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    • rei

      Battle of the Anime Characters   02/10/17

      THE BATTLE OF THE ANIME CHARACTERS HAS BEGUN   Find it here http://duelistgroundz.com/index.php?/forum/615-battle-of-the-anime-x/


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About 2k16!

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  1. how many people play this? i use lackey for some other games e: are old formats specifically very popular?
  2. Any news on duelingbook?
  3. the discord server*
  4. how many people use it?
  5. That's the one I tried before, it's a 404
  6. Sounds good, and yeah, the DN link doesn't work for me E: 2gigs is too much to DDL for my current internet connection ATM, but the torrent link is broken, is there a link where I can get the torrent? I'll seed after
  7. where the fuck do i play!!!!!!!!!!!!!!!!!!
  8. where the fuck do i play!!!!!!!!!!!!!!!!!!
  9. I've read it, but you didn't post your literature test.
  10. I haven't seen a team get posted here for a long time so I decided to post a Trick Room team I made recently to get things kicking and get some feedback, been using it on the UU ladder and it's surprisingly consistent (high 80's GXE) Diancie @ Mental Herb / Passho Berry Ability: Clear Body EVs: 252 HP / 196 Atk / 60 SpD Sassy Nature IVs: 0 Spe - Trick Room - Stealth Rock - Moonblast - Explosion prolly the best tr/rocks lead in the tier right now, it's also the team's check for LO conk and hydrei. the atk ivs ensure explosion OHKOs on a select few mons and the rest went into spdef cuz cuz Camerupt-Mega @ Cameruptite Ability: Solid Rock EVs: 248 HP / 252 SpA / 8 SpD Quiet Nature IVs: 0 Atk / 30 SpA - Fire Blast - Eruption - Earth Power - Hidden Power [Grass] hp grass for pert because the team has bulky water problems and pert can gape the team otherwise, eruption is better as your secondary fire move than flamethrower because you spam it early and it's usually more powerful except in the lategame. not much to say about this guy, he's really powerful and packs useful resistances to boot. Conkeldurr @ Life Orb Ability: Iron Fist EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature IVs: 0 Spe - Hammer Arm - Mach Punch - Ice Punch - Thunder Punch one of UU's recent drops, it has insane firepower and can take out a ton of mons in the tier. i think boltbeam punches are ridiculously good coverage right now, especially with the omnipresence of salamence. tpunch is less useful than ice punch because hammer arm is generally more spammable outside of facing things like gyara, but it allows you to damage bulky waters for sure without the miss risk that thunder punch gives you and does very very marginally more damage (usually doesn't matter.) fishing for para is cool too if you don't have a way to get TR up in the endgame. am thinking about replacing t punch with something else like Poison Jab or Knock Off Cresselia @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Trick Room - Psyshock - Toxic - Lunar Dance value toxic over recovery to help against mega blastoise or hydreigon in particular, because your gameplan is mostly offensive you don't really need recovery. cress comes in and tanks pretty much any hit in the metagame and fires off trick room + lunar dance to reset the momentum in your favor Crawdaunt @ Life Orb Ability: Adaptability EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature IVs: 0 Spe - Crabhammer - Aqua Jet - Knock Off - Swords Dance it's daunt. along with conk's mach punch, its aqua jet is probably the best priority in the tier. getting rid of its checks is really easy with the team, and once you do it you can clean with this guy lategame. SD over superpower because you really enjoy the help breaking through cune and others Bronzong @ Normal Gem Ability: Levitate EVs: 252 HP / 252 Atk / 4 SpD Brave Nature IVs: 0 Spe - Gyro Ball - Earthquake - Trick Room - Explosion useful immunities, good coverage, and the most powerful boom on the team which kills anything that doesn't resist. not much else to say about this guy. ~~~~~ team at a glance: IMO prolly the best that trick room can get in UU, looking for feedback if you can give any to improve it and make it as consistent as possible, offensive/bulky waters and m-aggron are some aggravating pokemon for this team.
  11. is this confirmed? one of my friends said the opposite and i was kinda hoping it was true, the mega formes have streamlined / limited teambuilding to an absurd degree
  12. oh thanks bro, i was looking in my profile settings, i feel completely retarded
  13. oh thanks bro, i was looking in my profile settings, i feel completely retarded