and Stardust... for the Xyz, excluding Gachi Gachi, I stuck to Rank 4. The best card in the Extra Deck by far is Paladius. Easy to summon, helps me run over big things, and lets me draw when he's destroyed. What's not to love? And the Side Deck. The Side Deck is mostly about being able to change up little parts of my strategy as well as the overall speed of certain areas of the deck as necessary. Still experimenting with it. Haven't tested the Consecrated Lights yet. I may end up devoting most of the thing to Counter Traps.
  15. Heroic Sword

    Not unless Gauche gets a few more duels. I kinda hope he does and that he gets some general Heroic support rather than situation-specific stuff. A straight-up searcher or a draw card that isn't meant to completely reverse your progress would be nice.
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