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Found 14 results

  1. For those who are not familiar with the concept of the deck:   Disaster Dragon is an Aggro Control deck that plays disruption strategies mixed with lockdown and high aggression to gain and maintain control of the board. It carries a lot of momentum and explosive power as the deck can consistently drop two or more monsters per turn without losing advantage and often times they will be big monsters. This is done through the use of the deck's backbone card, "Red-Eyes Darkness Metal Dragon". This card is one of the most powerful dragons in the deck, outclassed only by a potential "White Night Dragon", or "Galaxy-Eyes Photon Dragon". Red-Eyes' effect allows for the constant re-use of monsters from the Graveyard, as well as the ability to bypass the Normal Summoning limit and the requirements for Tributes that many decks suffer from. As a result, Disaster Dragon decks are packing some of the most destructive, highest ATK monsters in the present Metagame because they can bypass the tribute mechanic required to summon them.   Through the usage of cards such as "Koa'ki Meiru Drago", "Exploder Dragon" and "Light and Darkness Dragon" the deck is capable of shutting down and eliminating a majority of plays made by the current popular decks. The deck plays like a toolbox, with "Masked Dragon" working to recruit the dragons you need for tributes, Synchro Summon, Xyz Summon, monster removal, etc and cards like Red-Eyes Darkness Metal Dragon and "Genesis Dragon" allowing you to reuse, manipulate, or trade dragons around. Cards such as "Foolish Burial", and "Dragon Ravine" allow you to dump dragons into your graveyard faster while also aiding in the deck's inherent synergy, but some dragons such as "Yamata Dragon" or "Light and Darkness Dragon" cannot be Special Summoned, thus they are unable to bypass their two-tribute requirement via "Red-Eyes Darkness Metal Dragon" as most dragons would do. Instead, the deck utilizes "Totem Dragon", a self-recurring dragon that can act as two tributes in order to Tribute Summon a Dragon-type monster. Being a Dragon itself, Totem Dragon is a viable target to search with "Masked Dragon" or to dump with "Future Fusion". It can also be revived by Red-Eyes Darkness Metal Dragon.   With the release of Lord of the Tachyon Galaxy, Disaster Dragon get another incredible supports in the form of Dragon Rulers, which have varied useful effects depending on their Attribute while also providing offensive boosts and fixing most issues that Disaster Dragon deck has ever since "Red-Eyes Darkness Metal Dragon" is Limited in September 2012 Lists.     Monsters: 20   1x Red-Eyes Darkness Metal Dragon 1x Light and Darkness Dragon 1x Blaster, Dragon Ruler of Infernos 1x Tidal, Dragon Ruler of Waterfalls 1x Tempest, Dragon Ruler of Storms 1x Redox, Dragon Ruler of Boulders 3x Koa'ki Meiru Drago 2x Blizzard Dragon 3x Masked Dragon 1x Delta Flyer 1x Exploder Dragon 1x Totem Dragon 1x Eclipse Wyvern 1x Debris Dragon 1x Flamvell Guard   Spells: 10 3x Dragon Shrine 3x Mystical Space Typhoon 1x Gold Sarcophagus 2x Pot of Duality 1x Book of Moon   Traps: 10 1x Solemn Warning 1x Torrential Tribute 2x Raigeki Break 2x Skill Prisoner 2x Castle of Dragon Souls 2x Dragoncarnation   Extra: 15 1x Stardust Dragon 1x Stardust Spark Dragon 1x Scrap Dragon 1x Crimson Blader 1x Trident Dragion 1x Star Eater 1x Ancient Fairy Dragon 1x Black Rose Dragon 1x Queen Dragun Djinn 1x Lightning Chidori 1x Abyss Dweller 1x Number 101: Silent Honor Ark 1x Leviair the sea Dragon 1x Number 11: Big Eye 1x Mecha Phantom Beast Dracossack   The deck itself is quite consistent, it is able of controlling the pace of the game very fast through the use of your small dragons (Koa'ki Meiru Drago, Masked Dragon, Exploder Dragon) and big dragons (4 Dragon Rulers, REDMD, LaDD). Now that we have access to the dragon rulers, I feel like the deck is pretty good and can actually held its own againts the meta. Before anyone says that this particular deck is dead since the september 2012 list, I am just gonna say right now that this deck is far from dead. As long as Red-Eyes Darkness Metal Dragon is not banned, the deck itself will stay alive and will keep evolving as format changes and as more dragon support are being potentially released.   People seem to forget that this deck greatess strenght is: Adaptabilty and the fact that it can evolve through formats as Disaster dragons has alot of variants to play from. In conclusion, as long as players such as Richard Clarke (The Deck's Creator) and other veteran Disaster Dragon players who loved the deck since its beginning still contributes into this deck, the deck would truly not ''die''.      
  2. Dragon Ruler

    3 Blaster, Ruler of Inferno 3 Redox, Ruler of Boulders 3 Tempest, Ruler of Storms 2 Tidal, Ruler of Waterfalls (I haven't had a problem with only running 2, currently have 1 cut for space) 2 Blue-Eyes White Dragon 2 The White Stone of Legend 1 Dragunity Phalanx (I only run 1 because game 1 my opponent usually will have no way of removing him and making Dux unplayable. But I might add the 2nd one in to open up side deck space and overall make Dux more consistent.) 3 Dragunity Dux 1 Flamveil Guard   3 Dragon's Ravine 1 Terraforming 3 Cards of Consonance 3 Trade-In (Even though I only run 2 targets, having 3 Ravine, 1 Terraforming, 2 White Stone and the occasional Tempest search, I haven't had a problem yet.) 3 Sacred Sword of Seven Stars 1 Mystical Space Typhoon 1 D.D.R. Different Dimension Reincarnation   1 Return from the Different Dimension 2 Vanity Emptiness 2 Raigeki Break
  3. Stardust Memories - Assault Mode

    http://www.youtube.com/watch?v=CoplnxPv-J0     image hosting 10mb limit   Monsters: 24 1x Stardust Dragon Assault Mode 3x Blaster, Ruler of Inferno 3x Redox, Ruler of Boulders, 3x Tempest, Ruler of Storms 3x Tidal, Ruler of Waterfalls 1x Flamvell Guard 3x Dragunity Dux 2x Dragunity Phalanx 1x Dragunity Brandistock 3x Assault Beast 1x Exploder Dragon   Spells: 13 2x Tenki 3x Dragon Ravine 2x Cards of Consonance 3x Sacred Sword of Seven Stars 1x Book of Moon 1x Foolish Burial 1x Gold Sarcophagus   Traps: 3 1x Return from the Different Dimension 1x Assault Mode Activate 1x Raigeki Break     Extra Deck:15 2x Stardust Dragon 1x Crimson Blader 1x Scrap Dragon 1x Colossal Fighter 3x Dragunity Vajrayana 1x Dragunity Gae Durg 1x Orient Dragon   1x Dracossack 1x Big Eye 1x Master of Blades 1x Maestroke 1x Diamond Dire Wolf     Idea Behind the Deck: By running only 1 copy of Assault Mode Activate and 1 copy of Stardust Assault Mode, the deck suffers from less cloggy hands. If you draw Stardust Assault mode, you can still fall back on the Dragunity/Dragon Engine. Assault Beast is 2000 ATK with tenki and can also be discarded with Redox's effect if Stardust Assault is no longer viable. However, the way the deck is now you are almost always able to make Stardust Assault mode first turn if you draw Tenki, Assault Beast, or Assault Mode Activate.   The deck is currently more on the aggressive side in order to ensure first turn stardust nearly every time. However, I am open to making it more defensively balanced.        
  4. Stratosphere

    [spoiler][/spoiler] Monsters: 18 3x Dragunity Mystletainn 3x Dragunity Dux 3x Dragunity Phalanx 3x Effect Veiler 2x Tempest, Dragon Ruler of Storms Dragunity Arma Leyvaten Red-Eyes Darkness Metal Dragon Blackwing - Zephyros the Elite Garuda the Wind Spirit   [spoiler][/spoiler] Spells: 18 3x Dragon Ravine 3x Terraforming 3x Mystical Space Typhoon 2x Night Beam 2x Gold Sarcophagus 2x Cards of Consonace Heavy Storm Monster Reborn Pot of Avarice   [spoiler][/spoiler] Traps: 4 2x Breakthrough Skill Solemn Warning Solemn Judgment   [spoiler][/spoiler] Side Deck 3x Electric Virus 3x Royal Decree 3x Eradicator Epidemic Virus 2x Mind Drain 2x Imperial Iron Wall Dark Hole Book of Moon   [spoiler][/spoiler] Extra Deck 3x Dragunity Knight - Vajrayana 2x Hieratic Dragon King of Atum Trident Dragion Scrap Dragon Crimson Blader Colossal Fighter Thought Ruler Archfiend Stardust Dragon Dragunity Knight - Gae Dearg Gaia Dragon, the Thunder Charger Photon Strike Bounzer Inzektor Exa-Beetle
  5. Push The Feeling On

    http://www.youtube.com/watch?v=rSzpOUwiLkc   Monsters: 3 Dragunity Phalanx 3 Dragunity Dux 3 Maxx "C" 3 Droll & Lock Bird 2 Tempest, Dragon Ruler of Storms 2 Dragunity Arma Mystletainn 1 Garuda The Wind Spirit 1 Blackwing - Zepyros the Elite 1 Red Eyes Darkness Metal Dragon 1 Dragunity Legionnarie 20   Spells:   3 Dragon Ravine 3 Cards of Consonance 3 Terraforming 3 Gold Sarcophagus 1 Heavy Storm 1 Monster Reborn   14 Traps & Extra Deck:   3 Imperial Iron Wall 2 Compulsory Evacuation Device 1 Solemn Warning 1 Solemn Judgement   7   Extra: 3 Dragunity Knight - Vajrayana 2 Hieratic Dragon King of Atum 1 Constellar Ptyolemy M7 1 Crimson Blader 1 Stardust Dragon 1 Red Dragon Archfiend 1 Dragunity Knight - Gae Dearg 1 Scrap Dragon 1 Gem-Pearl Knight 1 Thought Ruler Archfiend 1 Gaia Dragon , the Thunder Charger 1 Photon Strike Bounzer     Sideboard:   3 Electric Virus 3 Mind Crush 3 Mystical Space Typhoon 2 Mind Drain 2 Trifortressops 1 Neo Spacian Grand Mole 1 Infestation Terminus   Monsters [Spoiler](Note: currently missing a third droll & lock and the third UR MST)[/Spoiler] Spells [Spoiler][/Spoiler] Traps & Extra [Spoiler][/Spoiler]Sideboard [Spoiler][/Spoiler]   Deck is testing good so far and its really fun to play :wub: . I havent played a lot vs spellbook (should i put 3 EEVs in the SB?) and rouge but it works ok vs dragon,decent match up against evilswarm.
  6. Low

    http://www.youtube.com/watch?v=s81ZHFOD4UI   Monsters - 16   3 - Dragunity Dux 3 - Dragunity Phalanx  3 - Dragunity Mystletainn 1 - Dragunity Arma Levyvaten 1 - Red Eyes Darkness Metal Dragon 2 - Temptest, Dragon Ruler Of Storms 2 - Garuda The Wind Spirit 1 - Blackwing - Zephyros The Elite   Spells - 23   3 - Terraforming 3 - Dragon Ravine 3 - Gold Sarcophagus 3 - Mystical Space Typhoon 3 - Night Beam 2 - Pot Of Duality 2 - Cards Of Consonance  1 - Heavy Storm 1 - Monster Reborn 1 - Dark Hole 1 - Pot Of Avarice   Traps - 1   1 - Return From The Different Dimension   Extra - 15   1 - Trident Dragion 1 - Thought Ruler Archfiend 1 - Stardust Dragon 1 - Orient Dragon 1 - Dragunity Knight - Gae Dearg 3 - Dragunity Knight - Vajrayana 1 - Number 107: Galaxy Eyes Tachyon Dragon (Could be any rank 8 really.) 2 - Gaia Dragon The Thunder Charger 1 - Photon Strike Bounzer 2 - Hieratic Dragon King Of Atum 1 - Lightning Chidori   Fun deck, spams Synchros/Exceeds consistently and can OTK pretty often.   Pic.dek Might come.
  7. Win-D

    Had this idea for awhile, built it on a few dueling programs like Duel Monsters Genesis, DuelingNetwork, etc, and basically been changing it whenever I'm bored. Reason behind the deck is it can toolbox from the extra pretty neatly. It also has an interesting interaction with Dark Simorgh and Anti-Spell (all the draw power allows you to draw into Anti-Spell pretty reliably, and the dark + wind synergy allows you to drop Simorgh very easily).  Those are 2 cards I constantly flip in and out. Also interesting to note that Raizbellt also acts as a defensive card when need be, fucking up the levels of your opponents monsters if they were to go for Ophion, or whatever xyz/synchro they are trying to make. Also considering Summoner Monk heavily. Thoughts and fixes appreciated. It can probably been improved upon vastly, but you guys get the jist;   3 Destiny Hero - Diamond Dude 2 Destiny Hero - Malicious 3 Dragunity Dux 3 Dragunity Phalanx 1 Elemental Hero Stratos 3 Raizbellt the Regulator   3 Cards of Consonance 1 Dark Hole 3 Destiny Draw 3 Emergency Teleport 1 Heavy Storm 1 Monster Reborn 3 Mystical Space Typhoon 1 Reinforcement of the Army   2 Breakthrough Skill 3 Fiendish Chain 1 Solemn Judgment 1 Solemn Warning 2 Torrential Tribute   1 Ally of Justice Catastor 1 Black Rose Dragon 1 Crimson Blader 3 Dragunity Knight - Vajrayana 1 Scrap Dragon 1 Stardust Dragon 1 Stardust Radiance Dragon 1 Trident Dragon 1 Abyss Dweller 1 Lightning Chidori 1 Maestroke the Symphony Djinn 1 Photon Strike Bounzer 1 Wind-Up Zenmaines    
  8. Dragunity/Tempest

      Monsters 3 Dragunity Dux 3 Dragunity Phalanx 2 Dragunity Arma Mystletainn 2 Blackwing – Zephyros the Elite 2 Tempest, Elemental Dragon of Cyclones 1 Red-Eyes Darkness Metal Dragon 1 Dragunity Arma Leyvaten 1 Garuda the Wind Spirit   Spells 3 Dragon Ravine 3 Terraforming 3 Gold Sarcophagus 2 Cards of Consonance 3 Mystical Space Typhoon 2 Night Beam 2 Forbidden Lance 1 Foolish Burial 1 Monster Reborn 1 Heavy Storm   Traps 2 Fiendish chain 1 Solemn Warning 1 Solemn Judgment   Extra Deck 3 Dragunity Knight – Vajrayana 1 Dragunity Knight – Gae Dearg 1 Trident Dragion 1 Stardust Dragon 1 Scrap Dragon 1 Crimson Blader 1 Beastlord Volcan 1 Gem-Knight Pearl 1 Hieratic Dragon King of Atum 1 Constellar Ptolemy M7 1 Photon Strike Bounzer 1 Gaia Dragon, the Thunder Charger 1 Number 107: Galaxy-Eyes Tachyon Dragon   Combos   Needs Ravine + BW Zeph in the hand -Play Ravine and discard Zeph to get Phalanx to the hand. -Bounce Ravine to summon Zeph and take 400. -Play Ravine and discard Phalanx to get Dux, summon Dux and equip then special Phalanx. -Tune Phalanx and Zeph to make Vajrayana, equip and special Phalanx.  Tune Phalanx with Dux to make another Vaj.  Equip and special Phalanx. -Overlay both Vaj to make Hieratic Dragon King of Atum, detatch to summon REDMD from the deck. -Have REDMD revive a Vaj and tune it with Phalanx to make a Level 8 Synchro (usually Stardust if you're going first).  You can either; A) Overlay Atum into Thunder Charger and attack with your two monsters. B) Set any backrow you have and pass turn with Ravine, Stardust Dragon, Atum, and 0/0 REDMD.  If the opponent cannot clear your two monsters (because you set protection) REDMD and Atum can summon more monsters which will allow you to win on that turn or make it damn near impossible for the opponent to crack your board.   Needs Mystletainn, Dux, BW Zeph in hand with a Phalanx in the grave and 2 Hieratic Dragon King of Atum -Summon Dux, Equip Phalanx, send Phalanx to summon Mystletainn.  Equip and special Phalanx, tune with Dux to summon Gae Dearg. -Search Garuda the Wind Spirit and discard BW Zeph with Dearg and overlay with Mystle to make Atum.  Detatch Gae Dearg to summon REDMD from deck. -Have REDMD revive Phalanx and have Zeph bounce REDMD to summon itself, take 400.  Tune Phalanx and Zeph for Vajrayana, equip and special Phalanx. -Remove Atum to summon REDMD. -Banish a Dux to summon Garuda.  Tune it with Phalanx to summon another Vaj, equip and special Phalanx. -Overlay both Vaj to make another Atum.  Detatch to summon Leyvatein from the deck. -Have REDMD revive a Vaj and tune it with Phalanx to make a Level 8.  If you're going second this can be Scrap Dragon and you can have it pop Ravine to pop a card. -Overlay Leyvatein and your Level 8 into Galaxy-Eyes Tachyon Dragon.  Xyz Summon Gaia Dragon the Thunder Charger on top of your Atum.   End Field; Red-Eyes Darkness Metal Dragon, Gaia Dragon the Thunder Charger and Galaxy-Eyes Tachyon Dragon.   When you open with REDMD First off this will happen to you no matter how much you don't want it to.  However the deck can work around this if you open with a means of getting Phalanx in Grave and Dux in hand (ie, open Ravine + Phalanx). -Summon Dux, equip and special Phalanx.  Make Gae Dearg and dump BW - Zephyros to the grave. -Bounce Ravine to summon Zephyros and remove Gae Dearg to Summon REDMD.  Revive Phalanx with REDMD's effect and proceed to make Vajrayana via Phalanx + Zephyros then from there make a Level 8 (again, Stardust).   End field; Red-Eyes Darkness Metal Dragon, Level 8 Synchro with a Dragon Ravine in hand at minimum.  Not the best field but it does allow you to put pressure on the opponent right there as Red-Eyes will be generating constant advantage through his effect if left unchecked.     Needs Dux, Mystletainn, and a way to get Phalanx in grave (tempest, CoC, ravine, foolish, etc): - Dux gets phalanx, sac phalanx for mystletainn, get back phalanx, make Gae Dearg dumping Zephyros - Xyz mystletainn and dearg into first atum getting redmd by detaching Dearg, revive dearg with redmd - Dearg dumps baby roc, special summoning itself Field should be: redmd, roc, atum, dearg - Sync roc and dearg for Scrap Dragon - Bounce redmd with zeph, special summon redmd by banishing atum, redmd revive dearg Field should be: redmd, scrap, dearg, zeph - Dearg searches Garuda by discarding any dragon/winged-beast, special summon garuda - Xyz garuda and zeph into Queen Dragun Djinn, use djinn's effect to revive mystletainn - Xyz mysletainn and dearg for second atum, atum summons KKM Drago from deck. - Overlay Gaia Dragon on top of atum   Ending Field: Redmd, Scrap Dragon, Queen Dragon Djinn, Gaia Dragon, and KKM Drago 2800 + 2800 + 2200 + 2600 = 10400 with 2600 piercing, a Scrap Dragon pop, and no fear of gorz/trag.     With Leyvaten in the main Same setup as above: - Dux gets phalanx, sac phalanx for mystletainn, get back phalanx, make Gae Dearg dumping Zephyros - Xyz mystletainn and dearg into first atum getting redmd by detaching Dearg, redmd revive phalanx - Bounce redmd with zeph, sync zeph and phalanx for first Vajrayana and get back phalanx - Special summon redmd by banishing atum, redmd revive dearg Field should be: phalanx, vaj, redmd, dearg - Use dearg effect to search a Garuda, special garuda - Sync garuda and phalanx for second vaj and get back phalanx - Sync vaj and phalanx for Crimson Blader/Scrap Dragon (because this loop involves trident, having cards to pop for scrap is not guaranteed) - Xyz other vaj and dearg for second atum, get Leyvaten from deck. Field should be: Level 8 synchro, redmd, atum, leyvaten - Leyvaten gets back phalanx, sync into Trident Dragion and pop as many cards as necessary - Overlay Gaia Dragon on top of atum - MP2 Xyz redmd and trident into Gustav if necessary   Ending Field: Redmd, Level 8 synchro, Gaia Dragon, Trident Dragion, and MP2 Gustav 2800 + 2800 + 2600 + 3000 - 9000 + 2000 = 13200 - 19200 with 2600 piercing.   Credit to Randy for both of these.     In regards to my own build it's pretty much moulded after the decklists I've seen pop up on Shriek with tweaks.  I'm not comfortable going less than 4 traps and I really like Fiendish's ability to stop attacks so I'm running them over the Veilers.  I'm also cycling between Lances and Legionnaire/Aklys to pop threats like T-King and Ophion.  
  9. Nationals

    [url="http://imgur.com/EUNnf"]http://imgur.com/EUNnf[/url] Monsters 19 3 Dragunity Dux 3 Dragunity Phalanx 3 Dragunity Arma Mystletainn 2 Dragunity Aklys 2 Dragunity Legionnaire 2 Mist Valley Baby Roc 2 Effect Veiler 1 Red-Eyes Darkness Metal Dragon 1 Blackwing-Zephyros the Elite Spells 15 3 Dragon Ravine 2 Terraforming 3 Cards of Consonance 2 Mystical Space Typhoon 1 Stardust Shimmer 1 Monster Reborn 1 Heavy Storm 1 Dark Hole 1 Pot of Avarice Traps 7 3 Fiendish Chain 2 Solemn Warning 1 Solemn Judgement 1 Mirror Force Extra Deck 15 3 Dragunity Knight-Vajrayana 2 Dragunity Knight- Gae Dearg 2 Scrap Dragon 2 Stardust Dragon 2 T.G. Hyper Librarian 1 Thought Ruler Archfiend 1 Colossal Fighter 1 Brionac Dragon of the Ice Barrier 1 Ally of Justice Catastor 1 Hieratic Dragon King of Atum Side Deck 15 3 Electric Virus 2 Maxx C 1 Mystical space Typhoon 2 Shadow-Imprisoning Mirror 2 Bottomless Trap Hole 2 Dimensional Prison 2 Chain Disapearance 1 Dust Tornado I have had pretty decent success with this deck. I have only lost one match to chaos dragons so far and in that match the guy opened future fusion both games yeah gg. Rabbit is a decent match up for me they have an issue beating stardust dragon once he is up and the fiendish chains help keep their xyz in check as well. I have also lost only once to this deck as well it was a close game as well. Game 3 was one off the top deck of rabbit while he had no cards and I had a face up ravine. Inzektors have the same issue as rabbit fighting stardust dragon and thought ruler archfiend. they cant use hornet to kill thought ruler. I lost once to this deck thanks to a forbidden lance in response to my chain disapearance Wind-Up is a match up that can get out of control but with all the monster negation normally is not an issue. Any suggestions you guys my have would be awesome. I would truly appreciate any input. I am also looking to add a 3rd effect veiler to the main but space is so tight I am unsure what I should cut for it. If you think I should add it give a suggestion on what to cut and if you think i shouldn't add it say that as well. Thanks again Oh one more thing should I be sideing 2 copies of D.D. Crow and is so what to drop from the side
  10. Express Yourself

    [center][media]http://www.youtube.com/watch?v=III3G1egUcU&hd=1[/media][/center][center][b]- 15 -[/b][/center][center][b][color=#FF8C00]\\\[/color] [/b][b]Dragunity Dux[/b][b][color=#FF8C00] ///[/color][/b][/center][center][b][color=#FF8C00]\\\[/color] [/b][b]Dragunity Phalanx[/b][b][color=#FF8C00] ///[/color][/b][/center][center][b][color=#FF8C00]\\[/color] Dragunity Arma Mystletainn[color=#FF8C00] //[/color][/b][/center][center][b][color=#FF8C00]\\[/color] Effect Veiler[color=#FF8C00] //[/color][/b][/center][center][b][color=#FF8C00]\\[/color] Red-Eyes Darkness Metal Dragon[color=#FF8C00] //[/color][/b][/center][center][b][color=#FF8C00]\[/color] Blackwing - Zephryos The Elite[color=#FF8C00] /[/color][/b][/center][center][b][color=#FF8C00]\[/color] [/b][b]Dragunity Alkys[/b][b][color=#FF8C00] /[/color][/b][/center][center][b][color=#FF8C00]\[/color] [/b][b]Dragunity [/b][b]Legionnaire[color=#FF8C00] /[/color][/b][/center][center][color=#ff8c00][b]__[/b][/color][/center][center][b]- 17 -[/b][/center][center][b][color=#00FF00]\\\[/color] Dragon Ravine[color=#00FF00] ///[/color][/b][/center][center][b][color=#00FF00]\\[/color] Cards Of Consonance[color=#00FF00] //[/color][/b][/center][center][b][color=#00FF00]\\[/color] Forbidden Lance[color=#00FF00] //[/color][/b][/center][center][b][color=#00FF00]\\[/color] Mystical Space Typhoon[color=#00FF00] //[/color][/b][/center][center][b][color=#00FF00]\\[/color] Terraforming[color=#00FF00] //[/color][/b][/center][center][b][color=#00FF00]\ [/color]Book Of Moon[color=#00FF00] /[/color][/b][/center][center][b][color=#00FF00]\ [/color]Dark Hole[color=#00FF00] /[/color][/b][/center][center][b][color=#00FF00]\ [/color]Foolish Burial[color=#00FF00] /[/color][/b][/center][center][b][color=#00FF00]\ [/color]Heavy Storm[/b][b][color=#00FF00] /[/color][/b][/center][center][b][color=#00FF00]\ [/color]Monster Reborn[color=#00FF00] /[/color][/b][/center][center][b][color=#00FF00]\ [/color]Pot Of Avarice[/b][b][color=#00FF00] /[/color][/b][/center][center][b][color=#00FF00]__[/color][/b][/center][center][b]- 8 -[/b][/center][center][b][color=#DDA0DD]\\ [/color]Fiendish Chain[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]Solemn Warning[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]Torrential Tribute[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\ [/color]Mirror Force[color=#DDA0DD] /[/color][/b][/center][center][b][color=#DDA0DD]\ [/color]Solemn Judgement[color=#DDA0DD] /[/color][/b][/center][center][b][color=#DDA0DD]__[/color][/b][/center][center][b]- Extra -[/b][/center][center][b][color=#FFFFFF]\\\ [/color]Dragunity Knight - Vajrayana[color=#FFFFFF] ///[/color][/b][/center][center][color=#FFFFFF][b]\ [/b][/color][b]Brio[/b][b]nac, Dragon Of The Ice Boundry[color=#FFFFFF] /[/color][/b][/center][center][b][color=#FFFFFF]\ [/color]Dragunity Knight - Gae Dearg[color=#FFFFFF] /[/color][/b][/center][center][color=#FFFFFF][b]\ [/b][/color][b]Scrap Dragon[/b][b][color=#FFFFFF] /[/color][/b][/center][center][color=#FFFFFF][b]\ [/b][/color][b]Stardust Dragon[/b][b][color=#FFFFFF] /[/color][/b][/center][center][color=#FFFFFF][b]\ [/b][/color][b]T.G. Hyper Liberian[/b][b][color=#FFFFFF] /[/color][/b][/center][center][color=#FFFFFF][b]\ [/b][/color][b]Thought Ruler Archfiend[/b][b][color=#FFFFFF] /[/color][/b][/center][center][b][color=#000000]\\ [/color]Hieratic Dragon King Of Atum[color=#000000] //[/color][/b][/center][center][b][color=#000000]\ [/color]Gaia Dragon, The Thunder Charger[color=#000000] /[/color][/b][/center][center][b][color=#000000]\ [/color]Inzektor Exa-Beetle[color=#000000] /[/color][/b][/center][center][b][color=#000000]\ [/color]Photon Strike Bounzer[color=#000000] /[/color][/b][/center][center][b][color=#000000]\ [/color]Queen Dragun Djinn[color=#000000] /[/color][/b][/center][center][b][color=#000000]__[/color][/b][/center][center][b]- Side -[/b][/center][center][b][color=#FF8C00]\\[/color] Koa'Ki Meiru Drago[color=#FF8C00] //[/color][/b][/center][center][b][color=#00FF00]\\[/color] Soul Taker[color=#00FF00] //[/color][/b][/center][center][b][color=#00FF00]\[/color] Mystical Space Typhoon[color=#00FF00] /[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]D.D. Crow[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]Electric Virus[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]Icarus Attack[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]Royal Decree[color=#DDA0DD] //[/color][/b][/center][center][b][color=#DDA0DD]\\ [/color]Shadow-Imprisoning Mirror[color=#DDA0DD] //[/color][/b][/center]
  11. Gusto-Dragunities

    Main 3x Zephyros 2x Aklys 3x Dux 3x Legion 3x Phalanx 1x REDMD 1x Grif 1x Windaar 1x Baby Roc 2x Veiler 2x Maxx C 2x Consonance 3x Ravine 1x Heavy 1x Reborn 3x MST 1x Avarice 3x Terraforming 2x Warning 1x Judgment 1x Mirror Extra 1x Dearg 3x Vajrayana 1x Stardust 1x Thoughtruler 1x Crimson Blader 1x Scrap Dragon 1x Brionac 1x Librarian 1x Catastor 1x Colossal or Trident Dragion 1x Atum 1x Gaia Dragoon 1x SMP7 Notes: - Grif can be at 2-3x as discarding it via Ravine allows its effect to work - REDMD and Baby Roc can be at 2x - if you're scared of opening a Windaar, he can be at 2x - can add in extra 1x Atum, 1x Gustaph and 1x Gachi... see below The idea behind it is to go through a long setup to get REDMD (2800 ATK), SPM7 (1 attachment) and Stardust on the field on your first turn IF you open Terraforming/Ravine AND [Zephyros OR Dux]. After that, you continue playing Dragunities like normal with the synchro-climbing or legion-aklys controlling the duel. This becomes super explosive on your second turn (2x Atum, 1x Gustaph) if you manage to keep your monsters alive during your opponent's turn. The point of extra Grifs is to discard them with Ravine if you have an inconsistent hand so you can SS Windaar, search Phalanx/Aklys and summon them to go straight to level 8 synchros after your first turn or when you don't open a Zephyros with Ravine. Here are the steps of the initial setup: terraforming / ravine > discard zeph and search dux (or discard something and pitch zeph) > zeph effect > ss zeph > ravine > discard something and then pitch phalanx > summon dux > ss phalanx > ss vajrayana > ss phalanx > ss dearg > dearg effect > search grif and pitch it > ss windaar from deck > xyz atum on dearg and vajrayana > detach dearg and ss redmd > redmd effect > ss dearg > dearg effect > search and pitch aklys (if setting up control for next turn) or pitch baby roc (if you have 2x and are going for option 3 below) > xyz spm7 on dearg and windaar [quote]REDMD (0/0) | SMP7 (2 attach) | Atum (1 attach)[/quote] Now, you have choices: [quote]REDMD (2800/2400) | SMP7 (1 attach) | Stardust[/quote] > detach dearg > return redmd to hand > banish atum to ss redmd > ss dearg > search, discard and ss baby roc > ss stardust => 8000 atk [quote]REDMD (2800/2400) | SMP7 (1 attach) | Atum (no attach)[/quote] > detach dearg > return redmd to hand > xyz gaia dragoon on atum > banish gaia dragoon to ss redmd > ss atum => 7900 atk [quote]REDMD (3200/2800) | SMP7 (3100/2400; 1 attach) | Gae Dearg (2800/1200; effect used) | Gachi (2 attach)[/quote] * You had to have dumped Baby Roc earlier instead of Aklys. > detach dearg > return redmd to hand > banish atum to ss redmd > ss dearg > search, discard and ss baby roc > ss gachi => 9100 atk or you can keep the original configuration and try to weather your opponent's turn and then start making Gustaph and other neat combos: [quote]REDMD (0/0) | SMP7 (2 attach) | Atum (1 attach)[/quote] > detach dearg > atum effect > detach vajrayana > ss redmd >ss dearg > do whatever > do whatever > xyz gustaph > gustaph effect > do whatever Personally, I think the one with Stardust choice is the best because now you can use SPM7's effect to bounce an opponent's card and have Stardust to protect Ravine or your monsters. Let me know what you think!
  12. Recreate

    [media]http://www.youtube.com/watch?v=H_rVQiywVw0&feature=relmfu[/media] [center][color=#FFD700]Monsters: 15[/color][/center][center][color=#B22222]Blackwing - Zephyrus the Elite[/color][/center][center][color=#B22222]Dragunity Aklys[/color][/center][center][color=#B22222]Dragunity Aklys[/color][/center][center][color=#B22222]Dragunity Brandistock[/color][/center][center][color=#B22222]Dragunity Dux[/color][/center][center][color=#B22222]Dragunity Dux[/color][/center][center][color=#B22222]Dragunity Dux[/color][/center][center][color=#B22222]Dragunity Legionnaire[/color][/center][center][color=#B22222]Dragunity Legionnaire[/color][/center][center][color=#B22222]Dragunity Legionnaire[/color][/center][center][color=#B22222]Dragunity Phalanx[/color][/center][center][color=#B22222]Dragunity Phalanx[/color][/center][center][color=#B22222]Dragunity Phalanx[/color][/center][center][color=#B22222]The Fabled Ganashia[/color][/center][center][color=#B22222]The Fabled Ganashia[/color][/center][center][color=#40E0D0]Spell: 18[/color][/center][center][color=#B22222]Book of Moon[/color][/center][center][color=#B22222]Cards of Consonance[/color][/center][center][color=#B22222]Dragon Ravine[/color][/center][center][color=#B22222]Dragon Ravine[/color][/center][center][color=#B22222]Dragon Ravine[/color][/center][center][color=#B22222]Foolish Burial[/color][/center][center][color=#B22222]Heavy Storm[/color][/center][center][color=#B22222]Mind Control[/color][/center][center][color=#B22222]Monster Reborn[/color][/center][center][color=#B22222]Mystical Space Typhoon[/color][/center][center][color=#B22222]Mystical Space Typhoon[/color][/center][center][color=#B22222]Pot of Avarice[/color][/center][center][color=#B22222]Pot of Duality[/color][/center][center][color=#B22222]Smashing Ground[/color][/center][center][color=#B22222]Terraforming[/color][/center][center][color=#B22222]Terraforming[/color][/center][center][color=#B22222]Terraforming[/color][/center][center][color=#EE82EE]Traps: 5[/color][/center][center][color=#B22222]Bottomless Trap Hole[/color][/center][center][color=#B22222]Bottomless Trap Hole[/color][/center][center][color=#B22222]Mirror Force[/color][/center][center][color=#B22222]Solemn Judgment[/color][/center][center][color=#B22222]Solemn Warning[/color][/center][center][color=#B22222]Solemn Warning[/color][/center][center][color=#B22222]Torrential Tribute[/color][/center][center][color=#F0F8FF]Extra: 15[/color][/center][center][color=#F0F8FF]Ally of Justice Catastor[/color][/center][center][color=#F0F8FF]Ally of Justice Decisive Armor[/color][/center][center][color=#F0F8FF]Black Rose Dragon[/color][/center][center][color=#F0F8FF]Brionac, Dragon of the Ice Barrier[/color][/center][center][color=#F0F8FF]Dragunity Knight - Gae Bulg[/color][/center][center][color=#F0F8FF]Dragunity Knight - Gae Dearg[/color][/center][center][color=#F0F8FF]Dragunity Knight - Vajrayana[/color][/center][center][color=#F0F8FF]Dragunity Knight - Vajrayana[/color][/center][center][color=#F0F8FF]Dragunity Knight - Vajrayana[/color][/center][center][color=#F0F8FF]Red Dragon Archfiend[/color][/center][center][color=#F0F8FF]Scrap Dragon[/color][/center][center][color=#F0F8FF]Stardust Dragon[/color][/center][center][color=#F0F8FF]Stardust Dragon[/color][/center][center][color=#F0F8FF]Thought Ruler Archfiend[/color][/center][center][color=#F0F8FF]Trishula, Dragon of the Ice Barrier[/color][/center]
  13. Ravine Dragons

    This deck have actually turned out to be quite decent. I love it! The side deck is only theoretical atm, since it's not my irl deck. Monsters: 20 3 Red-Eyes Darkness Metal Dragon 3 Red-Eyes Wyvern 3 Koa'ki Meiru Drago 3 Masked Dragon 3 Dragunity Dux 2 Dragunity Phalanx 1 Malefic Stardust Dragon 1 Delta Flyer 1 Exploder Dragon Spells: 12 3 Dragon Ravine 3 Mystical Space Typhoon 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Future Fusion 1 Terraforming 1 Book of Moon Traps: 8 2 Call of the Haunted 2 Solemn Warning 1 Solemn Judgment 1 Mirror Force 1 Torrential Tribute 1 Trap Dustshoot Extra Deck: 3 Dragunity Knight - Vajrayana 2 Stardust Dragon 1 Trident Dragion 1 Trishula, Dragon of the Ice Barrier 1 Scrap Dragon 1 Black Rose Dragon 1 Exploder Dragonwing 1 Brionac, Dragon of the Ice Barrier 1 Iron Chain Dragon 1 Ally of Justice Catastor 1 Five-Headed Dragon 1 Number 39: Utopia Side Deck: 3 Thunder King Rai-Oh 2 Maxx "C" 2 Effect Veiler 2 Leeching the Light 2 Black Horn of Heaven 2 Bottomless Trap Hole 2 Mind Crush
  14. Dragunity - Discussion Dragunity is a new decktype, formed through cards released in Hidden Arsenal 3 and Structure Deck: Dragunity's Legion. Dragunity is basically a poor man's TeleDAD, using many of the same concepts and plays TeleDAD used with more balanced cards and a far more streamlined and much less versatile monster lineup. The deck aims to drop Stardust Dragon turn 1 and ride it to victory, continously dropping Synchros while camping on the Stardust to force through their plays. Monsters commonly played in Dragunity: Phalanx is the heartbeat of the deck. The common play is to go Summon Dux (see below)' date=' equip Phalanx and Special Summon it to the field, Synchro Summon Dragunity Knight - Vajrayana, equip Phalanx and Special Summon it to the field, Synchro Summon for a Level 8 Synchro of your choice. Using Dragon Ravine and Cards of Consonance you can accomplish this play on your first turn frequently, normally ending your first turn with a Stardust Dragon to protect Dragon Ravine. See Phalanx for common plays. Dux is also useful as a 1900 beater when equipped with Phalanx and being a Winged Beast for Icarus Attack if you choose to go that route. Akyls is an alternate tuner for the deck' date=' and 2 copies have became the standard for most Dragunity builds. The ideal play is to go summon Legionnaire (see below), equip Akyls and activate Legionnaire's effect to destroy a face-up monster. After this chain resolves, Akyls will activate and destroy another card on the field of your choosing! This play is especially useful for clearing fields to setup Dux plays next turn and clearing fields. Ruling Note: Akyls is a mandatory effect, so if your opponent only has 1 face-up monster on the field and you send Akyls with Legionnaire's effect you must destroy 1 of your own cards. See Akyls for common plays. Legionnaire can also be used to get Phalanx and make a LV5 Synchro of your choice. And now we have reached the tough part. The deck essentially has 4 monsters it can run right now without problems, but even if you max all 4 you will only have 12 monsters. The key to the deck's success will be finding ways to win without Dragon Ravine and finding the right mix of monsters outside of the previously listed 4. I would like to believe Zephyros is essentially a staple. You can dump it with Ravine' date=' it is a Level 4 Winged Beast so you can make Vajrayana with it, and it allows you to return Ravine or Monsters that got hit by Effect Veiler to your hand for reusage. Other Monster options: Breaker the Magical Warrior D.D. Crow Dragunity Arma Mystletainn Dragunity Arma Leyvaten Effect Veiler Maxx "C" Morphing Jar Reborn Tengu Red-Eyes Darkness Metal Dragon Red-Eyes Wyvern Sangan Tour Guide From the Underworld Spells & Traps commonly played in Dragunity: You should run 3 copies of this alongside 3 copies of Terraforming. You always want to see Dragon Ravine turn 1 because opening with it drastically increases your chances of winning the game. If you have extra copies of Terraforming or Ravine, you can just pitch them to activate Ravine. Dragon Ravine makes the entire deck flow seamlessly, you absolutely need to see it as soon as you can. However, you should be wary of Mystical Space Typhoon (and Dust Tornado, which is once again increasing in popularity) on your Dragon Ravine and you should always try to avoid playing Ravine until you have cleared their backrows or believe with a strong conviction that they do not have MST set. Essentially a Destiny Draw for the deck' date=' Dragunity should be running anywhere between 5-6 targets for Consonance. You can Ravine targets into your hand or pitch dead copies of Consonance to activate Ravine so at least 2 copies is pretty much mandatory in here. Pot of Duality has always been a point of contention for Dragunity players. Duality helps you get out of poor hands, but when the deck gets rolling you will most likely never want to activate it. You may be able to play Duality on your second turn if you made Stardust Dragon turn 1 to dig for more defensive removal, but you have to be careful here because if your opponent has Mystical Space Typhoon they can chain it to Pot of Duality and you will either have to sacrifice the Stardust to protect it or lose the Ravine. Icarus Attack is also noteworthy. Legionnaire and Dux are both targets for it, but most of the time it is better to Synchro with Dux. Icarus is invalueable for clearing backrows to let you go off, but unlike Blackwing, Dragunity cannot take advantage of Icarus Attack quite as easily and does not have nearly as many targets. Dimensional Prison versus Bottomless Trap Hole is an on-going debate. Some builds even choose to run neither. Bottomless protects Stardust Dragon from Chaos Sorcerer/Black Luster Soldier by allowing you to chain Bottomless Trap Hole to the summon and then chaining Stardust Dragon to negate Bottomless and destroy it and dodge the effect, but Prison is better if you go 2nd and they already have a troublesome monster (such as Thunder King Rai-Oh) on the field. The biggest issue with Dragunity is going 2nd and not being able to clear the field so most players prefer Dimensional Prison for this reason. 1 copy of each is also a viable choice. Extra Deck Staples: 2-3 Dragunity Knight - Vajrayana 1 Ally of Justice Catastor 1 Brionac, Dragon of the Ice Barrier 1 Scrap Dragon 1 Stardust Dragon 1 Thought Ruler Archfiend Common plays are listed under Phalanx, although it is also worth noting that Vajrayana can get back Aklys then send it to the Graveyard to go up to 3800 ATK and destroy a card in the process. Colosssal Fighter and Thought Ruler Archfiend are also both viable options, but due to the release of more Extra Deck options you may find you do not have room for both. I feel this spot will become a meta pick, just choose whichever one you feel helps you deal with other meta cards better at the time. Red Dragon Archfiend is also an option for being able to clear walls, but Scrap Dragon can normally handle this. I see no reason to bother with Dragunity - Gae Bulg and Dragunity - Gae Dearg. Vajrayana does the same thing as Gae Bulg, except Vajrayana is infinitely better. Gae Dearg's only usefulness is if you choose to Main a copy of D.D. Crow, as it lets you search it but this is hardly worth an Extra Deck slot unless the meta develops to the point mained Crow is everywhere. T.G. Hyper Librarian should also be included normally, as it can be very good to go into it with Legionnaire + Phalanx and make them think twice about Synchro plays. A few things about playing Dragunity worth noting: While Dragunity appears to most as a very simple deck to play due to the straightforward nature of the cards and builds, Dragunity is actually quite a difficult deck to play correctly. You will generally have a multitude of options for your Synchro plays and you have to make the proper decisions on which Synchro you will need. It is not always as easy as summoning Stardust Dragon and setting 4 backrow, especially now that Heavy Storm is legal. If you do not know what you are playing against, or are playing against a deck that could be running Dimensional Prison you should avoid attacking with Stardust Dragon into backrows. The average player tends to get greedy here and will end up losing the Stardust Dragon to Dimensional Prison, which ends the lock and lets the opponent back into game. Unless you absolutely need to end the game soon or you will lose you should make safe plays and continue to camp behind the Stardust Dragon and continue pressing with other Synchros. You must also be wary of Gorz the Emissary of Darkness, who can come down after a Stardust attack and ruin everything. Avoid playing Ravine into backrows unless you are in a position where you have no other choice. I have lost count of the amount of times I have seen the following posts: MST > Dragunity This deck fucking sucks, they chain MST on Ravine and you lose While it is true MST chained to your Dragon Ravine blows, if this is happenening to you on a consistant basis you are playing Dragunity poorly. Sometimes you will indeed just have to go for or you will lose, but just because you have a hand that can Ravine combo on your 1st turn does not mean it is always the optimal play to do so. You want to avoid activating Ravine unless you can make a Stardust Dragon to protect it, otherwise your Ravine is a sitting duck. You should be patient and try to force out backrows and gather reads on your opponent's backrows before going off, otherwise you will be in for a world of hurt and quick defeats. If you have a good hand but you went second, don't blow it. Be patient and wait for an opening. Admittedly there are certain decks and times you cannot do this, but for the most part patience is the key to Dragunity. In conclusion, Dragunity is a deck with a simple but effective gameplan. You might see all the plays coming in Dragunity, but that does not necessarily mean you can stop all the plays. This deck had a brief time in the spotlight at the beginning of the previous format before falling off the map, but on the bright side most of the decks bad matchups (Six Samurai, Frog Monarch, Fish OTK) got hit significantly by the banlist. While Agents are indeed a problem Legionnaire + Akyls can clear Kristya fields and the deck no longer has to worry about people consistently setting 3 backrow turn 1.