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About Orlando

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  • Birthday 10/12/83

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    Dominican Republic
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  1. I will go for madolches, geargear deck is not as fast and people is playing 2 or 3 black horn of heaven in main deck
  2. Constellar Star Chart

    Thanks for the suggestion, I will do it soon as I get home, I made that post from my phone
  3. Constellar Star Chart

    https://www.youtube.com/watch?v=0Rr-cn8JC3g&feature=youtube_gdata_player 3rd place at Regionals
  4. Constellar Shadow

    Kagetokage combined with pullux, after you xyz still can summon another constellar because pullux doesn't need to be on the field to use the extra summon. Also with bear or gorilla to use their effects then go xyz, easy access to shock master is a play that I don't use much at it was planned. Mostly I use it to fill up the grave quick for pot of avarice, speed up the deck, Allure of darkness and also as opening play in case of not having Pleiades
  5. Constellar Shadow

    Videos will be posted soon of me using this deck, it's been working great for me....!
  6. Constellar Shadow

     http://youtu.be/QRM4KUcskNk   Monsters: 18 3 Constellar Pullux 3 Constellar Algiedi 3 Constellar Kaus 3 Constellar Sombre 3 Kagetokage 1 Brotherhood of the Fire Fist - Bear 1 Brotherhood of the Fire Fist - Gorilla 1 Honest   Spells: 13 3 Fire Formation - Tenki 3 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Reinforcement of the Army 1 Book of Moon 1 Allure of Darkness 1 Pot of Avarice     Traps: 9 2 Compulsory Evacuation Device 2 Bottomless Trap Hole 2 Torrential Tribute 1 Solemn Warning 1 Solemn Judgment 1 XYZ Reborn   Extra Dec: 15 1 Evigishki Merrowgist 1 King of the Feral Imps 1 Starliege Paladynamo 1 Constellar Preasepe 1 Number 16: Shock Master 1 Constellar Omega 1 Abyss Dweller 1 Gem-Knight Pearl 1 Constellar Pleiades 1 Tiras, Keeper of Genesis 1 Number 61: Volcasaurus 1 Fortress Shark 1 Constellar Polemy M7 1 Gaia Dragon, The Thunder Charger     Side Deck: 15 2 Thunder King Rai-Oh 1 Effect Veiler 3 Droll and Lock Bird 2 Soul Taker 2 Bebunk 2 Mind Crush 3 Soul Drain
  7. Lights Please

    Without shartan you will get a lot of dead hands, also this deck does summon xyz turn 1 in almost every match, Instant fusion is a geat choice but the ship is kind of overkill, one M7 is good, not really space in the extra for 2
  8. DDT 2013?

    This deck is usually a 2 to 3 turns deck if play alot of traps that will slow down the strategy
  9. DDT 2013?

    AHL is suppose to work, having no monsters on the field is a cost/condition, if I am wrong please correct me
  10. DDT 2013?

    the extra deck is in the video, the main strategy on this deck is to do Shock Master first turn to lock the opponent and go OTK in the second turn, Starlight road I don't like it much either but having to set everything that you might not use in the same turn could be dangerous and I didn't wanted to risk it in Nationals, D Draw with 3 Warrior returning alive and pot of Avarice is never dead ^_^
  11. DDT 2013?

    http://www.youtube.com/watch?v=yv-517P7j0s   Top 16, Nationals Dominican Republic   Monsters: 8 1 Elemental Hero Stratos 3 Destiny Hero - Diamond Dude 3 Elemental Hero Bubbleman 1 Blackwing - Zephyrus   Spells: 26 1 Reinforcement of the Army 2 E - Emergency Call 2 A Hero Lives 3 Warrior Returning Alive 3 Destiny Draw 3 Instant Fusion 3 Miracle Fusion 3 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Pot of Avarice 1 Book of Moon 1 Foolish Burial   Traps: 6 1 Solemn Warning 1 Solemn Judgment 2 Bottomless Trap Hole 1 Fiendish Chain 1 Starlight Road
  12. Swimming in the Flood

    I been playng something simily but with Veilers and Future Fussion, with no Tourguide and is been working great, I need u need to Main Veilers instead of Maxx C
  13. Junk Multi Synchron

    That tuning in the begining was an Allure of Darkness, I run 3 quick draw and 3 Junk Synchron because of Thunder King Rai-oh + shien synchro + natural beast, they can summon that stuff first turn and petty much cancel half of my plays, im seriusly considering adding 3 tunings to the deck but I need to use the deck a little bit more to see what can be taken out the deck had 2 lonefire bloosom and I took them out for 2 card trooper a day before regionals the deck have enough normal summons and for some reason lonefire blossom was leading me to do slow plays. I know about the 3 doopel, but I hardly draw 2 and when I was playing 2 hardly draw 1 so I trow 3 and it went great. I will be posting few vids later on of the final round
  14. Junk Multi Synchron

    Hi, regional reports from Dominican Republic I went 5-1 in the rounds and won the Regionals 27/03/2011 Monsters: 20 3 Junk Synchron 3 Quickdraw Synchron 3 Doppel Warrior 2 Card Trooper 2 Debris Dragon 1 Sangan 1 Dandylion 1 Spore 1 Glou-Up Bulb 1 Dark Armed Dragon 1 Level Eater 1 Plaguespreader Zombie Spells: 14 3 Pot of Avarice 2 Mystical Space Typhoon 1 Reinforcement of the Army 1 Giant Trunade 1 One for One 1 Monster Reborn 1 Foolish Burial 1 Dark Hole 1 Mind Control 1 Tuning 1 Book of Moon Traps: 6 2 Bottomless Trap Hole 1 Solemn Judgment 1 Call of the Haunted 1 Mirror Force 1 Torrential Tribute Extra Deck: 2 Formula Synchron 1 Armory Arm 1 Junk Warrior 1 Ally of Justice Catastor 1 Iron Chain Dragon 1 Brionac, the Dragon of the ice Barrier 1 Drill Warrior 1 Junk Archer 1 Black Rose Dragon 1 Junk Destroyer 1 Stardust Dragon 1 Scrap Dragon 1 Myst Wurm 1 Shoting Star Dragon Any Question About the Card Choices feel free to ask
  15. Machina Build

    you need solemn and call of the haunted instead of 2 dark bribe a good idea is what one of my team mates is playing Dekoichi The Battlechanted Locomotive + Salvo + Genex Neutron instead of Gadgets and keeping the 3 Machina Fortess, 3 Gearframe and 1 Pace Keepr so basicaly black salvo with Machinas and dont forget 2 cyber dragons