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lightsworn beach

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About lightsworn beach

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    Weakness ɬ Resistance

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  1. Lightsworn - Discussion

    i think that i still like the normal 40 card build more, but i haven't really understood why people default to playing 60 card builds just because they're playing 3 grass looks greener. i don't know the exact statistics but it seems to me that something around ~50 cards is better, less dead draw opening hands and you'll see TGLG a lot more, and milling like 10-12 cards is plenty to get an engine started in a deck with wulf, trick clown, snow, etc.
  2. 11 years since...

    i always liked sing the sorrow more i appreciate this thread a lot tho
  3. Yu-Gi-Oh! Quotes in the future!

    typically you'll want to start by playing the card Union Hangar
  4. i haven't really played in a while, but that lineup of semi-limited cards is like one big flashback to 2012 lol
  5. The Vinyl Thread

    love the weakerthans to death dude, been meaning to pick up reconstruction site on vinyl for a while my collection is fairly small since i don't really buy that often: https://rateyourmusic.com/collection/feltlikerain/oo,fmt.LP
  6. What album are you listening to

  7. Battle City: Retro Formats Leader Board & Match Report Thread

    got nippie 2-1 in windup and 2-1 in edison edit: got logic 2-1 in goat
  8. Battle City: Retro Formats Registration and Rules

    dgz - lightsworn beach dn - lightsworn beach
  9. What song are you listening to now?

  10. What album are you listening to

  11. madolche top 8 regional report

    nah man, i love madolche but im happy to set it aside after this weekend i am eager to see what people come up with for it in the future tho
  12. Painful Escape

    this card is neat, i like that it lets you dodge effect negation and do cool stuff like tribute a volcanic rocket for royal firestorm guard, deneb for vega after adding altair, bear for wolfbark, etc etc a lot of these ideas are very rogue deck-oriented but i think it will absolutely affect the meta somehow once the right interaction comes along, and like jeff i think it's really cool you can add bountiful off it right as solemn notice is coming out
  13. madolche top 8 regional report

    thanks a lot man, appeciate it the extra deck space was tight-ish, there are a few things i would have liked to add (armades and trish were ideas i had to compliment instant fusion and veiler specifically), but ultimately i just went with what i was comfortable with and i never felt like i was missing anything in regard to maxx c, i had them dropped on me a lot throughout the day but i don't think anyone ever c'd an instant fusion, usually either a mew, hoot or jelly - the thing about c vs madolche is that i think people don't play it properly and will drop it on the first jelly play instead of waiting to strike for a leviair loop; coincidentally my only loss of the day was against the one guy who i think played maxx c 100% correctly
  14. madolche top 8 regional report

    hey guys, i don't post here a whole lot but i was inspired to write this report after seeing kevin's zefra zing profile and knowing that i did something fairly unique in the current metagame as well so two weeks ago i top 8'd columbus with shaddoll and sold the deck shortly after, having played it near exclusively since may and feeling like taking a break from it and yugioh as a whole, but a few guys talked me into coming to garden city regionals this last week and i decided i'd just tag along initially i just planned to enter with something fun, play a few rounds, drop and vendor off the majority of the rest of my collection, so i decided to take a madolche build i had won my locals with on thursday and see what happened deck: http://www.youtube.com/watch?v=utvG7uoAkNs i honestly hadn't touched the archetype at all since like...march? until this last week, but i've played it a lot in the past couple years (especially nats 2014 season), and i've been on the wrong end of an exciton one too many times with the deck to know that board wiping monster effects are the deck's biggest issue, so i built with that in mind and ran 7 effect negation cards and a solemn warning something i really wanted to try and would still like to test as well is the emergency teleport engine with ghost ogres, because having a card that lets you instantly leviair/tiaramisu OR make a naturia beast seems great, but i didn't have access to the cards unfortunately, so i had to hope that 3 instant fusion and a couple mewfeuilles would be enough anyways round 1 vs HAT (2-1) speaking of nats 2014! this matchup always felt unfavorable for madolche in the past, if i don't have the trap negation i can just lose all my combo plays to sanctums - game 1 was a fairly large blowout in my favor, but game 2 he had the sanctum for my anjelly when i was holding a useless forbidden lance in hand that would have saved me from any other trap sans warning - thankfully game 3 i opened trap stun anjelly and managed to stun a sanctum the next turn while looping his board back round 2 vs satellar (2-0) game 1 was very long and grindy, tiaramisus and triverrs basically sending each other back, but eventually im able to get in a second 4000+ damage poke and take the win - game 2 i 101 an effect negated coth'd vega and set vanity's, he tries to altair next turn and i flip the vanity's and he never finds an out to it the rest of the game round 3 vs weird antimeta kaiju monarch deck? (2-1) game 1 this guy drops a trag when i attack him directly with hoot/gelato on my first turn and im very confused, i have an instant fusion to loop it back but i don't want to overextend and i have a veiler anyway so i feel safe - next turn he plays the star changer card that alters the level of a monster in hand, tribute summons 1 for a vanity's ruler, plays the monarch continuous spell that prevents them from being destroyed or targeted, and i realize i don't have a single out in my deck for that savagery so i go to game 2 - he vanity's early but is unable to find a way to clear my gelato hoot pokes so i take it, and game 3 i just remember him scooping early when he realizes he doesn't have a way to deal with my board round 4 vs towers turbo (2-1) game 1 he summons towers and i cant get the crab king up to deal with it, games 2 and 3 he sides out of the turbo and into the control-oriented cards like lose 1 turns and thats a-ok with me because i have the trap stuns and forbidden lances to deal with them round 5 vs normal qliphort (2-0) again like last time, trap stun just put in so much work in this matchup - game 2 i did see a towers but still had a hootcake on board from a previous turn anjelly and held a mewjelly play so i was able to leviair > tiaramisu back his two scales > summon another 4 off ticket and make a crab king to crash into towers, poke for 4500 and then still have an mst for his remaining scales the next turn round 6 vs shaddoll (2-1) game 1 he opens pretty horribly and has to try to exciton my turn 1 anjelly board, which i have the negation for, game 2 i open like...double trap stun double hoot and a gelato lol and he denko's the two trap stuns and i never draw anything to get me going, game 3 he forgets to send off construct and doesnt realize/bring it up until a turn later when a judge rules it's already an accepted gamestate, i felt kind of bad because he was super on tilt over it (and i've done similar things in the past) and would have let him go back and send it no question if it had been the same turn (i had a set de-fusion and a veiler in hand so im pretty sure i still would have won anyway tbh), but shit happens i guess and i take the win next turn SO THIS IS WHERE THINGS GET INTERESTING... im charging my phone in my judge friend's car inbetween rounds when he comes out to me and tells me that he's been talking to other judges at the event and they decided to come to a ruling on tiaramisu and chateau entirely unprovoked - i don't know how or why the question even came up, but he tells me that from that point on if a tiaramisu's effect activates and the cards return to hand instead of deck via chateau, i'm not allowed to return any cards from my opponent's side of the field to the deck needless to say i was pretty livid and demanded explanation, and even though the judge corps was split on it, the head judge decided to rule against what has been the norm for madolche since REDU dropped in 2012, so i was 6-0 with a surprise deck and had to pay the rest of the tournament essentially on impossible mode with judges breathing down my neck the rest of the way to make sure i didn't try to do it anyway r7 vs nekroz (1-2) game 1 he valks my push early and im able to set up an otk shot a couple turns later, thankfully i didnt need to return anything with the tiaramisu to my hand this game to do anything but then in game 2 i'm faced with a conundrum - he has 2 face up royal decrees and a denko with 1 in hand, and i have access to the mewjelly play which will let me clear his board and push for the remaining damage for game that turn, but he maxx c's my mew - for those of you counting at home, a maxx c on a mew is a guaranteed 6 draws from a combo, but it was a risk i would have been willing to take if i had been able to add the mew and jelly back - alas, i ended on the messengelato and only let him draw 3 from the maxx c, and he drew into a ju and blew me out and i proceeded to brick g3 and lose badly i almost dropped at this point because i was so discouraged from having to play a crippled deck for no legitimate reason, but i decided to carry on regardless r8 vs satellar (2-0) i was honestlly so relieved to see a turn 1 unuk and know i was facing satellar because it's a deck i feel i can win the grind game against without needing to loop anything, and lo and behold i was correct - both games i was able to push, trap stun and return things as needed without having to worry about hand content because by that point my hand was loaded with madolches anyway, and i felt pretty good going into the last round at 7-1 all things considered r9 vs burning abyss (1-1) game 1 was one of the most intense games of yugioh i've ever played - it lasted 36 minutes despite neither of us slowplaying at all, somehow the tiaramisu chateau ruling never came up the entire game, and both our resources were almost entirely drained by the end point - his board was dante dante vergil and a mechquipped with no material plus a known fire lake, i had a tiaramisu, a-la-mode (both with no material), hootcake and messengelato with a fiendish on his vergil - on my turn i hoot for a magileine, knowing he would have to fire lake immediately to prevent a dweller - he adds back lake and cir, and i summon another 4 from hand to 101 his vergil, run over the mechquipped and take it to game 2 - i open my hand with a few minutes left of mew, mew, hoot, mind crush, lance and vanity's and accept the tie in my mind, i still tried to play it out and got very crafty/cute with how i tried to play the hand but i still ended up losing out to life point damage after time had been called i managed to just barely squeeze into top 8 and won the hearts of many a duelist at the event that day, i had people rooting for me throughout the event and it feels good to get positive vibes from so many people just for piloting a certain yugioh deck well hung around after for a bit, did a really bad and awkward deck profile running on zero sleep at that point and watched my judge friend pull a farmgirl from his packs so that was cool too PROPS: topping with a deck i like a lot!!! back to back top 8s, my third one this year overall opening anjelly and winning dice rolls all day, not gonna lie tbh the stars definitely aligned properly for me overcoming a really piss awful judge ruling SLOPS: judges the rest of my group dropping by round 5 uh idk it was a pretty good day overall aside from that madolche are great!