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Shadow Lord

Duelist
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About Shadow Lord

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    Knight of the Abyss

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  1. Farming Strategy Discussion

    Not saying it won't but Elements Unite is PBros lvl 4 skill, you need like 6 sd duels to get it and its more consistent than cerberus (which can lose to bad openers and aggressive play). Not knocking your deck but with Pbros even just having passed unless you don't have pirahnna/martyr/fusion cards I don't see much reason why you wouldn't be able to use Elements Unite.
  2. Farming Strategy Discussion

    Paradox brothers. You need 3 glossy cards to get 8k. You can play Anti magic arrows instead of Trap Jammer. 2 copies of Good Goblin Housekeeping makes sure you don't have trap jammer on the bottom of the deck (f you haven't used Thunder Dragon don't use it, unless you have 2 or have drawn trap jammer) and a third has a tendency to be drawn too late to be played. You should always try to put cards you want to play last turn on the bottom of the deck (abyssal designator, gift of the martyr, riryoku, secret pass, the third spellcaster.) Wonder wands can be replaced with white elephant's gift/shard of greed/legacy of yata or any other draw engine. Ideal draw engine would probably be 3 shard 4 jar+yata. Spellcasters can be anything, I just chose the ones I had glossy. Thunder Dragons can be swapped for any fusion fodder, but they're the best since they also thin your deck. Poly can be used instead of fusion gate but you might have to fuse early (with gate you can just set it, you might have to set too many cards with poly) but as long as you fuse in defense it shouldn't matter. This has 100% win rate against Mokuba and afaik there's no way to lose with it even with the worst possible draw orders, though bad draw orders can make it take longer.
  3. Dark Hero Synchro

    If you can zero the hand Arma is a r4 play with Bubbleman. If you have mali in hand, Arma -> psz -> Coral can be used if the opponent has a board to set up a Ultimaya play. If you have D Draw arma can get you a target for it. If you have foolish'd or D Draw'd a mali, Arma can get you psz. Arma does all of this without eneding another dark to pitch like grepher, giving you more flexibility on maintaining cards and working with low monster hands. As to nightmare, it really comes down to most r4 plays are done after the initial combo or in order to get the combo going. It's the rare game that you can make a combo and an r4 and at that point you're usually winning regardless. I therefore prefer to focus my r4s on more common scenarios involving r4s when you can't combo out or you've already combo'd but have had your field broken and are playing to pull back into the game. Nightmare is only relevant when you can't combo if you can drop a Dark Law alongside it, since it puts no pressure on its own.
  4. Dark Hero Synchro

    If I could run every extra deck monster I wanted they'd be in here, but dealing with the extra deck limit means all of those can't make it. The only cards that are realistically cut-able are Beelze and Emeral, and I'm not sure those are really better. Nightmare honestly is at best an option roughly 1/2 the time I can access r4s, since most r4 plays involve Norden or Bubbleman. Anki is situationally useful, but not amazing. Abyss Dweller is good but I haven't really missed the lack of it. Beatrice will never be in here because its super situational to access it and it be good, and needs two extra deck slots to not just be a glorified armageddon knight. As to 2-2 you don't want grepher if you can get mali to the grave via destiny draw/foolish, or if facing an opponent's board you can discard Mali via Coral Dragon. Further grepher has no standalone potential at all and does nothing in hands without mali/psz/shadow mist that Arma doesn't do cheaper. 2-2 allows maximum flexibility to have access to either, particularly with summoner monk, since if you draw 1 of them you won't be able to Monk into it if you only play 1 copy. As to Celestial and Dasher not being mutually exclusive: of course they're not but both of them fulfill the same role in here: a brick I run for added usability on mist searches and as an additional d draw target. Increasing the number of them would either mean cutting into accellerant cards, trap cards or power cards, which would overall weaken the deck. EDIT: Thinking it over, decided to replace Beelze with Dweller. Thinking back on games there were a few examples where I did subpar plays with Castel to get a Shadow Mist in the grave to combo that replacing it with dweller would have had much better results.
  5. Dark Hero Synchro

    I could see running it, it's effect wouldn't be too hard to get off and could add some more come back potential after a board wipe. The ability to pop a face up spell isn't useless either. Dasher has a couple useful roles it doesn't do though, mainly Dasher can increase the deck's ceiling by giving you another card to discard to summon grepher and letting late game shadow mist draws turn into dark law. But as it's not currently TCG I'll hold off testing it until it's closer to being tcg legal.
  6. Dark Hero Synchro

    15 3 Destiny HERO Malicious 3 Elemental HERO Shadow Mist 2 Dark Grepher 2 Armageddon Knight 2 Summoner Monk 1 Destiny HERO Dasher 1 Elemental HERO Bubbleman 1 Plaguespreader Zombie 21 3 Pot of Desires 3 Destiny Draw 3 Allure of Darkness 3 A Hero Lives 3 Mask Change 2 Instant Fusion 1 Soul Charge 1 Reinforcement of the Army 1 Foolish Burial 4 3 Solemn Strike 1 Vanity's Emptiness Extra 2 Masked HERO Dark Law 1 Masked HERO Acid 1 Elder Entity Norden 1 Number S39: Utopia the Lightning 1 Number 39: Utopia 1 Castel the Skyblaster Musketeer 1 Daigusto Emeral 1 Abyss Dweller 1 Ultimaya Tzolkin 1 Crystal Wing Synchro Dragon 1 Void Ogre Dragon 1 PSY Framelord Omega 1 Stardust Dragon 1 Coral Dragon Side 3 Ghost Reaper & Winter Cherries 2 Gameciel, the Sea Turtle Kaiju 1 Dante, Traveler of the Burning Abyss 3 Twin Twister 2 Dark Hole 1 Raigeki 3 Light-Imprisoning Mirror Fairly similar to past versions of this kind of deck, the main addition being access to Ultimaya Tzolkin, which you can make any time you have plague mali and a level 4 monster, and additional draw power from Pot of Desires. Generally, if you can, you want to attempt to at minimum get plaguespreader in graveyard before using desires and ideally malicious as well in order to guarantee desires doesn't weaken (or remove) your ability to combo, but, if you can't, you can use desires to dig for combo pieces at the risk of losing combo pieces. Cards I'm looking to add: Red Resonator would be nice to add to help fix hands and gain additional access to coral dragon, but it being a fire and only searchable with resonator call limits its versatility. A third Instant Fusion would be a nice addition as Instant is a prime power card in here. Stardust Spark Dragon would be nice to back up Vanity's, and its a good secondary target for Ultimaya. Cards I'm so-so on: Summoner Monk; it's useful for getting to combo pieces, using dead spells, and fairly easily setting up plays, but it's one of the most disrupt-able plays the deck has and contributes to bad (monster heavy) hands. Beelze; useful for clashing with the 3k beatsticks blue eyes tosses on the board, its also fairly tough for them to out, but most of the time you can make Beelze you could make Ultimaya instead and Crystal Wing performs the same role + effect negation. Further, if you can make Ultimaya and another synchro, you'd usually want something to help protect the setup rather than a standalone.
  7. Curious on the order these should go in. I know in the case of 2 mandatory effects, or 2 optional effects, the first one triggered has to go first. However does the fact that Caius is mandatory and Edea optional override this interaction and revert it to standard SEGOC (mandatory first, then optional) or does it still go in order of activation?
  8. (904) Crossover Souls

    Nekroz will almost certainly get hit by the banhammer on the next list, so it's likely they're avoiding overpowering Burning Abyss for a post-nekroz format.
  9. Burning Abyss - Discussion

    No Angineer/Gigabrilliant seems like an odd choice, also doesn't have 7 discards get cloggy at all? It would seem like you'd rarely have enough optimal discard fodder to utilize them effectively.
  10. ARGCS Seattle, WA November 15-16, 2014

    Meant to pos my bad.
  11. ARGCS Seattle, WA November 15-16, 2014

    Is it just me or did Chris play very poorly? The dante with cir attached and no non-Cir BA in gy t1 seemed really bad, also immediately karma cutting the Carrier made no sense, unless he'd intended to karma cut before saq was played.
  12. Black Horn of Heaven for Pendulum

    They do; however my understanding of current TCG rulings is that OCG/Japanese Text is treated as if it doesn't exist, instead purely rely on what the actual TCG text is. That does indicate, I think, that Black Horn will most likely be made to work like Rai-Oh in a later wording.
  13. Black Horn of Heaven for Pendulum

    Rai Oh says exactly one monster. "When a(1) monster is summoned" is not an exclusive statement. If I summon 2 monsters I'm still summoning "a(1) monster" because a(1) monster has been summoned, 2 monsters have also been summoned, and exactly one monster has not been summoned. Compare this to cards such as Grandmaster of the Six Samurai or Bora the spear, both of these cards state while you control a "x" monster you can do y, in this case "a monster" clearly does not mean only 1, black horn's current wording follows this logic.
  14. ARGCS Raleigh, NC - November 8-9, 2014

    Casey was using Shadollfacts, not BA. Apparently was ACTUALLY using Qliphorts. Funny they got his deck wrong twice.
  15. ARGCS Raleigh, NC - November 8-9, 2014

    Actual t16 seems to be 5 BA, 4 Shaddoll, 7 Qliphort. T8 was 4 Qliph 2 Dolls 2 BA. T4 is 2 Qliph 1 BA 1 Dolls. Seems this format's pretty even between all 3 so far, interesting to see what wins. 
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