Bazaar of Baghdad

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About Bazaar of Baghdad

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  1. Same boat as rei, never touched, but I use python all the time, and looks like a pretty simple library.
  2. Sasuke dies to Tsuk, which is huge, an MSlv2 is smaller than every attacking monster in the format. Drill does just enough things just well enough to have been a consideration. If you're talking CRV format then you must've missed my next post where I clarified I was talking about Drillroid alone in goats, not the entirety of CRV.
  3. Hopping on a plane to this in a couple hours. Playing the constructed GPs. Is anybody from dgz going to be there?
  4. Do we really want Shaddoll Fusion sending Fairy Tail Snow? I certainly don't want to live in a world where that is possible.
  5. Got a monthly (Exarion) Goat tournament started at my local shop (All the King's Men in Pitman NJ) and swept it with this Zoo list today: Monsters: 17 3 Berserk Gorilla 3 Exarion Universe 2 Abyss Soldier 1 Sinister Serpent 1 Breaker the Magical Warrior 1 Tribe-Infecting Virus 1 D.D. Assailant 1 Exiled Force 1 D.D. Warrior Lady 1 Blade Knight 1 Bazoo the Soul Eater 1 Sangan Spells: 9 2 Nobleman of Crossout 1 Pot of Greed 1 Premature Burial 1 Graceful Charity 1 Reinforcement of the Army 1 Mystical Space Typhoon 1 Delinquent Duo 1 Heavy Storm Traps: 14 3 Trap Dustshoot 2 Dust Tornado 2 Sakuretsu Armor 2 Compulsory Evacuation Device 1 Ring of Destruction 1 Mirror Force 1 Torrential Tribute 1 Call of the Haunted 1 Skill Drain Side: 2 Book of Moon 1 Sakuretsu Armor 2 Dekoichi the Battlechanted Locomotive 2 Kycoo the Ghost Destroyer 1 Mobius the Frost Monarch 1 Mystic Swordsman Lv2 2 Smashing Ground 3 Mind Crush 1 Dust Tornado Compulses were pretty sweet, an answer to TER that doubles as a monster in a pinch by protecting a dude from removal was pretty sweet. Blade Knight didn't come up too much, in the 4 rounds I played it killed a Jar, and poked for damage a few times. Not exciting, but did what I expected it to do. Only played against actual goat control twice, the other two rounds were a Zoo mirror, and Zombies, so the tech cards weren't at their best there. Compulses traded with Sakuretsus a lot. The other Zoo deck in the tournament was the guy I beat round 1, who won out to claim 2nd place. Turnout wasn't exciting, hoping to get a few more people for next month's event. Bunch of people cancelled last minute which was unfortunate.
  6. But you can already make Drident with those archetypes by just summoning 2 level 4 monsters and overlaying into Broadbull. You don't need to play cute cards like Cattle Call. Cattle Call seems like a really bad version of Instant Fusion for Darkfire Dragon, Photon Thrasher, etc. for this purpose.
  7. There was a pretty good amount of Draco, it wasn't everywhere but being able to Cosmic the trap without getting blown out was nice. It didn't come up a lot, but the 1000 life came up even less. It's so rare that you actually need to pop 2 backrow. If your opponent combos off turn 1, the difference between winning and losing is usually about having a hand trap to block them from drawing 4. Starting the game on 4 cards vs. their Drident and some number of hand traps isn't a winning line. I had multiple opponents playing Twin, and every time it was a worse MST, only hitting 1 card. A couple of rounds I had a bluff Fusion Sub hit by Twin Twister which always felt pretty good. You play Cosmic because you want an answer to Diagram / Barrage / Imperial Order / Unending Nightmare, not because you want to blind Twister backrow in a format where half the traps are Dimensional Barrier or Imperial Order. And as far as Cosmic vs. MST, the cost of playing Cosmic is just so low that the extra utility is worth it. Not everyone plays the Draco package, but MSTing Return is so bad, or things like having MST + Unending Nightmare is so much worse than Cosmic + Nightmare. Paleozoic is also not an incredibly popular deck, but it's a horrible matchup if you're not playing the Draco package, and Cosmic is much better than MST there.
  8. As always, some pre-tournament buildup. I haven't really played yugioh seriously since ARG Nationals back in August. I tried to spike ARG Springfield a couple months ago when Zoo was first coming out, but I didn't quite get there. For AC I just played Fluffal, and I haven't even been entering locals. Spending most of my time now focusing on MTG, preping for GP Vegas next month. But hey, it's a new format and there's a YCS a few hours away, gotta at least put in some effort to do well, right? 3 weeks out I had no intention of playing at all. The Zoo combo looked miserable to both play, and sit across from. a couple weeks out from the event, Matt told me there was a cool Yang Zing Dinosaur deck that had Oviraptor alone turn into 2 negates, with plenty of opportunities to extend the lines. So naturally, I immediately throw that deck together, goldfish for awhile and feel pretty good with it...Except in can't go 2nd, and bricks hard. And at this point I'm committed to playing in the event, so I decide to just play the obvious best deck, Pure Zoo, on the Sunday before the event. The deck went through a bunch of iterations, but I knew early on that I didn't want to play a lot of traps. Going first you get to resolve 2 Pot of Greeds, and end with a board. You should be favored enough in those games that hand traps, and turn 2 relevant quickplay spells are enough interaction to seal up a game that you just want to build your deck to be as good at going 2nd as possible. There were 3 main principles in my mind when refining the deck. 1) Don't brick. 2) Don't get bricked by a single hand trap. 3) Don't lose to the die roll more than you have to. Balancing all those goals is a difficult problem, and my list wasn't optimal by any means, but I do think I had one of the better lists in the room. Monsters: 23 3 Zoodiac Whiptail 3 Zoodiac Thoroughblade 2 Zoodiac Ratpier 1 Zoodiac Ramram 3 Ghost Ogre & Snow Rabbit 3 Ash Blossom & Joyous Spring 1 Maxx "C" 1 D.D. Crow 1 Gameciel, the Sea Turtle Kaiju 1 Lunalight Black Sheep 3 Speedroid Terrortop 1 Speedroid Taketomborg Spells: 16 3 Fire Formation - Tenki 3 Zoodiac Barrage 3 Cosmic Cyclone 2 Fusion Substitute 1 Dark Hole 1 Raigeki 1 Soul Charge 1 Instant Fusion 1 My Body as a Shield Traps: 1 1 Imperial Order Side: 3 Flying "C" 1 Retaliating "C" 1 D.D. Crow 1 The Winged Dragon of Ra - Sphere Mode 2 Imperial Iron Wall 2 Mask of Restrict 1 Twin Twisters 1 Unending Nightmare 1 Abyss Dweller 1 Dark Hole 1 Gameciel, the Sea Turtle Kaiju Extra: 2 Zoodiac Drident 2 Zoodiac Broadbull 2 Zoodiac Chakanine 2 Zoodiac Tigermortar 1 Zoodiac Hammerkong 1 Zoodiac Boarbow 2 Daigusto Emeral 1 M-X-Saber Invoker 1 Stardust Charge Warrior 1 Elder Entity Norden The side was kinda hacked together last minute. I spent all week learning how the actual deck functioned, what I could get away with, making sure I could do the combo properly, and quickly that I didn't really have time to figure out what I wanted to do with the board. I knew pretty quick I didn't want to do the greedy going first plan of siding in a bunch of powerful traps like Strike and Barrier, since that felt like worse value that continuing to shore up the deck's weaknesses going 2nd, and the hard traps aren't even that much better than hand traps. So the question then became which cards make going 2nd easy? Obviously hand traps, but which ones? I didn't even realize Retaliating "C" was playable until around 2:00am Saturday morning before the event when Porter asked why I wasn't playing any, an "I don't know", "That seems nuts", "Do you have any extras on you" later I decide the proper number to run is 1. Because Matt had 1 extra. Similarly, Ghost Reaper wasn't even on my radar until a couple rounds into the event when I heard people were losing to it. Droll was in my side for the first 7 days I tested the deck, but I dropped it last minute when I decided to max on Flying "C", and play the Retaliating. This has the unfortunate side effect of not giving me good cards to side in vs. the True Draco Zoo variants which I didn't realize until I was paired against the deck. Droll definitely should've been in the side at least, possibly in the main over Crow. Anyway, in general I really liked my deck. I was saying most of day 1 that I thought I had the best deck in the room. Everyone I played against was on Barriers/Strikes mained, which I thought was silly. Nobody I played was on Flying "C", which made the Charge Warrior in my extra deck look kinda silly, but I didn't mind too much. Flying "C" is kinda bad against the True King Zoo variants, but it's one of the best cards vs. Pure Zoo. Going round by round would be pretty boring, as almost every game is "me/opp comboed for 10 minutes and buried the other player" or "me/opp had Maxx "C" and opp/me lost" There were, however, some very good games scattered amongst the garbage. Round 5 I had a game I thought I was losing for a solid 30 minutes. I was locked under Imperial Order, and setting hand traps to deal damage when my opponent attacked his Whiptailed Drident into them. He eventually got down to 2100 life, decided to pop his IO with Drident and try to kill me. However, I had Ogre for his Barrage, and he passes with a 1 material Drident with me still at 5200 life. Finally able to, I activate Soul Charge for 5000, bringing back a Drident and 4 level 4 Zoo monsters. Anyway, I resolve a couple Emerals and pass with a Drident with 2 materials, a Drident with 1 material, and a Whiptail in hand vs. his empty board and 2 cards in hand. I ogre his Barrage and we're off to game 2. Forgetting we have a time extension, I offer the handshake as there were literally 4 seconds left on the clock at the conclusion of this game, but he's quick to point out the 5 minute time extension and I'm on tilt, dreading the inevitable draw. But then I open Flying "C" + Ghost Ogre and win game 2 anyway. It's not often you play a match and think you're hopelessly losing for 39 of the 40 minutes but win 2-0 anyway. Another round my opponent used most of their cards to pass with Master Peace + zoo cards. I think they had one card leftover, and a set backrow. Anyway, I have Dark Hole to clear the Zoo stuff out of the way, and start going down a line to make Hammerkong + a big Drident to attack over his Master Peace when he Torrentials the board on my 2nd Rat, clearing his Master and my board. He Diagrams for Return and passes, I crow his Master Peace when he tries to bring it back, and then Ogre the field spell on his following turn. I draw an uninterrupted Zoo summon before him and manage to take the game from there. I do not know how to put 8000 damage on the board with this deck. I know there's some stuff you can do with Whiptails, and Drident popping your Ramram mid battle phase to deal a ton of damage, but I never feel comfortable going for these lines even when I know they'd resolve simply because I've never done them before. I win all my games by grinding my opponent out of cards and slowly pecking away with Emerals and Thoroughblades. This turns out to be a bit of a problem when playing Flying "C" sometimes. So on turn 1 I Flying "C" my opponent, Ogre his Barrage, and he passes. Then for 20 minutes I sit on a 2000 defense Drident, and loop Emerals (800 def!) with Barrage to resolve 2 Emerals a turn digging towards a 2nd Flying "C" so I can feel safe clearing the Flying "C" I gave him and getting some damage in. I resolved something like 15 Emerals that game, discarded to hand size 3 turns in a row, it was a disaster and I'm not sure why my opponent was willing to put up with me and didn't just sign the slip after the first couple turns after it was apparent I was never going to give him an opportunity to play again. Time is eventually called and I'm up by 1500 life because of a Strike he played earlier in the game. On turn 2 of time I finally find a Flying "C" so I push for damage and deal like 10000 with no problems. Round 9, the first round of day 2, I win the die roll and get Maxx "C"'d on my Invoker. I end up passing with Drident + Imperial Order and an ... Ash Blossom in hand ... Oh ... Well, he didn't have Terrortop or Cyclone so I take that game. Quickly pick up my cards and hide my embarassment. Round 10, I'm already locked for top cut so I'm just playing for fun, as seeding is irrelevant in Konami events, and my breakers are god after starting the tournament 7-0. I lose game 1 after half going off on turn 1, and my opponent discarding Black Sheep, setting 5 and passing with no play, which felt kinda bad, but whatever. Game 2 I get Retaliating "C"'d on my Fusion Sub, tank for 2 minutes and just concede. My top 32 match was pretty horrible though. We roll 2 dice, I start it off by rolling a 3, and he follows it up by rolling a 2. I thought it was my day ... For about 10 seconds until I drew my hand, set a Fusion Substitute and passed the turn. He set 4 and passed it right back. we trade plays for hand traps / actual traps for a few turns until a turn when his board is clear, and he's got 2 backrow. I draw a Terrortop, and it resolves. He Maxx "C"s my Invoker effect while he's at 4800 life, so I go in. Invoker out Blade, Barrage out another Blade throw a Drident over my Blade, and attack for what I assumed was either going to be lethal, or 3200 and a Barrier, and get hit by a main decked Mirror Force. Game 2 I'm still kinda on tilt from all the games I dropped through the swiss to Retaliating "C", so when I see my hand that can end with 5 cards in hand, Emeral, Drident, Hammerkong, a faceup Barrage, and an Unending Nightmare set without using Fusion Substitute I run it. Directly into Dark Hole Terrortop Rat. It probably would've been better to not make the Hammerkong and instead just leave Ramram in play and have 1 fewer card in hand so Dark Hole wouldn't ruin me so bad, but I think I'd still lose there. Idk, hindsight is 20/20, but after I got 2-0'd in 15 minutes round 10 I looked around and saw a lot of Retaliating "C"s on the table. Maybe I should've still went for the Fusion Sub combo, but it just felt so free to play around it at the time, but drawing towards Imperial Order or My Body as a Shield would've been very relevant. Anyway, with my 11 round Win-a-Mat out of the way, I consider entering a more sane 3 round Win-a-Mat but decide against it, not really wanting to play any more yugioh after losing 4 games in a row. Look the mat up on ebay, see sold listings for $15-20 and immediately sell it to Ned for $40. As far as big picture stuff in the tournament goes, it's crazy how many of my matches went to time. I usually play pretty fast, I almost never pick up draws, and am usually done my rounds with 10-15 minutes left on the clock. This weekend though, the opposite was true. Combos took so long to go through that even matches I won 2-0 ended with less than 10 minutes on the clock, and if I ever needed a game 3 it was rare for it to not end in turns. Thankfully I never picked up any actual draws this event, and EoMP was never relevant to the outcome of my matches, but there were some close calls like the round 5 match above. I played against Zoo 10 times in 11 rounds, 4 of them being Draco Zoo, and 2 of those Draco Zoo decks played the Brilliant Fusion package. I also played against Evilswarm round 1 which was a nice bye to start off the event. Anyway, I played pretty poorly. my opponents also played poorly. none of that mattered as much as drawing more "C" monsters than my opponents. Please ban Fusion Substitute before WCQs Konami. Anyways, back to testing for Vegas. See you guys at Nats.
  9. Pure zoo
  10. I got trashed in top 32.
  11. Versatility alone is a shit reason to claim a card is unhealthy for a format. Not that most reasons people give for Exarion goats being worse aren't terrible, but the claim that the card does everything so it's bad for the format demonstrates a gross misunderstanding of how yugioh works. Because Exarion is a swiss army knife of options, making the decision of when you pull the trigger on summoning / setting your Exarions are real decisions. It's the opposite of a card like Tsukuyomi, where it's incredibly powerful in certain situations, and literally unsummonable in others. Similarly, how the opponent chooses to answer an opposing Exarion is yet another relevant decision point. Do they take the first hit, then burn a Morph and turn it into a push? Do they Saku/Ring it and potentially lose their answer to BLS? Hell, maybe they just set MoF into it and see what happens when they pass the turn back. Exarion is one of the few cards in the goat mirror that lets you pick what role you're trying to play. You can set your Exarion to try to bait a NoC to resolve MoFs or Merchants in later turns if you want to try to pursue that plan, or you can summon it and try to win the game fast if your opponent has an opening with inevitability. Just because a card lets you do everything, doesn't mean it can do everything at the same time. There are still decisions with the card, I'd argue more difficult decisions involving it than most other cards in the goat deck. Graceful Charity also does everything, but I'm pretty sure everyone in this thread would agree that Grace is both one of the hardest cards to use properly in the goat deck, and the healthiest piece of trinity to have in the format.
  12. Tell me more about how great your goat utopia without Exarions is? I jest somewhat obviously, as I'm pretty sure almost everyone advocating for removing Exarion is doing it just to improve the goat mirror, where this is obviously irrelevant. But Exarion being a solid answer to a card that was otherwise incredibly annoying for the goat deck to deal with shouldn't be overlooked. Especially if removing Exarion from the format causes people to trim on Sakuretsus, another card that functioned as an out to KTW. I'm totally indifferent to whether people play with or without Exarions, there are definite pros and cons to each format. A not insignificant portion of games in Exarion goats are decided simply because one player has a fast Exarion clock and the opponent isn't able to draw out of it fast enough. Similarly though, when you remove Exarion, every game goes much longer, and can more often boil down to whoever can assemble a wombo combo backed by Heavy Storm to kill through an opposing goats first. Both formats have states where the games are boring, maybe in Exarion goats the games where Exarion is boring are more common than the boring games without it, but even with that being the case at least there's the argument that at least the games where Exarion is degenerate are usually over pretty fast. Without Exarion around there are more hands in the goat mirror that don't match up well against some other hands, there's a real benefit in terms of gameplay decision making to having a jack of all trades card in your deck that you can use when necessary.
  13. It's not even about just missing things. Trial and error is incredibly good at finding a local maxima, but there's no guarantee that local maxima it's optimizing for is the global max. "Wild speculative theory" is how you introduce new information into the trial and error to jump around the curve, and maybe you jump to find a point higher on the curve than the previous local max, or maybe you jump to a point on the curve that is currently lower, but has a higher local ceiling when properly optimized. Making these jumps is the difference between building decks, and optimizing decks, and there's so much space to build decks that it's insane to think it has been totally exhausted in just a few months. When people go back to goat format, we still find space for improvements 12 years after the fact, and the card pool for that format is a small fraction of the legal card pool currently.
  14. There's nothing wrong with looking to the OCG for inspiration, but making the argument that "The OCG didn't play it, so it must be bad." Is horribly ignorant.
  15. This'll be kinda a short one. I entered this tournament after playing zero games with this deck, because I really didn't feel like playing Infernoid, even moreso did not want to play Zoo, and kinda didn't want to play in general. So I played Fluffal. 26 3 Fluffal Dog 3 Fluffal Bear 3 Fluffal Wings 3 Fluffal Penguin 3 Edge-Imp Chain 3 King of the Swamp 2 Edge-Imp Sabres 2 Fluffal Owl 2 Maxx "C" 1 Fluffal Sheep 1 Fluffal Cat 14 3 Toy Vendor 3 Polymerization 2 Foolish Burial Goods 2 Frightfur Fusion 2 Instant Fusion 1 Frightfur Factory 1 Pot of Desires 2 Frightfur Tiger 2 Frightfur Sheep 2 Frightfur Kraken 2 Frightfur Sabre-Tooth 2 Toadally Awesome 1 Elder Entity Norden 1 Fairy Cheer Girl 1 Bahamut Shark 1 Castel the Skyblaster Musketeer 1 Frightfur Wolf 3 Royal Decree 2 Denko Sekka 2 Grisaille Prison 2 Full Force Virus 1 Raigeki 1 Dark Hole 1 Night Beam 1 Mystical Space Typhoon 1 Torrential Tribute 1 Chain Disappearance So there's been a kid at our local that's been playing this deck for over a year now, and every time we play him we're surprised at the random kills the deck pulls out of nowhere. This has lead to a common discussion we would have with him where he asks, "How am I supposed to win this game?" to which we'll answer, "Just fucking kill him." And various variants of that. Named my decklist after him, "The Magnes Special" and channeled his spirit throughout the tournament. The best part about this deck is that the games you lose are usually over pretty quick, usually as soon as your Poly gets Barriered it's safe to pick your cards up. This is great for morale, as evidenced by my incredible mood throughout the following rounds. Going into the tournament I wasn't sure what my bad matchups were, aside from the cards Dimensional Barrier, and Artifact Scythe. I goldfished enough hands to realize I could kill through just about anything else. I didn't take notes, and a couple of these rounds I don't really remember what happened, but I thought the tournament was entertaining enough to do a quick writeup for. Anyway, bit of an issue with the team war. There were 7 of us, but only 6 slots. Both Brando and myself are on shit decks, him on Chain Burn. The team is very split on which one of us to take, but in the end opts to take Brando. I made it my personal goal for the tournament to have a better record than him for the, "I told you so" factor. This turned out to be incredibly easy, as during round 6, Brando was 0-6 and still playing. Round 1: The Nightmare (Artifact Windwitch Invoked) Well, I guess. Game 1 I get Scythe'd 2 turns in a row and lose to the 2200 beatdown. Game 2 He had Raidjin + Crystal Wing and 1 backrow. I do a bunch of shit to bait his monsters, and when I go for a Sabre Tooth play he flips Torrential, opening up my Instant Fusion -> Bahamut to lock the game up. Then game 3 he has D.D. Ground and multiple Barriers. Round 2: Slightly less of a nightmare, but still a nightmare (pure speedroid) Lol, I think I'm the only deck in the room that can't actually kill a fucking Crystal Wing without wasting a million cards. Anyway, game 1 I fucked up and forgot about the Necro Gardna Speedroid in his graveyard, which didn't seem like a big deal because he was only on 2 cards. Unfortunately his 2 cards were a way to make Crystal Wing, and Vanity's Emptiness. Game 2 was the only real grind game of the tournament, he opened Crystal Wing and Clear Wing, both of which are very real cards against my deck. I make a sheep to attack over the Clear Wing, and pass with Torrential set. Anyways, he does some shit that ends with double Crystal Wing and I Torrential him into back to the stone age. Game 3 he opens Crystal Wing Emptiness, but knowing that is the only set I had to be worried about I played to bait the Emptiness out before Raigekiing his Crystal Wing, so I just fucking kill him. okay, please no more Crystal Wing decks. Round 3 The Nightmare Again (Artifact Windwitch Invoked) Oh c'mon, what the fuck. Game 1 he bricked, passing with just Raidjin. Unfortunately my Desires decided to banish the 2 Toy Vendors remaining in my deck, and I draw Foolish Goods and Bear. Game 2 he opened the nut board, and my hand was just straight unplayable. okayokayokay, we're 1-2, but we're done losing (See: Playing vs. Artifact / Crystal Wing decks) for awhile. The next few rounds are a wild ride. Round 4, 60 card BA Game 1 he opens with Foolish Graff -> Scarm, make Invoker and do the rat combo. Set 2 backrow and pass. So I just do some fusion shit to clear his set Strike + Chalice, bait out his Drident and just fucking kill him. Game 2 he Full Force Viruses me, leaving me with 2 Toy Vendors and I think an Instant Fusion? Idk, anyway I use Vendor, pitch the 2nd Vendor to reveal Owl. The judge rules that I get to have it all, and my opponent doesn't appeal. This lets me summon it, search, and have it live. So anyway, this ends with me attacking for like 30k damage with a board of Tiger + Sabretooth + a 6 material Wolf. I feel like the Full Force vs. Toy Vendor ruling was probably wrong, but I'm not going to appeal the ruling that wins me the game. Round 5: Infernoid Game 1 he opens with Reasoning -> Decatron, and just passes so I fucking kill him. Game 2 he has slightly better, opening with Monster Gate -> Radian, and summons Seitemas. So I just fucking kill him. Round 6: Zoodiac Game 1: He has Rat Combo and Double Strike. So I just fucking kill him. Game 2: I think this was the game I maxx "C"'d my opponent, they stopped with no backrow and I just Poly'd out a 5 material Wolf with all my cards. Life is good when people don't draw Barrier / Sanctum against you. Round 7: Burning Abyss Infernoid Game 1 he opens and passes with a bluff set and set monster, so I just fucking kill him. Game 2 he makes me go first, so I fucking Grisalle Prison (see: Double Barrier) him, then fucking kill him. Round 8: Infernoid 2-0'd him in 8 minutes. I think game 1 he just had Decatron and a bluff, and game 2 was just Patrulea and 2 bluffs. Round 9: Zoodiac Game 1 he opens 3 backrow and Rat combo. So I just fucking kill him. Game 2 he starts and opens with Fragrance + Twin Twister Game 3 I really thought I was about to fucking kill him through Strike + Drident, but when I poly'd out my dude discarding Wings he discarded Lancea, bricking my Wings and Frightfur fusion. I set Torrential, and it turns out his other set was Twin Twisters. He draws slumber for turn, and with his 2 cards, Slumber + Whiptail, just fucking kills me 6-3 Fitting end to a fun tournament. People kept choosing to go first game 2, which was kinda tilting since I was boarding in 4-ish traps so I actually had something to do going first. Ended up working out though, so whatever. Only thing I'd change in the main deck would be to cut the Desires, after it cost me a game, and almost cost me another by banishing all 3 Fluffal Wings I was siding it out all tournament and never really missed it. It might turn into a Fusion Recovery, or 3rd Owl, something like that.