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Nex

Duelist
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About Nex

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    Brave Heart

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    Male
  1. Yu-Gi-Oh! Duel Links

    Even without no mortal can resist psychic decks just feel really strong rn. Managed to hit Legend 3 with one (could probably manage KoG but tired of the grind) using Keith's Bandit skill. Serene psychic witch just floats for days so you never really lack field presence, and psychokinesis deals anything big or annoying shit like toon kingdom if they couldn't protect it. Wattpsychic fighter is really disruptive even without no mortal by resetting their phoenix/frog or forcing a red-eyes spirit so you can blow it away with a psycho or something else. Only had one of each of destructotron (great against all the anti meta backrow decks that have sprung up) and reinforced human cyborg but even with just that I never really ran into any problems. Bandit was useful for most of my games and was clutch since I found most of my games coming down to them having one or two monsters out with a set being something annoying like e-con, mirror wall, or super rush and me stealing it and just going off from there for the win.
  2. Yu-Gi-Oh! Duel Links

    Ended with 6 Vennu, 3 of all the other SRs and 2 Queen's pawn
  3. Yu-Gi-Oh! Duel Links

    What I use for Mai Lv 40 Skill: Elements Unite 3 Thunder Dragon 1 Gravekeeper's Vassal 1 Fusion Gate (can be a Poly, gate is just nice since it gives me another card for storm) 2 Shard of Greed 2 Union Attack 1 Storm (can be anti-magic arrows or anything else to stop a potential mirror wall last turn) 1 Secret Pass to the Treasures 1 Divine Wrath 3 Dimension Gate 2 Interdimensional Matter Transporter 3 Jar of Greed Extra: Twin-headed Thunder Dragon The five dimensional traps are to just to have the best shot at helping one of your guardians dodge harpist, quill pen or miyabi and come back with its effect active so she won't attack it. Divine Wrath is for Birdman Joe if I felt like investing in the new set it'd be a rebound but so far I've had no problems using the gate guardian in my hand as fodder when I draw Wrath before she drops Joe. The union attacks and vassal can be pirahna army + 2 gift of the martyrs. What I like about this over labyrinth build is that her dropping a card to bounce your monster isn't the end of the world since you have 3 bodies out and even Joe + harpie lady 1 + hunting ground isn't going to drop you to 0 if she attacks kazejin. It's not 100% or hell even 80% but nothing really is when she runs through her deck and gets to Joe + quill pen + miyabi with a harpie lady 1 out (which from my luck has happened more than once). So far I've gotten 3 Vennu, 3 Ice Barrier monster, 2 Amazoness Archers, 2 Birdman Joe, 1 Queen's Pawn using this so it does work more often than not in my experience.
  4. Yu-Gi-Oh! Duel Links

    Curious about the naturia ratios: I'm running 3 of all the new ones form dawn of destiny (puppkin, marron, hydrangea, stag beetle) and the rest is just the goodstuff spells (e-con, one super rush, mirror wall, etc) and some metal morphs. Are any of the other naturias worth running? seen talk of strawberry and dragonfly and is a simple 3 of each the best route this deck can take since it can lead to some bricks opening both hydrangea/stag beetle and 2 spell/traps.
  5. Farming Strategy Discussion

    Has Joey tried that metalmorph + kunai combo on labyrinth wall for anyone? he's had them out against me with red-eyes on the field but his AI never used them to run over it
  6. Farming Strategy Discussion

    Yeah about the fight him 15 times mission reward that's not the maximum number of times joey will show up (unless you have shit luck). The third yugi event did the same thing but you could still encounter yugi even after fulfilling the mission.
  7. Farming Strategy Discussion

    Did you update to 1.71? It's been working for me since I did.
  8. Yu-Gi-Oh! Duel Links

    July 11th
  9. Farming Strategy Discussion

    Just to clarify a few things from the above you need Draw Sense LIGHT for cerberus and I've been hearing ever since the 1.71 update the AI won't activate jam breeding machine if you gift exchange or surprise present it (this was from a bunch of people complaining about bakura but one did mention ishizu doesn't so might extend to all LDs). Also since kaiba was brought up you'll need not only riryoku field to deal with e-con but also something like wicked breaking flamberge - baou to negate his dimensional warrior, sure he won't ram it if you make cerberus big enough before he draws into it but the added insurance is nice since you won't get cerberus to 5200 within the first few turns consistently. All the same I wouldn't advocate cerberus for kaiba but it is great against some of the other LDs. I wouldn't worry about it till you hit 30 like was mentioned before but some cards to pick up along the way are definitely rai mei and the unhappy girl (both from valkyrie's rage) they're just great for stalling to collect your pieces with or without using tea's holy guard skill. If you can grab blue-eyes ultimate or master of oz from a pack definitely level odion (when you unlock him) for temple of the kings and mystical beast serket those paired with gift of the martyr (chaotic compliance) and piranha army (age of discovery) are an easy way to hit the over 9999 mark and it's splashable in most any farming deck you'll want to make.
  10. Yu-Gi-Oh! Duel Links

    Depends what they mean by grinding. If it's grinding standard duelists for gate keys and exp for your characters then yeah it's hit auto duel and give the AI a deck it won't fuck up with like a simple Ritual deck. If it's grinding legendary duelists there are a bunch of decks but some generally good ones are mystical beast ceberus decks or anything with unhappy girl and a way to deal over 9999 damage. If it's about grinding for gems/gold that's pretty much leveling your characters and doing stage missions to level that up.
  11. Yu-Gi-Oh! Duel Links

    you're gonna get floored more times than not being on a clock from turn 1 and having to draw a bunch of specific answers for his cards is too much. Been going between destiny draw and labyrinth builder but I've only won like 3 of t last 10 games. Labyrinth builder feels safer since I can stall a bit with gate + wall and the s/t removal handles ectoplasmer/burning land while destiny draw more times than not he just outdamages my heals or I have to spend a draw on pot to get rid of necrofear which lets him take a free jab at me and ofc when you draw all your endgame combo pieces in your starting hand so you're screwed outright.
  12. Yu-Gi-Oh! Duel Links

    k so this update fucked up quite a few things as far as farming goes for anyone who's not yet aware: you can't use temple of the king's second effect to send it and serket to the graveyard to special summon a monster regardless if you have a monster in your extra deck, deck, or hand. Now the unhappy girl's effect will wear off on a monster that is flipped facedown (to stay accurate with the actual card rulings I guess but it was still a nice bug when dueling odion or little yugi who use monsters that flip themselves facedown).
  13. Yu-Gi-Oh! Duel Links

    No at 37 the SD are still lv 33. They level up to 39 when you hit stage 39.
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