3x Fire Hand
3x Ice Hand
2x Forbidden Lance
3x Supply Unit
2x Pot of Dichotomy
2x Soul Charge
2x Black Horn of Heaven
2x Traptrix Trap Hole Nightmare
3x Breakthrough Skill
1x Void Trap Hole
Diamond Crab King
Rhapsody in Berserk
The intent of the deck is to utilize the power of Hands to destroy your opponents cards while maintaining field presence and the Traptrix monsters to completely wall off your opponents summons and act as a nice Rank 4 engine that generates advantage in itself. I've playtested the deck quite a bit and it's a lot of fun (mainly because I'm a sadistic bastard who likes watching people squirm but you know. To each their own).
Obviously 3x each hand since they're the core of the deck. Drawing multiples will happen, but with Dichotomy and Emeral, you can easily recycle them.
Triple Myrm and Dio because they're the best. Myrm nearly always generates advantage by either grabbing your Traps or popping backrow, and Dionaea is neat because when it revives another copy of itself, you can set a spent Trap Hole for use during your opponents next turn. So either they have to run into the backrow that they know is there, or just hold off until the end of your next turn so it goes away.
Now Nepenthes is interesting. It's completely useless by itself, other than acting as a 2k ass (lol like attack and defense points matter), but if it's faceup and you Trap Hole whatever, that generates a free card. Mainly I'm using it as an ass and a Dio target. I wanted another level 4 to help with the deck's Rank 4 engine. It doesn't usually hurt me, but I haven't drawn into it enough for me to have a proper assessment.
TKRO + 3+ backrow is fucking awesome. Need I say more?
The Broken Spells:
Supply Unit + Hand engine is awesome, and since Supply Unit is mandatory the Hand will resolve first, lowering the chance of drawing a multiple Hand. And people hate this card, drawing MST aggro like honey and flies. This lets your backrow act near unimpeded. I'm at a crossroads though. Multiples are cool but you can probably already see the problem with having multiple up. Less room for backrow. I'm thinking about cutting it to 2, but the card is just so stupid with relevant backrow not to mention I wouldn't know what to toss in. More testing will be needed.
Soul Charge. AHAHAHAHAHA. Okay to be real, I only run 2 because this deck isn't the kind that utilizes explosive plays. Reviving multiple Myrmeleos/reviving a dead TKRO can be fun, especially for wiping out backrow, but the main damage the deck does is through backrow, with the monsters acting as a more destructive core, and targets are usually being recycled through Dichotomy. But I'll run it anyway because the card is stupid good.
Pot of Dichotomy is a cool card with the hands, and 2 seems to be a good number. I don't want it clogging, and I will sometimes want a battle phase to run over troublesome monsters. The monster variety in the deck means that the only way the card won't go off is if you don't have enough monsters in grave to activate it.
Forbidden Lance is cool because it protects TKRO and Fire Hand from BTH. Cool card.
The Trap Holes:
2 Nightmare + 1 Void + 1 BTH is my favorite ratio because while Nightmare is probably superior to Void, Void will occasionally act like a nice stop to something like Spark or something that won't be activating it's effect. BTH yeah because BTH rocks. The spread acts like a nice blanket that covers your bases.
Call is a neat card with Myrmeleo and the Hands. You can't get a Hand from a rampant MST yeah, but it puts a pause in the Battle Phase, and an End Phase Myrmeleo acts just like MST.
Staples is as Staples do.
Now the Extra Deck was something I needed to deliberate on.
2x Exciton and 2x 101 are the biggest hitters obviously. I may cut 1 Exciton for something since I'll usually have stuff on board when I want to explode, but I don't know of any other Rank 4 I'd rather have than a second EEK. And once we get that Skyblaster Castel Xyz, I already know I'm cutting Maestroke.
Crab King and Utopia are the beaters, but they're usually unneeded. But I don't have anything else I can summon really that can get over something 2500+ that I can't 101 or 103.
Ragna is hot (or cool, fucking fire and ice puns), Hand is another cockblock monster, Dire Wolf spot removal, Cowboy for burn winning, Dweller because it rapes certain decks.
Now for the weirdest Xyz: Heartlandraco. It's a cool little bugger that can swing past monsters for 2k damage in exchange for nothing else being able to attack (usually not an issue) and it has a nifty interaction with Supply Unit in that while there's a faceup Spell on my field, my opp can't attack Marineangemon.
And then my favorite Xyz (for purely stupid reasons): Rhapsody in Berserk. He acts like 2 DD Crows that aren't chainable (read: bad) and can equip to another Xyz to boost it by 1200 ATK. 3300 ARK that can't die once is funny. 3200 Heartlandraco swinging directly is hilarious.
The Side Deck:
I suck at side decking. I tossed some floodgates in because fuck mass Special Summoning, Diamond Dust because fuck WATER, Mole because fuck certain monsters, Tome because fuck Bujin, Full House because uh...actually I hate this card. Use something else.
Now for my reasons on lack of Duality/Upstart:
Yes I know "Play 37/34 cards", but my mentality is, this deck isn't exactly a combo deck, it's control-based. I would rather those 3/6 cards be cockblock cards/Supply Unit, because Supply Unit does more for the deck than Duality or Upstart, not to mention I've always hesitated with UG giving my opp LP. Especially with a deck where I'll need to eek out all the damage I can with my control cards.
Supply Unit goes longer and acts like an MST magnet. People are mad scared of this card, and nearly every time my opponent has to choose between Supply and legit backrow, they choose to blast the Supply Unit. Maybe I'm not playing good enough people? But SU is a degenerate card that punishes the opponent for running over my guys. Especially when those guys are Fire/Ice Hand.
I realize that it sounds like some of my card choices over others are mainly "because I like this card more" but some of it is due to experience using those cards instead of others or in tandem with others. This is my first Deck Profile, and I've been lurking for a while. I'd appreciate some feedback, and thanks for reading.