gutsberserk

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About gutsberserk

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  1. I get that the hands offer you reliable tribute fodder,field control and extra water monsters, but I doubt their effectiveness in the meta with so many floaters, namely Dante and the Shaddoll fusion monsters, running around. They seem to be especially terrible against Shaddoll, which is the most popular deck. Would be cool if someone could explain.
  2.     Main Deck: 40   Monsters: 30   3 Mobius the Mega Monarch 3 Caius the Shadow Monarch 3 Raiza the Storm Monarch 3 Vanity's Fiend 3 Swap Frog 3 Treeborn Frog 1 Ronintoadin 3 Effect Veiler 2 Tragoedia 2 Gorz the Emissary of Darkness 1 Glow-Up Bulb 1 Tidal, Dragon Ruler of Waterfalls 2 Mathematician   Spells: 10   3 The Monarchs Stormforth 3 Enemy Controller 2 Mystical Space Typhoon 1 Foolish Burial 1 One for One   Side Deck: 15   3 Maxx "C" 2 Puppet Plant 2 D.D. Crow 2 Majesty's Fiend 2 Jinzo 1 Mystical Space Typhoon 1 Twister 1 Burial from a Different Dimension   Extra Deck: 15   2 Slacker Magician 1 Daigusto Phoenix 1 Downerd Magician 1 Gachi Gachi Gantetsu 1 Herald of Pure Light 1 Ghostrick Dullahan 1 Ghostrick Scouteboss 1 Gaia Dragon, the Thunder Charger 1 Gauntlet Launcher 1 Constellar Ptolemy M7 1 Photon Strike Bounzer 1 Black Rose Dragon 1 Scrap Dragon 1 Formula Synchron         Monarchs still have potential and as the format progressed, that potential only has risen. With your bad matchup, Satellarknight, having taken a back seat and your good matchup, Shaddoll, being the most popular strategy, this deck can be a strong anti-meta choice in this current format. The archetype also gained support due to the release of Stormforth in Duelist Alliance and the semi-limiting of Gorz on the October 2014 Ban List.     Raiza and Caius are obviously run in triplicates because they are the go to Monarchs to use when you want to get rid of floaters, namely Dante and the Shaddoll fusion monsters, without triggering their effects. Mega Mobius can be really devastating: blowing up 3 back rows, then running over a monster is no joke, especially against decks like Satellarknight. While I don't run any Water Monarchs, you can just use the frogs as tribute fodder to use it's additional effect, so it doesn't really matter. I decided to run Vanity's Fiend over Jinzo, because I expect to run more Shaddolls and Burning Abyss than Satellarknight combined. Jinzo, while solid, still let's the opponent use his engine, they can still fusion or Xyz over it. Vanity's Fiend on the other hand, is Vanity's Emptiness on legs and if they can't find an answer soon enough, they can't play YGO and just outright lose the game. Plus, Mega Mobius takes good care of their back row already. One might disagree with me, but if I desperately had to run Jinzo, I wouldn't run more than 1 copy. While Breakthrough Skill saw decrease in play in some deck lists and Light and Darkness Dragon could be teched, because he's very powerful in simplified gamestates, I think better cards exist.   As for the frog line up, I think running a full playset of Treeborn Frog is mandatory, because Rhapsody is real. The rest is pretty self-explanatory. Additional Ronins could be run, but clog up your hand, so I refrained from using them. I also have taken the advice on playing three Effect Veiler from a previous Monarch thread. (I was using 2 Veiler/2 Maxx "C" before) While it slightly conflicts with Tragoedia sometimes, it only makes sense, because your Shaddoll matchup is good enough already and it helps you to deal with your bad and mediocre matchup in Satellarknight and Burning Abyss respectively. Gorz and Tragoedia, while not as powerful as in the past, are still the best non-frog tribute fodder available. Turning the game around, stealing guys and copying levels for Xyz plays is still good. Battle Fader is just underwhelming compared to that, as it doesn't affect their board position in the slightest and thus hasn't made it into my Monarch list.   Stormforth is crazy good and is basically a better version of Soul Exchange, because you still get to use your battle phase. It also doesn't target, meaning it's an easy out to Leo. Speaking of Soul Exchange, the reason why you don't see it in my deck list is because I think that that card is just too slow for today's game and my testing showed me the same thing. Throwing a battle phase away and giving your opponent an extra turn is bad, the possible gain in card advantage is severely outweighed by the loss in tempo. Enemy Controller , with it's Brain Control-esque effect, is too good to pass up and Foolish Burial puts Treeborn Frog into the graveyard. Vanity's Emptiness, shutting off the frog engine and most of your tribute fodder, is really dangerous and since I had limited answers to it in my main deck, I included 2 copies of Mystical Space Typhoon to deal with it.   I had the deck built until this stage, had spots for 5-6 cards left and was really struggling to find suitable cards. I definitely wanted to see the frog faster and checked out other Monarch lists. Cards like Dupe Frog and Pot of Duality made me cringe, because again, the deck is slow enough already, I don't want to set stuff and throw turns away. Often times one turn is more than enough for Shaddolls and Burning Abyss to end you; I want to see the frog as fast as possible to get started. Upstart Goblin is the only card that was worth using and while it's good because your deck virtually runs less cards, it only let's you see your next card, not Treeborn Frog specifically.   That led me to running Mathematician. He sets up your graveyard by dumping Treeborn and also can be used as tribute fodder himself. He usually has the ability to survive a few turns, him getting run over in battle is undesirable for the opponent. The problem was, that if you had Swap Frog or Treeborn was in grave already, Mathematician was basically a blank card. I needed other cards to make him worth playing, cards that weren't compatible with Swap Frog, so Glow-Up Bulb came to mind. Newly limited to 1 , serving both as tribute fodder and allowing access to Synchros, namely Black Rose Dragon, the card was a decent fit. One for One can also be used to summon Treeborn Frog instead of Bulb, so that seemed perfect. The final card I added was Tidal, because he's a beatstick, can be tributed and be used to get dead frogs out of my hand. The main deck was done.   As for the side deck, I decided to use a plethora of hand traps, because they fit in with this deck's gameplan. Triple Maxx "C" was an auto-inclusion against Burning Abyss and since the most played decks are graveyard oriented, D.D. Crow can stop them in their tracks. I think Puppet Plant is definitely busted, but contrary to popular belief, they don't actually leave out a Warrior or Spellcaster as often as you might think, so I think 2 copies is fine. Depending on whether I face a backrow heavy deck (Satellarknight, rogue decks) or an effect based strategy (Burning Abyss, Shaddoll), I have Jinzo and Majesty's Fiend helping me out. The rest of the side deck space was dedicated to combat the hate they are siding in against me, namely Soul Drain, Dimensional Fissure or Macro Cosmos. Raigeki had the last spot, against aggressive rogue decks like Mermail or Batteryman or even when I go second against an Abyss Dweller. I run so many LV1 monsters, that's why you see 2 Slacker Magicians in the Extra Deck. It is very basic and I don't think it needs any further explanation. Formula Synchron is a card I'm testing and if it doesn't make the cut, I will probably put in a second copy of Downerd Magician or Daigusto Phoenix.     All in all, I think this is a very solid deck to use right now and hopefully you guys can give me suggestions or make counter-arguments against my card choices to make it even better. It's time to wreck Shaddolls.
  3. I actually ended up cutting Kuribandit, because he basically wasted 1 turn and left my field open for opposing attacks/combos. He also contributed  to the "too many normal summon" problem, where I had multiple Evoltiles/Evolsaurs in hand and a few Bandits on top of that, which was terrible. Also was bad against established fields,etc.   Dropped that shit for more protection, which was my initial problem with the deck. The Geargia style traps fit the deck pretty well. Fiendish Chain stops attacks and protects Westlo from getting run over and Black Horn is nuts when coupled with an Evolzar.    I also took your guys advise on Soul Charge/Duality and cut them both to 2. Runs much smoother that way. The 3 Vulcano worked out and now that I have more backrows, drawing into him sucks less. So thanks for that.    Running 3 Dolkka in the extra now, because he came up more than Laggia. That bastard puts so much pressure on popular match-ups, especially when backed up by protection. Also trying Ghostrick Alucard as a second Rank 3 and he hasn't disappointed me yet.   The side deck is just a throw-together(and I'll update it later), but I'm pretty set as far as the main goes.
  4. so yeah, would be cool if someone could take care of that shit:   [spoiler]           [/spoiler] wtf does one encounter on DN.  :S and yeah sorry for 5 pics, it just timed out so I couldn't c/p the log. -_-
  5. Try out Enemy Controller to make better use of flipped Westlos/Najashos, since you don't run Evo-Force. Stealing their monster monster and tributing it for a Monarch still seems pretty powerful. (like in Frog Monarchs basically). Even if you don't have a Monarch you can just flip Westlo, summon Cerato, take control of their Hand/Armor/whatever and Xyz into a Rank 4. 
  6. I've actually cut Najasho now,because it's basically a brick unless you have Evo-Force. And when they Maxx "C" you,you cry. Lago suits the deck better (sets up Diversity/Charge,Rank 3 plays with Westlo,Evo-Force plays,Vulcano plays) Yes you can set Najasho in a pinch but it's very rare and you can set Lago->SS Westlo in defense and it's essentially the same thing.  
  7. Don't wanna turn this into a ruling thread, but it's kinda relevant: Can Guaiba/Cerato make opposing Hands miss timing? (this wasn't clearly answered in the other thread) If yes, this has definitely potential.   I'd probably up the Duality count, because this is a slower version and a lot of the time you'll be setting stuff. Plus it digs for Evo-ROTA and that precious trap.
  8. Duality grabs your power cards similar to Bandit and is nice to have with Westlo in the early game, but with all that special summoning going on, running only 2 copies would make sense.   One could get away with running 2 Soul Charge, but I think it's too essential because dropping Evolzars is huge. I really wanna see Soul Charge/Singularity every game.   I'll cut either of these cards for Book, but I'm leaning towards cutting 1 Duality.   Vulcano is a bad draw because of it's weak stats and he's suspectible to Maxx "C". I will try a third one over the third Cerato and see how it goes though.
  9. Sounds reasonable. I'll try it over CED.
  10.   That seems like a cool idea on paper actually, just chill on the Hands to draw your combo pieces. They clear problematic cards,thin the deck and simplify the game to where the Evolzars become dangerous. Dichotomy is good,too. Conflicts with Vulcano and the trap, but it's worth a shot.    If you have to change the deck "drastically", cut situational cards like Share the Pain and put in good cards like Hands to make it more playable, I'd try it out.    Edit: Actually tested a bit with the Hands and it's decent. They did what I mentioned above, although it's a bit too slow and passive for my liking.(I think the Kuribandit version is the best). But it's definitely worth a try.
  11. Current version:         Monsters: 12   3 Evolsaur Cerato 3 Evolsaur Vulcano 3 Evoltile Westlo 3 Evoltile Lagosucho   Spells: 13   3 Evo-Force 3 Evo-Diversity 2 Pot of Duality 2 Soul Charge 2 Forbidden Lance 1 Book of Moon   Traps: 15   3 Evo-Singularity 2 Wiretap 2 Black Horn of Heaven 2 Fiendish Chain 2 Dimensional Prison 1 Solemn Warning 1 Torrential Tribute 1 Compulsory Evacuation Device 1 Bottomless Trap Hole   Extra Deck: 15   3 Evolzar Dolkka 2 Evolzar Laggia 1 Evolzar Solda 1 Evilswarm Exciton Knight 1 Number 101: Silent Honor ARK 1 Abyss Dweller 1 Number 103: Ragnazero 1 Number 82: Heartlandraco 1 Number 80: Rhapsody in Berserk 1 Brotherhood of the Fire Fist-Lion Emperor 1 Ghostrick Alucard   Side Deck: 15   3 Mystical Space Typhoon 2 Gozen Match 1 Soul Drain 2 Light-Imprisoning Mirror 2 D.D. Crow 2 Debunk 1 Needle Ceiling         Kuribandit version:         Monsters: 15   3 Kuribandit 3 Evolzar Cerato 3 Evolzar Vulcano 3 Evoltile Westlo 3 Evoltile Lagosucho   Spells: 15   3 Pot of Duality 3 Evo-Diversity 3 Evo-Force 3 Soul Charge 2 Forbidden Lance 1 Book of Moon   Traps: 10   3 Evo-Singularity 3 Breakthrough Skill 1 Solemn Warning 1 Bottomless Trap Hole 1 Torrential Tribute 1 Compulsory Evacution Device   Side Deck: 15   3 D.D. Crow 3 Mystical Space Typhoon 2 Vanity's Emptiness 2 Gozen Match 2 Imperial Iron Wall 2 Light-Imprisoning Mirror 1 Soul Drain   -------     Been testing this concept for a while, it's pretty cool. The goal of this deck is to flood the field with Evolzar monsters. This is not only done via traditional Evols methods (grinding with Westlo, Evo-Force combos, Vulcano plays) but also via Soul Charge and our new trap card Evo-Singularity.   Kuribandit is the centerpiece of the deck: He set up the graveyard for the previously mentioned cards by sending Evolsaurs and Evoltiles, while also grabbing other power cards like Evo- Force. Bandit thins the deck by 5 cards, meaning this deck can get to it's power plays much faster than the Evol builds from the past.   other Monsters:   Cerato is the only Evolsaur who doesn't suck in hand, that's why I use 3 copies. He mainly serves as beatstick and tanks over monsters like Geargiarmor. His effect comes in handy when brought by an Evoltile, too, since you search Westlo and prepare an Evolzar summon/Vulcano plays or Lagosucho to set up your grave/Evo-Force plays/Rank 3 plays.     Vulcano on the other hand has the weakest stats out of all Evolsaurs and thus is a terrible draw. He has the most powerful effect though, because you can instantly summon an Evolzar. Also, you want as many copies of Vulcano in the deck as possible , so you don't weaken your Evo-Force plays. Thus, a full playset is needed.   Diplo should be excluded from the main deck this format, at least as long as Artifact cards are floating around. Hitting face-down Artifacts and especially Artifact Sanctum will lose you games.     Westlo is the Gravekeeper's Spy of the deck and triggers Vulcano's and Cerato's effects respectively. Once you have Evolsaurs in grave, any set Westlo threatens to be an Evolzar next turn. He might be a bit slow for 2014, but he's the best Evoltile, especially because he's a good standalone monster. Big defense is great against HAT,too.   Lagosucho fuels our new trap card, Vulcano and Soul Charge. You can also make rank 3 plays with Westlo, like the following:   Normal Summon Lagosucho, send an Evolsaur to the graveyard, Flip Summon  Westlo,Special Summon Vulcano,Special Summon sent Evolsaur, overlay into Laggia/Dolkka, overlay Lago and Westlo into Lion Emperor, grab back an Evoltile from grave.(this play was also mentioned in the Single Card Discussion) Also, don't forget Lago's second effect. You can set him in a pinch and special summon Westlo in defense to absorb attacks. Alternatively, you can just protect him for a turn, flip him next turn and go into a Rank 3 of your choice.   Also, don't forget Lago's second effect. You can set him in a pinch and special summon Westlo in defense to absorb attacks. Alternatively, you can just protect him for a turn, flip him next turn and go into a Rank 3 of your choice.   Najasho isn't used, because it's basically only a card with Evo-Force and forces you to throw in mediocre cards like Enemy controller to get off it's effect.It will probably sit in your hand until you draw any of those cards. Evo-Force Najasho is very weak to Maxx "C".It has big defense, yes, but you can also set Lagosucho,special summon Westlo and accomplish the same thing. Lago can be used instantly on it's own and fits the deck better, now that Singularity is out.     Spells:   There's nothing special in the Spell department: Duality and Diversity help with consistency , especially because this deck runs a low monster count. I feel like Evo-Force should be run, even though some people disagree. The deck is too slow without Evo-Force and you will have flipped Westlos floating around and Lagosuchos in your hand doing nothing. Evo-Force + Lagosucho is an Evolzar and that shouldn't be ignored. If you have that against certain decks , it's hard for them to come back. Opening Dolkka against HAT, for istance puts huge pressure on them. Soul Charge puts another threat on board, once your opponent dealt with your Evolzars. Forbidden Lance was included to play around backrow, most importantly Breakthrough Skill, which is really powerful against this deck. It also helps you to get over bigger monsters,which the Evolzars sometimes struggle against. Book of Moon flips down flipped Westlos and plays around Wiretap/Trap Stun, which are popular right now.     Traps:   The traps feature the new trap card, Evo-Singularity, the go to cards Solemn Warning, Bottomless Trap Hole and Torrential Tribute, Compulsory Evacuation Device and 3 Breakthrough Skills. One could fit other traps like Trap Trix Trap Hole Nightmare or Dimensional Prison, but I think Breakthrough Skill just counters the meta right now and fits this deck pretty well, since you'll be excavating cards with Bandit.     Extra Deck:   I opted to run 3 Dolkka and 2 Laggia because in testing, Dolkka was more powerful. I could try to squeeze in a third Laggia again, but I wouldn't know what to cut.   Side Deck:   The side deck is something I'm experimenting with, I basically threw in a bunch of floodgates so I can protect them with Laggia. MST is self-explanatory and D.D. Crow is good against almost any deck right now.     -------     This deck works against slower decks like HAT and Geargia, because they let you set up your plays. The Evolzars give you an advantage in long,grindy games. HAT is probably this deck best matchup right now. It's basically a counter to it. You have Dolkka , who is a (although inferior) version of Majesty's Fiend and Solda, who is similar to Stardust Dragon. Westlo is like Geargiarmor , in the sense that it has high defense, so you can stall with it and wait until you're ready to go off.   However Evols struggle against decks that give them early game pressure, such as Mermail or Madolche.This deck suffers from a slow start and any deck that put out a huge field first turn will cause problems.   Maxx "C" also gives this deck trouble, when used on Vulcano/Evo-Force(or Soul Charge) , although in some instances you can play around it.   Evols do have potential, so try them out and tell me what you think.
  12.   fucking female pussy decks.
  13. I'd try out Dualities over Upstarts. I know the appeal of running a 37 card deck, but the fact that Duality digs for 3 cards makes it better than Upstart in this, because you will get to your key cards faster (namely Skill Drain), especially in this slower version of Fire Kings which runs less Wolfbarks and Rekindlings. It helps a ton in the early game and hardly ever conflicted, at least from my testing.
  14. Top 16 deck lists http://www.yugioh-forum.com/2013/12/die-decklisten-der-top16/   Mermail decks from the Top 16:   note: some of them are incomplete, because the sheets were cut off. you should gather enough info nonetheless.   Main Deck: 41   Monsters: 26   1 Mermail Abyssleed 1 Tidal, Dragon Ruler of Waterfalls 3 Mermail Abyssmegalo 3 Mermail Abyssteus 1 Atlantean Dragoons 3 Mermail Abysspike 1 Mermail Abyssmander 3 Mermail Abysslinde 3 Mermail Abyssgunde 2 Atlantean Marksman 1 Mermail Abysshilde 1 Mermail Abyssocea 3 Atlantean Heavy Infantry   Spells: 7   2 Pot of Dichotomy 1 Creature Swap 3 Mystical Space Typhoon 1 Book of Moon   Traps: 8   1 Bottomless Trap Hole 1 Torrential Tribute 2 Fiendish Chain 3 Abyss-Sphere 1 Abyss-Squall   Side Deck: 15   1 Snowman Eater 2 Maxx "C" 1 Tragoedia 2 Mind Crush 1 Dimensional Prison 2 Dust Tornado 2 Overworked 2 Light-Imprisoning Mirror 2 Debunk     Extra Deck: 15   1 Mermail Abyssgaios 1 Mecha Phantom Beast Dracossack 1 Gaia Dragon, the Thunder Charger 1 Number 11: Big Eye 1 Number 61: Volcasaurus 1 Bahamut Shark 1 Shark Fortress 1 Lavalval Chain 1 Abyss Dweller 1 Gagaga Cowboy 1 Number 17: Leviathan Dragon 1 Leviair the Sea Dragon 1 Mechequipped Angineer 1 Mermail Abysstrite 1 Armored Kappa   ----   Main Deck: 40   Monsters: 26   3 Mermail Abyssmegalo 3 Mermail Abyssteus 2 Mermail Abysspike 2 Mermail Abysslinde 2 Mermail Abyssgunde 1 Mermail Abyssturge 1 Atlantean Dragoons 3 Atlantean Marksman 3 Atlantean Heavy Infantry 3 Genex Undine 2 Genex Controller 1 Tidal, Dragon Ruler of Waterfalls   Spells: 4   2 Mystical Space Typhoon 1 Allure of Darkness 1 Dark Hole   Traps: 10   2 Abyss-Sphere 2 Fiendish Chain 2 Mirror Force 1 Spiritual Water Art - Aoi 1 Solemn Warning 1 Bottomless Trap Hole 1 Torrential Tribute   Side Deck: 15   1 Black Horn of Heaven 2 Dust Tornado 3 Mind Crush 1 Mystical Space Typhoon 3 Maxx "C" 2 D.D. Crow 2 Overworked 1 Nobleman of Crossout   Extra Deck: 15   1 Mecha Phantom Beast Dracossack 2 Mermail Abyssgaios 1 Bahamut Shark 1 Maestroke the Symphony Djinn 1 Gagaga Cowboy 1 Abyss Dweller 1 Wind-Up Zenmaines 1 Mechequipped Angineer 1 Dewloren, Tiger King of the Ice Barrier 1 Gungnir, Dragon of the Ice Barrier 1 Black Rose Dragon 1 Armory Arm 1 Number 30: Acid Golem   ----   Main Deck: 40?   Monsters: 26?   2-3 Mermail Abysspike?  2 Mermail Abyssmegalo 3 Mermail Abyssteus 3 Mermail Abysslinde 1 Mermail Abyssleed 3 Mermail Abyssgunde 1 Atlantean Dragoons 2 Atlantean Heavy Infantry 2 Atlantean Marksman 1 Deep Sea Dive 1 Moulinglacia the Elemental Lord 1 Tidal, Dragon Ruler of Waterfalls 2 Genex Undine 2 Genex Controller   Spells: 5   3 Mystical Space Typhoon 1 Dark Hole 1 Allure of Darkness     Traps: 9   3 Abyss-Sphere 2 Fiendish Chain 2 Mirror Force 1 Bottomless Trap Hole 1 Solemn Warning   Side Deck: ?   2 Trap Hole 3 Dust Tornado 3 Maxx "C" 1 Tragoedia 1 D.D. Crow 1 Snowman Eater     Extra Deck: 15   1 Wind-Up Zenmaines 1 Leviair, the Sea Dragon 1 Number 17: Leviathan Dragon 1 Mechequipped Angineer 1 Mermail Abysstrite 1 Maestroke the Symphony Djinn 1 Mermail Abyssgaios 1 Bahamut Shark 1 Abyss Dweller 1 Number 11: Big Eye 1 Mecha Phantom Beast Dracossack 1 Armory Arm 1 Ally of Justice Catastor 1 Dewloren, Tiger King of the Ice Barrier 1 Gungnir, Dragon of the Ice Barrier   ----     Main Deck: 42   Monsters: 25   3 Mermail Abyssteus 2 Mermail Abyssmegalo 3 Mermail Abysspike 2 Mermail Abysllinde 2 Mermail Abyssgunde 3 Genex Undine 2 Genex Controller 1 Atlantean Dragoons 2 Atlantean Marksman 3 Atlantean Heavy Infantry 1 Deep Sea Diva 1 Tidal, Dragon Ruler of Waterfalls   Spells: 6   3 Mystical Space Typhoon 2 Forbidden Lance 1 Salvage   Traps: 11   3 Abyss-Sphere 3 Fiendish Chain 2 Mirror Force 1 Bottomless Trap Hole 1 Torrential Tribute 1 Solemn Warning     Side Deck:    1 Dark Hole 1 Smashing Ground 2 Debunk 3 Dust Tornado 2 Chaos Trap Hole 3 Overworked   Extra Deck: 15   1 Ally of Justice Catastor 1 Dewloren, Tiger King of the Ice Barrier 1 Black Rose Dragon 1 Gungnir, Dragon of the Ice Barrier 1 Armor Kappa 1 Wind-Up Zenmaines 1 Leviair, the Sea Dragon 1 Mechequipped Angineer 1 Bahamut Shark 1 Abyss Dweller 1 Lavalval Chain 1 Number 11: Big Eye 1 Mecha Phantom Beast Dracossack 1 Mermail Abyssgaios     ----   Main Deck: 41   Monsters: 30   x Mermail Abyssteus x Mermail Abysslinde x Mermail Abyssgunde x Mermail Abysspike x Atlantean Heavy Infantry x Mermail Abyssmegalo x Atlantean Marksman x Aqua Spirit x Maxx "C" 1 Deep Sea Diva 1 Tidal, Dragon Ruler of Waterfalls x Mermail Abyssleed x Mermail Abyssturge 1 Atlantean Dragoons   Spells: 4   3 Mystical Space Typhoon 1 Dark Hole   Traps: 7   3 Abyss-Sphere 1 Mirror Force 1 Torrential Tribute 1 Compulsory Evacuation Device 1 Phoenix Wing Wind Blast     Side Deck: 15   3 Light-Imprisoning Mirror 3 Imperial Iron Wall 2 Malevolent Catastrophe 2 Gozen Match 1 Debunk 1 Fencing Fire Ferret 1 Tsukuyomi 1 Maxx "C" 1 Atlantean Marksman     Extra Deck: 15   2 Mecha Phantom Beast Dracossack 1 Mermail Abyssgaios 1 Number 11: Big Eye 1 Number 74: Master of Blades 1 Bahamut Shark 1 Maestroke the Symphony Djinn 1 Abyss Dweller 1 Gagaga Cowboy 1 Mermail Abysstrite 1 Wind-Up Zenmaines 1 Leviair the Sea Dragon 1 Crimson Blader 1 Armored Kappa 1 Ally of Justice Catastor   ----   Main Deck: x   Monsters: x   x Mermail Abyssmegalo x Mermail Abyssteus x Mermail Abysslinde x Mermail Abysspike x Genex Undine x Genex Controller x Atlantean Marksman 1 Atlantean Dragoons x Atlantean Heavy Infantry x Mermail Abyssgunde 1 Tidal, Dragon Ruler of Waterfalls   Spells: x   x Mystical Space Typhoon 1 Dark Hole 1 Allure of Darkness 1 Book of Moon   Traps: x   x Abyss-Sphere 1 Bottomless Trap Hole 1 Torrential Tribute 1 Mirror Force 1 Solemn Warning 1 Compulsory Evacuation Device     Side Deck: 15   1 Gorz the Emissary of Darkness 3 Maxx "C" 1 Tragoedia 3 Smashing Ground 2 Trap Hole 2 Debunk 2 Dust Tornado 1 Swif Scarecrow   Extra Deck: 15   1 Maestroke the Symphony Djinn 1 Gungnir, Dragon of the Ice Barrier 1 Dewloren, Tiger King of the Ice Barrier 1 Mermail Abysstrite 1 Leviair the Sea Dragon 1 Black Rose Dragon 1 Number 11: Big Eye 1 Gagaga Cowboy 1 Mechequipped Angineer 1 Mecha Phantom Beast Dracossack 1 Wind-Up Zenmaines 1 Mermail Abyssgaois 1 Diamond Dire Wolf 1 Bahamut Shark 1 Abyss Dweller
  15. Aight, I'll drop 1 of the field spell and some other stuff to make room for 2 Apprentice and 2 Star Hall.