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Everything posted by Nidoqueen

  1. [TCG] - Ghostrick mill

    I've been testing several builds of Ghostricks. The biggest issue of the deck is the lack of bosses. The only thing almost worth being played for the moment is Downerd Magician.   I've been testing a Nobleman of Crossout-oriented build with 2 Tsukuyomi 3 Scare and 3 Ghostrick-Go-Round. It can be interesting, but unfortunately too weak. It lacks bosses like hell.   I've been testing a Caius-build as well, which can't be coupled with a Nobleman of Crossout build for a simple reason: drop Caius and you have no Ghostrick left, so your traps are useless. It's not bad, but just Caius isn't enough; it needs Majesty and Vanity. Which prevents you from using your other Ghostricks as long as they are on board. And isn't a Ghostrick deck anymore, imo.   The pure build is fun, but that's all. The fields are too weak to win anything. You focus on Parade that probably is the worst field they have. Of course you fetch a card as soon as the opp declares an attack, but it should actually be used as a starter to then replace it by Mansion to win.   ---   Also, you're protecting your Ghostricks with Vanish, why not. But after testing it, I wouldn't run it, not even once: Both players can't target Ghostricks/Set Monsters, and Scare (as well as Go-Round) targets your monsters. You activate it and just lock yourself for the turn.   Edit:   Just a little thought, but if you want to focus on Skeleton to deckout the opponent, you can also try Book of Eclipse.   Oh, and I just found this article to support my point on bosses and just Caius isn't enough: http://articles.alterealitygames.com/ghostrick-or-treat/
  2. Morphtronic

    To be honest, I'm rather shocked you're not playing Machine Duplication.   Triple Celfon on board almost allows you to drop Quasar.   Not to mention triple Remoten to remove Celfon, fetch Smarfon then Leviair the removed Celfon to use it again.   And the whynot Boarden to have a third target for Duplication to stall.
  3. Hey,   First of all, sorry if I'm posting this in the wrong section.   I'm having a few questions about Reasoning VS Ghostricks:       http://yugioh.wikia.com/wiki/Reasoning http://yugioh.wikia.com/wiki/Ghostrick_Jiangshi       Reasoning: "[...] a monster that can be Normal Summoned/Set."   Ghostricks: "Cannot be Normal Summoned, unless you control a "Ghostrick" monster."   _ First case:   I have no face-up Ghostrick monster. I activate Reasoning and my opponent declares 4. Jiangshi is revealed. Since I cannot Normal Summon it (gamestate + card text) but I can set it, will it be Special Summoned?   _ Second case:   I have a face-up Ghostrick monster. I activate Reasoning and my opponent declares 4. Jiangshi is revealed. I could Normal Summon or Set Jiangshi in that case. But will it be Special Summoned or not?   The true "goal" of the questions is: "Does Reasoning care about the Monster Card's text or if the gamestate allows the monster to be Normal Summoned or Set (or both)?"   Thanks a lot!
  4. DesToy.dek

    First of all, sorry if this isn't the good section to post this. I don't really know where I should put it. (If this is the wrong one, can an admin move it please? Thanks.)   I've been testing them for a couple of days and this is what I've got:     3 Furnimal Dog 3 Furnimal Owl 3 Furnimal Bear 2 Furnimal Rabbit 2 Edge Imp Scissors 3 Fabled Cerburrel   3 Mystical Space Typhoon 3 Toy Pot 2 Polymerization 2 Pot of Duality 1 Raigeki 1 Dark Hole   3 Vanity's Emptiness 3 Trap Stun 3 Phoenix Wing Wind Blast 1 Torrential Tribute 1 Compulsory Evacuation Device 1 Solemn Warning   To explain shortly:   3 MST AND 3 Stun because it's a combo/OTK deck (and Qliphorts). It hasn't clogged my hands so far, but I should probably test a bit more.   Toy Pot is fucking awesome. Its effect to fetch a Furnimal/Scissors will trigger even when sent to grave by PWWB or another Pot. The interaction between this and Scissors is real (and obvious) and can drop some fancy loops.   Cerburrel gives the power the deck clearly lacks, as the boss monsters only reach 2200 at max, which is pretty weak if your opponent drops a 2300+ ATK monster. Unfortunately, this happens too ofthen; this also is a reason why I'm running Raigeki and Dark Hole.   I've been feeling comfortable with only 2 Polymerizations. Especialy since Owl can make a fusion for 500 LPs. Moreover, Bear can recycle a Poly from grave as well, though you almost never use it.   Rabbit is awesome for the ability to get back Dog and keep on fetching what you want. The Cat isn't needed though.   Phoenix Wing Wind Blast definitely is the perfect card for this deck: Triggers Cerburrel and Toy Pot as well as putting Scissors in grave to begin looping.   To show quickly the loops you can do with the same cards:   Toy Pot on board with Scissors in grave & Cerburrel and Dog in hand: (The conditions may seem hard to gather, but it actually is pretty easy to get.)   Makes a 3000 Wolf that can attack 2 or 3 times. Note that if you haven't anymore Poly in the deck, Owl can fuse with the other eff.   ---------------------   Pretty cool to get rid of huge bosses like Construct, Virgil or whatever.   ---------------------   ---------------------   If you play Furnimal Leo   ---------------------   ---------------------   As told, the deck has lots of options.   However, the biggest problem of this deck is consistency: Your first turn depends on Dog's presence in hand. The only fetch card the deck has therefore is Toy Pot. Not having Dog in hand T0 can be "replaced" by Bear and Pot or 2 Pots. The random eff of drawing can be very dangerous without Scissors though.   Here it is.   Thoughts?
  5. DesToy.dek

    Sorry for the double post, but I've been testing a bit more:     I tested without Cerburrel and not being able to drop any Synchros weakens the deck like hell.   Scarm adds more discard fodder for PWWB/Vendor while fetching TGU/Scissors and being a TGU target to launch the game. I wouldn't play more than 2, though.   I had to cut 3 Vanity and Dark Hole to add 2 Kristya and 2 Scarm. I don't regret it for the moment. Maybe I'll change my mind after further testings.   I dropped Compulsory for 1 Breakthrough, but I think I'll stick to Compulsory.
  6. DesToy.dek

    To be honest, the main problem of Toy Pot is the discard cost. No matter if you're playing it with Plague or Scissors.   The only cards I am willing to ditch with it are Cerburrel (if played), Toy Pot, Sabres (though it is a huge -1, even when fetched through an eff) and Poly (same as Sabres). Imo, the more I'll be adding engines or toolboxes to the deck, the least it will be working.   I've been testing Fusion Reserve at all possible ratios and the biggest problem is that it "only" fetches Bear and Scissors, while you would rather fetch Dog. Fusion Reserve can be considered if you don't hesitate ditching a Poly for Toy Pot, though. But I think focusing that much on Fusions won't win anything.
  7. DesToy.dek

      I didn't even think about RUM 7. I might test it. I thought about Guide, but I feared having too much monsters and draw unplayable hands. I can give it another shot, though. For the fusions, I actually think Wolf is awesome. Bear clearly sucks though. The ability to launch an otk out of the blue seems awesome to me. I can definitely cut 1 Wolf, on another hand.   I remember having seen a Shaddoll/Furnimal list, but I can't find it again. It was OCG with Noden, Avarice, Storm etc. I wanted to have a rough build to then make my own testing, but I actually stuck to pure Furnimals. I might try those hybrids as well.       The problem of Bear is that it sets Vendor from the deck, so Monk isn't relevant at that point. Moreover, Dog triggers ONLY when normal or special summoned from the hand, which prevents cards like Call of the Haunted to be considered.       You just showed me I'm a retard for no having perfectly read Toy Pot.   "then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand."   Throughout all my tests, I thought the card you could summon was the revealed Furnimal; but in the end, it is way BETTER than I thought. I'll definitely make a Kristya build.   Thanks a lot!
  8. Burning Abyss - Deck Discussion

    I've been searching for a few cards that could give the deck some other options:     I've been thinking about this for several reasons: With TGU, Math, Dante and the BA that fetch/special each other, he can be played pretty quickly by tributing a BA that you'd have specialed. Moreover, you'll be able to trigger its effect off a BA discard. It'll be destroyed during the EP, but it's not a problem if you run Supply Unit.     It would become a 1 for 1 card, since sending a BA monster would trigger its effect. I don't really know if this card is worth considering, though the idea seems cool.     Since you usually receive 1000+ damages, you can discard a BA, special and does not lose any CA. Theoretically, you would gather 2 BA to Xyz whatever you want the next turn. Or just to defend. Just another "cute" idea.     In case the opponent wouldn't want to trigger your Burning Abyss... It theoretically allows you to gather 2 BA with Cir reborning whatever, Graff, specialing whatever and Scarm fetching whatever.
  9. Don't judge me but...

      Is that ex the one you dumped by email?
  10. Don't judge me but...

  11. Burning Abyss - Deck Discussion

    Sorry for that. Can someone delete it please? 
  12. Burning Abyss - Deck Discussion

      I tried 3 Phoenix Wing and 3 Raigeki Break + 1 Karma Cut and it worked pretty well. I went down to 2 Break now.   I haven't had the opportunity to test it though.
  13. Burning Abyss - Deck Discussion

    Creature Swap doesn't target, FYI. And neither does TMSF.   What is a TMSF?     The Monarchs Storm Forth.   I've been spending a few minutes searching as well.
  14. Batteryman 9V

    I've checked the last 5 pages of discussions and didn't see anything about this card, so here I go.       This card basically is a Stratos for Batterymen.   What makes this card insane to me is:         I’ve been playing (mostly watching, tbh, but still played a few games) a Batteryman deck today and here’s a list of cards that can easily be played in a deck starring this card:   Batteryman Micro-Cell:     Can Special Summon 9V during the opponent’s BP and makes you draw a card. Basically a +2.   Batteryman Charger:     Very interesting card that can summon V9 if you haven’t used its effect this turn, or summon a bigger one.   Batteryman Fuel Cell:     It can be played very easily with Batteryman Charger, whether you summon it from deck or you summn it from your hand after havind added it with V9. Plus, it helps getting rid of annoying monsters like Midrash.   Batteryman Industrial Strength:     Very strong effect to get rid of a monster as well as a backrow. However, it must be summoned by banishing 2 Batterymen, but its effect can work with any Thunder-Type. No need to run more than 1, I guess, since it can clog hands.   Battery Charger:     Helps launching loops or rushes with V9/Charger and Fuel Cell. Cheaper than Soul Charge as well!   Portable Battery Pack:       Double Call of the Haunted on Baterymen. Can summon 2 9V, fetch 1 Battery and then Xyz 4, or 2 Charger to then Xyz 5 etc. Or maybe just to rush.   Now, here are a few support cards:   Thunder Seal Horse:       Basically fetches 2 V9. One of the best ways of starting a game with this deck.   Mahunder / Pahunder:       Give acces to Rk4 With this and V9 (as well as adding a Batteryman in the meantime.)   Zaborg, the Mega Monarch:         Basically rapes everyone's extra deck, but after having tributed a Tribute Summoned Batteryman Charger, you just prevent your opponent from using his extra deck at all.   Ally Genex Birdman (or LV3 Genex Tuner) / Ally Genex Triforce:       A LV3 Genex Tuner can lead to Ally Genex Triforce with 9V. You can set a Micro-Cell from your grave directly on your field.   Recycling Batteries:     Recycles V9, Micro-Cell, Mahunder/Pahunder etc.   Monarchs Storm Forth:       Tribute an opponent's monster to summon Batteryman Charger and start everything. Very interesting when you don't draw 9V/Sea Horse right from the beginning.   And just for fun, here’s a card I’ve actually been thinking about :   Makiu, the Magical Mist:     Can be pretty efficient after an opponent Soul Charge (and even more after yours, since you won’t be able to attack anyway) an can take advantage of the boost that Batteryman Charger gains according to the Thunders on board. Moreover, lots of boss monsters have quite a low DEF.   Thoughts?
  15. Burning Abyss - Deck Discussion

    Atop of Super Poly, it's just insane how you put all your opponent's cards on top of his deck with Raiza and PWWB.
  16. Burning Abyss - Deck Discussion

    I'm really sceptical about Non Agression Area... I mean, the effect is ridiculously good, but the condition is awful.   The card can't be chained to anything except during your Standby Phase; and contrary to Emptiness, you won't activate your card "when needed". You'll have to activate it during your own turn without truly knowing whether your opponent will be able to launch anything that deserves to be stopped during his next turn...   However, something might convince me:     Does "Set" include Spell and Traps or does it only affects Monsters?
  17. Burning Abyss - Deck Discussion

      It's not searchable, but it's pretty good to mill off Dante for the Alucards you would summon.
  18. Burning Abyss - Deck Discussion

    Wouldn't this deck want PWWB more than Raigeki Break? For cards like Midrash, yeah. But there are cards that I really want to get definitely rid of, so I am still hesitating.
  19. Burning Abyss - Deck Discussion

    That's actually why I said it is a rough build and I must work on it.
  20. Burning Abyss - Deck Discussion

    I've had an idea of mixing Ghostricks with Burning Abyss.   This is a rough build and I shall work on it:     I played a few games, and the interactions between the two archetypes is pretty cool: since Ghostricks are summoned face-down, you can special Burning Abysses from your hand if needed. However, the deck really needs to draw Astral Force as often as possible, which forces to reduce the panel of Rk3 you can summon.   I don't really know if it is viable, but I think there's something that can be done with this.   Thoughts?
  21. Batteryman 9V

    Maybe I'm missing something, but Birdman/Triforce seems very optional since 9V reaches 2000 with its own effect. You just deal 500 less damages which still makes more than 8000.
  22. Batteryman 9V

    Monarchs Storm Forth and Portable Battery Pack are cards I didn't actually test.   But I'm going to add something about them.
  23. Ghostrick Datenshi

    I'm pretty sad this card isn't going to be in the TCG set.