Light_Dey

Duelist
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About Light_Dey

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    Plain Old Duelist
  1. Kay, there really is no need to be rude. I can understand that 3 Shura seems really obvious but i jus dont like 3 of. I did up it to three today and its good but i see it just as much as i did with 2.
  2. No real suggestions except maybe lance? Deck looks fun and i defintly am going to be trying it out~
  3. Yeah, two shura is a question i get a lot. Honestly it's just something me and a friend have been testing out. We took one out for a second Sirocco. Also I feel like i see him enough while running just two, and i dont like multiple in hand. Although having multiples+whirlwind is great, i dont always want to summon shura. I dont think that really answers your question but i answered as best as possible. I would be totally open to trying three again. Oh and another thing is if i play 3 Shura i feel like u have to force in a kochi. As for the comment about kochi as great as rank four plays are since i dont run three shura i dont want to play kochi. Also i dont really like kochi in hand, although i guess raigeki can fix that. I'll try out kochi again and see how it goes.
  4. Hey guys, this is the deck ive been playing for the last month or so. I really like and its been doing very well for me but i just feel like there always room for insight and improvement. I definetly would love advice on the side and extra since i cant ever seem to make up my mind on what to play. Monsters: 17 3 Blackwing- Bora the Spear 3 Blackwing- Kalut the Moon Shadow 2 Blackwing- Sirocco the Dawn 2 Blackwing- Shura the Blue Flame 2 Blackwing- Blizzard the Far North 2 Blackwing- Vayu the Emblem 1 Blackwing- Gale the Whirlwind 1 Blackwing- Zephyros the Elite 1 Dark Armed Dragon Spells: 11 3 Black Whirlwind 2 Pot of Duality 2 Mystical Space Typhoon 1 Foolish Burial 1 Cards for Black Feathers 1 Dark Hole 1 Allure of Darkness Traps: 13 3 Icarus Attack 2 Call of the Haunted 2 Raigeki Break 2 Breakthrough Skill 1 Solemn Warning 1 The Transmigration Prophecy 1 Torrential Tribute Extra Deck: 15 1 Stardust Dragon 1 Crimson Blader 1 Scrap Dragon 2 Blackwing- Armor Master 1 Black Rose Dragon 2 Blackwing- Armed Wing 1 Ally of Justice Catastor 1 Number 66: Key Beetle 1 Gagaga Cowboy 1 Maestroke, the Symphony Djinn 1 Photon Papillorative 1 Leviar the Sea Dragon Side Deck: 15 2 Maxx "C" 2 Skill Drain 2 Deck Devastation Virus 2 Vanity's Emptiness 2 Starlight Road 2 Imperial Iron Wall 2 Curse of Darkness 1 Debunk Some Explanations: Monsters: I decides to play two copies each of Sirocco and Vayu because although drawing Sirocco can be bad when you have a established board its great in your opening 6. Vayu isn't that great of a draw either but when for when i do draw it i play two copies of Raigeki Break to get them in the grave. I also always have icarus for Vayu. All the other monsters seem pretty standard. Spells: So i didnt really want to play a full three copies of Duality so i decided to add one copy of Cards for Black Feathers which is pretty good. Gets rid of Dead Vayu and Blizzards and Sirocco. Also i play Leviair so if i ever want to just grab what i banished i want. Foolish gets Vayu, Sirocco, and Zephyros in grave. I think the rest is pretty standard except the two copies of MST which i play cause the Meta at my Locals is Dragunity, Fire Fist, Blackwing, and Dragunity. Traps: I think my traps are probably whats the most ,teched out i guess, part of my deck. I play two copies of Call because it makes it easier to exceed late game, push for game, or Zephyros plays. I play two breakthrough over veiler just becauae it works on my turn and i can ditch it with raigeki break. I play two breaks to fix the problem of dead Vayu's, Sirocco's, and Blizzards or to put Blizzard targets in grave. It helps with an Already establishes board. I was thinking of playing Pheonix Wing Wind Blast in place of this but i'm not sure. I dont play compulsory cause it sucks against the mirror, which i play a lot of, and Dragons. I also dont main deck Vanity, which may seem weird to some, but i think i dont need it game one against most decks. Extra: I want to fit in a Silverwind but i dont really want to cut anything. The only thing i could cut would be Leviair but i love Leviar for Cards, Allure, D.A.D. Side: I think everything in here is pretty self explanatory. I play Curse because it basically tells Spellbooks that they can only use 8 apells, or 4 if you get both out. Starlight is for the Mirror. Maxx "C" i think i want to drop but im not sure. I also am thinking of dropping the one copy of Debunk for Eradicator. So yeah any tips, comments, and critisma.are welcomed and wanted. I'm also sorry if this seems like i wrote too much but i just wanted to be thourough. So yeah, thanks in advance for the help guys~
  5. Also since you have space in the side maybe add another copy if Imperial? That card helps ahut out dragons and considered the entire meta is pretty much dragon... well yeah. Also helps against the spellbook matchup.
  6. Just a thought but do you think the 2 dweller is needed? I personally just would take one out for a Photon Papilloritive. Papi can turn tokens into attack mode so you could punch in 2100 damage. Also helps against Ancient Fairys defense changing it into attack mode and dropping it to 1600 attack. And another thing is you asked if deck devi hurts mermails and yes it does. They lose linde, gunde, diva, marksman, infantry.
  7. This is most likely the most innovative/fun-to-play deck i have used. Great deck man~
  8. Also did you like the 2 copies of debunk in the side? Ive been playing one but i wasn't sure if i wanted to try and fit a second one in.
  9. Im curious on how the second Ancient worked out for yoy?
  10. Yeah thats true. But like i said i think your deck us pretty solid man~
  11. What i mean is late game when you're down to top decking LADD isnt that great to draw. Also drawing into multiples in your opening hands with multiple monarchs things can get pretty ugly. But yeah i think your build is solid.
  12. I dont know about gow you feel about it, but i love playing 2 dupe frog. Makes it easier for rank 2 plays and drawing it is okay since it can search swap frog. Also again this might be player preference but i dont like 3 LADD, it turns into a dead draw late game.
  13. Ohh okayy, makes sense.
  14. Looks great, but. I was wondering why 3 super rejuvenation instead of two? Also I would try and fit Maestroke or GK Pearl in the extra as a out to Ophion.
  15. The reason it seems like too much is because you already have 3 dress, 3 infestation, and 2 safe zone. But if you like it, then keep it, its all player preference. Another thing, I love the Thunder King here, I hadnt seen that before.