Shadow Lord

Duelist
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About Shadow Lord

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  1. If you can zero the hand Arma is a r4 play with Bubbleman. If you have mali in hand, Arma -> psz -> Coral can be used if the opponent has a board to set up a Ultimaya play. If you have D Draw arma can get you a target for it. If you have foolish'd or D Draw'd a mali, Arma can get you psz. Arma does all of this without eneding another dark to pitch like grepher, giving you more flexibility on maintaining cards and working with low monster hands. As to nightmare, it really comes down to most r4 plays are done after the initial combo or in order to get the combo going. It's the rare game that you can make a combo and an r4 and at that point you're usually winning regardless. I therefore prefer to focus my r4s on more common scenarios involving r4s when you can't combo out or you've already combo'd but have had your field broken and are playing to pull back into the game. Nightmare is only relevant when you can't combo if you can drop a Dark Law alongside it, since it puts no pressure on its own.
  2. If I could run every extra deck monster I wanted they'd be in here, but dealing with the extra deck limit means all of those can't make it. The only cards that are realistically cut-able are Beelze and Emeral, and I'm not sure those are really better. Nightmare honestly is at best an option roughly 1/2 the time I can access r4s, since most r4 plays involve Norden or Bubbleman. Anki is situationally useful, but not amazing. Abyss Dweller is good but I haven't really missed the lack of it. Beatrice will never be in here because its super situational to access it and it be good, and needs two extra deck slots to not just be a glorified armageddon knight. As to 2-2 you don't want grepher if you can get mali to the grave via destiny draw/foolish, or if facing an opponent's board you can discard Mali via Coral Dragon. Further grepher has no standalone potential at all and does nothing in hands without mali/psz/shadow mist that Arma doesn't do cheaper. 2-2 allows maximum flexibility to have access to either, particularly with summoner monk, since if you draw 1 of them you won't be able to Monk into it if you only play 1 copy. As to Celestial and Dasher not being mutually exclusive: of course they're not but both of them fulfill the same role in here: a brick I run for added usability on mist searches and as an additional d draw target. Increasing the number of them would either mean cutting into accellerant cards, trap cards or power cards, which would overall weaken the deck. EDIT: Thinking it over, decided to replace Beelze with Dweller. Thinking back on games there were a few examples where I did subpar plays with Castel to get a Shadow Mist in the grave to combo that replacing it with dweller would have had much better results.
  3. I could see running it, it's effect wouldn't be too hard to get off and could add some more come back potential after a board wipe. The ability to pop a face up spell isn't useless either. Dasher has a couple useful roles it doesn't do though, mainly Dasher can increase the deck's ceiling by giving you another card to discard to summon grepher and letting late game shadow mist draws turn into dark law. But as it's not currently TCG I'll hold off testing it until it's closer to being tcg legal.
  4. 15 3 Destiny HERO Malicious 3 Elemental HERO Shadow Mist 2 Dark Grepher 2 Armageddon Knight 2 Summoner Monk 1 Destiny HERO Dasher 1 Elemental HERO Bubbleman 1 Plaguespreader Zombie 21 3 Pot of Desires 3 Destiny Draw 3 Allure of Darkness 3 A Hero Lives 3 Mask Change 2 Instant Fusion 1 Soul Charge 1 Reinforcement of the Army 1 Foolish Burial 4 3 Solemn Strike 1 Vanity's Emptiness Extra 2 Masked HERO Dark Law 1 Masked HERO Acid 1 Elder Entity Norden 1 Number S39: Utopia the Lightning 1 Number 39: Utopia 1 Castel the Skyblaster Musketeer 1 Daigusto Emeral 1 Abyss Dweller 1 Ultimaya Tzolkin 1 Crystal Wing Synchro Dragon 1 Void Ogre Dragon 1 PSY Framelord Omega 1 Stardust Dragon 1 Coral Dragon Side 3 Ghost Reaper & Winter Cherries 2 Gameciel, the Sea Turtle Kaiju 1 Dante, Traveler of the Burning Abyss 3 Twin Twister 2 Dark Hole 1 Raigeki 3 Light-Imprisoning Mirror Fairly similar to past versions of this kind of deck, the main addition being access to Ultimaya Tzolkin, which you can make any time you have plague mali and a level 4 monster, and additional draw power from Pot of Desires. Generally, if you can, you want to attempt to at minimum get plaguespreader in graveyard before using desires and ideally malicious as well in order to guarantee desires doesn't weaken (or remove) your ability to combo, but, if you can't, you can use desires to dig for combo pieces at the risk of losing combo pieces. Cards I'm looking to add: Red Resonator would be nice to add to help fix hands and gain additional access to coral dragon, but it being a fire and only searchable with resonator call limits its versatility. A third Instant Fusion would be a nice addition as Instant is a prime power card in here. Stardust Spark Dragon would be nice to back up Vanity's, and its a good secondary target for Ultimaya. Cards I'm so-so on: Summoner Monk; it's useful for getting to combo pieces, using dead spells, and fairly easily setting up plays, but it's one of the most disrupt-able plays the deck has and contributes to bad (monster heavy) hands. Beelze; useful for clashing with the 3k beatsticks blue eyes tosses on the board, its also fairly tough for them to out, but most of the time you can make Beelze you could make Ultimaya instead and Crystal Wing performs the same role + effect negation. Further, if you can make Ultimaya and another synchro, you'd usually want something to help protect the setup rather than a standalone.
  5. Curious on the order these should go in. I know in the case of 2 mandatory effects, or 2 optional effects, the first one triggered has to go first. However does the fact that Caius is mandatory and Edea optional override this interaction and revert it to standard SEGOC (mandatory first, then optional) or does it still go in order of activation?
  6. Nekroz will almost certainly get hit by the banhammer on the next list, so it's likely they're avoiding overpowering Burning Abyss for a post-nekroz format.
  7. No Angineer/Gigabrilliant seems like an odd choice, also doesn't have 7 discards get cloggy at all? It would seem like you'd rarely have enough optimal discard fodder to utilize them effectively.
  8. Meant to pos my bad.
  9. Is it just me or did Chris play very poorly? The dante with cir attached and no non-Cir BA in gy t1 seemed really bad, also immediately karma cutting the Carrier made no sense, unless he'd intended to karma cut before saq was played.
  10. They do; however my understanding of current TCG rulings is that OCG/Japanese Text is treated as if it doesn't exist, instead purely rely on what the actual TCG text is. That does indicate, I think, that Black Horn will most likely be made to work like Rai-Oh in a later wording.
  11. Rai Oh says exactly one monster. "When a(1) monster is summoned" is not an exclusive statement. If I summon 2 monsters I'm still summoning "a(1) monster" because a(1) monster has been summoned, 2 monsters have also been summoned, and exactly one monster has not been summoned. Compare this to cards such as Grandmaster of the Six Samurai or Bora the spear, both of these cards state while you control a "x" monster you can do y, in this case "a monster" clearly does not mean only 1, black horn's current wording follows this logic.
  12. Casey was using Shadollfacts, not BA. Apparently was ACTUALLY using Qliphorts. Funny they got his deck wrong twice.
  13. Actual t16 seems to be 5 BA, 4 Shaddoll, 7 Qliphort. T8 was 4 Qliph 2 Dolls 2 BA. T4 is 2 Qliph 1 BA 1 Dolls. Seems this format's pretty even between all 3 so far, interesting to see what wins. 
  14. You don't really risk anything if you can immediately flip the face down. You have priority to activate your card, and since Denko is continuous as soon as your (1) backrow is flipped your opponent can no longer respond, so there's no window of opportunity for your opponent to play Bottomless/Phoenix Wing Wind Blast.   I don't see this card as being all that amazing though. It's a combo piece that uses up your normal summon and only functions to insure a combo goes through, but it doesn't really do anything on its own. Further, unless you're winning that turn, you're preventing yourself from having any responses to your opponent's plays (outside of veiler/maxx/other monster based disrupted, which in most cases being discussed aren't really an option), so it can be a double-edged sword.
  15.   This largely ignores the mirror match, however; banishing Dantes, Virgils, and the searchable BA lineup (since they can discard trap to regain the draw phase) banishing cards is simply better. And, against Shaddolls, it is still rather good. Banishing fusions with a discard is AS optimal as stacking them, but it is pretty close. I actually did mention this: "Removing cards versus stacking them is at best marginally favorable to removing in the case of extra deck mons". That includes Dante/Virgil/Fusions. The difference between banishing them and returning to the extra is basically negligible and only rarely is banishing actually a superior option. The general BA lineup are cards that are occasionally better to banish and occasionally better to stack, really which it is depends heavily on the game state. In general my argument would be that banishing versus stacking monsters is basically a wash, with banishing at best being marginally better overall, but the added utility of being able to stack face-down monsters of back to square one is better than the tiny bit of advantage removing might have over stacking