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Malcolm's Multi's Multi

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About Malcolm's Multi's Multi

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  1. DGz Hangover Mafia Signups 2.0

    Out. Sorry.
  2. DGz Hangover Mafia Signups 2.0

    sounds good
  3. Max Suffridge Memorial Tournament

    Yeah ill cover him
  4. DGz Hangover Mafia Signups 2.0

    Can you extend the days to at least 48 hours please? I have some stuff going on this weekend plus work. Halloween costume has no pockets so no phone posting for most the weekend.
  5. DGz Hangover Mafia Signups 2.0

  6. Max Suffridge Memorial Tournament

  7. Max Suffridge Memorial Tournament

    Ofc I get him
  8. Better mafia guide

    you just didnt give much instuction and posted a truism i felt was wrong
  9. Yes, we have actual ads again. Pls whitelist us.

    Also I was thinking about something along the lines of 72. Still with Majority hammer though.
  10. Better mafia guide

    I didn't like Solstice's thread so I thought I'd give it a crack. This borrows a lot from already discussed theory. How to play Basic rules "In its simplest form, Mafia consists of two sides: the Mafia, and the Town. The Mafia's goal is to kill the innocents, while the Town's goal is to kill the Mafia. At the beginning of the game, the Moderator will secretly send everyone their role. The Mafia will know each other, while (in the basic game) everyone else will only know their own role. The game has two phases, the first of which is Day. During Day, the Town must choose someone to Lynch; they are trying to eliminate the Mafia, but the Mafia can lead them astray by casting suspicion elsewhere. Generally, players will vote for someone they think is Mafia (the Mafia will vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town); when a player gets a majority of the votes, they are lynched. Their role is revealed by the Moderator, and it becomes Night. During the Night, the thread is locked and no one can talk publicly. The Mafia, however, can speak to each other privately to plot strategy and decide who to murder before the next Day begins. In this way, they can silence members of the Town who are threats to them. At the end of the Night, the murder is carried out and another Day begins. In effect, the Town gets to kill someone, and then the Mafia gets to kill someone. The game alternates between Day and Night until either the Mafia are eliminated, or the Mafia have killed everyone else (or nothing can prevent the same). To see this another way, you may find this Flash introduction to Mafia by mikeburnfire helpful: https://www.newgrounds.com/portal/view/610087?id=610087 " -- Mafiascum.net wiki How to play well: The Cliff's Notes Confidence and perspicuity All good players are self-confident. If you take a look at our MVP rankings, the top players always speak assertively and act decisively regardless of their alignment. It's fine to be humble, and at times you should be willing to reconsider your thoughts (tunneling and confirmation bias are the downfall of every mediocre aggressive player), but you need to have a concrete reasons to change your reads; it's pointless to get stuck in place simply because you have creeping suspicions that you may be wrong. The only way to constantly improve is to go with your own brain and instincts and figure out where you went wrong if you did so. Confidence and accuracy aren't the only things you need to win, though. Whether playing as town or scum, good players are generally very active, as well as perspicuous explainers of their own thoughts. The easiest way to accomplish this is to spend a lot of time talking - in order to be convincing, you need to be perceived as reasonable, and to be perceived as reasonable, you need to be willing to ask others what their thoughts are and continue conversation in a productive manner. Engaging in conversations with the rest of the town isn't only good for self-image, either: You'll have the chance to see if anyone can come up with counterarguments to your case on why a certain player is scum, for instance - this minimizes the risk of you tunnel-visioning into conclusions that you came to with a faulty foundation behind them. Improving as town Is projecting town really the most important thing? One of the most irritating post-game discussions is that that a player who was lynched didn't "project town" enough. What you need to realize is that if you're actively scumhunting and still being lynched like this, it isn't your fault. The consequences of the lynch lie on those who voted for it, and a townie's primary objective isn't to "look towny" - if anything, this is what scum should be focusing on. The primary objective of a townie is to find the scum and eliminate them from the game; it says as much in the basic explanation of the game. Don't be led astray from your objective. Townies need to be able to formulate reads, vocalize them, explain why, and engage the rest of the town. If you tell people when you think they're wrong & why, answer questions, and refute accusations directed at you, you're doing your part as a townie. If you have a read, you should vocalize it regardless of whether or not you can back it up. If others view your reads as forced or made-up when you're town, that's their problem, not yours for "not projecting town" enough. Never be scared to share your opinion on who you think is scum or what the best course of action is, but be prepared to explain why. Never be afraid to post your gut reads because you don't know how to explain them, either: scour through the posts and point out exactly what makes you feel great or sour about that player. If you just try to explain yourself, you'll be surprised at what you can come up with. What makes a read, anyway? Reads are all about empathy. It's about reading posts for sincerity. If a player says something or tries to get the town to act in a certain way, you need to be thinking to yourself: "Why are they doing that?" Town is sincere in working towards elimination the scum, while scum is insincere. Everything else comes down to being able to tell whether or not they're sincerely pushing towards the town's win condition. This may seem like an oversimplification and a crap shoot, but this is more complex than you may think it is, and it's definitely possible to tell the difference between the two. Ask a lot of questions: Why did you vote him? Why is he town? What do you think about the interactions between Bob and Joe? - there's a thought process behind every post made by every player, and these are what are key to discovering who's scum. What makes a tell, anyway? A scum tell is, at its most basic, when someone does something that town would not say or do. One example is, how did they react to being voted? Did they take it in stride and focus on eliminating scum, or did they spend a large portion of their time defending themselves or trying to discredit you without concrete refutations? It's impossible to list every scum-tell here, but here are some general scumtells that I think everyone should have in their book: 1) Being overly defensive when town has a mislynch, to the point of the rest of their game falls behind (including immediately FoSing the person leading on them without concrete logic) 2) Outing reads and not explaining why 3) Only talking after being suspected 4) Confusion You're not guaranteed to see these in any given game, especially against experienced players. They're general examples. If a scumtell is something that town doesn't say or do, then a towntell has to be this: Something that scum doesn't say or do, unless it's been meticulously planned beforehand. Contrary to what your first instinct may be, being "pro-town" (which is really spouting rhetoric as a pundit does: It's when you try and seem town by doing things such as setup theorization on day 1 or calling out lurking and other "anti town" behavior in substitute of meaningful content) isn't a towntell. The best towntells are unplanned, spontaneous, reactive: in the spur of the moment, the best towntells are things that scum are unable to come up with without a lot of foresight. Being "pro-town" does not match this description. Improving as scum: Emulating townies Being convincing as scum isn't about saying smart things or posting walls of text. It's about trying to emulate the perspective of a townie. Think back to what we said on scum tells and town tells. In order to avoid scum tells and create great reactive town tells, you need to analyze your town games and try to emulate your towniest moments. A good scum player doesn't simply play pro-town and try to be 100% reasonable 100% of the time: everyone's town game has foibles, and knowing when to be obstinate and when to be considerate is a major thing you need to learn if you want to be seen as a real town player going through real thoughts and real frustrations. Bad players tend to have better scum winrates than town winrates. This is because their town game isn't up to par to the point where they're posting the same low-content garbage that they do as town when they're scum, meaning reading them can get impossible. This is why you should focus on improving your town game first - try in earnest, and then take the best and most effective parts and Emulate, Emulate, Emulate. If your town game is hitting all of the right beats, if you emulate it, you'll be hitting all of the right beats as scum when you're acting as you would when you're town. At that point, there's no better way to play scum. And most importantly... It's just a game. Have fun!
  11. Yes, we have actual ads again. Pls whitelist us.

    But, as it stands in the current situations, I've got no way to play Mafia here if my cell is going to be spammed with pop-ups when I'm trying to post at work
  12. Yes, we have actual ads again. Pls whitelist us.

    more people can play if you increas the phase timer
  13. Max Suffridge Memorial Tournament

    do they count as rated games
  14. i beat shining then he beat me back
  15. me > walia me > walia