Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


mido9 last won the day on September 16 2015

mido9 had the most liked content!

Community Reputation

332 Good

About mido9

  • Rank
    Knight of the Abyss
  • Birthday 08/06/95

Contact Methods

  • Skype

Profile Information

  • Gender

Recent Profile Visitors

4203 profile views

    Not a whole lot especially compared to HS. You can have 40 cards in a deck with 3 copies of each card(same as ygo) including 3 copies of legendaries but:   The drop rates for rares and epics and etc are much higher, you get two rares per pack on average, you get an epic every second pack, and a legendary every fourth pack on average Legendaries cost 900 instead of 1600 Commons are dusted for 10 dust instead of 5(adds up very quickly)   So it ended up being pretty reasonable to collect things in my opinion.

    https://www.youtube.com/watch?v=8xn5P4NPgpU   https://duelyst.com/   DUELYST is a competitive strategy CCG game focused on tactical combat, squad building, and ranked ladder play. Each battle is a 1v1 match between two online opponents. Gameplay in DUELYST is turn-based, with players taking turns to play cards from their hand to cast powerful spells, equip mighty artifacts, or summon deadly minions to move and attack on the battlefield on their behalf. Each match is fast-paced (less than 10 minutes) with a simple winning objective: reduce the enemy General's health to zero before they can do so to you.   Basically, it's fire emblem/final fantasy tactics with collectible units in the form of cards. You get a "General of the squad" unit that can attack and move and Units get summoned for mana, have effects like attacking immediately, being ranged, forcing enemies to attack it all the way up to replacing your general with a new one, transforming all minions into random ones, basically, imagine if HS was on a grid.   It's been out of beta for a week and it's honestly really cool and has a lot of potential. Also its animations are pretty cool    You can play it online here: http://beta.duelyst.com/or download their client here.
  3. Hearthstone Random Talk Thread

  4. Hearthstone Random Talk Thread

    I already have my complaint checklist lined up and everything   Undertaker Warsong Commander Dr. Boom Mysterious Challenger Piloted Shredder Mad Scientist Emperor Thaurissan Force of Nature Savannah Highmane Mechwarper
  5. Kozmo - Discussion

    If you're implying it can be used on either players standby phases that would be incorrect if I read that blurry text correctly     the filename of it is:  https://yugiohblog.konami.com/articles/wp-content/uploads/2015/10/THEStandbyPhaseNotYOURStandbyPhase.jpg so they got you covered there fam
  6. Hearthstone Random Talk Thread

    So I winstreaked my way from rank 12 to rank 4 in like, 3 hours tops with this monster heavy tempo mage:     With no 1 mana spells antonidas has been really often useless unless my opponent had burned all his cards at turn 9 and I could keep it on the board then, and I also really want to try fallen heroes here. They're like mini keepers of the grove.
  7. Hearthstone Random Talk Thread

    Dreadscale is okay, lets you wipe boards of silver hand squires, spiders, or etc or lets quick shot kill 4 HP minions like azure drake and still leave a body on the board. It's worth keeping imo.
  8. Hearthstone Random Talk Thread

    Should I be using midrange secret.dek or aggro secret.dek? Aggro secretpaladin always felt really, really clunky tbh
  9. Konami Is Kill

      Yes sir.   They're not doing so hot in the yugioh department either with a lot of competition rising up, and if the 'better packs' deal is any indication.
  10. Hearthstone Random Talk Thread

    [spoiler]       [/spoiler]
  11. This list honestly isnt even that bad other than how M&Ms got only a hit to ptolemaious, but that's still no CDI, no pleiades, no diamond which actually hurt a lot, BUT they also got glow up bulb which means they can trishula with ease, kept shock master, AND their competition other than beatrice BA is gone. They're also getting monkeyboard and dracorivals soon.   It wouldve been absolutely perfect with a limit to flame mascot, a ban to clown, or even just shock master gone.   [spoiler]Norden's rightfully gone which means instant fusion goes to 3.   Ptolemaious gone means no more CDI in decks that should not be using it, and no more T1 azazoth/pleiades/diamond. Best hit on the list and im really glad konami went with it.     Shadow mist limited is understandable, T1 dark law + backrow was comparable to T1 CDI + backrow against some deck. Might not have been too necessary but hey.   Glow up bulb, a pretty big deal. Bulb from lavalval + clown + any level 4 is trishula which is at one, and now that the deck doesnt have CDI it's something they'd actually try.   Shurit hit ported from TCG, doesnt hurt as much as losing manjus especially since it's searchable/recyclable so I guess it'll be fine.   Diva at 1 for less mermail comboes is fine. Less mermail OTKs, but with 3 nepta and 2 dragoons to search it it could still work.     Kuribandit to 2 doesnt do a whole lot.   Second copy of abyssteus in exchange for diva sounds alright.   Gustkraken at 2  oh dear lord no, hieratic gishki become a lot more legit and seeing the deck goldfish for 15 minutes to eat your hand sucks.   Mind control at 2 sounds like a really, really bad idea in the long run.   Book of moon: Finally. It's almost ridiculous that it was limited for years.   Gateway to 2 is absolutely shitty and it should have went to 0, not 2.   Charge helps promote infernoid, LS, and a few clownblade variants but with lavalval still around, I'll still doubt it will be used.   Gold sarc/dragon shrine because rulers are gone, of course.   Crush card is horrible, horrible and useless and should go to 3.   Shadow games is at 2 since construct is banned, and the deck needs the boost because of it.     Unlimits section doesnt matter a whole lot. BTH at 3 is big, but space-time and traptrix trap hole both compete with it since one removes everything and the other negates things too and they're at 3 so it's pretty expected.[/spoiler]   But basically:    
  12. They get about... top 28 out of every top 32, to put it in perspective.   Also, ptolemaios is banned which is actually a huge deal for the deck.
  13. Hearthstone Random Talk Thread

    so did lock and load hunter end up doing anything?   Like, at all? in any way?   Until tavern brawl everyone was hyped for it, after the shitty TGT brawl came out and killed the hype and especially after all the other decks overshadowed and nobody found a build everyone forgot it existed.   I mean I kinda guessed it would be bad bc it needs you to build in a really zany way AND still has RNG all over it like starving buzzard but I thought it'd get something     Though, beast/elekk hunter has been working pretty well so far:  
  14. Hearthstone Random Talk Thread

      I think my banana brawl PTSD is triggering again
  15. Hearthstone Random Talk Thread

    Throw in a malygos. Trust.