No, you were shitposting, trying to seem like a smart ass by one upping someone else by giving the smallest and most uncommon examples, there was no need to mention the cards you did when Winda is almost always the superior choice because it's easier to make and doesn't fall prey to destruction effects and it locks out the same plays if they use the monsters from their hands.
Can the shitposting come to a stop, like now please?
So I've been using this deck for a solid 2 weeks now, Star Seraphs variant after Squiddy posted some pages back I decided to throw one together because I am just absolutely frustrated with Konami format Nekroz. I honestly don't know where on earth people think it's ok to get Trished or who you're playing against with Nekroz who Trish you and you don't flat out lose but being Trished is not ok, hell even being Decisive Armor'd is not ok. I think the Nekroz matchup isn't in your favor at all, but I most certainly think it's the most easily mitigated, I've been maining Breakthrough Skills and maxed out on Call of the Haunteds because if you Call back a Construct and can manage to keep no hand, Nekroz have a hard time dealing with that. Call of the Haunted can help you with not being Trished in the earlier stages of the game, and it accentuates the Star Seraphs perfectly, fusing with your stick then calling it back to go off. Evilswarm Ouroboros is pretty raw vs Nekroz if you can manage to banish a graved Trish I'm pretty sure no one runs 2 anymore and they have to jump through hoops to dance princess it back and not Shurit if he was involved in the summon of anything else prior in the game. But this deck also doesn't come without its fair share of problems, Qli is a big one, but more people are realizing how awful the Towers centric build is v Nekroz because of its ability to out Towers on the fly and keep trucking, so I've seen a lot more trap centric builds which this deck has a much easier time with dealing with Lose One Turns Skill Drain and Re Qliate because of Shadow Games Mathman and your Fusion Cards, Mistake is also a huge blowout to Wavering Eyes. The biggest issue I am having with this deck though is how on Earth are you beating Infernoid? That deck just straight niggers you, I saw someone post earlier "all they have is reasoning it's not that big of a deal" that's a load of bull because they essentially have 4 copies of the fucking card, and they now have a normal summon that replicas Devyaty or Onuncu both of which are abysmal for this deck to deal with. Post side, Iron Wall is just really unreliable, you have to shotgun it to beat Galaxy Cyclone, and then it gets picked off by Lyla, or MST, the former is searchable, Mistake isn't worth siding/keeping in and Lancea only works when you can get a board set up and threaten game in a one two punch. The only way I seem to overcome this deck is by double fusion and normal summon kills or there have been a few times where Shekhinaga has gotten me there too I guess, but tbh I think this matchup is a lot worse than the Qli matchup. Maybe the Clown variant offers something that the Seraphs don't in this situation? All I can think of is Number 80 but that doesn't ever seem to make the cut and Ouroboros can get you there all the same, anyone have any thoughts on this?
During the WCQ's and before the banlist changes, I was running an Artifact build maining Lancea, alongside triple call. Lancea is a reliable answer to the Nekroz, Ritual Beast and Infernoid matchups. It had a few advantages, other than it being a good light engine:
- Morraltach is another way to stop Qli from going off with Scout;
- Morraltach is a very good way to deal with Unicore or Clausulas on board, or DA, all of which are very effective against your deck;
- Jar of Avarice exists now, and is a possibility to keep Sanctums live, and it's a good card in the mirror match;
- Sanctum/Artifact + Falco = Michael, which is still a very strong card to answer boards;
- If you want to run Bulb, then Math + Sanctum/Artifact = Trishula;
- Call of the Haunted becomes even stronger with Artifacts mained. Sometimes you can simply shut down opponent's turns with Lancea;
- Durendal, which comes up more often because of Winda + Artifact, can stop cards like Raigeki or Dark Hole, which are effective against this deck, as well as Shaddoll Fusion in the mirror match.
- Morraltach is also good post-side if your opponent is siding in hate like Shadow-Imprisoning Mirror. And it can out Diamond, Dark Law, etc.
I do think this engine worsens your BA matchup a bit, however, because the artifacts aren't particularly good against it. The only thing that I think is good in that matchup is the Trish/Michael access.