mark

+Ancient Moderoid
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Everything posted by mark

  1. ALL THE OUTS <3 <3 <3 mark (Team Leader) | Goku | Current Only | <3 <3 Me. | Me. | Current Only | <3 <3 Mustang | Morphing Jar | Goat Only | <3 <3 SageRhapsody | Sage#7486 | Current Only | <3 <3 Malcolm | Malcolm | Goat Only | <3 <3 A Loli | based loli haha XD | Current Preferred | <3 <3 ArisNPhoenix | Phoenix Storm | Current Only | <3 <3 rei | rei | Goat Only | <3 <3 KXVIGames | Kira | Goat Only Ronsas | NJK21 | Current Only | <3 vs Detox: ♥♥♥ ♥ OD Superman - kperovic - Goat ♥♥ Jazz - Jazz - Goat ♥♥ Skully - Skully - Goat ♥♥ PennyroyalTea - Pennyroyaltea - Current ♥ Ynusgridorh - Ynusgridorh - Goat ♥♥ Squiddy - Noobman93 - Current ♥♥ Pryda - Pryda - Current? ♥♥ Oh_The_Irony - Naveen - Current ♥ Current Score: 2-3 Ronsas (Zoodiac) beat Oh_The_Irony (Zoodiac) Oh_The_Irony (Zoodiac) beat Ronsas (Zoodiac) mark (Zoodiac) beat PennyroyalTea (Zoodiac) Skully (Goat) beat KXVIGames (Goat) Skully (Goat) beat KXVIGames (Goat)
  2. You're right in content but the topic you're responding to hasn't been posted in since february, that's why people neg you. Please don't necrobump threads without a good reason, also islickz was joking because there's a rivalry between mafia and yugioh players (although I, for one, do both).
  3. You win with neo alone, what are you going to do against it?
  4. to be fair mafia should always be able to win
  5. Youre Welcome discord was clean as well
  6. early game scum kills town late game scum kills scum solved etc
  7. Skill: Dino Kingdom Monsters: Two-Headed king Rex Crawling Dragon These 2 monsters are the reason this deck exists, at all. Combined with the field spell they reach 1900 ATK 1500 DEF, which is nothing to laugh at. When put to defense, their DEF is still big enough to stall against Senju/Sonic Bird/Harpie Lady's, and when your opponent attacks you can still use Metalmorph in the damage step to make their DEF reach 1800, then attack next turn. They are both Order to Charge targets, which is huge, because when the Field Spell is gone, you can still get some use out of them. Element Saurus Element Saurus reaches 1800 ATK when the field spell is up, and it isn't an Order to Charge target. It's effect also requires an Earth monster to be on the field, and the attack has to go through: but when it does, it essentially nails cards such as 4-Starred Ladybug, Gravekeeper's Recruiter, Warm Worm, Cobra Jar, Pumprincess, and Yomi Ship. Since Crawling Dragon, Two-Headed Kingrex and Embodiment of Apophis are all earth, the card has a lot of synergy with the deck. Tech Choices: Grasshopper 4-Starred Ladybug Using at least 1 copy of an Insect monster in your deck is helpful against the Parasite Burn match-up. Whenever your opponent plays Whistle, instead of adding a Parasite, you can add your own Insect to your hand, so it won't clogg your field and you won't take 1000 damage. In addition, if you choose to play Grasshopper, the match-up becomes auto-win because you can tribute summon it to get rid of Parasite, Mask of the Accursed, it's 2350 ATK is big enough to get over Cocoon and Panda, and it's gemini effect is good as well: it can attack all monsters once. It is slightly worse against other decks, although it's ATK is still good enough that you want to see this card against Dino and Gravekeeper's, since it get over all monster. Only 1 copy of Grasshopper is needed at most, and Scorpion is a possible replacement, although it's definitely worse since it doesn't get over Cocoon, Gravekeeper's Oracle and Flash Assailant, which is huge. 4-Starred Ladybug is a more consistent card in general, it doesn't auto-win the Parasite match-up as much as Grasshopper does, but it can be broken in the mirror if you can play around Element Saurus/Jerry Beans, and in general it's versatile against a wide range of decks. Keep in mind that if you opponent attacks your 4-Starred with Element Saurus, you can protect it with Mirror Wall for example: this way, 4-Starred won't be destroyed by battle, which means Elemen Saurus' effect will not be activated: therefore all their LV4 monsters will still be destroyed. Uraby, Jerry Beans Man and Dunames If you want more Order to Charge targets, Uraby has 1800 attack with the field spell up, and Jerry Beans Man has 1750 attack, with or without it. Jerry Beans Man is LV3 which inherently plays around 4-Starred Ladybug which is huge, and it's good to have so you still have powerful monsters in your deck when your field is gone: but it has a lot of weaknesses as well. Possesed Dark Soul, other Jerry Beans Mans, and Dunames. I personally think it's a meta-call whether or not you should play him, but he's probably best in a meta that plays more 4-Starred than Possesed Dark Souls, and plays De-Spell/Twister as well because this card shines when the field is gone. I'll notice it's terrible in the mirror as well, since both players' Dino's will reach 2200 ATK, so you need to get rid of both field spells before this card becomes good again. Dunames is better than Uraby in everyway possible except for the slight disadvantage of being weak to Yami, which causes it to lose 200 ATK. It probably makes Uraby unplayable if you have it though. All three have weak DEF, although Jerry Beans is especially weak, since you can't protect it with Mirror Wall at all. Flash Assailant Flash Assailant is a very good card in this deck, but you don't want to play more than 1 or 2 copies, since drawing 2 sucks. It does conflict a little with Grasshopper though, if you play that. The idea behind Flash Assailant is that it's the strongest monster in the deck, doesn't care when your field spell is gone, and it also doesn't care when your opponent puts it into DEF, since it's DEF is still 2000. In the mirror, if you manage to get rid of 1 of the field spells, Flash Assailant will become the strongest monster on the field, and unless if they outdraw you with huge amounts of Mirror Wall/Metalmorphs, the match becomes very one-sided. It gains 200 ATK/DEF boost from Yami as well, when playing against GK, and in general is beats 1900 DEF Priestess which is good, since Dino's cannot do that. The card has big downsides as well though: you can't play it when you monsterclogg, your S/T space may sometimess clogg, and you're forced to throw your entire hand onto the field which forces you to be aggressive, when sometimes the game-state asks for you to be conversative. Especially against Burn you may find this card to be suboptimal because of the S/T clogging, but when it's good, it's really good. Possesed Darksoul Providing your deck with an additional (the other is Order to Charge) hard out to Relinquished can be helpful. Twister/Enemy Controller are semi-outs, but sometimes they just won't cut it, for example when your opponent will protect his 0 ATK Relinquished for 1 more turn with his own Enemy Controllers/Windstorm/Sphere Kuriboh, they continue to soak up your monsters until he draws his 2nd Relinquished. Possesed Dark Soul immediately shuts Relinquished down, their only out to it is Interdimensional Transporter, which some decks play, admittedly. Other than that, it can get rid of Jerry Beans Man, Venus + Mystic Balls, Cocoon, Gravekeeper's, and other low LV monsters which is kind of cool, but it's a very high risk high reward kind of card. It can be completely dead. Most topdecks play it though, since Relinquished is so prevalent this format. Thunder Dragon, Polymerization and Twin Headed Thunder Dragon You play Thunder Dragon and Polymerzation to fusion for Twin Headed Thunder Dragon with a big 2800 ATK, while in some cases you could also fuse for Bracchio-Raidus. I'm not going to spend much time on this: it is garbage. You're playing an inconsistent engine that -1's, and that isn't even that good when you resolve it. You can play Flash Assailant, for example, which does almost the same except he's way better, but feel free to prove me wrong, as I've changed my mind on a lot of cards before Spells Order to Charge It's a -1. It makes you lose field presence. It can be dead, not even all your monsters are normals, and worst of all: if you have 2 monsters and your opponent has 1, and you play Order to Charge, they can chain their own Order to Charge or Enemy Controller and target your other monster, the result will be that all 3 monsters die, which sucks. But it's still needed: it's your out to Relinquished, to Gravekeeper's Oracle, it can sometimes be an out to 4-Starred Ladybug, and tribute your own monster after it's made useful by Mask of the Accursed, to kill their Cocoon, Big Shield or Panda. It's the kind of card that you always want to have, 'just in case', because realistically it can stop all powerplays currently in the game, therefore it's worth all the negatives. Play Embodiment of Apophis to make up for the field presence lost by this card. Staple cards such as Twister, Enemy Controller, Mirror Wall etc. that can be played in every deck, are obviously viable in this deck as well. I'll go over a few cards I found to be especially useful: Embodiment of Apophis Has synergy with Flash Assailant, Element Saurus and Order to Charge, provides the deck with extra Aggression, or a defensive layer. The latter is huge when you have no monsters because you walked into a Mirror Wall or Relinquished, for example. 1800 DEF is huge, and can stall you a few turns, while 1600 ATK isn't too bad either, so it can be used both offensively and defensively. Biggest downside is it cloggs S/T space, so I recommend not to go something insane like: 3 Trap Jammer 3 Apophis 3 Metalmorph 3 Mirror Wall 2 Flash Assailant etc, since it will guarantee to make you want to kill yourself when you cannot activate Twister or Order to Charge anymore, but the card is definitely viable enough to be played in multiples. Trap Jammer Huge in the mirror, and against Beatdown decks in general. The card has lost some value since Relinquished barely plays any backrow, but in general being able to make a push through Mirror Wall, Windstorm, or to protect your own defensive trap against their Trap Jammer, is crucial and in a trap heavy format I'd definitely want to play at least 2. So this depends on whether you expect people to play a lot of traps or not, for example it's also bad against Venus which relies more on Quickplay spells (Order to Charge, Enemy Controller). Metalmorph This deck is aggressive, and most of the time your monsters have higher ATK than your opponent's monsters, which means they won't attack and your Mirror Walls are dead. Having Metalmorph which can be used both offensively and defensively can be huge, and the fact it turns into an Equip and does a lot of damage when attacking, fits pefectly with the gameplan of aggression and finishing your opponent ASAP. Has synergy with Apophis since it turns it into a 1800/2100 Monster that reaches even more ATK when attacking. It can potentially auto-win the mirror when resolved, is very useful against GK and Burn, but it sucks against Relinquished and Venus.
  8. mark (Zoodiac) beat PennyroyalTea (Zoodiac) 2-0 gg
  9. it's retarded and competing with wonder balloons/pumprincess/hunting ground for most annoying card but the answer is "main Twister/Storm/Hunting Ground/cards to deal with continuous spells" tbh. And even then you won't always open them which sucks but yea.
  10. I mean what does the deck really do, kaiju something and then make crystal?
  11. Tag team duels Lets go
  12. Not OTK based but also not grind based more like: making a strong field and winning in 2-4 turns because they keep gaining advantage and destroying your players with drident/peace and then they can search their monsters out with Diagram / Broadbull and just throw them onto the field every turn and snowball into winning the game if you cant stop it
  13. Current decks set up a Zoodiac Drident every turn and/or Master Peace and basically you need to clear those but they make it with low effort, so you still have to deal with their standalone cards (hand traps / traps / field wipes / etc)
  14. uh is there any reason to run this deck outside of like making herald of perfection, like what do the cyber angels add (and are you even playing the right one?), maybe there's some combo I'm missing. any reason youre not on manju / senju etc. though? tbh this seems like a random pile of cards, please fix up your OP if you want constructive criticism (look at other threads / pinned threads / rules etc. before posting please).
  15. Tyranno don't forget to post your explanations for your suggestions as well
  16. oh and I think the ocea abyss combo or whichever it was that ends on 2 toadally awesome is the nuts although when i tried to make it work I'll admit it was a pain to draw into it, but like realistically this deck isn't consistently winning anyway, so to stand a chance vs the field I think you need the high risk high reward approach to at least have like 40%+ winrate vs the field instead of like 10% winrate, if that makes any sense
  17. mermail abysslinde doesn't get over drident because they'll whiptail banish it. mermail abysslinde and abyss-sphere are too slow generally speaking, like people play 1x the equip spell now (that negates spells or that negates monsters) to search off abyssmegalo I don't think you can afford or justify running magical mallet / shard of greed either tbh. I assume 3 gunde would be good unless if it's like semi-limited now, but admittedly I'm not enough into the mermail combos right now to know whats optimal. but youre going to want to make at least toadally awesome off bahamut shark to stand a chance, so yea no reason to not play the lv4 waters etc (although this got worse without norden/instant) idk this deck took a huge hit with the norden ban, also do you blind first or second? also your magical mallet argument isn't fair cause you can draw mallet off mallet as well which sucks. but yea with 2 that shouldn't happen too often, I just think theres not enough you want to put back, like the deck is a 3-4 card combo (kaiju + 1/2 waters + a good mermail?) a lot of the time and mallet -1ing is huge, like I'm not ruling the card out entirely but yea pot of desires is probably a staple for the same reason (it's a +1 instead of a -1). not sure if you can justify upstart unless if you're giving up on ever being aggressive / OTK'ing immediately (possible true). I don't think ghost ogre is a staple in such a combo deck like this tbh there are better cards to have such as the kaijus or the combo pieces. also pretty sure you want the heavy infantry's maxed out before playing marksman, because really you aren't hitting many facedown cards at all rn and if you do it could be dbarrier/return so the hit isn't even worth anything
  18. Wait I got it last gamble for draw 6, snipe hunter GG format solved etc
  19. Snatch steal would be retarded in this format Rofl dmoc idk tbh, may be just good? Snipe hunter, Yea ive been Looking for a versatile care since forever, but idk how I feel about a 1500 atk guy with chance. Say you hit once, miss once, now you -2'd yourself cause snipe would prob get ran over :/
  20. This thread will serve all deck discussion for decks that don't fall into any of the other categories (for PvP / tournament etc. purposes, not for beating Ai). If good posts or guides are being posted for certain decks, I'll add them into the OP, so people can get an idea of what kind of decks there are to play, aside from the most used ones. Venus + Shining Balls w/ Order to Charge, Enemy Controller etc. Harpies (no Relinquished) Flash Assailant - Embodiment of Apophis Warm Worm Mill / Deck-Out Etc.
  21. dark paladin is good when people dont expect it (and they dont, it took people months to realize they should main outs to relinquished and even then they picked bad outs), but if it becomes dominant there are a lot of hard counters to it. like any trap (mirror wall, divine wrath, eliminating the league), or any monster eff (relinquished, yomi ship, all that kind of stuff). just kill it. I'd have to see how these people build their paladin decks but I assume they won't have more than 5 spots space for non-combo cards so it's not like they can counter your counters or anything
  22. I mean flash assaialant is spellcaster and you'll open 2 spells, so if you open TWRA you're less likely to open gate, although they're both supposed to serve the same purpose (be a monster), which means 60% of the time TWRT will be either a brick or the 3rd monster (but never the 2nd). (The 40% being when you open swift Gaia or Gearfried. There are more things I don't like about the build but that would come down to "I just like the build that topped" + "you prob don't have all cards for it". Also the goal of the deck is to make quick kills and TWRA does the opposite of that as well.
  23. ALL THE OUTS WON THE WAR ALL THE OUTS <3 <3 <3 <3 mark (Team Leader) | Goku | Current Only | <3 <3 Me. | Me. | Current Only | <3 Mustang | Morphing Jar | Goat Only | <3 <3 SageRhapsody | Gohan | Current Only | <3 Malcolm | Malcolm | Goat Only | <3 <3 A Loli | based loli haha XD | Current Preferred | <3 <3 ArisNPhoenix | Phoenix Storm | Current Only | <3 <3 rei | rei | Goat Only | <3 <3 KXVIGames | Kira | Goat Only | <3 <3 Ronsas | NJK21 | Current Only | <3 <3 vs Da D-Boyz Digbick / Digbick/ CURrnt OnLehh ♥♥ Mr.Dragon/ A11sopp/ CURrnt OnLehh ♥♥ Berdversary/ 3-D Bird Model/ CURrnt OnLehh Jujuuu./- ̗̀ Juju! ̖́- / CURrnt OnLehh ♥♥ iFocus/ Wakeen Crew/ CURrnt OnLehh ♥♥ G__/ G_/ Goatss Onli ♥♥ Kingtango823/ tangowhakko/ Goatss Onli ♥♥ Yellowlink/ Yellowlink/ Goatss Onli ♥♥ LunarDarkGaia ♥♥ Young_Trishula ♥♥ Art and Hammer Wrinklywinkie Current score: 6-2 Berdversary (zoo) beat Me. (spyral invoked) Gohan (true draco zoo) beat Berdversary (true draco zoo) A Loli (warrior) beat artnhammer (goat control) A Loli (warrior) beat artnhammer (dimension fusion recruiter) Berdversary (true draco zoo) beat Gohan (trap zoodiac) mark (zoodiac) beat Berdversary (true draco zoo) A Loli (zoodiac) beat Wrinklywinkie (demise true draco) A Loli (zoodiac) beat Wrinklywinkie (zoodiac)
  24. A loli (zoodiac) beat wrinklywinkie ( demise true draco ) A loli (zoodiac) beat wrinklywinkie ( zoodiac) gg good war