So it's just a dark pepe build. I think everything is readable in the picture but if you can't see the monsters in the second row. It consists of: Monkeyboard, Skullcrobat, BW-Zepheros, Shaddoll Dragon, Archfiend Eccentrick, Silver Claw.
I tend to really enjoy one of cards in decks, If I dont feel like they're necessary to combos then i try to play the least amount of them. I absolutely adore twin twister as a card. like yeah, it could be MST and I could have that extra combo piece, but I just enjoy this mainly because it lets me ditch master, and zeph. Obviously you can't always have it, but that is ideal. There's two armageddon knight without rota, because I don't like ROTA. If you're in the situation where you can rota for arma, then you didn't need arma. I see him as a combo extender or a book of moon with a body. He's also ngihtmare material.
My idea going into the event was that, I was gonna see a lot of PK/Ba, Since I was part of the reason that deck got really popular around these parts. However I only ended up playing four, two infernoid, one mirror, and a monarch deck. I ended the day x-1-1. My losses to Grant W, and a tie with an infernoid player.
The traps probably look a little weird and it probably seems like a lot of spells. But I choose chicken game over upstart because instead of giving my opponent the 1000, i'll just put the clock on myself instead of making it harder fo rme. I don't feel like I have all the extra damage to just spit out. so I want as close to 8500 as possible most of the time. Also it's fodder for the wizard effect. Because I hate hitting both of my scales, and you lose plays hitting your monster.
Zepher and Chicken game kinda give you an extra card, That play didn't come up as much in the event as it did in testing because everyone here was playing awkwardly.
You might ask why there's grandhorns instead of 3 strikes, and why im not playing guiding. Going into the event two of my teammates play PK so i knew that build was extremely slow starting off. And you can still get gamed through like 2 strikes. on a Decent hand with good mills from that dend. So the idea was to maxx 'c' them, let them dougie a little bit, and then grandhorn the removal, ex, breaksword or whatever. because it stops their damage for game. and they gave you like 2+ cards already, so it's like you get another turn, and a +1 to hand. At least, which in like 5 of my games was gamebreaking and won me the match.
My extra Deck was:
1 S39 Utopia
1 Diamond Dire
1 Utopic Future
1 E-swarm Nightmare
1 Hope Harbringer
The reason I played F0 was because in a lot of the match ups, you only need the dweller or the majester to live for the turn you summon it, and the turn after, and then they just get stuck on the board. So it allows you to free up a spot on their board and change the damage around. I used it to otk the infernoid player round one because he left a raiden out.
My side deck wasn't anything special the MVP cards were Flying C, Effect Veiler, MST, and Imperial Iron Wall.
There were multiple games where flying C/twister/Mst simply won me game 2 and 3. Because of the sheer amount of BA players. Every game I won against Infernoid was due to Iron Wall.
Highlights: 2-0ing Joey Lynch
He stated that I was the first person to take a match off him in his last two regionals, so that was really nice to hear.
Idk what else to explain, so I can elaborate if there's any questions.