SrkyBoy

Duelist
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About SrkyBoy

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    Knight of the Abyss

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  1. this is the best meta since secret pally meta. i really like metas where its clearly obvious whats the best deck, because that becomes the most popular deck on ladder and you can always try to counter it by either playing a full counter ( freeze) or teching your mid shaman for mirror and trying to outplay opponent in mirror. mid shaman mirror is actually not brainless, its really easy to get advantage of player who uses aoe badly. metas where there are 5-6 playable strategies but none of them do similar thing are quite awful because then you are hoping to luckily queue into your favorable matchup.
  2. i got 12 with rogue twice :D
  3. Only exception where you draw is when you know your opponent's deck is greedier than yours so you want to turbo into monkey to stand a chance.
  4. I think Trogg already by itself is better than all the other 1 drops because its 1/3 ( already better than average 2/1 or 1/2 ). Overload buffs are just a bonus to it. I tried only claws as 1 drop when I was testing WitchDoctor Primal fusion deck, and I think mirror matches are decided by turn 3, because player who sets board first will bait out first lightning storm. Thats why I think 1 drops like Squire and Trogg are super important. For Warrior, I think keeping war axe is priority, but you can keep things like slam and ghouls vs decks like zoo as well. Keep brawl vs midrange shaman ( imo more important than axe in this matchup). If you have war axe vs shaman, you can keep ghoul because you can clear off totem golem. Keep Justicar TrueHart vs mid shamans, druids, warrior. Against shamans, dont use war axe on totems. They are actually not threatening at all. just clear every other minion. Try to calcucate how much damage they have with bloodlust and only brawl away totems if they are buffed with thunder bluff valiant. In the Warrior mirror match, just keep Justicar and elise in your mulligan. Warrior mirror match is pretty easy when you are used to it, the most important thing is to never play a card until you reach 10 cards in hand. if you are playing minions, they can get rid of their useless slams/war axe from hand. You want to put them into awkward spots where they must use spells like bash and revenge from hand just so they wouldnt overdraw and then you get rid of your situtational stuff. Never play sylv in mirror because they can just give you acolyte, try to save sylv until they are forced to play their big minion ( most important one is cairne)
  5. If you mean decks wise, I suggest bringing Midrange Shaman, Control Warrior and Malygos Druid. Those decks are super good and have smaller decision tree, and they can pretty much beat anything. If you mean mentality wise, just don't be nervous, and don't tilt if you make a misplay or if opponent gets lucky. Just do your best
  6. if they hex or execute or death my totem, i couldnt be happier for 1 mana + totem of investment lol. but yeah, control warrior is a super hard matchup especially if they know what they are doing ( never brawl away totems unless they are buffed with thunderbluff)
  7. Just Questing Adventurer things
  8. this is the list i've been playing, I think deckhand is better than leeroy because deckhand can be used for tempo. Cute usages with deckhand is that he can pop freezing trap which is very annoying for rogue to deal with. I've seen people play things like swashburglar but I think it doesnt help with any rogue gameplan ( tempo mainly)
  9. questing adventurer has been standard in rogue for awhile actually, it really improves druid matchup by a lot. And its pretty much as good as edwin when you conceal it because after turn you conceal it, you will get a edwin-like creature that you can build even more.
  10. I think if you are building a tournament lineup with countering control decks in mind, you can probably play 2 of it, otherwise probably not
  11. Emperor turn 6. commanding shout yogg turn 10. praise yogg
  12. 1: More aggressive cards dont exist other than ones that you play already. 2: Not all the time you are actually going for burn game plan. vs aggro/midrange decks, you are trying to fight for board rather than burn them down. Burn plan isnt exactly the one to go for a lot of time because this deck doesn't play ice block or frost nova, so instead, you are trying to remove all their stuff and kill them slowly with flamewakers. Mage portal is super good example of card that directly goes with every game plan ( burn/board ) 3: It's Yogg. Not all the time you are winning a game of hearthstone, Yogg allows you to increase win procentage. This deck plays a lot of spells, so a lot of time, yogg will cast 30 mana worth of stuff for 10 mana, which is obviously insane. It's just better to have some chance of winning rather than none when your opponent is ahead.
  13. i have been thinking about playing emperor in this deck too, so you can get call of wild on 7, or just having more minions in case of drawing yshaarj ( or yshaarj sticking)