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Everything posted by Mascis

  1. Goat Duel Review Thread

    i made a vid but the audio got fucked up because my obs sux idk anyway, - game 1 and throughout you suck at reading what your opponet's set monsters are. you should have known that it was faith when he my bodied and played around it. at the very least put him on committing cards to out TER before he flips faith. - game 2 you probably could have won sooner if you meta'd your sangan it the wicked knight or whatever and then searched for sinister for your charity. it would have got your dark in the grave and drew you three new cards to most likely kill your opponent with since all he had was one book of moon - game 3 you got smash'd by tribe, nothing you could really do the duo wasn't actually that bad, you're at 2/3rds of a chance of hitting a relevant card and given the gamestate your opponent wasn't doing much with the other 2/3rds of his hand. was it optimal? probably not, but i don't think it was terrible
  2. I just wanna say this

    The hero this city deserves
  3. i've been gone for forever ama

    whats up
  4. SPYRAL - Discussion

    I had a big thread explaining each card but it got deleted, so here is the half-assed version just for the sake of having a thread. I'm going to work on re-writing this, but I lost two hours of work today and I don't want to not have a thread up since this deck is going to be pretty important very soon. Thanks for understanding! S P Y R A L SPYRAL was a previous TCG exclusive theme based off of James Bond lore. The Deck revolves around spying on the top cards of your opponent's deck to generate advantage by searching for cards and summoning monsters. Like all modern decks, you are attempting to build a board in which your opponent can't break. If they don break it, you can simply go off again since you gained so much card advantage. DECK B R E A K D O W N Your goal turn one to summon SPYRAL Quick-Fix to search SPYRAL GEAR-Drone, then summon Drone and look at the top three cards of your opponent's deck. From there you can go into Spyral Double Helix ---> Double Helix allows you to get SPYRAL Master Plan from your deck ---> Master Plan leads to Resort ---> Which leads you to the boss monster, Sleeper ---> Your goal is to end with Sleeper equipped with Last Resort. Last Resort not only protects Sleeper, buy allows you target Sleeper for his own effect and not have Sleeper be destroyed due to Last Resort and destroying up to two cards your opponent controls at a quick effect. The deck is effective in summoning tons of Links and has a great chunk of support options that you can play around with. Here is an in-depth guide created by The Organization that explains the Double Helix combos better than i can via text: S A M P L E DECKLIST MONSTER CARDS (19): 3 SPYRAL GEAR – Drone 3 SPYRAL Quik-Fix 1 Maxx “C” 1 SPYRAL GEAR – Last Resort 3 SPYRAL Super Agent 1 SPYRAL Master Plan 1 SPYRAL Sleeper 3 Ash Blossom & Joyous Spring 3 Ghost Ogre & Snow Rabbit 1 Destrudo the Lost Dragon’s Frisson SPELL CARDS (21): 1 Foolish Burial 3 Machine Duplication 1 Reinforcement of the Army 1 Soul Charge 3 Terraforming 1 One for One 3 Set Rotation 3 SPYRAL GEAR – Big Red 3 SPYRAL Resort 1 Oracle of Zefra 1 Dragon Ravine TRAP CARDS (2): 1 SPYRAL GEAR – Utility Wire 1 SPYRAL MISSION – Rescue EXTRA DECK (15): 1 Ancient Fairy Dragon 1 Black Rose Dragon 1 Decode Talker 3 SPYRAL Double Helix 3 Proxy Dragon 1 Ningirsu the World Chalice Warrior 2 Decode Talker 1 Borreload Dragon 2 Firewall Dragon
  5. Top 10 Tv shows.. again

    After you finish watch Fire Walk With Me as well as it’s pretty much needed to get the full effect to The Return
  6. Top 10 Tv shows.. again

    Literally everyone now has to watch Twin Peaks then watch the return, after that if the return is not your top show then you really have to justify yourself
  7. Flaws of Goat Format. What would you change about it?

    you put the cards in your deck so you can draw them. novel concept imo
  8. A Brief History of Chaos Control

    1) the reason i max on sdm is because im memeing with dark magician and i want to pop my sdm for it as soon as possible. if my goal was to get the deck to a more competitive build, i would likely go 2-2. it's not really about having something to out an 18 or crash ak, it's about always having a monster to kill your opponent's non-tribute non-chaos monster 2 and 3) when i make decks like this the side deck is often just a pile of cards that i want to run mixed in with some side options. asura should absolutely be in the deck. 4) i probably sided it in once or twice 5) yes, but also idk why you are cutting prema / call in chaos to begin with. when they out your sorc you can just bring it back 6) mimic is cool, i wanted merchant because i don't really wanna draw dark magician obviously and merchant gets you to a spell / trap while also milling crappy sdm and swm to set up sorcs / bls
  9. WORLD CHALICE World Chalice (or in OCG, Stargrail) is a new archetype introduced in Code of the Duelist. The World Chalice archetypes takes full advantage of the new link mechanic to build a board of monsters that can float into more World Chalice monsters when they are sent to the Graveyard. These Link Monsters also have pretty good effects, and World Chalice is very good at summoning these specific Link Monsters. Essentially, welcome to our new Link Overlords.dek. The common misconception about Link monsters is that they will slow the game down. While not exactly the opposite, Konami has done a tremendous job at introducing an entirely new mechanic and keeping the speed of the game about the same. Normal World Chalice Monsters These cards are actually pretty vital to the deck’s success. You need to be at minimum playing 3 Beckoned. Chosen and Crowned are not as strong, but Chosen can be summoned through Emergency Teleport. World Chalice Effect Monsters Lee is the deck's Stratos and the card that either helps you combo off, or set you up for the next turn. You are mainly searching World Legacy. Sometimes you can use it's other effect to discard a Gaurdragon and add Lee back to your hand, allowing you to use Gaurdragon's graveyard effect. Legacy is just as important as Lee. These two cards are basically what allow you to go off and end with a board of 3-4 Link Monsters. Legacy is also resilient in that it can search another copy of itself if your opponent manages to break your board. You can also use it's effect when your opponent summons a monster form the extra deck to Gaurdragon is a very linear hand trap that can only protect your link monsters. However, he seconded effect allows you to extend your combos by summoning a normal monster back from your graveyard. Non-World Chalice Monsters Venus and Shine Ball are absolute musts for the deck. They basically are the combo cards that allow you to create the strong first turn boards for the deck. Honestly, not seeing Venus in your opening 5 makes the game pretty difficult to win outright. For now, Gofu is another solid option for the deck. Despite it being a one card Link 3 monsters without using your normal summon, Gofu's end results don't quite hit as high of a ceiling as venus. Rescue Rabbit and Ferret can find you more monsters to make Links with. These aren't necessarily essential monsters for the deck, but they do provide some good support if your draws are not combo card heavy. Extra Deck Monsters Imduk is such a great card for your combos. The extra normal summon allows you to advance your board nicely. Even though the arrow on this card is terrible, Imduk is one of the key cards in the World Chalice extra deck. Ib is another essential combo piece, as it it's easy to summon and allows you to access to great Link points, giving you access to more extra deck monsters. It is also an excellent wall that can protect the monsters it points to, then you can summon another World Chalice monster! Yet another combo extender due to his effect, but also Auram has the best arrows as far as your World Chalice monsters go. He special summons ANY monster in the grave by the way, meaning that you can bring back dead Firewall Dragons or other good stuff that you just happen to throw in there. When combo'd correctly, you are going to draw three cards off of this guy right here. His effect to send to the graveyard does not target either. Basically, the Boss monster of the World Chalice is insanely good. You actually have to run 1-2 Proxy Dragons in order to combo correctly with the deck. Being a generic Link 2 means that you don't have to stress about using different types / attributes for IB. Proxy is also generally decent card to protect key cards on your board, while also triggering World Chalice GY effects. Since you are playing Normal World Chalice Monsters and Shine Balls, Link Spider allows you to have access to a Link Zone if nothing else, or turn that Normal Monster into an Effect Monster to continue comboing with. You can also get mileage out of it's effect if you open normal monster heavy. Most Link decks so far have been using him as an additional combo extended, getting out 2 of him and having one act as a Kirin. World Chalice avoids this by just having him be a Kirin for 2. Firewall Dragon is extremely powerful turn one, and luckily he is hard to get rid of in this deck. Emeral is needed to give a +4 overall. heard that drawing cards was good. Key Spells Heart allows you to recoever lost World Chalice combo pieces if they get negated, or just after you used them so that you retain even more card advantage. Thought it isn't a Rota or Barrage, it does also protect your link monsters from battle, which is extremely useful given that your goal is to end with as many links as you can. Transmodify is an absolute must in Venus based builds. It essentially functions the same as it would in Agent decks of old, however this time instead of setting up one boss monster it leads you to about a +4 overall. In the normal monster heavy version, these cards are useful in starting your combos. If you are playing a version of the deck with Rabbits and Ferrets, you probably want this card. Especially in a version with Venus as you can go ahead and do Venus shenanigans then search your Rescue friends and make even more plays. Key Combos So what are these +4 combos I keep mentioning. Well, this deck has a few two card combos that end with 7 cards in hand and a substantial board. Venus + Legacy = (1) Summon Venus -> 3 Shine Balls (2) Shine Ball -> Imduk (3) Imduk extra summon Legacy by tributing a Shine Ball (4) Legacy+ Imduk-> Aurum (5) Legacy effect -> Lee + Beckoned (6) Lee effect search another Beckoned (7) Aurum's effect pop Lee -> SS Imduk from GY (8) Imduk + Shine Ball -> Ib (9) Imduk effect SS Beckoned from hand (10) Overlay 2 Beckoneds for Emeral (11) Emeral draw effect -> Shuffle all 3 Shine Balls back. (+1) (12) Venus -> SS 2 Shine Balls (13) Emeral + Shine Ball -> 2nd Ib (14) Venus -> SS last Shine Ball (15) Venus + Shine Ball [next to Venus] -> Proxy Dragon (16) Shine Ball -> Imduk (17) Proxy Dragon + Imduk -> Ningirsu. Effect. (+3) (18) Aurum + Ningirsu -> Firewall Dragon Field should look like: Empty | Empty | Ib | Firewall Dragon | Ib Extra Monster = None 7 Card in Hand This same combo can be accomplished with Lee + Transmodify. Lee can search Legacy for you if you don't have it in your hand. ------------------------------------------------ Gofu + Legacy = (1) Special Summon Gofu -> Effect to special summon two tokens (2) Token -> Link Spider (3) Normal summon Legacy tributing Gofu (4) Legacy + Link Spider -> Ib (5) Legacy effect -> Lee and Guardragon (6) Lee effect, search any Normal World Chalice (7) Ib + Gaurdragon -> Auram (8) Ib effect -> SS Normal World Chalice from hand (9) Auram effect, tribute Lee -> SS Ib from GY (10) 2nd Token -> Link Spider (11) Link Spider + Auram -> Ningirsu. Effect. (+2) (12) Normal World Chalice + Ningirsu -> Firewall Dragon (13) Banish Gaurdragon from GY -> SS Normal World Chailce from GY (14) Normal World Chalice -> Link Spider Field should look like: Empty | Empty | Empty | Firewall Dragon | Ib Extra Monster = Link Spider 5 Cards in Hand ------------------------------------------------ Venus + Legacy + Any Monster = (1) Summon Venus -> 3 Shine Balls (2) Shine Ball -> Imduk (3) Imduk extra summon Legacy by tributing a Shine Ball (4) Legacy+ Imduk-> Aurum (5) Legacy effect -> Lee + Beckoned (6) Lee effect search another Beckoned (7) Shine Ball -> Imduk (8) Imduk + Lee -> Ib (9) Imduk eff -> SS Beckoned from hand (10) Overlay Beckoneds -> Emeral (11) Emeral draw effect -> 3 Shine Balls (+1) (12) Venus effect -> 2 Shine Balls (13) Shine Ball + Emeral -> 2nd Ib (14) Venus effect -> 1 Shine Ball (15) Venus + Shine Ball -> Proxy Dragon (16) Shine Ball -> Imduk (17) Lee GY effect, Discard the monster you had to add Lee back (18) Imduk + Proxy Dragon -> Ningirsu. Effect CL 1, Imduk effect CL 2. SS Lee from hand and then draw (+3) (19) Lee + Ningirsu -> Firewall Dragon Field should look like: Empty | Empty | Ib| Firewall Dragon | Ib Extra Monster = Auram 7 Cards in Hand *** Once Tri-Gate Wizard is legal, you can continue to this field *** (20) Firewall Dragon effect -> Get back two World Chalice monsters to your hand (one of which should be a Normal Monster) (21) Firewall + Ib -> Tri-Gate Wizard (22) Ib effect -> SS a World Chalice monster from hand (23) Auram effect, tribute that World Chalice monster -> SS Firewall Dragon from GY (effect reset) (24) Auram + Ib -> SS 2nd Firewall Dragon (1 Link) (25) Ib/Auram effect -> SS Normal World Chalice monster from hand (26) Normal World Chalice Monster -> Link Spider (to extra monster zone) Field should look like: Empty | Empty | Firewall Dragon | Tri-gate Wizard | Firewall Dragon Extra Monster = Link Spider 7 Cards in Hand Other Options The Predaplant + Brillaint engine gives you more resources to pull from, allowing you to play through traps. Invoked Gives you access to an additonal toolbox of monsters. Since the World Chalice monsters are all different Attributes, you can do your combos of summoning Link Monsters, then Banisher Aliiester and whatever World Chalice monster to summon things like Raiden and Mechaba for an additional boss monster / disruption. Essentially, there are a couple different ways to go about constructing World Chalice, and it's pretty much up to the deck builder about what they want from the deck. You should start all your lists with: Sample Builds:
  10. A Brief History of Chaos Control

    skilled white is a good light in exarion goats mainly because it's fat an makes eaxrion exceptionally weaker when they try and crash into it even if they don't use the meteor crush effect. i got the idea form losing to death aspect in the finals of an older dgz goat tournament. in pre-exa, it's basically a vanilla light that you want your opponent to out with something like a saku since it can't be beat by book or tsuk unless they have a a big monster for back-up. it's sotra the same idea as angel except you sacrifice floating ability with angel for a monster who can apply pressure by beating breaker. so you play the deck with skilled magicians as beaters that you want your opponent to out with removal spells and effects so you can follow-up with a sorc. Your deck is a zoo deck more than a goat deck. little secret, the skilled magician deck i sometimes play doesn't play buster blade because despite it's stats it's an earth monster. i want monster of the cards in my deck to be either light or dark, and it's also funnier to kill people with a vanilla like dark magician. here is the brew i've been using, it's not perfect and there are changes i wanna try out. if i took it more seriously i would likely cut the dark magician and the merchants for better cards. also the m / s / t ratio is garbage imo. should probably be 18 / 14 / 8
  11. Max Suffridge Memorial Tournament

    i defeated Digbic 2-0
  12. SPYRAL - Discussion

    posting this at work so I haven’t watched the video but have seen the list. It’s 1 double summon might be the fight number if you’re playing double summon at all
  13. Max Suffridge Memorial Tournament

    @Paraliel I’ve paid
  14. digbick

    No yugioh in CSK requesting ban on ACP
  15. Soccer

    west ham
  16. Soccer

    man u
  17. Soccer

  18. Soccer

  19. Soccer

    man city
  20. Max Suffridge Memorial Tournament

    I’m in for this and will PayPal you once I get home
  21. Free Agent Recruitment Thread

    Looking for active players to join Gentleman’s Club, both current and goat hit me up if interested
  22. Signatures

    Yes, when you see a signature there should be a little "x" on the top right of the signature. Click it and you'll get an option to hide all sigs
  23. March 2010 - Arvin Format

    i don't get the joke but i bet it isn't funny