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  1. "I have never understood why it would be necessary to become irrational to prove that you care, or why it would be necessary to prove it at all."

  2. The Concept of "Yugi-Tubing"

    The only Yugituber I like is Dubkdad, and after I quit the game months ago, he's the only one I'm still subbed to (as far as I know, because I haven't checked my subscriptions for a mass unsubbing of Yugi-Tubers,) because, well, I like his personality, he makes uniquely interesting videos, and he talks to his viewers in his videos like they're adults and not drooling idiots. Everyone else I've seen either comes off as desperately trying to be cool, try to sell bad deck ideas to the hipsters/ bad players, show off drama on DN, whine about how hipster decks need to be hit because their Dark Magician E-HERO deck can't win against anything at locals, whine about people who like to win over "having fun," or whine about netdecking.   Concerning other [card game]-tubing, I do like CovenantTCG for their professional Android: Netrunner coverage among other LCGs (like Star Wars and A Game of Thrones) and reviews of cards in the expansions, and their channel has contributed to my interest in getting the Netrunner core set when I have the money to throw towards one. There's also TheKaijudoChannel that reviews cards in the Kaijudo expansions and covers general news that's pretty good, and I've even seen pretty engaging MtG channels, and while I don't play MtG, the channels I've seen so far got me interested in the game.       Responding to this amazing blogpost, when compared to the videos made for other card games like MtG and Netrunner by their own playerbases, "Yugi-tubers" make the Yu-Gi-Oh! playerbase, and the game itself, look less appealing. When I saw my first video of CovenantTCG's Netrunner tournament coverage, my first reaction was "I have to get into this game." I watched a DN video made by Busfare last year, and while I found it funny that he's "pwning all these noobs" back then, a year later, my impression after quitting the game and looking from outside is that "this playerbase's attitude sucks." When I see more and more of these DN ragequit videos by Yugi-Tubers, it really does say something about the game and its players specifically, and these Yugi-Tubers attitudes in their DN videos contribute to that negative impression I'm getting now.   But, as long as idiots continue to feed these Yugi-Tubers views and attention for giving them information they can get from other Yugi-Tubers and forums, these Yugi-Tubers will never put out great content because their existing bad content is getting them the profit they want.   We likely won't see very many, if any, competitive Yugi-Tube channels on the level of the MtG channels because the majority Yugi-Tuber viewerbase, who are casuals, just want to see topics that tie into Blackwings, Lightsworns, Six Samurais, Gladiator Beasts, bad "creative" decks (sorry if that's redundant,) and they don't care for the decks that that are topping because they want to "play for fun." So, the Yugi-Tube community is stuck with crap, and, in a way, it's partly the casual community's fault for encouraging it.   It's really sad that one of the most well-known card games in the world isn't represented on YouTube by in the positive light that the previously mentioned games are.
  3. Weyland Consortium: Don't Mess With Us Or We'll Bomb Your Entire Neighborhood.

  4. Your Goals thread

    Goal: 175 Current: 190   What I'm trying to reach this goal: 1. Change to diet: Fat-free cottage cheese for protein (mixing in ground cinnamon because I read it has a lot of nutritional value), peanuts for nutrition and fullness, shredded wheat for fiber, misc. stuff that changes depending on the week (salad, apple slices, fat-free yogurt, etc.)   I changed my usual breakfast of a Clif Bar to cottage cheese with cinnamon and peanuts on the side. Though, on weekends, I eat a Clif Bar for breakfast before work, and a 6-inch egg white sandwich with tomato and onions at Subway for lunch during my break.   2. Working on building muscle (resistance training) 3. Cardio on the treadmill (going for 10 minute bursts each time)   I need to start hitting the gym more than 2 days a week. Lately, I've been working on getting my cardio up on the treadmill more than resistance training since I haven't worked on cardio (or even seriously worked out) in 6 years.   I also hope to get rid of the bags of fat on my sides.
  5. Cardfight needs a larger playerbase.

  6. I'm in the similar boat with weight loss (though, I'm more focused on trying to bulk up), and am trying out snacks that work for me.   For snacks, I eat Balance Bars. Safeway (in my area, at least) sells them 4 for $5 without a membership card. It has a lot of vitamins and minerals and stuff, and it's more filling than your average candy bar, but unlike the average candy bar, you won't crave for more later. I should note Balance Bars have 3.5-4g saturated fat and 60 fat calories, if you're trying to watch out for that stuff.   You can also try sliced apples in a bag. They're great for filling you up, so you feel less hungry and want to eat less, if you can keep them in a cubicle (ice packs in a lunchbox?).   Haven't tried supplements yet, though.   Have you figured out roughly how many calories you need per day?   EDIT: Also, sparkling water can help fill you up. Deer Park now has sparkling water with 0 calories/sodium/sugar/everything, and the bottles are large.   But, this is all that works for me. Basically, try new things to find what works for you and your wallet.
  7. Juste Belmont is the best Spellbook player.

  8. Dododo Buster

    [img]http://lh3.ggpht.com/-slc6thvh0go/ULJ5UH8wljI/AAAAAAAAQbU/rkO9Cd_EsBc/s1600/DododoBuster%25255B6%25255D.jpg[/img] [i]Warrior/Effect[/i] [i]If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position.[/i] Now, you're probably thinking "Cydra is better." Cydra has 200 more ATK, meaning it gets over Rai-Oh and Snowman Eater, and can steal an opponent's Machine for Fortress Dragon. But, let's look at this more in depth. First, it has Cydra's Special Summon effect, but as a "drawback", it becomes Level 4. I parenthesize "drawback" because becoming Level 4 makes it better. Why? Because it's also a Warrior-Type, meaning that it has access to the more colorful Rank 4s. I ask you, [img]http://images3.wikia.nocookie.net/__cb20120210091127/yugioh/images/thumb/d/dd/BladeArmorNinja-ORCS-EN-SR-1E.png/300px-BladeArmorNinja-ORCS-EN-SR-1E.png[/img][img]http://images3.wikia.nocookie.net/__cb20121116191859/yugioh/images/thumb/6/64/HeroicChampionGandiva-ABYR-EN-UR-1E.png/300px-HeroicChampionGandiva-ABYR-EN-UR-1E.png[/img][img]http://images4.wikia.nocookie.net/__cb20120815144123/yugioh/images/thumb/7/7d/HeroicChampionExcalibur-CT09-EN-ScR-LE.png/300px-HeroicChampionExcalibur-CT09-EN-ScR-LE.png[/img] Can Cydra make these? Second, Buster's Tribute Summon effect gets you another Dododo i.e. a Level 6 monster from your Graveyard. [img]http://images3.wikia.nocookie.net/__cb20111014214114/yugioh/images/thumb/9/95/DododoWarrior-DP12-JP-SR.jpg/300px-DododoWarrior-DP12-JP-SR.jpg[/img] Dododo Warrior [i]Warrior/Effect[/i] [i]You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, card effects that activate in your opponent's Graveyard are negated, until the end of the Damage Step.[/i] Dododo Warrior can Normal Summon itself for a 1800 beater, so it's not a dead card. BUT, let's read Buster's effect again. "[i]When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position.[/i]" Note, that it says any Dododo, meaning you can (if I have the rulings right) Special Summon Buster #1, Tribute for Buster #2, then Special Summon Buster #1 for 2 Level 6s. Meaning, [img]http://images3.wikia.nocookie.net/__cb20120520032848/yugioh/images/thumb/6/6a/PhotonStrikeBounzer-GAOV-EN-ScR-1E.png/300px-PhotonStrikeBounzer-GAOV-EN-ScR-1E.png[/img][img]http://images1.wikia.nocookie.net/__cb20120117034146/yugioh/images/thumb/0/05/InzektorExaBeetle-ORCS-EN-ScR-1E.jpg/300px-InzektorExaBeetle-ORCS-EN-ScR-1E.jpg[/img][img]http://images2.wikia.nocookie.net/__cb20121123183361/yugioh/images/thumb/c/c5/ConstellarPtolemysMessier7-DS13-JP-ScR.jpg/300px-ConstellarPtolemysMessier7-DS13-JP-ScR.jpg[/img] You can make bad boys like these. Constellar Ptolemys Messier 7 (right) [i]Machine/Xyz/Effect[/i] [i]2 Level 6 monsters[/i] [i]You can also Xyz Summon this card by using 1 face-up "Constellar" Xyz Monster you control as the Xyz Material, except "Constellar Ptolemys Messier 7". (Xyz Materials attached to that monster also become Xyz Materials of this card.) You cannot activate this card's effect the turn you Special Summon this card this way. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return it to the hand.[/i] Finally, let's look at another option with Buster. [img]http://images3.wikia.nocookie.net/__cb20120911215705/yugioh/images/thumb/4/44/HeroicChallengerDoubleLance-REDU-EN-R-1E.png/300px-HeroicChallengerDoubleLance-REDU-EN-R-1E.png[/img] Double Lance makes Rank 4 Warriors all day like the above Rank 4 trio. But, with Dododo Buster, he now has more options. [img]http://images2.wikia.nocookie.net/__cb20121116210059/yugioh/images/thumb/6/6c/HeroicChampionKusanagi-ABYR-EN-SR-1E.png/300px-HeroicChampionKusanagi-ABYR-EN-SR-1E.png[/img][img]http://images2.wikia.nocookie.net/__cb20121116192004/yugioh/images/thumb/0/01/OneEyedSkillGainer-ABYR-EN-SR-1E.png/300px-OneEyedSkillGainer-ABYR-EN-SR-1E.png[/img] With that extra Level 4 Warrior-Type, Double Lance can now triple Rank 4. So, I ask you. Would you run this in Heroics? Do you think it's worth the space in Heroics? Would you run this over Cydra where Cydra is an option?
  9. Gogogo Ghost

    [img]http://images3.wikia.nocookie.net/__cb20121111125535/yugioh/images/thumb/0/0f/GogogoGhost-CBLZ-JP-R.png/300px-GogogoGhost-CBLZ-JP-R.png[/img] Zombie/Effect [i]If this card is [url="http://yugioh.wikia.com/wiki/Special_Summoned"]Special Summoned[/url]: You can [url="http://yugioh.wikia.com/wiki/Target"]target[/url] 1 "[url="http://yugioh.wikia.com/wiki/Gogogo_Golem"]Gogogo Golem[/url]" in your [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]; Special Summon that target, then change this card to [url="http://yugioh.wikia.com/wiki/Defense_Position"]Defense Position[/url]. You can only use the effect of "Gogogo Ghost" once per [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url].[/i] 1900, and gets Gogogo Golem back when Special Summoned from [b]anywhere[/b] for a Rank 4. [b]It's target:[/b] [img]http://images3.wikia.nocookie.net/__cb20121105231821/yugioh/images/thumb/c/c7/GogogoGolem-DT07-EN-DNPR-DT.png/300px-GogogoGolem-DT07-EN-DNPR-DT.png[/img] [b]The choices to Special Summon Ghost (besides Monster Reborn):[/b] [img]http://images3.wikia.nocookie.net/__cb20120420225913/yugioh/images/thumb/c/c1/GogogoGiant-YS12-EN-C-1E.png/300px-GogogoGiant-YS12-EN-C-1E.png[/img] Needs a lot of setup, requiring Ghost in the Golem in the Graveyard, but, once this gets Ghost, Ghost gets Golem, meaning you can make cards like [url="http://yugioh.wikia.com/wiki/Number_16:_Shock_Master"]Shock Master[/url] and [url="http://yugioh.wikia.com/wiki/Evilswarm_Ouroboros"]Ouroboros[/url]. And, since it gets any Gogogo, if the combo isn't usuable, you can still get something for Rank 4. [img]http://images2.wikia.nocookie.net/__cb20121005003112/yugioh/images/thumb/6/6d/SummonerMonk-LCYW-EN-UR-1E.jpg/300px-SummonerMonk-LCYW-EN-UR-1E.jpg[/img] The best part about being both Level 4 and able to gain it's effect through any way of Special Summon, is that you can use Monk. Pitch a Spell, get Ghost, revive Golem, triple Rank 4 into Shock Master, etc. [img]http://images4.wikia.nocookie.net/__cb20120612103633/yugioh/images/thumb/9/96/CalloftheHaunted-GLD5-EN-GUR-LE.jpg/300px-CalloftheHaunted-GLD5-EN-GUR-LE.jpg[/img] Get Ghost, get Golem. Now, CotH gives you 2 monsters for 1, one of which doesn't die if CotH gets hit by MST/Heavy, and eats 2 attacks. There is also the issue of getting Gogogo Golem in the Graveyard quickly to use Ghost. [b]But, there are these.[/b] [img]http://images4.wikia.nocookie.net/__cb20120911215109/yugioh/images/thumb/b/bd/DustKnight-REDU-EN-R-1E.png/300px-DustKnight-REDU-EN-R-1E.png[/img][img]http://images1.wikia.nocookie.net/__cb20110924231261/yugioh/images/thumb/3/38/FoolishBurialSDDL-EN-C-1E.jpg/300px-FoolishBurialSDDL-EN-C-1E.jpg[/img] [b]Also, this.[/b] [img]http://images3.wikia.nocookie.net/__cb20120928190633/yugioh/images/thumb/b/b7/CatapultZone-REDU-EN-C-UE.png/300px-CatapultZone-REDU-EN-C-UE.png[/img] Protect your defending Giant, Monk, etc. by dumping a Golem, then Monk to get a Ghost and get that Golem back. But, let's go a step further, shall we? [img]http://images3.wikia.nocookie.net/__cb20120622090926/yugioh/images/thumb/f/fa/ZombieMaster-GLD5-EN-C-LE.png/300px-ZombieMaster-GLD5-EN-C-LE.png[/img][img]http://images2.wikia.nocookie.net/__cb20121105233131/yugioh/images/thumb/e/ea/Mezuki-DT07-EN-DNRPR-DT.png/300px-Mezuki-DT07-EN-DNRPR-DT.png[/img] With Ghost, Gogogos can now use Zombies. Zombie Master and Mezuki give you back Ghost, where gives you Golem. Master is DARK, meaning you can make something like [url="http://yugioh.wikia.com/wiki/Evilswarm_Nightmare"]Evilswarm Nightmare[/url] with Ghost + Master, and have Golem as an 1800 beater. [img]http://images3.wikia.nocookie.net/__cb20120612103633/yugioh/images/thumb/a/a5/BookofLife-GLD5-EN-C-LE.jpg/300px-BookofLife-GLD5-EN-C-LE.jpg[/img] Since Ghost is a Zombie, Book of Life gets back Ghost, and banish an opponent's monster in the grave too. So, could Gogogos become something great with Ghost? I can see the possibility of some weird Gogogo Zombies build with Mezuki, Goblin Zombie, etc. Maybe I'm overthinking this. But, these are all ideas on paper.
  10. So, an "acquaintance" of mine made this theoretical banlist...

    [url="http://forum.yugiohcardmaker.net/topic/291813-itt-agro-makes-a-gigantic-banlist/"]Thread of this list's origin.[/url] Of the posts from that thread, this one really stood out. From Hatcher on page 2, [i]What's the logic behind Expressroid being forbidden? Sure, it's a +2 but you gotta run really terrible cards with no synergy with one another just to make it work. If you're doing that, you might as well ban Ojamagic and Agent of Creation - Venus too.[/i]
  11. Koa'ki Meiru Ice

    With the Firedance cards out, I've considered Ice in Koa'ki Meirus. [img]http://images2.wikia.nocookie.net/__cb20120610094836/yugioh/images/thumb/d/dc/Koa%27kiMeiruIceRGBT-EN-R-1E.jpg/300px-Koa%27kiMeiruIceRGBT-EN-R-1E.jpg[/img] [i]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Continuous Spell Card in your hand. You can send 1 card from your hand to the Graveyard to destroy 1 Special Summoned monster on the field.[/i] It's a 1900 beater, and it can dump your revealed Iron Core or a dead Core Transport Unit to pop a Special Summoned monster. With the Firedance Spells and Core Transport Unit, you can now maintain this on the field by hanging onto 1. While it doesn't get bigger with the Firedance cards, it still lets Urnight give you a 1900 beater and gives a chance for your opponent to lose a big monster. [size=5][b][u]The Essentials[/u][/b][/size] [img]http://images2.wikia.nocookie.net/__cb20100410155034/yugioh/images/thumb/b/b7/Koa%27kiMeiruUrnightABPF-EN-UR-1E.png/300px-Koa%27kiMeiruUrnightABPF-EN-UR-1E.png[/img] [i]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".[/i] Urnight's effect lets you get Ice, use Ice to pop a monster, then hit for 3900. It also gets bigger with the Firedance Spells for 4000+ damage. Then, you can Rank 4 during Main Phase 2. [img]http://images3.wikia.nocookie.net/__cb20090830020028/yugioh/images/thumb/7/7f/Koa%27kiMeiruCrusaderANPR-EN-SR-1E.png/300px-Koa%27kiMeiruCrusaderANPR-EN-SR-1E.png[/img] [i]During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.[/i] Lets you get back Ice. Lets you get back Urnight. Gets bigger with the Firedance Spells. [img]http://images1.wikia.nocookie.net/__cb20100827162520/yugioh/images/thumb/4/4a/IronCoreofKoakiMeiru-TU02-EN-C-UE.png/300px-IronCoreofKoakiMeiru-TU02-EN-C-UE.png[/img] [i]During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.[/i] Used for Urnight's effect, pitch material for Ice, and best of all, it's self-recycling. [size=5][b][u]Continuous Spells for Ice's Maintenance cost[/u][/b][/size] [img]http://images3.wikia.nocookie.net/__cb20100220051544/yugioh/images/thumb/b/b5/CoreTransportUnitABPF-EN-ScR-1E.png/300px-CoreTransportUnitABPF-EN-ScR-1E.png[/img] [i]Once per turn, you can discard 1 card to add 1 "Iron Core of Koa'ki Meiru" from your Deck to your hand.[/i] For a card, you get Iron Core for Urnight's effect. Ideally, 2 would work, the second being held for Ice's cost/effect when needed. [img]http://images2.wikia.nocookie.net/__cb20100514034713/yugioh/images/thumb/d/d3/CoreOverclockTSHD-EN-SR-1E.png/300px-CoreOverclockTSHD-EN-SR-1E.png[/img] [i]All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK until the End Phase.[/i] Makes Ice 2400, or even 3400 with sentence 2. With Urnight out, pitching Iron Core for sentence 2 gives you 6900 damage on the board for a turn. [img]http://images4.wikia.nocookie.net/__cb20120922172803/yugioh/images/6/65/FlamingDanceTenki-CBLZ-JP-OP.jpg[/img] [i]When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Flaming Dance - "Tenki"" per turn.[/i] Searches Urnight/Crusader and makes them 2100/2000 respectively. [img]http://images1.wikia.nocookie.net/__cb20120922172636/yugioh/images/b/bd/FlamingDanceTensu-CBLZ-JP-OP.jpg[/img] [i]During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Beast-Warrior-Type monsters you control gain 100 ATK.[/i] Gives you a 2nd Normal Summon for Urnight/Crusader and also makes them bigger. So, would you run Ice in Koa'ki Meirus? Does it have the potential for some crazy plays?
  12. Naturia Cliff

    [img]http://images4.wikia.nocookie.net/__cb20101210061332/yugioh/images/thumb/1/11/NaturiaCliffHA03-EN-ScR-1E.jpg/300px-NaturiaCliffHA03-EN-ScR-1E.jpg[/img] This card does things. Chaining Call of the Haunted to a MST/Heavy to get this gives you another Cliff from the Deck. The card searches [url="http://yugioh.wikia.com/wiki/Naturia_Cherries"]Cherries[/url], which will then thin the Deck by another 2 cards when killed. [url="http://yugioh.wikia.com/wiki/Naturia_Marron"]Marron[/url] dumps this for CotH plays while also letting you recycle Nats for a card. But, most of all, [img]http://images4.wikia.nocookie.net/__cb20120905061038/yugioh/images/thumb/7/75/BlockGolem-REDU-EN-C-1E.png/300px-BlockGolem-REDU-EN-C-1E.png[/img] This gives you 2 Cliffs for an Xyz like Fairy King, or keep up monster presence and let you search more monsters. All Naturias are EARTH, meaning Block doesn't have trouble fitting in aside from little targets. Addtionally, Blocky can get [url="http://yugioh.wikia.com/wiki/Naturia_Rock"]Rock[/url], which while not a great card, 2 can make [url="http://yugioh.wikia.com/wiki/Soul_of_Silvermountain"]Soul of Silvermountain[/url], which can Reborn a Cliff after running over a monster. Thoughts?
  13. Deep Sea Diva

    I saw this thread last night, and started coming up with ideas. The question, would you run this like the Tour Guide engine, which was 3 Guides and 1 Sangan last format, or just 3 Divas? The issue was brought up above about drawing multiple Divas, and since Diva can't get targets from the hand like Guide does, it would probably be better to run extra targets. I looked through Diva targets, and for those who want the Rank 2s like Gachi, you could run Reese the Ice Mistress, a Tuner that stalls, so if you draw Reese, you can at least do something with it by either making a Synchro, or stalling. With the Level 3 targets that have come out recently, you can use Atlantean Attack Squad, which will have 2200 ATK when it hits the field, letting you swing for 2400 damage before going into Catastor. Despite not having the good targets or toolbox like Tour Guide, there is some potential. But, with the lack of good targets, the restriction to only summoning targets from the Deck, and the issue of having more than 1 Diva OR a Diva target in the hand leaving you with a dead card, I can see why it isn't very desirable right now.
  14. Moja.dek for 9/2012

    I'll test this when DN changes to the Sept 2012 banlist. [color=#ff8c00][b]Monsters: 17[/b][/color] [color=#faebd7]2 King of the Beasts[/color] [color=#faebd7]3 Berserk Gorilla[/color] [color=#faebd7]3 Beast Striker[/color] [color=#faebd7]3 Enraged Battle Ox[/color] [color=#faebd7]2 Kinka-byo[/color] [color=#faebd7]2 Moja[/color] [color=#faebd7]2 Veiler[/color] [b][color=#00ff00]Spells: 12[/color][/b] [color=#f0fff0]1 Reborn[/color] [color=#f0fff0]2 Duality[/color] [color=#f0fff0]1 Foolish Burial[/color] [color=#f0fff0]1 Dark Hole[/color] [color=#f0fff0]2 Soul Taker[/color] [color=#f0fff0]1 Heavy Storm[/color] [color=#f0fff0]2 Night Beam[/color] [color=#f0fff0]2 Space Typhoon[/color] [color=#cc0066][b]Traps: 11[/b][/color] [color=#ffcccc]3 Horn of the Phantom Beast[/color] [color=#ffcccc]2 Torrential[/color] [color=#ffcccc]2 Mirror Force[/color] [color=#ffcccc]1 Solemn Judgment[/color] [color=#ffcccc]2 Solemn Warning[/color] [color=#ffcccc]1 Dark Bribe[/color] [color=#ffffff][b]40 cards[/b][/color] Extra: (STILL IN DEVELOPMENT) [size=6][b][u]The idea[/u][/b][/size] [img]http://images4.wikia.nocookie.net/__cb20091109103134/yugioh/images/thumb/c/c8/KingoftheBeastsRGBT-EN-ScR-1E.png/300px-KingoftheBeastsRGBT-EN-ScR-1E.png[/img] [color=#ff8c00][b]King of the Beasts[/b][/color] He's the boss of deck. 2500 ATK, easy to get out, easy to get back when destroyed since it can SS itself from the Graveyard. [img]http://images1.wikia.nocookie.net/__cb20110124224721/yugioh/images/thumb/b/bf/BeastStrikerRGBT-EN-SR-1E.jpg/300px-BeastStrikerRGBT-EN-SR-1E.jpg[/img] [color=#ff8c00][b]Beast Striker[/b][/color] An 1850 beater, and summons Moja from the Deck for quick King. [img]http://images1.wikia.nocookie.net/__cb20100621230927/yugioh/images/3/30/MojaRGBT-EN-R-1E.jpg[/img] [color=#ff8c00][b]Moja[/b][/color] The heart of the deck. It gets Tributed to Special Summon King, and can recycled with Kinka-byo to bring back King anytime. [img]http://images2.wikia.nocookie.net/__cb20080901185241/yugioh/images/thumb/0/02/Kinka-ByoTDGS-EN-SR-1E.png/300px-Kinka-ByoTDGS-EN-SR-1E.png[/img] [color=#ff8c00][b]Kinka-Byo[/b][/color] Essentially, this is an infinite Monster Reborn for King. This lets you get back Moja to go into King, then bounces to the hand at the End Phase for later use. [img]http://images4.wikia.nocookie.net/__cb20110326235807/yugioh/images/thumb/9/91/BerserkGorilla-TP8-EN-C-UE.jpg/300px-BerserkGorilla-TP8-EN-C-UE.jpg[/img] [color=#ff8c00][b]Berserk Gorilla[/b][/color] 2000 beater, runs over 1900s like Rai-Oh, etc. [img]http://images4.wikia.nocookie.net/__cb20100426111542/yugioh/images/thumb/0/01/EnragedBattleOx-DPKB-EN-C-1E.png/300px-EnragedBattleOx-DPKB-EN-C-1E.png[/img] [color=#ff8c00][b]Enraged Battle Ox[/b][/color] This is filler to make 40. Since King has a Highlander clause, I picked this to give it piercing.
  15. Revival Golem

    This card is amazing. Because it's EARTH, you can run Block Golem and it Rank 4s for Pearl. With all the Foolish Burials Rocks have now (Dust Knight, Foolish Burial, Catapult Zone, Rock Bombardment), it's easy to set off and it doesn't miss the timing. It's self-return to the hand helps the KM Rock Bros, and it's self-revival makes an easy Rank 4. Plus, with 2100 DEF, you're less screwed if you draw it because you still have a 2100 defender OR a reveal target for the Koa'ki Meiru Rock Bros. With Catapult Zone, you can dump this to save your Fossil Dyna, then add this to the hand with it's effect, giving you a free card from the deck that acts as reveal for KM Rocks, and you save Dyna. You can also turn Foolish into a ROTA with this. This card has so much potential. A Rock Stun variant with this sounds interesting.