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About SilverTCG

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    St. Aug, Florida
  1. Gravekeeper - Discussion

    I'd be more worried about the random Six Samurai matchup than the random X-Saber matchup... which Gozen addresses nicely.
  2. It could be good vs Inzektors, too, if they try popping your f/d monsters. But still... I'm still dubious as the usefulness of setting my opponent back a turn when I have to get rid of their current board AND prevent another power play the following turn.
  3. Metaion, the Timelord

    So I was playing vs a random light deck on DN and ended one of my turns with a board of Ally of Justice Catastor, Wind-Up Zenmaines, and Gachi Gachi Gantestu. Next turn my opponent summons Metaion, the Timelord and attacks. I read it for a sec, and shake my head. Effect (Via Wikia): [size=3][i]Cannot be [url="http://yugioh.wikia.com/wiki/Special_Summoned"][color=#2848c2]Special Summoned[/color][/url] from the [url="http://yugioh.wikia.com/wiki/Deck"][color=#2848c2]Deck[/color][/url]. If you [url="http://yugioh.wikia.com/wiki/Control"][color=#2848c2]control[/color][/url] no [url="http://yugioh.wikia.com/wiki/Monster_Card"][color=#2848c2]monsters[/color][/url], you can [url="http://yugioh.wikia.com/wiki/Normal_Summon"][color=#2848c2]Normal Summon[/color][/url] this card without [url="http://yugioh.wikia.com/wiki/Tribute"][color=#2848c2]Tributing[/color][/url]. This card cannot be [url="http://yugioh.wikia.com/wiki/Destroyed_by_battle"][color=#2848c2]destroyed by battle[/color][/url] or by [url="http://yugioh.wikia.com/wiki/Card_effect"][color=#2848c2]card effects[/color][/url]. You take no[url="http://yugioh.wikia.com/wiki/Battle_Damage"][color=#2848c2]Battle Damage[/color][/url] from battles involving this [url="http://yugioh.wikia.com/wiki/Face-up"][color=#2848c2]face-up[/color][/url] [url="http://yugioh.wikia.com/wiki/Attack_Position"][color=#2848c2]Attack Position[/color][/url]card. At the end of the [url="http://yugioh.wikia.com/wiki/Battle_Phase"][color=#2848c2]Battle Phase[/color][/url], if this card [url="http://yugioh.wikia.com/wiki/Attack"][color=#2848c2]attacked[/color][/url] or was attacked: [url="http://yugioh.wikia.com/wiki/Return"][color=#2848c2]Return[/color][/url] all other monsters on the field to the [url="http://yugioh.wikia.com/wiki/Hand"][color=#2848c2]hand[/color][/url], and inflict 300 [url="http://yugioh.wikia.com/wiki/Effect_damage"][color=#2848c2]damage[/color][/url] to your opponent for each card returned. During your [url="http://yugioh.wikia.com/wiki/Standby_Phase"][color=#2848c2]Standby Phase[/color][/url]: Shuffle this card into the Deck (even if[url="http://yugioh.wikia.com/wiki/Face-down"][color=#2848c2]face-down[/color][/url]).[/i][/size] [font=Helvetica Neue]The burn deck that topped Brighton teched a copy in the mainboard, but I could actually see myself siding this in against Wind-Ups, Plants, Ninjas, Rabbit, Karakuris, E-Heroes... it's like a Neo-Spacian Grand Mole on steroids.[/font]
  4. Gravekeeper - Discussion

    This deck is so freaking incredible against everything but DW. What are you all siding for DWs at the moment - just the Macro Cosmos/MSTs/Bottomless?
  5. T.G. - Discussion

    [quote name='Gear' timestamp='1325280725' post='3063633'] Im thinking of trying Magic Drains in this over Road. Any thoughts on this? [/quote] I've been using a pair for a while, now, with excellent results. There are just three things I hate about it. 1. It's not really protection from Heavy Storm (or random Malevolent Catastrophes). 2. It really sucks in the BW matchup. 3. It isn't as good as Road in the Lightsworn matchup. But it stops a lot of things the deck has trouble with: i.e. MST Enemy Controller Mind Control Book of Moon (Thunder King) Creature Swap Pretty much everything DW (helps in the matchup A TON) Forbidden Lance (bye bye anti-Horn of the Phantom Beast card) Dark Hole/Smashing Ground D-Fissure ...etc. With decks maindecking 13+ spells, it's too good not to (at least) side.
  6. T.G. - Discussion

    [quote name='Burn After Rolling' timestamp='1324858837' post='3060391'] Debunk does just as much as Crow does this format and a little more. Debunk can stop Gorz Trag Fader Max C as well. [/quote] The thing I like most about Crow is its unpredictability and advantage going second G2/G3 (Crow to T1 One for One Dandy is lifesaving). Sure, it can be stopped by counter-sided Debunks, but then it's still a 1 for 1. Debunk gets shut down by Decree (might see more sidedeck use with the Chain Burn top), Dark World Lightning (gah) Trap Stun, MST, Heavy, Breaker, Caius, Monster Reborn... while Crow is only stopped by counter-sided Debunks (in which case it would still be a 1 for 1) or Dragged Down into the Grave (which sucks, but what can you do). Plant players really ought to be siding out Maxx C/Veiler G2/G3 anyway, so the only real advantage is stopping Gorz (which there are already a handful of outs to, anyway) or vs Final Countdown (which Barkion beats singlehandedly).
  7. T.G. - Discussion

    [quote name='Burn After Rolling' timestamp='1324834169' post='3060182'] Bunch of stuff you can negate in Plants. What else would you side for Plants? [/quote] The Black Horns or D.D. Crow.
  8. T.G. - Discussion

    [quote name='Matt.' timestamp='1324412685' post='3056664'] Just to comment... Avarice is ok in this deck for most of you... but shard is too slow? Pot is dead for days if you open with it. I would never main it. Deck needs to be built to beat rabbit now. Currently maining compulse, BTH, Smashing, Reaper, and Black Horn in 2's to help combat the deck. Considering fossil Dyna in both the main and the side, but I cant lose too much of my TG engine which is already down to 7 [/quote] Hooray, a new direction! I keep going back and forth on the Reaper/Snowman Eater thing. Having Skill Drain up with Reaper is kind of meh... plus the usual Forbidden Lance/Smashing Ground/Econ issue (Marshmallon at least survives the Econ/Lance play). If we're going all-out anti-Rabbit, though, 1 or 2 mained Nordic Relic could be better than Smashing Ground.
  9. T.G. - Discussion

    [quote name='Matt.' timestamp='1322422287' post='3039634'] Anyone tested shard of greed? I dont think I would want to play more than 1 since it could clog... but its an MST magnet that provides a +1 if they let it go off. Seems like an obvious 1 of in the deck since it will be protected by road/bribe. [/quote] I'm gonna try dropping the second Striker for it. It's the only thing that I can think of losing. Striker is still searchable, and Shard lets me get to it faster, so it "might" work out.
  10. Debunk questions.

    [quote name='NickTE' timestamp='1322004440' post='3036600'] [quote name='SilverTCG' timestamp='1322004282' post='3036594'] No... Thunder King sends itself to the grave as a cost to activate its effect, so Debunk WOULD negate it. [/quote] 1. Thunderking activates on field 2. Thunderking sends to grave for cost 3. Effect resolves on field. Sending itself as cost does not change the location of its activation. It's effect still activates and resolves on field even though he has been sent to the grave. [/quote] Aaaaaaaaah, okay. I was getting confused by how it worked with Skill Drain up. That's awesome.
  11. Debunk questions.

    No... Thunder King sends itself to the grave as a cost to activate its effect, so Debunk WOULD negate it.
  12. T.G. - Discussion

    Nordic Relic Laevateinn is the way to go. They play right into it.
  13. T.G. - Discussion

    [quote name='Lucky666' timestamp='1320721705' post='3025331'] Topped Regionals with this 3 Rhino 3 Warwolf 3 Striker 3 Tengu 3 King Tiger Whanghu 3 Duality 2 MST 1 Reborn 1 Book of moon 1 Dark Hole 3 D Prison 3 Horn 2 TG1-EM1 2 BTH 2 Warning 2 Starlight Road 1 Bribe 1 Judgment 1 Torrential [/quote] GJ on the top, but... no Skill Drain? Wanghu over Thunder King? I can guess where you were going with Skill Drain (lots of mirrors/DW?), but I hate drawing Wanghu vs Tengu or opposing Thunder Kings.
  14. Gladiator Beast - Discussion

    1) D.D. Crow COULD be an annoyance if Quickdraw/Salvo variants keep going up in play, but you can play around it with Chariot or just not going Prisma + Tiger > Darius if you read Crow. Stratos is important because it is a +1 floater that lets you dig for your power card (Prisma). 2) MST vs Dust is preference. Some like Dust more (I guess?) because of the end-phase setting effect, but MST is definitely better IMO because it can be immediately activated, and the main reason Dust's second effect was great was because we didn't want to commit too many cards to the board because of Heavy - that doesn't matter now. 3) Agreed, it's situational. 4) 3 Chariots can clog, plus there could be a lot of removal (Smashings, etc.) seeing play. 5) Trap Stun doesn't stop Book of Moon or My Body as a Shield. Also, you have to guess whether your opponent has a counter trap facedown if you have Stun. I'd say... run both. 6) Cydra is a 2100 beatstick that baits out removal because it's a threat on its own. It also doesn't take up your normal summon, which is REALLY important in Glads. Amazing vs the mirror, Machina, and antimeta - which should all be seeing a fair amount of play this format.
  15. Gladiator Beast - Discussion

    This meta? It wouldn't be a good deck at all. You run a bunch of side-deck choices that just shouldn't be there in the main. 3|Lob|Trap Hole - sidedeck 2|Rgbt|Trap Stun - sidedeck 2|Dpct|Starlight Road - 1 at most 2|Tdgs|Gladiator Beast War Chariot - why isnt there 3? 1|Ast|Enemy Controller - not needed and maybe sidedeck 2|Dp04|Cyber Dragon - sidedeck Uh... he means the worlds meta...