Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

197 Solid


About NetRepTodd

  • Rank
    That lurker
  • Birthday 10/06/90

Profile Information

  • Gender
  • Location
    Greensboro, NC

Recent Profile Visitors

1502 profile views
  1. Constructed Standard Discussion

    So played at FNM on friday, took the UR control list with the updated sideboard. Round one (win) vs UR fevered burn - I actually thought that this was going to be a poor matchup until a couple of turns in. Commit // Memory allowed me to bounce fevered visions when it was becoming a problem. Magma spray and harnessed lightning kept killing his Thermo Alchemists and his Stormchaser mages. Counterspells served as a hedge against the rest of the deck, and gearhulk was a great closer. Round 2 (win) vs UR Improvise - Lolcals will have brews. This guy was ramping out dudes so fast it was actually a little scary. He got me game one, he went off and was able to drop fatties pretty early. Game 2 and 3 I brought in 2 Confiscation coups, 2 release the gremlins, and 2 negate. Cut all 4 magma spray and 2 sweltering suns. From there was smooth sailing. Round 3 (loss) vs BR Madness - I happened to get there game one. Game 2 the new red god with haste and key to the city got me. Key allowing him to discard down to the mininum hand size to turn on the red god AND make his god unblockable was difficult to deal with. Game 3 I had him hellbent when time was called. I was at one life, he was at 4. He untaps key and pays 2 to draw an additional card. he drew the red god, and the other card could be used to discard and make his god unblockable. When he cast the god, I pull from tomorrowed for 13 cards, and left 3 blue sources up for a dissallow or an essence scatter. Didn't hit the counterspell, the god killed me. Was a great match, and one of the hardest ones I've played in a long time. Round 4 (win) vs Jund Energy Aggro - mulled to 5 game one, he kept seven. His curve of snake, rishkar, nissa, and green gearhulk wrecked me. Game 2 and 3, Confiscation coup and release the gremlins got me there. His build was very artifact heavy. Coup kept taking gearhulks, which was nice. The chandra in my board wasn't that great, at least for FNM. My thought was that I could bring it in against midrange lists as a way to kill things and start grabbing card advantage. Whenever I drew it, i just felt like it was underwhelming. Would probably cut it for another essence scatter, at least for FNM.
  2. Constructed Standard Discussion

    Sorry for the double. Looks like UR control is actually performing well on magic online, with lists very similar to mine. Began looking at their sideboards, trying to figure out what could be most optimal for me. Here is where I am at so far: Sideboard: 15 1 Commit // Memory 1 Sweltering Suns 2 Confiscation Coup 1 Chandra, Torch of Defiance 1 Kefnet, the Mindful 2 DragonMaster Outcast 2 Dispel 2 Negate 1 Sphinx of the Final Word 2 Release the Gremlins
  3. Constructed Standard Discussion

    Alright, wanted to try a more dedicated control brew without relying on dynavolt tower. Too much artifact disruption to warrant playing both gearhulks and the tower. Attune with aether and other things of the like are just not great topdecks. Moved to UR control. Here is my list: Maindeck: 60 ---------------- Lands: 26 9 Island 5 Mountain 4 Aether Hub 4 Spirebluff Canal 4 Wandering Fumarole Creatures: 4 4 Torrential Gearhulk Other Spells: 30 4 Censor 4 Disallow 2 Negate 2 Essence Scatter 4 Glimmer of Genius 4 Magma Spray 4 Harnessed Lightning 2 Pull From Tomorrow 2 Sweltering Suns 2 Commit // Memory ------------- Sideboard: 15 1 Commit // Memory 1 Sweltering Suns 2 Chandra, Torch of Defiance 1 Kefnet, the Mindful 3 Whirler Virtuoso 2 Dispel 2 Negate 1 Chandra, Flamecaller 2 Release the Gremlins This has been very, very good in testing so far. Hoping to play this at FNM on Friday if I am able to go.
  4. Constructed Standard Discussion

    Dynavolt is what i'm playing for the next couple of weeks as well, unless something powerful comes from the atlanta open or the PT. Incorporating cards like Pull from tomorrow or censor?
  5. Constructed Standard Discussion

    What are peoples thoughts about the SCG event this weekend in ATL? Decks that may do well? Is mardu vehicles still the deck to beat? ETC. Anyone been working on any neat brews since the felidar guardian ban was announced? --------- I'm ready to start talking about magic again. Standard has been oppressive the past couple of months since we had a combo in the format that could win as early as turn four. Will start grinding pptqs and IQs again once mid-may hits. until then, i'm gonna be testing and jamming games.
  6. Banned and restricted announcement, 4/24/17

    thanks, left that one out on accident.
  7. Standard: No bans Modern: No bans Legacy: Sensei's divining top banned Vintage: Gitaxian probe restricted, Gush restricted Discussion about it here, if you would like. SCG is offering full refund or card + store credit for anyone who preordered the new counterbalance to foil out their miracles decks. Good job SCG.
  8. Amonkhet Previews

    White has a lot of powerful cards spoiled. A two sorcery win-con for UW control variants, the angel that exiles things when it enters play, the flash enchantment. The GU enchantment that has a different effect every turn is pretty good. Either draw a card or make 3 mana each turn. I agree with @ThatOneGuy, Soul Scar Mage might be the red chaser for aggressive decks in the set. With mardu sideboarding into a midrange strategy with walkers, the 5 drop dragon with exert, deal 4 is pretty good too. really, really liking this set so far. Black has been somewhat lackluster so far, hopeful that we will see more outside of lily and a couple of cycle payoffs.
  9. Amonkhet Previews

    mythic spoiler amonkhet previews Figured we could get some discussion going around Amonkhet. I know there are some folk on this site prepping for the team constructed event in louisville, and I am thinking about going to the standard open in atlanta at the end of this month. Are there cards that any of you find interesting? Reprints that you like? Do you like the yugioh looking mtg reprints of cards for this sets masterpiece collection?
  10. Am I getting a good deal?

    @Urthor is right. That deal isn't awful, and you have room to make mods and upgrades if desired. I'd probably try to haggle for it a little bit personally, shoot for like $750 or something. Not necessarily try to low-ball the guy, but a little bit of negotiation never hurts.
  11. Mods, was unsure of where to post this thread. If it needs to be somewhere else, could you please move it to the proper area? My friend and I have been writing a skill for the Amazon echo for the past few weeks, and we learned of some limitations that the echo has that made us decide to scrap our skill. We are looking for other skill suggestions. What would you like to see the Amazon Echo do, or functionality that you wish it had? Thanks in advance.
  12. Need help, posting status about it here as well as in the Software development and programming thread in tech support.  


    My friend and I have been writing a skill for the Amazon echo for the past few weeks, and we learned of some limitations that the echo has that made us decide to scrap our skill.  We are looking for other skill suggestions.  What would you like to see the Amazon Echo do, or functionality that you wish it had?


    @ACP Will these shirts have our DGZ alias's printed on them? Or would we need to take these shirts to a print shop to get that done?
  14. SCG Richmond Standard Open - Jan 28/29

    Is anyone thinking about going to this? I spoke with @Darthflaw briefly, he said he might be depending on work circumstances and Pokemon events. I have a lot of friends from my area who are planning on going. I hope to revisit Stuzzi's Pizza again. Place was pretty good, just hope they have beer this time.
  15. STARCITYGAMES.COM® RICHMOND OPEN WEEKEND JANUARY 28–29 SCG TOUR® EVENTS STANDARDSaturday 10am — Day One — 9 rounds 21+ Points or tied for 64th advanceSunday 10am — Day Two — 6 rounds Cut to single-elimination Top 8Entry: $50 Register Today 1 FINISH PRIZES SCG POINTS INVITATIONAL QUALIFICATION Winner $5,000 30 Finalist $2,000 25 Top 4 $1,000 20 Top 8 $500 15 Top 16 $325 10 — Top 32 $200 6 — Top 64 $100 4 — Day 2 — 3 — Participation — 1 — Note: Maximum Main Event Seating Capacity for this event is 900. EXCLUSIVE PLAYMAT! All Season One Standard Open participants will receive the latest StarCityGames.com®exclusive playmat—Smuggler's Copter! MODERNSunday 9am Entry: $40 Register Today 1 STANDARDSunday 9:30am Entry: $40 Register Today 1 FINISH PRIZE WALL TICKETS SCG POINTS INVITATIONAL QUALIFICATION Winner 3,600 tix 15 Finalist 2,400 tix 10 Top 4 1,800 tix 8 Top 8 1,200 tix 6 — Top 16 600 tix 4 — Top 32 300 tix 2 — Participation — 1 — EXCLUSIVE PLAYMATS! All Season One Modern Classic participants will receive the latest StarCityGames.com®exclusive playmat—Aether Vial! All Season One Standard Classic participants will receive the latest StarCityGames.com®exclusive playmat—Smuggler's Copter! EXCLUSIVE INVITATIONAL TOKEN! All Open and Classic participants will receive a limited edition Invitational Champion token, featuring the likeness of the most recent Invitational Champion, while supplies last.