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      Battle of the Anime Characters   02/10/17

      THE BATTLE OF THE ANIME CHARACTERS HAS BEGUN   Find it here http://duelistgroundz.com/index.php?/forum/615-battle-of-the-anime-x/

Conspire

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  1. Conversely... gf: Grimey you seem distant, are we OK? Grimey: ...yeah, I just still don't have Harpie's Hunting Ground...
  2. I find white magical hat and the 1300/1800 fiend interesting
  3. Thunder Dragon is also very good against Weevil. Being able to tribute monsters that have been Masked or the Parasite is important. You can also sack things that were stolen via Econ which can be relevant against any deck. I like it a lot more in Relinquished builds where the discard fodder is useful than decks where you're using it just to make your Switcheroo a +1 with 1 dead card in deck. It's usefulness with Skull Lair cannot be underestimated.
  4. Harpies also got Harpie Lady 1 which is a big deal. In addition to being an 1800 normal summon and pumping your other dudes which is just good in general, Elegant Egotist builds now have Harpie Lady 1 + Harpie Lady Sisters for over 4000 atk if the field spell remains intact. Egotist builds are a lot more consistent with Birdface. It remains to be seen what the best build of Harpie's ends up being. Since KC Cup I've been a big fan of playing Ladybug and Possessed Dark Soul and have worked them into a Harpie's list. I've got 2 builds right now, one with Relinquished and one with Egotist, which I plan on playing at higher ranks where I expect more Harpies. The "meta" (although expensive) list I've seen is: 3 Birdface 3 Sonic Duck 2 Harpie Lady 1 Harpie Lady 1 1 Harpie Lady Sisters 2 Elegant Egotist 3 Enemy Controller 2 Order to Charge 3 Mirror Wall
  5. I was on vacation and literally stopped into a hard rock cafe to grab wifi and collect my rewards. Didn't check dgz or screencap my results. Finished 10* at around 355 rank or something like that on NA with about 10750 points. Currently haven't played any ranked since returning. Obviously hit KoG multiple times prior. Added your tag. Should I remove the mark_dgz one?
  6. I have not tried Storm. I've been blown out by it once by a Relinquished deck. Kinda feels win-more though. I'm usually in a commanding position when Relinquished gets to use it's effect. I've used my own Harpie's to steal monsters a couple times. I haven't had any trouble with Element Saurus because I haven't faced many Dinos since making the switch. Seems like everyone at these ranks has dropped Dinos. I have outs to the Saurus in the form of Half Shut, Mirror Wall, Windstorm of Etaqua and Sphere Kuriboh though. I can also proactively present problems with Relinquished and Harpies Hunting Ground. Many dino's I've seen are playing Jerry Beans to get around the Ladybug as well, so I have potential blowout plays by stealing that. I'm leaving for vacation tomorrow morning so I probably won't make LV12. Tomorrow I'm staying at a hotel in Florida before going on a cruise Sunday. So I might have a chance to play some on the wifi at the hotel tomorrow night. Definitely not paying for the wifi on the cruise though. Chose the free alcohol perk instead. Can't say I regret the choice. Best of luck to everyone on the climb though. I feel like I should comfortably hit top 1000 which was my primary goal anyways. Definitely feel I could've hit top 100 with the way this deck feels. Too bad I didn't discover it sooner. Starlight if you like the patient approach you might like this build if you've got the cards.
  7. Yeah cutting Flash Assailant seems necessary right now. I played the list based off yours for a while and started off hot, then lost like 5 in a row or something before switching back to a deck with 3 OtC. I had a bit more success with that and climbed to 8* before trying something new. And holy shit has it been awesome. By "something new" I mean that I hadn't played yet. Everyone knows of Harpies Relinquished already, but this sauce I whipped up has gone 16-2 since I started playing it and am currently on a 12 game win streak. Currently 10* and rank 357 with 10046 bp on NA: Harpies Hunting Ground 2 Relinquished 1 Sonic Bird 2 Senju of the Thousand Hands 1 Sphere Kuriboh 1 Yomi Ship 2 4-Starred Ladybug of Doom 1 Harpie Lady 3 1 Harpie Lady 2 2 Possessed Dark Soul 1 Half Shut 1 Twister 2 Black Illusion Ritual 1 Embodiment of Apophis 1 Mirror Wall 1 Windstorm of Etaqua I would play a 2nd Sonic Bird if I had it. That card's nuts in the mirror. You just summon an 1800, search your ritual spell and pass. Puts em in a tough spot if they don't have one of their own or the vanilla winged beast. Possessed Dark Soul has been fucking huge. One of the best things it's countered has been Possessed Dark Soul. I'll take that Relinquished back, thank you very much. I also set the Ladybug and am like I'll either a) 2 for 1 my opponent if he summons another level 4, b) have an empty field to attack into next turn if he doesn't summon/set, or c) steal whatever he summons. Half Shut is huge in this deck. Protect Relinquished, play around Element Saurus or Harpie Lady 2, save my monster without killing their Jerry Beans so I can steal it. So many applications. Also found out today if I have a Harpie Lady up my opponent can Elegant Egotist. Almost got my shit pushed in that way.
  8. Thanks for posting your list. I don't have 2nd Mirror Wall so I've replaced it with 3rd Metalmorph and I do have 3 Twisters so running all 3 instead of De-Spell. I can definitely see why this list works. I think it could get blown out by LDD but I don't see water anymore. Straight Flush would also screw me pretty hard a lot of the time but I pretty much play hoping not to see it. Another counter to this list would be to run something like 3 ladybug 3 Yomi Ship with the Relinquished package and basically run you out of monsters. People haven't really caught on to a strategy like that though. I have 3 Flash Assailant as well (just bought the third recently since I figure I'll be winning mad coins anyways.) I'm thinking if there's a deck that makes sense dropping the Dino package.
  9. Vig you definitely sold me on metalmorph + trap jammer. what's your list? ive made one I think is pretty close to what you're running. I'm always shitting my pants about straight flush tho
  10. Please explain this. Assuming I have a 1900 dino with Metalmorph it's going to have 1100 atk + 25% of the atk of the monster it's attacking. So Metalmorph only helps a 1900 Dino get over a monster with less than 1500 atk if they use Mirror Wall. That's rarely relevant. A 1600 dino can only defeat something less than 1300 atk. The 300 def can be relevant to save my monster from destruction if it's been tapped. I do like that about the card. Riryoku on the other hand gives me immunity to Mirror Wall as long as my monster has greater than half the atk of the monster it's attacking. It also deals damage equal to my monster's atk, which is relevant for opening windows. It also opens up options to play around Draw Sense spells by doing things like not attack directly, Riryoku my own guys next turn, OtC the weaker one and swing for 2850. Yes Riryoku loses out to tap cards but those tend to get popped before I play Riryoku. It's definitely the weakest card in the deck but I honestly don't think Metalmorph is that much stronger in Dinos. My experience so far with cards like Metalmorph and Reinforcements has been overwhelmingly negative in Dino decks. If Dino World isn't destroyed they don't help deal with anything. They don't play around Mirror Wall either. So why do I care about making my monsters slightly larger when they're already slightly larger than anything out there? They do help if my Dino World gets destroyed and maybe that's something I'll find more relevant as I rank up. Though I don't feel behind when my Dino World gets destroyed because my opponent is either way behind on cards (3 to my 5) or I had the board initiative and can use a Riryoku with 2 guys on board to push through. Literally only Windstorm or double tap cards play around this. Assuming they don't have that they're looking at taking 3200 damage + 500 from Twister and shit has suddenly become a huge problem. I'll consider Trap Jammers for sure. I did run one my first run to KoG and agree they are strong. Xing Zhen Hu and/or straight flush might be better tho, no?
  11. I currently run this Dino build: 6 Vanilla 2 Element Saurus 2 Jerry Beans 1 Kuriboh 1 Ladybug 2 Riryoku 3 Order to Charge 1 Windstorm 1 Mirror Wall 1 Metalmorph Cracking packs until I get 2nd Mirror Wall. Will replace Metalmorph with Mirror Wall. Would replace Riryokus with Econ if I had any (never lucky baby rage, etc.) Considering dropping the Element Saurus for the same reason you listed, tap effects, mirror wall and even metalmorph (if dino world down) play around it. Also considering adding more cards for deckout purpose. 3 OtC has been so boss. Very good vs Relinquished, Water or anything that spends multiple cards trying to go over the top of the Dinos. Did get wrecked by Fulfillment of the Contract once tho.
  12. Hey I completely agree that he was being an annoying shit up to and including the post where you guys were flaming each other. I haven't seen much else of what he posts but judging from his overall rep it's not the greatest. You told him to stop posting. He continued but his posts after that were fine IMO. Don't really see any reason to continue slapping him around if he's straightened up his act (in this thread, at least.) It's not like this thread has tons of quality discussion. It's mostly people begging/bitching/bragging anyways. On another note, Possessed Dark Soul is something I've been waiting to put into my decks as I climb the cup. The higher you go the more people I expect to see playing around 4-star with Jerry Beans and using Relinquished.
  13. Pretty unnecessary. I fully agree the guy was being annoying earlier but his posts since your "NO U" back-and-forth have been fine. He states a goal, you bash him, he goes "I'm gonna try" and you give him a warning? Calm your shit. I actually think Starlight has stumbled across the way I've been thinking since the start. Which is that you can win games by running your opponent out of monsters and you don't have to consistently put yourself in situations where Mirror Wall or Kuriboh will hurt you.
  14. I like most people here actually have no idea how this type of stuff works but am about to share my opinion and present it as scientific fact. I've played thousands of games of Yu-Gi-Oh! in my life and never found online randomness to feel the same as IRL randomness. Online always seemed to be way more averaged out and/or patterned. It's like the shuffle feature on my Spotify. The 3rd and 4th song always seem to be by the same artist. When playing Hearthstone I swear random effects would have the same results clumped together more often than they should have. For example, Piloted Shredder dropped a random 2 drop when it died. Out of like 100+ options if one specific card came it always seemed to come a 2nd time shortly after that. When playing IRL my deck always felt "more shuffled" or "more random" as the tournament wore on. I assume most people started like I did and organized their deck to write out a decklist, then tried to thoroughly randomize it by pile shuffling and riffle shuffling it afterward. The first couple rounds the deck always felt "clunky" but it seemed to smooth out as the tournament wore on. I always hated being deck checked because the deck was reorganized and it felt like the deck would restart as being clunky. No matter how much I shuffled the deck it didn't seem to smooth out until it was played for a few games. Of course one tournament is still a relatively small sample size but I played a lot of tournaments in my career and it always kinda felt this way. There's a good chance this is just confirmation bias combining with other biases/superstitions. I've never operated on anything except "feel" when it comes to Yu-Gi-Oh! so I can only share how the randomness of my deck felt.
  15. Not really "standard Yu-Gi-Oh! theory" and definitely not applicable to duel links. Normal summons are an even trade from hand to field and your best shot at generating +1's since the only way to gain advantage is the battle phase. In standard Yu-Gi-Oh! theory you generate +1's by forcing your opponent to use 1 for 1 removal on a floating monster. That doesn't exist in Duel Links. There are no 1 for 1 Spell/Trap cards. They become 1 for 1's through the battle phase. Ideally this is done in such a way as to deal damage and/or generate an opportunity to attack directly. With regards to the optimal number of monsters drawing 0 in your first 5 cards is a loss. Drawing 4-5 probably is vs a competent opponent. Drawing 1 is really scary. You pretty much risk losing if you attack. Drawing 2-3 is definitely optimal. I really like 4-Starred Ladybug of Doom because I don't treat it as a monster card for the purposes of deck-building ratios, but it is a set monster which blocks attacks. It frequently turns games around and is often a +1 or prevents the opponent from summoning/setting. It also allows me to utilize my normal summon/set when I myself am playing around a Ladybug/Magical Arm Shield. Personally, 10 monsters + Ladybug and Kuriboh has been a ratio that feels really good to me. Has anyone found success with Magical Arm Shield? As a Dino player its the card I fear my opponent will have the most after Mirror Wall or Ladybug. It hasn't worked well in my Dino deck but I wonder if it works well elsewhere. I still feel like there's a strong un-themed deck out there utilizing Bubonic Vermin and some of these power cards. Maybe a Dichotomy or 2 in there as well. I haven't spent any gold on Dichotomy's yet so I haven't really tried it out.