Living Legend

Duelist
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About Living Legend

  • Rank
    Spiced out Calvin Coolidge / Loungin' wit 7 duelists
  • Birthday 02/04/92

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  • AIM jimijjj
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  • Gender Male
  1. trash i only listen to pnl
  2. whichever deck was more fun to play : - )
  3. carti playd on friday with neuport and black zheep it was like 20 buckaroos though
  4. so now you have made 2 posts about a admittedly suboptimal line of play? idgi
  5. i mean this is a pretty feasible build by cutting out all the tech or extraneous picks.  but i'm not convinced on paper, will test  
  6. they just wouldn't activate C if it's turn 1, and then you've got a lv10 decatron on board resolving reasoning, theres really not much positive outcome that could happen with that and i would go so far as to say if they hit the right level and you dont get a 5+ mill or some combo of such then you're in quite bad position bc you can't make any play that turn or you've essentially lost 2 cards that they can easily swing over with many different combinations of cards in virtually any matchup.
  7.   In my summer boredom I have been fucking around on DN and playing this deck.  After a few days of grinding here's my list.  I'm not entirely convinced on Lumina, I tested it at first, then dropped it, and only recently gave it a second chance.  The last 5 cards are really the flex slots, I feel that everything else is pretty much staple.  The 2nd Antra is ok but only 1 is really needed.  I'm trying the 2nd as another Inf and to make an easy Trishula with Lumina+Raiden.  Mistaken Arrest could be a lot of defensive cards I guess, Breakthrough Skill was pretty underwhelming but maybe Torrential Tribute, Bottomless, Emptiness, or the maindeck Mistake (which was working pretty well for me) could be worth considering.  Two random picks I hadn't seen discussed at all were Scapegoat and Damage Condenser.  Scapegoat blocks damage obviously but also end phases to make any synchro with Dekatron (Trishula) and provides free banishes for all your Infernoids by tributing the tokens.  Since they're normal they don't count to your limit.  Damage Condenser I only tested briefly but it is a way to get to Decatron and unbrick your hand, slow and heavy cost though.  I tried the Void Launch too, seemed to slow but might be worth another shot.     i'll be the first to admit my testing in the current meta is limited but this is what i've come up with using basic theory and the testing i do have
  8. wild
  9. are you kidding me?  this is exactly the discussion we are having.  why would you be more likely to win a smaller event with an inconsistent deck?
  10. @ allen's post    I too have always found it hilarious when people would say things like "I'm just going to enter a win-a-mat with chain burn, it's only 3 rounds" like dude do you not understand less rounds has absolutely no affect on an individual deck's win %... and the same as you said, deck "can't survive 10 rounds" it has seriously pissed me off for the entirety of my time playing yugioh and i am glad you finally said something.   there is a small point to be made in the case that (since we are referring to combo decks) a deck could suffer greatly from the opponents having matchup knowledge.  so if you're taking a relatively unknown deck to a big tourney, by the 6th round or whatever word will have spread and people might have a better idea of how to beat you, but this is mainly referring to these completely new lists.  gishki actually seems like a perfect example of one of those decks, but apparently it didn't affect you in that way.
  11. ok first of all i don't know why you're acting like i just sacrificed your firstborn by daring to suggest a card in an alternative format   but in regards to your actual points, of course tragoedia is super powerful and it would alter the format completely.  isn't that what the thread is about?  i don't care about cards like skelengel being suggested, I want something that actually makes an impact.  its a flexible, versatile card that gives players lots of options on how they want to play the game, which is good for any format promoting skill.  I also think you overstate a bit how common it is to drop Trag at 3k.  the only issue i see with it is the ability to swing for a lot of damage with a drop trag/steal guy/summon own guy play, but you have to bear in mind that pairing all that together is not that simple and this play is easily countered by their Tragoedia, as well as anything that punishes overextension such as mforce, tt, goat->meta,etc.     although i hate to bring it up i was actually one of the first people, right when tragoedia came out, to make the same argument that you are making right now, that it punishes a player for an integral part of the game.  this is true, but over time (specifically in zombie format) I realized that it just adds another dimension, and in that format specifically I found it to be quite a skill-based one.  as I was obviously not suggesting for the new custom that Kris has just proposed I don't know how it would fare in there.  my impulse is that it might be too powerful with the addition of cards like tour guide, mezuki, and ryko, but i'm not sure.  i also think a 1 of dark hole could be an interesting addition to a format that introduced trag to give an additional mp2 out or an out to the overextension that follows, but i think it could function without as well.
  12. i am a little miffed no one took my tragoedia suggestion seriously.  it might have to be at 2 but i think it adds a lot of depth.
  13. sorry missed this i wont be free until next week, but definitely then!   it was a bit of a facetious claim to begin with to be honest with you   ill be free next week.  or if you are up by the dekalb L you can come to the bookstore/bar i work at on sunday.
  14. i live in bed stuy meet me @ friends and lovers