Egnever

Duelist
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About Egnever

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  1. [quote name='ygo duelist bodan' timestamp='1358316937' post='3372152'] u know pretty much every pro player never pays for their full buy in, people stake them based on expected value so he'll ship like 30% so he'll lose 30% of what he wins but doesn't have to pay the full buy in. less variance etc [/quote] This is true. But if you're a pro and you're getting staked 30% for 30% of earnings, you're getting ripped off. lol
  2. 'face 5 garnage step' should make it into the DGz lexicon somewhere.
  3. And why do you run Return? What cards do you think you'll be returning, Sangan and TKR?
  4. wait, people would actually rabbit into emeral just so they can rabbit again next turn? seems legit.
  5. T.G. Fire Fist

    How often are you going to want to rabbit into vorse raiders when you don't have DDV set?
  6. [quote name='ness00' timestamp='1357324522' post='3363115'] I prefer sticking to a literal translation and [i]then[/i] localizing that. [/quote] This is probably best. You'll never get a perfect localization, but starting with the proper transliteration is your best bet. Also, having some standard of uniformity would be nice too. I've seen cards titled one thing on a site like shriek that breaks the news of the card's release, one thing on DN, and one thing on the wiki. It's just really hard to find cards in that case.
  7. Samurai player should've went ahead and did the play and then later asked if it were legal. Caius player shouldn't have been such a douche.
  8. [quote name='Allenpennington' timestamp='1352569186' post='3322530'] [quote name='Candela' timestamp='1352529289' post='3322386'] [quote name='Love. Hate. Cherish.' timestamp='1352504114' post='3322163'] I wrote an article on this subject. I still feel the same way. [url="http://articles.alterealitygames.com/?p=10608"]http://articles.alte...es.com/?p=10608[/url] [/quote] How does one decipher the optimal play to making going first at an event? There is no read to make at that point in the game state so what decides the way you play your cards if there are no such things as playstyles? Not arguing just wondering how people can explain what the difference between me setting Solemn Warning first as opposed to someone else setting Dimesional Prison first other than a clear disparity in playstyles. [/quote]You can adopt a probabilistic model based on the metagame and calculate which card has the best expected value. [/quote] Sure, everyone that's good tries to do this. The problem is, most people who are good don't have perfect, eidetic memories and they aren't probability machines that calculate the frequency of things happening with perfect precision. The truth is most people try to play around the threats they fear most, which is influenced by their playstyle, and possibly, by personality. Also, there are situations where advocating a purely probabilistic playstyle can be considered suboptimal by most good players. This is usually the case where making a certain play increases your odds of winning, but at the same time increases your odds of losing, which is accomplished by reducing the uncertainty/unknown of the probability model. You see this all the time with Poker odds, where your probability of winning increases but so does your opponent's. Most of the time, people consider seeing those as 'danger cards' even though your odds may have increased more than your opponents'. The truth it, while there is usually the optimal play, most good players are risk averse. The same is true of most games and most things that involve uncertainty. Most bankers and wall street guys are risk averse. Most good poker players are risk averse. Most good magic players are risk averse. They'd rather trust their ability to win a long drawn out game than risk increasing their odds of losing, even if it's accompanied by a larger increase in their odds of winning. Samuel's right. If everyone were perfect, and every opponent was perfect, you'd see the game evolve into "right play" vs "wrong play." But since neither is true, most plays are influenced by the risks you do or don't want to take, and that can change with playstyle.
  9. [quote name='Exiled' timestamp='1345969658' post='3264765'] [quote name='Egnever' timestamp='1345968627' post='3264763'] [quote name='dennis the menace frogman' timestamp='1345931510' post='3264499'] grandsoil is pretty cool i dont know if rock stun is the best shell for him or not [/quote] From my testing, the deck can easily fit in at least a couple, especially if it's some kind of revival golem build. Grandsoil, even 1 or 2, can give that deck a lot of bite that it lacks, and finish off a player that's been losing the war of attrition. KM rock stuns can actually slow down the game and fill the graveyard quite well. I'm not sure about the consistency of the deck either, but I doubt I've built/played against an optimal build yet. I'm not saying it'll ever be the top deck, but it's been relevant. I've lost a few games because they could play protect the fossil dyna, or because KM Guardian is a really good card. If people haven't at least considered how their deck plays against rock stun, they probably should. It's probably the best anti-meta option right now. [/quote] can you post a build? [/quote] I know I don't have a great build yet, and I may be trying to splash too much stuff into one deck, but I've had some success with this in testing. DN shuffling is notoriously bad though, so I'll probably need to take it to locals and see how it draws. I've found catapult zone to work quite well, because you don't just dump Revival Golem. Dumping Dyna and then reviving it (along with a KM or something) with Block Golem has proven pretty lethal. They usually have to make some suboptimal plays to get past your setup, and then if you managed your graveyard well, you can often drop Grandsoil on them for game. 20 3 cardcar d 3 Revival Golem 3 Block Golem 3 KM guardian 3 KM wall 2 grandsoil 2 Fossil Dyna 1 grand mole 13 3 Catapult Zone 2 Duality 2 Lance 2 Smashing/Soul Taker 1 Book 1 Heavy 1 Dark Hole 1 Reborn 7 2 Torrential 2 Prison 2 Warning 1 Solemn Extra Pearl, Fairy King Albverdich, random earth XYZs for block golem, Utopia/Utopia ray for game, etc. I've also thrown grandsoil into Geargias (a much better engine for it), and I've had some degree of success with it. Grandsoil's a crazy good card and it will be relevant this format.
  10. [quote name='dennis the menace frogman' timestamp='1345931510' post='3264499'] grandsoil is pretty cool i dont know if rock stun is the best shell for him or not [/quote] From my testing, the deck can easily fit in at least a couple, especially if it's some kind of revival golem build. Grandsoil, even 1 or 2, can give that deck a lot of bite that it lacks, and finish off a player that's been losing the war of attrition. KM rock stuns can actually slow down the game and fill the graveyard quite well. I'm not sure about the consistency of the deck either, but I doubt I've built/played against an optimal build yet. I'm not saying it'll ever be the top deck, but it's been relevant. I've lost a few games because they could play protect the fossil dyna, or because KM Guardian is a really good card. If people haven't at least considered how their deck plays against rock stun, they probably should. It's probably the best anti-meta option right now.
  11. I think that Rock stun deck will be relevant. Has a solid matchup against WInd-Ups, and can pop out Pearl and Grandsoil from almost nowhere.
  12. Any time you're talking about a case of risk/reward, you're basically trying to consider the expected value of a card. Starlight Road may be slightly less likely to resolve, but the reward is so hugely better than the Huge Revolution is Over that the expected value is still considerably higher. You can still very much lose a game if HRIO resolves. if you resolve SLR, you're probably going to win. When you negate mass destruction, you're trying to change the momentum of the game. VERY few cards changes momentum better than SLR.
  13. [quote name='Jeff Jones' timestamp='1344733745' post='3252439'] No Japanese get paired vs eachother oh okay [/quote] The Japanese players finished swiss ranked 1-4. So they're all going to be paired 8-5 respectively.
  14. [quote name='Gagaga Magician' timestamp='1344716725' post='3252239'] [quote name='Nauzf' timestamp='1344675220' post='3251886'] 4/5 Japanese top wat [/quote] "They really do suck ass. Japanese players can't compare to the TCG. I'm even equating the exclusives difference in this." I still don't understand why people say this. Sure, they have a fetish for Blackfeather and Raigeki Break but they are more conservative players... according to my friend. I don't even know how anyone can say they are all shit when we have not won a "glorified local" in 10 years and have only ever played them here and once and a long while at a YCS. Can someone please explain this to me, please. [/quote] There are good players from every country with a decent yugioh population. I've never understood this fascination with which region produces the best players. There are great players from nearly anywhere. Of course there are great players from Japan. I also don't know why people read into the lists they read on shriek or wherever. Most of those [i]are[/i] actually locals (instead of a glorified local), and the meta differences make it had to scrutinize card choices with any objectivity. Just accept that there are regional differences in the game and that there may not be one, single 'best' choice. It's the way these card games should be, imo.
  15. Yeah, I've managed to stick in 3 or 4 at the most, lol. The deck thins itself out so well once it gets going that having 3 or so traps feels like you have 6 anyway.