• Content count

  • Joined

  • Last visited

Community Reputation

16 You're a random

About SLBoy

  • Rank
    Knight of the Abyss
  1. How relevant is quasar actually? I mean if you get to a point where you're able to summon him you've probably already won IMO.   Here's my take on the clownblade build:   [spoiler][/spoiler]       Not sure on 1 or 2 clowns, probably would cut 1 fiendish or zephy for the 2nd clown.
  2.   Monsters: 22   3 Lonefire Blossom 3 Reborn Tengu 3 Mathematician 3 Crane Crane 2 Card Trooper 2 Effect Veiler 1 Spore 1 Glow-up Bulb 1 Dandylion 1 Tytannial 1 Debris Dragon 1 Thunder King Rai-Oh   Spells: 9   2 Enemy Controller 1 Soul Charge 1 One for One 1 Foolish Burial 1 Scapegoat 1 Book of Moon 1 Raigeki 1 Pot of Dichotomy   Traps: 10   3 Mind Crush 2 Call of the Haunted 1 Vanity's Emptiness 1 Solemn Warning 1 Torrential Tribute 1 Ring of Destruction 1 Bottomless Trap Hole   Extra: 15   2 Meliae 1 Soul of Silvermountain 1 Leviair 1 Ghostrick Alucard 1 Castel 2 Formula Synchron 1 Armory Arm 1 TG Hyper Librarian 1 Ally of Justice Catastor 1 Goyo Guardian 1 Blackrose Dragon 1 Stardust Dragon 1 Scrap Dragon   With tour Guide to 1 my chaos variant woudn't work so decided to bring the good old Tengu Build (well sort of) that we all loved back then. Obviously not overly competitive but just a lot of fun, now even more with lonefire to 3.   Still needs work but Im liking it so far.
  3. Here's my take on October plants.     Obviously not overly competitive but oh boy does it bring good memories :DD   Extra is so clogged, really wanna add castel.
  4. So now that we know the baby dragons are in tachy, are you still running this build or just gone to the regular dragosack spam build?
  5.   Press "a" if you want to start a chain.
  6.   Monsters: 27   3 Blaster Elemental Dragon of Calderas 3 Tempest Elemental Dragon of Cyclones 2 Redox Elemental Dragon of Crags 3 Koa'ki Meiru Drago 3 Masked Dragon 2 Debris Dragon 2 Golem Dragon 2 Exploder Dragon 1 Red-Eyes Darkness Metal Dragon 1 Dealta Flyer 1 Flamvell Guard 2 Card Trooper 2 Effect Veiler   Spells: 8   3 Gold Sarcophagus 2 Mystical Space Typhoon 1 Heavy Storm 1 Monster Reborn 1 Dark Hole   Traps: 7   2 Bottomless Trap Hole 2 Torential Tribute 1 Solemn Warning 1 Solemn Judgment 1 Return from the Different Dimension   Since the mini dragons  have no TCG release date yet I'm probably gonna stick to this.   Some explanations:   3 Koa'ki might seem overkill but is pretty good vs Verz, Constellar and decent vs prophecy. Is also a wind for chidori or tempest's adding effect.   Masked helps getting to the little guys for some synchro plays, walling up, killing problem cards like Ophion, while putting dragons in grave for elemental summons. Also a fire for Blaster's spot removal effect.   Debris is just amazing in this, neat Xyz plays with golem, pulls guard/veiler for a level 8 sync with an elemental and makes black rose with trooper.   Trooper just to dump stuff in grave for debris/elemental plays, also an earth for Redox shenanigans.
  7.   Attent on the final line of every elemental, you can only use 1 effect per turn and only once per turn, so no you can't search.
  8. You should try trooper, milling elementals means free card advantage/spam, synergy with debris, eclipse and trag, and besides you barely use your normal summon so why not.   I'd also drop burial or foolish for return, cuz more spam.   Kinda between this or the disaster variant, first turn LaDD is amazing :DD  
  9.   Pos-HA07 build   Couldn't get my old control build working with Tking down to 2, warning to 1 and no sangan. Just trimmed the sub-optimal choices from DDays build like the compulses, arma knight and foolish. This is working rather solid.   Yea Ophion is obviously a problem but upstart/debris are 1-card-rank 4s out to him, besides prophecy, water and e-dragons too are hit by him, that still doesnt mean they won't be popular decks.
  10. What you guys think of a single jupiter? Considering is an out to ophion and another agent to bring out hyperion.
  11. Now that sangan is gone, you dont need assailant anymore. if tgu searches assailant you will have a dead tgu in deck. of course there is the argument of "my first tgu got warning'd / fiendish chained" but still the cons of playing assailant outweigh the pros     Now, why exactly would I tgu out Night Assailant, knowing I have a tgu left in the deck?   #YGOLogic   Why would you run assailant then? You go tour guide -> tour guide, assailant is dead; they veiler your tour guide, you draw assailant, tour guide is dead; in the off chance you draw 2 guides, you go tour guide -> assailant, the other guide is dead.   There's literally no reason to run tour guide targets outside of herself.
  12.   Not sure how I feel about Gorz with 3 Fiendish Chain   Almost never will conflict, some wind-up builds ran him with great results, but either way gorz won't even be that good this upcoming format (you know, bear, ophion, priestess...), macro build probably still the way to go.
  13. Pre-Kerkyon Evilswarms just does not have that same consistency the post-Kerkyon Evilswarms do. Really decent none the less, but not the same. On a side note, any suggestions on what to replace the void left by losing 1 Warning?   Probably fiendish, it's the closer to what warning does, it appears to be good vs fire and water, and not bad vs verz and prophecy.
  14.         Possible macro and macro-less deck samples for next format, doesn't seem all that bad to be honest. Also you still run tour guide cuz leviair is a pretty good yugioh card, no need to run other targets.