TS Fearless

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About TS Fearless

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    I call em betch
  • Birthday 12/27/93

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  1. That was at Nationals against Brady. Korey is scum both in gameplay (cheating) and outside the game (creating fake relationships and taking advantage of trust). He deserves to be banned forever. I have an idea of why he was banned, but it would just be gossip at this point. Let's see if he comes out with the reason first.
  2. For the love of Cock
  3. Basically what Abe said. Being able to summon Omega in the mirror was amazing and a decent way to keep up with Edea builds if you were in a grind game. Sure they can standby phase Stormforth it but at that point it's already returned a Pantheism and now it's in the grave to use its other effect. The other reason we liked it so much is that going 2nd it's a level 4. Having it with Teleport, Blue, Terrortop, Taketomborg (it's a Wind), or Instant for Dragoness gave you access to Black Rose to blow up shit like Mask Hole Deflector etc. Having tribute fodder that was actually threatening on its own was really good and half the time even if someone could stop it, they wouldn't even realize the levels added up to 7 or didn't think we actually had BRD in our extras. I blew up a field at regionals including a live Mojo and CotH because he didn't realize what was going on. We tried a deck with 3 and the goal was to SS Cock, then make a tribute summon to send Prime and make Omega that way. Just like how people used Ghost Ogre to Teleport out to make Omega, but it showed the true weakness of Cock which is that you can't ss it with face-up cards at all. It was really bad to draw after setting up any sort of field at all especially since you have better things to Kuraz than your own Domain. There was a testing game between Brady and Max, both good players, and Max used his entire deck (3 Fog, all the BA and PK effs, everything) and Brady out-resourced him. Max didn't do anything wrong but it just goes to show which engine comes out on top and has the better longevity. You can name situations like them opening multiple Bearice and Fog Blade, even Fragrance too, but I don't really get the point in doing that. They can open so amazing that you can't push through but that's what yugioh is. The fact is that they need one of their really really good hands to even compete with a decent Monarch hand. They need to lock you out asap as if the game goes past 2 or so turns, they've lost. I'll post our list and a few explanations soon, too much to type up on a phone
  4. That deck is garbage. BA is EDM's easiest matchup.
  5. Why in standby?
  6. There are decks where you can maybe justify Upstart as the 41st card. Monarch is not one of them. You can't activate Upstart after thinning your deck if you can't play at all lol. I wrote an article about a program we've been using to test ratios. Maybe it might help someone. Please excuse the padding.
  7. I just wanted to take this opportunity to say that Brady Brink is hugely responsible for our lists and even though it's always a combined effort, he puts in the most work and I definitely want to give credit where it's due. Other than that, Congratulations! Seeing this makes me very happy. Great job on the Top 8 finish.
  8. Mithra is a really good card. I especially like her for unbricking those hands where you have Return and Red is your only tribute monster but you don't have Stormforth/Tenacity/Pantheism to go with it to grave a monarch spell trap. This used to happen to us a lot and was a reason I wasn't a huge fan of Teleport but Mithra and Terrortop (Dante) have really helped to fix that problem. Past Teleport and the Speedroid cards, we only wanted 3 more tribute fodder cards. I know I talk a lot about the power of the engine and how you don't need anything extra past that but it is nice to have a little extra power as long as it's not making your deck overly inconsistent as a result. It really helps if your opponent opens well and keeps drawing well past their opening hand or in things like the mirror if they're playing Edea and Brilliant Fusion. That's what I see Instant Fusion is. It's a card I can draw after the engine is going and it helps me save life points by letting me block an extra attack with Prime while still being able to make a Rank 5 on the following turn. It also helps unbrick by just being a tribute fodder card as well as the Dragoness thing I said earlier. If you draw well you can add a Rank 5 to your field too and hopefully secure the win against any deck right then and there, even Brilliant Monarchs. Terrortop was already helping to unbrick the hands Mithra helped in so we felt like doubling up in Instant was better since it helped unbrick a different hand (Taketomborg) and gave you the power you needed against the mirror without dramatically hurting our consistency. Naveen, the mirror is sometimes hard. If you go first and open Return and are able to set up you should be able to beat them still. If you both have flawless play, they won't be able to push their way into the game because of the advantage you set up turn one and being one turn ahead on all the effects. This carries over when you flip the roles too. If your opponent is playing any type of Monarch deck, opens well, and doesn't misplay you can't win no matter how powerful you draw. Now if your opponent is bad, you'll have a shot to win. If your opponent isn't using Edea and you are and he's bad, you'll probably be able to win pretty easily. I'm not sure if that's why people are running Brilliant Fusion but that is the one situation where I see those cards being useful. Even though most players are bad, especially in such a grind game as the Monarch mirror, I still think that's too isolated of a situation to justify playing Edea and Brilliant. You have to be going second against a bad Monarch player who opened the stones and you have to draw well too. Pair that with the fact that people at Nationals most likely won't be bad since they'll have more time to practice the mirror match and the fact that Monarch won't even be 50% of your games and it's just obvious that those cards aren't worth it. Not to mention you could just brick. You could brick more times than you play in that isolated situation honestly lol. Then you'd lose more games even still against the other matchups because you're using Edea. Brady played a ton of Monarchs this weekend and they all opened Panth Prime Brilliant Edea etc going first and he was knocked out but that still doesn't change anything. It was just really unfortunate and pretty unlucky. If he were playing Brilliant himself, do I think he would have won those matches? If he didn't brick with those cards, then absolutely. With the exception of Zane his opponents weren't very good. But building to have a chance against bad players in certain situations isn't going to get us to Worlds, which is what we're trying to practice for. He could've also just not played against many mirrors and then Brilliants bad. The situations where it's actually worth it aren't coming up enough. I guess to answer your question, there are games you'll lose because you aren't running Brilliant but those games are only going second against a bad player opening well. Playing Brilliant will up your win rate against them but decrease your win rate against everything else. Definitely make sure your play in the mirror is on point and really try to pinpoint the reasons you're losing. That's what we've been doing and it's led us to believe Brilliant is bad, but we're still doing it to make sure it really is. But right now I can't see me ever switching. You'll always lose going second against a skilled Brilliant player that drew well, and playing it yourself won't help you out there. That's just YGO.
  9. I made Top 16 at ARG St Louis this weekend. While it doesn't mean much, I figured since our list was posted that it would be a nice time to talk about some of our decisions and see if it could maybe spark some discussion. Here's what Brady and I played: 3 Ehther the Heavenly Monarch 3 Kuraz the Light Monarch 2 Erebus the Underworld Monarch 1 Mobius the Frost Monarch 3 Speedroid Terrortop 1 Speedroid Taketomborg 2 Super Quantum Red Layer 1 Super Quantum Blue Layer 1 Mithra the Thunder Vassal 3 Pantheism of the Monarchs 3 Tenacity of the Monarchs 3 Return of the Monarchs 3 The Monarchs Stormforth 1 Domain of the True Monarch 2 Emergency Teleport 2 Instant Fusion 2 Twin Twisters 1 Upstart Goblin 3 The Prime Monarch 3 Maxx "C" 2 Effect Veiler 2 Thestalos the Firestorm Monarch 1 Zaborg the Mega Monarch 1 Twin Twisters 2 Full House 2 Chaos Trap Hole 1 Vanity's Emptiness 1 Escalation of the Monarchs I still hate Edea and Eidos. I'd rather just boost the consistency of my deck to get to its natural power than add power cards that can lead to even more bricking than normal. We ran a lot of numbers including how many Monarchs to run to reveal for Tenacity and you start seeing diminishing returns past 9. We were fine running 3 Kuraz but really didn't want to play any more than 5 bigs. Mobius and Thestalos were the only real options for us to use and Demise decks seemed really hyped on Friday. We felt like having the combination of Mobius, Twin Twister, Tiras, and Zenmaioh made our Game 1 against those decks easily winnable even when they drew really well. Instant Fusion was awesome all day. Round 3 I opened Taketomborg, Instant, Erebus and having Dragoness the Wicked Knight saved my hand and allowed me to set up. She also just gives more access to Rank 3s. Brady got a feature Round 1 and went into Dante to mill a spell/trap and turn his Ehther on and completely dominated that game afterwards. Even with it's just tribute fodder it's nice to be able to go into TER and clear one of their monsters so you can get more damage in. There's another game where I went into Pleiades then overlaid into Gaia Charger, special summoned Taketomborg, played Domain, then tributed for Erebus. Having ways to unbrick Taketomborg only helps strengthen the engine and the Gaia play is something I see Brady do all the time. The final thing I want to talk about is Mega Zaborg and Escalation. I think they're worth playing as a win button but only when you know you're going first. I wanted to test it against the mirror to take their extra away while putting Omegas in the grave which seems sick. There are a couple combos and play sequences you can do with these 2 cards together that are really good, and I wanted to see how much they would come up. It only happened once and I think I could've won the game without them still so I'm not sure about these cards yet but they're there. Overall I loved how the deck performed and while I bricked in Game 2 of Top 16 and lost to an unfortunate Kuraz draw in Game 1, I did make a crucial misplay that cost me. That won't be happening again. I definitely think the consistent approach is the better one. I mean.. I could barely watch the finals.
  10. You tested for 40 minutes and you changed your opinion on a card?
  11. Edea and Eidos are good in the mirror and that's it. It's not even the fact that they're not super good against the other decks but the fact that you straight up lose games simply because you play them. I honestly have no idea why anyone would play those cards. You don't even straight up lose the mirror if you aren't playing Edea yourself. Obviously it's not the most optimal thing but it's a mirror that rewards optimal play pretty heavily. The only time you're really at a disadvantage is if you're playing a really good player using Edea and they didn't brick. And that's only 1 game. Think of ALL the other games you're going to play during a tournament. It just doesn't make sense to me at least. The Speedroid cards on the other hand are amazing. I told Tyree about them the Friday night before YCS Providence and he thought they sounded so good he played them without testing it at all. Just like Brilliant Fusion you're playing 1 brick for 3 good cards, and those good cards can become bricks once you've drawn the first Terrortop and gotten going. But while Brilliant offers you nothing unless you're already going (which makes it pointless), this engine fixes a shit load of problems Monarchs have. There are actually more ways to fix the consistency problem than just to build the most consistent version of the deck. If you can fix other problems the deck has and loses to, like floodgates and post board traps, you're essentially allowed to "brick more" since you're taking away other situations where you'd lose. Terrortop does this by granting you access to Grampulse to pop Mask of Restrict, Magic Deflector, and Chaos Trap Hole. While I'm on the topic of a Grampulse, if you brick but can make a Grampulse with a Blue Layer to just sit on its honestly better than just having nothing. You can pop Return in the mirror and keep them from getting too ahead, a scale against Pendulum, a Fire King Island vs Kozmo, etc. It's all pretty marginal but you want your tribute fodder to be doing at least something if you don't draw tribute monsters with them. Terrotop can also make Dante to unbrick the hands that have a single tribute monster like Red plus Return but no spell/trap to grave for the Ehther you search. It can also mill Panth or Erebus in specific hands. There was a game at regionals where I milled a Panth to get Return and I won that game. The fact that the chance is even there. It's all better than summon Edea get Eidos, pass. Terrortop is also strong against Maxx C as opposed to being weak like Edea is. When you special it and search for Taketomborg your opponent will discard Maxx C at which point you just play Return and tribute for a Red or Kuraz and now they start their turn with 5 cards. At the least its always a 1 card fodder for a double tribute monster. Taketomborg isn't even a brick like Garnet or Lazuli is because you can use other Wind type monsters to make it live. People are already running Instant Fusion and you can run Dragoness which is a level 3 wind - perfect. You can overlay Gaia Dragon over any of your Rank 5s and get value out of it that way. There have been times where I went Terrortop search Taketomborg, and just keep it in my hand to use later and make a different play like play Return tribute for Red. There are much better engines to use than Edea and I think Tyree's Top 32 is the beginning of a huge shift.
  12. Oh you're results oriented too? You're even worse than I thought ...
  13. Like it was already stated all the decks have glaring flaws and brick except for BA variants but they don't really do anything threatening ever. Monarch has the strongest engine.