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About Cloud0

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    I am a Wizard

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  1. I don't know who that is. Just started playing after like 6 months and put together Agents and some good cards I know right now. I thought posting here was going to give positive feedback. I actually did add a second Thunder King and I like it so thanks for that.
  2. [quote name='Evolution`' timestamp='1356507869' post='3357520'] Thunder king is the reason this deck is so good. Why would you even consider running one? [/quote] It's been testing fine. I see it a lot and again, I have another sided if I need it game 2.
  3. [quote name='Evolution`' timestamp='1356506621' post='3357511'] So you took Agents and took out the Thunder kings severely weakening the deck. Thunder King is what makes this deck so good. [/quote] What? @Bullfrog - Kristya is great but it's not great when there are 2 clogged in the hand. 1 has been testing fine. There are a lot of ways to win here. Again, Herald is another card that's not really cool to have multiple copies in hand. I know I don't want to drop 2 Heralds from my hand for one eff. 1 Jupiter and 1 Thunder King so I have normal summoning presence. I have another TKRO sided.
  4. 3 Mystical Shine Ball 3 Master Hyperion 3 The Agent of Creation - Venus 2 The Agent of Mystery - Earth 2 Effect Veiler 2 Tour Guide of the Underworld 2 Thunder King Rai-Oh 2 Tragoedia 1 Gorz the Emissary of Darkness 1 Sangan 1 Black Luster Soldier - Envoy of the beginning 1 Chaos Sorcerer 1 Maxx "C" 1 Herald of Orange Light 1 Archlord Kristya 1 Honest 1 The Agent of Miracles - Jupiter 3 Mystical Space Typhoon 2 Forbidden Lance 1 Mind Control 1 Book of Moon 1 Dark Hole 1 Monster Reborn 1 Heavy Storm 1 Treacherous Trap Hole 1 Armory Arm 1 Ally of Justice Catastor 1 Gaia Knight, the Force of Earth 1 Black Rose Dragon 1 Stardust Dragon 1 Mist Wurm 1 Gachi Gachi Gantetsu 1 Daigusto Phoenix 1 Number 59: Dark Mist 1 Leviair the Sea Dragon 1 Number 17: Leviathan Dragon 1 Wind-Up Zenmaines 1 Number 30: Acid Golem 1 Temtempo the Percussion Djinn 1 Gem-Knight Pearl 3 Gemini Imps 2 Electric Virus 1 Maxx "C" 1 Thunder King Rai-Oh 1 System Down 3 Royal Decree 2 Chain Disappearance 2 Gozen Match
  5. I personally prefer Compulsory over Dimensional Prison in the sole fact that it's chainable, and gets rid of XYZs and Synchros alike like Dimensional Prison. Also, bouncing a normal summoned monster is fun sometimes, especially when it's a monster they need on the field for their next play Changes: -3 Prison +2 Compulsory +1 The Seal of Orichalcos
  6. You're mixing too many styles here. There's just a bunch of cards thrown together. You only have 1 target for Spore and that's Dandy, and if you banish it how can you revive with Debris? Again, Dandy is the only target for both. The Destiny HEROs have no purpose here, especially since you don't run D-Draw. Cyber Valley is also extremely random at 1. I'd say stick to Quickdraw plays as that's the core here, ditch everything else I listed above and add in CotH and Solemns. You're going to need at least some protection against the meta.
  7. Dropped: 1 Legendary Jujitsu Master 2 Dimensional Prison Added: 2 Card Trooper 1 Compulsory I'm really liking Card Trooper in here. Makes Block Golem live faster, can be another 1900 beater, and his draw eff is nice.
  8. [quote name='Evolution`' timestamp='1350287174' post='3303439'] My post wasn't referring to messenger being a good tech because that was irrelevant. It was targeted towards the general public of what this tech may have been since Bmaz was fully aware of the tech and mentioned he was using messenger in the main. Lurk more kid. [/quote] Lol, today was the first time I've been on this site in weeks. Also, why don't you try actually explaining the picture you posted instead of just leaving it there. But, I guess it was my bad. Sorry.
  9. [quote name='Evolution`' timestamp='1350286335' post='3303434'] Bmaz is the one maining the messenger. He is a weathered player and was talking about the tech on the page before... [/quote] I was talking about the opponent. Obviously either new to the game or just unskilled. Using Messanger against such an opponent doesn't really give me insight on how good it really is. Who goes into Heliopolis anyways? EDIT - You need to learn how to read man, I blatantly targeted martinsoto84 as the unseasoned player.
  10. Alright I've already gotten hate on for this before, and I'm taking the risk of thumbs down here, but I main deck 1 Giga-Cricket. He's easy to get into the yard for his effect, and it's really beneficial with Leviair so easily obtained through CotH or Dragonfly. Essentially I'll use up the effects of my Inzektors on field (sometimes popping my own Dragonfly), make Leviair, activate Cricket to banish Dragonfly and bring him right back for more abuse. I [u]personally[/u] have seen great results from it, but if it's not for you it's not for you. Just something to try. Also, my side deck is made up for the local meta and looks like: 2 Kinetic Soldier (Michigan loves Heroes for some fucking reason) 2 Snowman Eater 3 Thunder King Rai-Oh 2 Messanger of Peace 2 System Down 2 Dust Tornado 2 Torrential Tribute I will say that I haven't played in a tourny since the last regional in September I think it was, maybe August. Also just want to note that I play a Ninja variant, and when siding I usually side out the Hanzos and Ninjitsu Arts for Thunder Kings (depending on opponent) and whatever else is appropriate for the situation.
  11. First of all is the above even relevant, the guy just said this is his first XYZ summon. Obviously not a seasoned player. Anyways, I noticed someone say Inzektors are incredibly inconsistent, but I personally play a Ninja-Inzektor variant that is incredibly consistent and absolutely shits on Wind-Ups. They clear the field like nothing even happened, as long as the Dragonfly can be kept protected. And with easy Leviar access and main decked CotH It's not hard to bounce back from any Inzektor being banished/destroyed. Although, if Wind-Ups get out Shock Master it's pretty much gg unless they call Monsters and You have Dark Hole chillin in the hand. Honestly I'd expect to see Inzektors at any event this format, I know I've seen them. Actually my buddy went X-1 at the last Garden City regional with them. They really are not that bad.
  12. TGs

    You forgot to mention Wind-Ups, though. Haven't really been around recently but last I remember Wind-Ups are still extremely relevant in the meta. I don't really see T.G.s having a good win/loss ratio against the deck. Thoughts?
  13. Now that you actually spelled it out for me you're right. I guess what I meant was that in this deck, you need the right cards at the right time, otherwise it's very easy to disrupt plays, as opposed to other decks that can bounce back easier after being stalled a turn. Like Plants a few formats ago when literally almost every top deck was a good one lol. Does that make sense? I understand how I used the completely wrong word, and I appreciate the input. Anything you'd change for the deck?
  14. Not really competitive, since there's not really a win condition and most decks just plain outplay it, but I like it. Any advice is welcome 3 Block Golem 3 Koa'ki Meiru Sandman 3 Koa'ki Meiru Gaurdian 3 Koa'ki Meiru Wall 2 Fossil Dyna Pachycephalo 2 Card Trooper 1 Neo-Spacian Grand Mole 3 Mystical Space Typhoon 3 Forbidden Lance 2 Pot of Duality 1 Monster Reborn 1 Dark Hole 1 Book of Moon 3 Call of the Haunted 2 Bottomless Trap Hole 2 Solemn Warning 2 Torrential Tribute 2 Compulsory Evacuation Device 1 Solemn Judgment
  15. Dropped the Ladybug for Mirror Force. Never really got any use of it since going into rank 5's isn't my primary focus. If anyone has any suggestions on how to improve the deck I'm open for anything.