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      Battle of the Anime Characters   02/10/17

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dexer008

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About dexer008

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  1. Thank you! I had no idea how this worked. Some things might still need to be clear but this makes much more sense. One thing I question though is if the extra deck will remain at 15 cards still. If not then decks will have to free up spaces just to even play extra deck monsters with Link monsters. This also brings into theory how many Link monsters you should run, and if you'd ever need say more then 3 at most due to the nature of the spacing on fields.
  2. This will probably sound dumb, but do you think the extra deck monster zones will count as normal monster zones? If so it could be a huge thing for this card like you say
  3. Wrong section
  4. If there was some way to stop yourself decking out, you could also abuse eater of millions with soul absoprtion like people first opted with desires. Then you could just stall on life points till your opponent decked out or till time. D.D. Dynamite also gets a boost with Eater of millions and could be the back up plan to gren not getting enough damage through to finish the opponent off.
  5. Well from the structure of the deck ( the fact it uses so many kaiju's and hand traps) and the other fact that eater of millions does nothing but banish to fuel for gren and occasionally banish a monster, nothing in this deck seems like it wants to go first. To me as well 6 traps doens't automatically give you protection against the decks you come across these days, there are multiple ways to play around a single or 2 strike, and some decks have more then one summoning method to bypass D barrier. The hand traps help too I suppose but I'm not sure they could totally stop a push for game, maybe reaper if you're lucky. Wouldn't say battle fader or maybe even gorz be better if your opponent made you go first? Sure they're not amazing cards, but they have more synergy with allure and seven star, and still serve to function to get you to the next turn where you try and go for game. They also make your opponent's s/t removal blank as well, something you said you've been trying exploit with the deck regarding towards meta trends. ------------------------------------------------------------ I'll make a bold statement and say you're probably right about the Twin Twister. I think it does need it, or some other s/t removal, because this deck from surface looks to be a one trick pony. If you banished all your gren's for instance you'd be playing a deck full of cards that rely on your opponent having something to play sans eater of millions (through normally you'd probably summon once for the fuel). Good chance after resolving 1 desires you'll banish 1-2 copies, leaving 1 card as a win condition in your deck, which needs to be normal summoned. As is, the build needs to go another route or as you mentioned in the OP play a bigger deck with more options to play/ continue the duel should you be stopped. I think Victor secretly has a build he plays because he has in several threads now mentioned the fire horse prince, which makes me think he wants us to discover his secret deck and therefore go "beat you to the punch". Regardless of that pointless sentence, running the horse prince route or shiranui zombies with necroface could be another option besides the infernoid deck this deck could go. Edit: Victor made that post while I made this one, but there you go, more options to consider.
  6. ^and it is that random factor that will make you lose games you otherwise had would have won, which in essence could matter in say a tournament setting. Paleozoic is also still a deck
  7. So seeing as this is a otk deck, and you have monster/ field removal down with slumber, shouldn't there maybe some Twin twisters or something to deal with the backrow? Even maybe just cutting 2 traps would probably be good, multiple D Barrier in the opening hand could be problematic, strike maybe also but not as much.
  8. I'd probably cut the rhapsody/ side it for something else like a second lv8 synchro like scarlight or stardust spark, or add norden and also instant fusion to the deck. May not be needed but more combo's can't be a bad thing yeah?
  9. Saturated in Bias here, that deck I posted actually just goes off when you resolve 1 grass is greener, making the left arm cost worth it. Not to mention you can play out multiple cards in hand first before using it. I'd often go something like thrasher> normal summon, hat tricker, play a random spell, then left arm. I'll probably cut some normal summons moving forward though.
  10. This is the pile of cards I've been "testing" (playing for fun in unrated) pre-rate. Don't know what to think of Zoodiacs in here, I've actually never tested the engine in anything. Is the 4-5 extra deck slots worth it in your opinions? Monsters; 32 3 Judgment Dragon 1 Gem-Knight Garnet 3 Fairy Tail - Snow 2 Photon Thrasher 2 Performage Hat Tricker 2 Performage Trick Clown 2 Eclipse Wyvern 1 Goblindergh 1 Electro-magnetic Turtle 3 Raiden 3 Lumina 2 Garoth 2 Lyla 1 Jain 1 Ehren 1 Wulf 1 Felis 1 Minerva Spells: 28 3 That Grass Looks Greener 3 Ties of the Brethren 3 Left Arm Offering 3 Pot of Desires 3 Brilliant Fusion 3 Solar Recharge 2 Charge of the Light Brigade 2 Instant Fusion 2 Twin Twisters 2 Monster Reincarnation 1 Reinforcement of the Army 1 Soul Charge Extra Deck: 15 1 Gem-Knight Seraphinite 1 Elder Entity Norden 1 Trishula, Dragon of the Ice Barrier 1 Scarlight Red Dragon Archfiend 1 Psyframe Lord Omega 1 Micheal, the Arch-Lightsworn 1 Clear Wing Synchro Dragon 1 Minerva, the Exalted Lightsworn 1 Daigusto Emeral 1 Diamond Dire Wolf 1 Performage Trapeze Magician 1 Bujintei Tsukuyomi 1 Bujinki Amaterasu 1 Number 39: Utopia 1 Number S39: Utopia the Lightning
  11. It's been ages since playing monarchs, but besides shutting off domain doesn't the brilliant fusion/ xyz version just give you more plays? Yeah you can't stormforth/ Aither as much as you used to, but erebus is such a beast, and mega thestalos with him can tear apart a opening hand. With the fields being created lately as well, I feel that deck might have a better time going second, then say the domain build which relies on going first (granted most strategies these days look towards game 1, but in regards to this deck I don't see any real way to deal with boards besides erebus and stormforth.
  12. Nice idea, have any issues with it lately? Also what's with the Psyframe side?
  13. This is true^ Like you keep explaining the deck itself seems to be a paradox. Adding more cards to your deck makes seeing your best cards less and the chance to brick is higher, while cutting down on cards lowers your ceiling and makes "grass is greener" much less powerful. If we assume 45 cards to be a minimum for example then grass if played t1 is going to be a 5 card mill only. Playing less cards in a LS deck means you probably won't want to or be playing desires, another powerful card. Also yeah the goal is basically try to JD, but at the same time just make a bunch of synchros and Xyz to spam the field. I'm thinking maybe cutting stuff to jam into the deck Hat Trickers, brilliant fusions etc, just so you can set up a minerva turn 1. With 3 ties, grass and brilliant, that's 9 combo enablers in your starting hand. I know they can become dead later but the deck is known to just snowball once it gets going. As for defense I'd say there is little you can do, Stardust spark maybe to keep a decent mon on board?
  14. 60 card trash probably not optimal; can post a screen shot later today after work if interested
  15. Yeah been playing the deck a bit, LS judgment has only ever came up twice. The grass is greener though is a whole different story. Minerva is still really needed I've been finding