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Conspire

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Conspire last won the day on May 13 2016

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About Conspire

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  1. Max Suffridge has died

    RIP Max Max changed my opinion on Americans. He was the first person I heard speak with a southern drawl that was intelligent. He was a fun, chill dude and I think if we lived close we would have become good friends. I hope his friends and family can find peace. This just sucks...
  2. Yeah I definitely have to agree on maxing Mako next. His 38 (tuna) and 40 (fish depth charge) rewards are powerful cards in the Mako Hammershark deck. It's also a very easy deck to make. The Hammersharks are SR obtainable through card trader, tuna and depth charge are available through Mako's rewards and the other theme cards are R or lower. The other SR/UR cards are just yomi ship(s) and your staples you should have been chasing/acquired already (mirror wall, metalmorph, SRH, econ.) It's a very solid deck at all ranks.
  3. That's the Konami balance team at work lul. Yugi Moto's got some pretty interesting reward cards.
  4. YCS Toronto 2017

    This was the first event I've played in like 7 years. During that time I only picked up yugioh cards for the first time near the start of August in preparation for the event. I would like to keep playing and plan on keeping up with the game at locals. I may get to attend other events but having a wife and child make that more difficult. Now I don't just have to book of a day or 2 of work I have to also leave my wife alone for the weekend to take care of a 1 yr old herself. We'll see though. I'm hopeful that I'll make it out to some future events.
  5. YCS Toronto 2017

    Ended up dropping after round 7 with a 3-2-2 record. Played Draco Zoo. Definitely not optimally. Had some valuable tournament experience and understand now why pure zoo would have been the best deck to bring. My 2 losses in rounds 6 and 7 were simply "you don't get to play" games where my opponent playing pure zoo had 3-4 answer cards and I was left stranded with Draco cards that didn't do anything. More importantly I learned that if a game appears to be lost I need to just scoop. Rounds 1 and 3 the first game ended up going like 30+ minutes. I lost the die roll (won 1 die roll in my 7 rounds neverlucky etc.) and ended up staying in the game for a long time with Apocalypse plays, trying to find a way to win. Ended up losing game 1's and winning game 2's in time. If I scoop earlier I get a game 3 and a chance to win. I only started playing a couple of weeks ago and unfortunately I feel like I learned how to play the format now but it's going to change. Wish I had another crack at this format.
  6. I also ran train on Plat with the Hammershark deck. That being said Plat is like the new silver. After day 1 the best players aren't there anymore. My build plays 3 motherfuckin' Starboy. It's a great Hammer target, bumps Hammer up to 2400 so it can compete with the tribute monsters played in the game right now, reduces FIRE monsters of which there are plenty in the game right now as well. 3 Hammer Shark 2 Yomi Ship 1 Beautunaful Princess 1 Deep Sweeper 1 Lost Blue Breaker 3 Starboy 2 Super Rush Headlong 3 Enemy Controller 1 Fish Depth Charge 2 Mirror Wall 1 Metalmorph I found myself not really liking to use the Blue Breaker's effect for most matchups and having 1800 vs 1600 to be relevant. Deep Sweeper can also use it's effect without another monster present which can be relevant.
  7. Good to know. I didn't have copies of those cards you mentioned so I was trying to fight it with maindecked cards. Game 1 he just kind of nutted me with stormforth, imperial order, draco trap. Game 2 I found myself having trouble outing master peace. He was winning games off his demise though so I can see why you're saying Ash would have made a huge difference. I probably just needed more/the right side deck hate.
  8. Thanks for posting this! Was a good read. Your first list is very similar to what I have been playing. Going with 3/3 on babies and 3/3 for draco spells. I do like the draco traps though. Having something like trap/dinomight/2nd draco gives you 2 kill shots on monsters during your opponents turn, 3 if the 2nd draco is Master Peace. With 3/3 Diagram/terraforming this happens often enough that I usually like a true draco trap in my hand when going first. One quick rulings question. Does My Body as a Shield have to be chained directly to the card it's negating? Since we have to make the babies chain link 1 I'm wondering if we can respond to something like a Drident effect with CL1 baby effect, CL2 My Body to negate. Legal? The side deck strategy of removing Draco is interesting. I've actually thought about doing the opposite. Taking out zoos to go into pure true draco. Zoos make up 12 slots in the deck, so it's definitely doable. I just haven't played enough to know if it's worth it. How to people generally side for draco zoo? Things like Ghost Ogre hit both, but are they also putting in/leaving in pure zoo hate? Like Dimensional Barrier and such? How does the pure draco vs draco zoo match pan out? In my limited experience the pure draco deck won out. Cards like Demise were huge and the best answer to a Master Peace is either draco traps (for monster/spell) or your own Master Peace (for monster/trap.) Might it be useful to side into a pure draco deck for going second?
  9. Pure Zoodiac TL;DR mark edition

    Yeah if we have outs to Dark Hole/Raigeki we aren't playing around Ghost Ogre anyways, right? Or are you saving MBaaS instead of ending with Ramram? The thing is if we're playing around Ghost Ogre we can't make Ramram, so we don't get that protection from Dark Hole. However, if they save the Ghost Ogre we'll need our own board wipes. They just Ghost Ogre our next play. But if we can dump combo we might be set up better for a grind game. Assuming we can make it that far.
  10. Pure Zoodiac TL;DR mark edition

    Hey Mark first I wanted to say thank you for writing this up. It was a big help to me as I'm just entering the format now to try and prepare for YCS Toronto. I find your point about not going into Missus intriguing. I had always been "making the best board" but I can certainly see how the "best board" would be the one hardest to break. I think I will try going wide and see how it works out. Playing around Ghost Ogre and not using Rat's effect means we can ensure we end with Drident. What does this mean for the result of our turn? We lose out on the choice of either combo in grave or RamRam on board, right? In this scenario does our opponent just Ghost Ogre one of our dudes eventually? If we aren't Ghost Ogre'd (and we didn't use Rat's effect,) is this a scenario where it's worth making Missus turn 1? Ending with Missus + Drident instead of HK + Drident + Rat? Missus gives us Rat back to dump combo and recycle our stuff for turn 3 in a grind game. I'm very interested to see your write-up on True Draco Zoodiac. I'm hoping you get it out before YCS Toronto!
  11. YCS Toronto 2017

    I'll likely be there embarrassing myself with an obvious lack of knowledge on how current decks interact.
  12. Tried out your list but had to make some adjustments because I only have 1 Kuriboh and 2 Masks. So I went -2 Kuriboh, -1 Mask, +1 Dark Necrofear, +1 Curse of Anubis, +1 Blast held by a Tribute. Admittedly I put in the Blast because I thought it would work with Lava Golem. It doesn't, but it's actually been live every time I've drawn it so I haven't taken it out. Naturia, zombie, red-eyes, dragons, all these guys play tribute monsters and they play around your mask/golem by tributing. Curse of Anubis has been predictably solid. Just watch out you don't use it while a gemini is treated as a normal monster. Dark Necrofear hasn't actually come into play yet but I think it's worth noting it can be special summoned on the same turn you play Lava Golem and gives your deck another possible way to win if they out your stuff. I would play a third mask if I had it though. I think I've gone 6-2 with it so far and moved to Plat 2. My promotion game was against a 3DS deck who played Solemn Wishes and Supremacy Berry but I pulled it off with a huge Blast Held by a Tribute.
  13. I've got 20 packs left in Crimson Kingdom and haven't pulled Wyvern or Gozuki. When I farmed Super Joey I got 0 copies of Insight and only 1 copy of Spirit (plus the copy everyone got, for 2 copies total.) I got no additional Anti-Magic Arrows from Arkana. The game has basically decided for me that I must play cheese decks if I wish to compete at legend rank.
  14. The set does have some great cards but I very much doubt they will dethrone Red-Eyes which means we will still have a cancerous meta of Red-Eyes/Toons/Mill/Burn with some Zombie/Water/Venus/Control decks thrown into the mix. So I still think it makes sense to focus on other sets before this one. I would love to see a Monarch deck power over Red-Eyes but I think ultimately it will fall short because of 1) Treeborn being once per turn and 2) the consistency and speed Red-Eyes gets because of Insight. Chiron being once per turn means you don't even get to destroy a protected Toon Kingdom, other decks play chainables, and Red-Eyes will just CV your normal summon and game you next turn. It's a good card that was released too late and now probably won't have much of an impact.
  15. New set has some decent stuff but only Treeborn Frog will really be relevant IMO. Thunder Nyan Nyan is a good option for Venus decks and does give you that 1900 + 1600 + 500 = 4000 potential but the deck as a whole struggles right now vs Red-Eyes decks that hit their good cards. Even Treeborn is unlikely to make a relevant impact in a meta right now. I'll probably ignore the set for now.
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