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Found 21 results

  1. TGT Presents!: My Name is Earl Mafia[Incomplete]

    This is a semi-open 9 player Mafiascum setup: https://wiki.mafiascum.net/index.php?title=My_Name_is_Earl Setup: The moderator randomly selects one of the four following setups; 1 Mafia Goon, 1 Mafia Roleblocker, 1 Cop, 1 Doctor, 5 Townies 2 Mafia Goons, 1 Cop, 1 Earl, 5 Townies 2 Mafia Goons, 1 Doc, 1 Earl, 5 Townies 1 Mafia Goon, 1 Mafia Roleblocker, 2 Earls, 5 Townies Host Rules: 2 post quota 1 vote quota on D1 48 day/24 nigh phases(If the day ends early that time will be added to the night phase rather than changing when the phases fall) Tied votes are decided by rng Standard rules, as well as sitewide, apply. Please remember those ever important role PMs rules like actually read them and don't screenshot your role pm. Players: 1. @Faint 2. @BuildTheWalia(Modkilled D1 for Vote Quota aka Tyranno is a Horrible Host) 3. Brandis subbed in for Jazz(D1) 4. @Malcolm (NK'd N1) 5. @Silver(Lynched D1) 6. @Solstice 7. @Broken Brilliance 8. @rei 9. @pretty lord flacko Starting a bit early so this first phase is going to be 51-52 hrs rather than 48. Also, in case it isn't clear any issues that should be addressed to me the host should be in a pm rather than in the game.
  2. TGT Presents!: My Name is Earl Mafia Signups

    This is a semi-open 9 player Mafiascum setup: https://wiki.mafiascum.net/index.php?title=My_Name_is_Earl Setup: The moderator randomly selects one of the four following setups; 1 Mafia Goon, 1 Mafia Roleblocker, 1 Cop, 1 Doctor, 5 Townies 2 Mafia Goons, 1 Cop, 1 Earl, 5 Townies 2 Mafia Goons, 1 Doc, 1 Earl, 5 Townies 1 Mafia Goon, 1 Mafia Roleblocker, 2 Earls, 5 Townies Host Rules: 2 post quota 1 vote quota on D1 48 day/24 nigh phases(If the day ends early that time will be added to the night phase rather than changing when the phases fall) Tied votes are decided by rng Standard rules, as well as sitewide, apply. Please remember those ever important role PMs rules like actually read them and don't screenshot your role pm. Signups: 1. Faint 2. BuildTheWalia 3. Jazz 4. Malcolm 5. Silver 6. Solstice 7. Broken Brilliance 8. rei 9. pretty lord flacko Subs: 1. ZeroPassion 2. Brandis72 etc Players:
  3. Gouki - Deck Discussion

    Gouki is a wrestling/fighting themed earth warrior archetype used by Charisma Duelist Go(Gore) Onizuka in the Yu-Gi-Oh! VRAINS anime. It debuted in the OCG and TCG in the pack Code of the Duelist in 2017 on April 15th and August 3rd/4th respectively. Table of Contents A. Gouki Cards B. Support/Tech Cards & Engines C. Combos, Deckbuilding Discussion, & Sample Lists A. Gouki Cards I. Monsters a. Effect Monsters Gouki Hugbear Warrior/Earth/Effect/6/2400/0 If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn. Gouki Headbatt Warrior/Earth/Effect/2/800/0 If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. Gouki Octostretch Warrior/Earth/Effect/1/0/0 During damage calculation, if an opponent's monster attacks (Quick Effect): You can discard this card; any battle damage you take from that battle is halved. When your opponent activates a card or effect that would inflict damage to you (including during the Damage Step) (Quick Effect): You can discard this card; any damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn. Gouki Riscorpio Warrior/Earth/Effect/5/2300/0 If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the Graveyard: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn. Gouki Suprex Warrior/Earth/Effect/4/1800/0 When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the Graveyard: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn. Gouki Twistcobra Warrior/Earth/Effect/3/1600/0 During either player's turn: You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. If this card is sent from the field to the Graveyard: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn. II. Spells Gouki Re-Match (Normal Spell) Target 2 "Gouki" monsters in your Graveyard with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn. B. Support Cards & Engines 1. Monsters a. Effect Monsters Armageddon Knight Warrior/Dark/Effect/4/1400/1200 When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. Black Luster Soldier - Envoy of the Beginning Warrior/Light/Effect/8/3000/2500 This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: :- Remove 1 monster on the field from play. If you activate this effect, this card cannot attack this turn. :- If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Blue Mountain Butterspy Warrior/Dark/Effect/4/0/1700 Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. Destiny HERO - Malicious Warrior/Dark/Effect/6/800/800 You can banish this card from your Graveyard, Special Summon 1 "Destiny HERO - Malicious" from your Deck. Gameciel, the Sea Turtle Kaiju Aqua/Water/Effect/8/2200/3000 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field, negate the activation, and if you do, banish that card. Glow-Up Bulb Plant/Earth/Tuner/Effect/1/100/100 If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel. Junk Forward Warrior/Earth/Effect/3/900/1500 If you control no monsters, you can Special Summon this card (from your hand). Knightmare Corruptor Iblee Cyberse/Dark/Effect/2/0/0 When this card is Normal Summoned: You can target 1 Link Monster in your GY, Special Summon it linked to this card, but change its ATK to 0, also it has its effects negated. You cannot Special Summon monsters, except Link Monsters. If this card you control is sent to your GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn Marauding Captain Warrior/Earth/Effect/4/1200/400 As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. Motivating Captain Warrior/Earth/Effect/1/400/1200 When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY, Special Summon it in Defense Position, but it has its effects negated. Predaplant Darlingtonia Cobra Plant/Dark/Effect/3/1000/1500 If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel. Predaplant Ophrys Scorpio Plant/Dark/Effect/3/1200/800 If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY, Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn. I'm going to go ahead and make this viewable despite it still being under construction. I'd also really like to hear input from you guys on what I should include here in the OP/anything I might have missed.
  4. Nominations are in and these are our choices to send this year!:
  5. We're starting the nominations a little late this year so you're welcome to tentatively nominate one other person besides yourself, however, please tag them when you nominate so they can confirm their availability since these are pretty intense and time-consuming games. If your 1 other nominee doesn't confirm before this thread is closed he/she will not be included in the voting thread so keep this in mind when selecting your other nominee if you so choose. Also here are the details of this season: http://duelistgroundz.com/index.php?/topic/172455-invitation-to-mafia-championship-season-5/ Nominations will be open until Noon Central Time Zone on the 19th. Final Nominees: 1. Tyranno 2. JC. 3. Malcolm If you're listed as tentative please confirm you can commit to the level of play MafiaU requires and can play sometime after May 1st but no later than in June. Also please note as Thingyman stated, "Your representative should be prepared for having to read upwards of 500 posts per 24 hours during the early stages of the game. Additionally, there’s a requirement that each player must make at least 10 posts per Game Day. Only active players should apply/participate. I repeat: Your chosen player needs to be able to promise a good amount of activity on a daily basis."
  6. It's a fairly straightforward setup: https://wiki.mafiascum.net/index.php?title=Star-Crossed 8-player Open Setup game where the Mafia Goons know each other but have no factional communication Other Mechanics: Daystart The Goons declare the Mafia kill target individually; the kill only goes through if all living Goons declare the same target. If a Goon dies, the next Night is skipped. Setup: 2 Mafia Goons 6 Vanilla Townies 48/24 day and night phases 4 post quota 1 vote quota Tied votes are decided by rng Players: 1. Soph 2. Walia 3. rip Jazz 4. Faint 5. Silver 6. 7. 8. Subs: 1.
  7. Team Captain: TheGoldenTyranno Members: Audioslayne rei MacDude/Koala goats4dayz/Loganj111/thgink egarim BuildtheWalia SparkyFlary/spankthemonkey NB96/Nick Former Members: Silver Gojira Inky Hendo PSK Reggie/Haruki Anathema Morpp Paraliel Regular War Record: 1-4 Lost 0-3 vs The Seraphin Lost 1-2 vs E.V.I.L Lost 1-2 vs Fuze Gang Won 3-0 vs Reveal Exodia, k? Lost 0-2 vs Damage Step
  8. Let's make Spam Kingdom Great Again with a forum game! All you have to do is to make an insane lie about the person above you. The game will continue based on that insane lie was in fact the truth . Example: Me: *makes thread* User 1: pees his pants all the time User 2: failed his last test User 3: married a donkey and so on...
  9. Trickstars Deck Discussion

    I. Monsters Trickstar Candina Light Fairy / Effect Lv4 1800/400 (1) When this card is Normal Summoned: You can add 1 “Trickstar” card from your Deck to your hand. (2) Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent immediately after it resolves. This is your Stratos. An obvious and simple combo is to either add Lilybell or Lycoris and use their respective special summoning effects Trickstar Lilybell Light Fairy / Effect LV2 800/2000 You can only use this card name’s (1) effect once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand. (2) This card can attack directly. (3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand. This card combos with both your Candina and Lightstage either of which will trigger the special summoning effect. Part of the reason some lists run 2 of this card is that the 3rd effect of Monster Reborning a Trickstar can come in handy to reextend your combos after you've burned a lot of resources. Ironically since there is no restriction on Lilybell triggering it's own effect if you had a normal summoned Lilybell on field or had it from a previous turn and both a Lilybell and Lycoris in grave you could attack add and trigger Lilybell attack with 2nd Lilybell add Lycoris send back one of the Lilybells ending the combo as the 1st effect is once per turn. Trickstar Lycoris Light Fairy / Effect LV3 1600/1200 (1) During either player’s turn: You can reveal this card in your hand to your opponent, then target 1 face-up “Trickstar” monster you control, except “Trickstar Lycoris”; Special Summon this card, and if you do, Return that target to the hand. (2) Each time your opponent adds a card(s) from their Deck to their hand, inflict 200 damage to them for each card. Trickstar Narkissus Level 4 LIGHT Fairy-Type Effect Monster ATK 1000 DEF 1800 You can only use this card name’s (1) effect once per turn. (1) If your opponent takes effect damage: You can Special Summon this card from your hand. (2) Each time your opponent activates a monster effect from the hand or in the GY, inflict 200 damage to your opponent. II. Link Monsters Trickstar Holly Angel Light Fairy / Link / Effect Link 2 2000 / BL BR 2 “Trickstar” monsters (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent. (2) A “Trickstar” monster linked by this card cannot be destroyed by battle or card effect. (3) When your opponent takes damage from a “Trickstar” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn. Trickstar Crimson Heart Light Fairy / Link / Effect Link 2 2000 / R BL 2 “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) Each time a “Trickstar” monster(s) is Normal or Special Summoned to a zone this card points to, you gain 200 LP. (2) You can discard 1 “Trickstar” card; each player draws 1 card. If your LP is 2000 or more higher than your opponent’s LP, you draw 2 cards instead. Trickstar Bella Madonna Link 4 LIGHT Fairy Link Effect Monster ATK 2800 Links: Top, Right, Bottom Left, Bottom Materials: 2+ “Trickstar” monsters You can only use this card name’s (2) effect once per turn. (1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards. (2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster in your GY with a different name. III. Spells Trickstar Lightstage Field Spell (1) When this card is activated: You can add 1 “Trickstar” monster from your Deck to your hand. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zones; while this card is in the Field Zone, that card cannot be activated until the End Phase, and during the End Phase, your opponent chooses to either activate it, or send it to the Graveyard. (3) Each time a “Trickstar” monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to your opponent. Trickstar Light Arena Field Spell You can only use this card name’s (1) effect once per turn. (1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else Return it to their hand. IV. Traps Infinite Impermanence Trap Normal Target 1 face-up monster your opponent controls, it has its effects negated (until the end of this turn), then if this card is activated while it was Set, negate the effects of other Spells/Traps in this card's column this turn. If you control no cards, you can activate this card from your hand. Ring of Destruction Trap Normal During your opponent’s turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP, destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 “Ring of Destruction” per turn. Torrential Tribute Trap Normal You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field. Trickstar Reincarnation Trap Normal (1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck. (2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it. This card + Droll & Lock is literally a win condition on its own leaving your opponent with no hand if you time it correctly. You search this off of Candina which is searchable off the Lightstage which is itself searchable off of Terraforming. Meaning odds are if you draw Droll & Lock you can search Reincarnation if it's not already in hand. V. Techs and Staples A. Monsters Ash Blossom & Joyous Spring Effect Monster(Handtrap) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Droll & Lock Bird Effect Monster(Handtrap) If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand".) Eater of Millions Effect Monster Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. Effect Veiler Effect Monster(Handtrap) During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls, that face-up monster your opponent controls has its effects negated until the end of this turn. Ghost Ogre & Snow Rabbit Effect Monster(Handtrap) During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard, destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn. Ghost Reaper & Winter Cherries Effect Monster(Hand Trap) During either player's turn, if your opponent controls more monsters than you do: You can discard this card, reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn. Honest Effect Monster(Handtrap) During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase. Sample Deck Lists: Old Examples Removed. New Samples TBA
  10. Ed Edd and Eddy Matrix6 Mafia Aftergame

    Scum MVP: Solstice for portraying a consistent townie perspective as scum, bussing Broken Brillance to perfection, and nking the right people including picking off the Tracker Confuse rei on N1. Scum LVP: Broken Brillance you bumbled your way right into getting lynched. Town MVP: Sophocles for straight up saying that between Walia and Solstice that Sol was scum and then dying in the night for it Town HM: Confuse rei for being on top of things and scanning Wunter to clear him which would have been a big deal if you hadn't been nk'd Town LVP: rei and Silver for not making Quota Scum chat: https://discord.gg/r3FhXPG
  11. Ed Edd and Eddy Matrix6 Mafia[Day 3 Scum Wins]

    @Let's get this party started. The setup is the fairly straightforward and well-known Matrix6: https://wiki.mafiascum.net/index.php?title=Matrix6 Ties at EoD will end a rng result between the tied votes. Just to be clear we are on 48/24 I was just a lazy ass and used the saved topic info from the signup thread Standard rules, as well as sitewide, apply. Please remember those ever important role PMs rules like actually read them and don't screenshot your role pm Players: 1. @Death Sentence 2. @Wunterslaus(Lynched, Vanilla Town D2) 3. @Silver(Modkilled, Vanilla Town) 4. @Sophocles(NK'd, Vanilla Town N2) 5. @confuse ray(Nk'd Town Tracker(1)) 6. @Broken Brilliance(Lynched, Mafia Goon D1) 7. @Solstice 8. @rei(Modkilled, Vanilla Town) 9. @BuildTheWalia(Lynched Vanilla Town D3) The game starts now and the day ends in slightly 48 hrs to accommodate for whenever I leave for work on that day. The flavor will be added when I get home this evening. Oh I almost forgot Quota is 4 posts
  12. Let's get this party started. The setup is the fairly straightforward and well-known Matrix6: https://wiki.mafiascum.net/index.php?title=Matrix6 Ties at EoD will end a rng result between the tied votes. It looks like 48/24 phases are what we're going with(edited) Standard rules, as well as sitewide, apply. Please remember those ever important role PMs rules like actually read them and don't screenshot your role pm Players: 1. Death Sentence 2. Wunterslaus 3. Silver 4. Sophocles 5. Confuse Ray 6. BuildTheWalia 7. Solstice 8. rei 9. Broken Brillance Subs: 1. As always subs are welcome and desireable.
  13. Congratulations @T.C. you followed my path better than I did and surpassed me to win it all. You're scum MVP for perfectly preying on the collective stupidity of the remaining town. Scum HM: Nobody deserves it Scum LVP: Cunning Mastermind for getting trapped in and not renouncing her predecessor's boneheaded claim with Markus. Town MVP: rei/JC. are tied respectively for picking out who the scum team was and pushing for their lynch and not just using Innocent Child as a crutch to not play like some people would and in JC.'s case being the most competent player at projecting and leading town after rei was nk'd as well as that stellar doc claim that drew the nk. Town HM: Wunter for comboing off of JC's claim to protect him from the nk and for completely avoiding being detected as the Doc by scum for most of the game. Town LVP: We had a lot of subs this game but the biggest liability that was still in the final lineup was Black Angus who was easily mislynched without scum even having to place a vote. Something to note as far as host errors go I did fuck up a night action with Confuse Ray because I initially believed Malcolm was roleblocking him. Subbing Bass.EXE in was probably a bad decision in the end as well but I was desperate to avoid nk's. The popup ad fiasco most certainly disrupted the game as well and I'm as disappointed as all of you likely are because it put a damper on the final phases. Setup: 1-shot strongman roleblocker godfather lucky day N0 cop(So how this works is first gets the N0 check on a townie aka Bass and then on N3 he can see through Miller or Godfather if that is his check) doctor miller innocent child 6 vanilla Thanks to all the subs. Hope each and every one of you had a great time! We would love it if you would come back and play again with us sometime. Scum QT: https://discord.gg/sv7pabs
  14. It all started that fateful day when I got 2nd place to rep DGz in the MafiaU Champ: http://duelistgroundz.com/index.php?/topic/170189-mafia-universe-voting/ http://duelistgroundz.com/index.php?/topic/170184-mafia-universe-candidates/ Thus I became the sub to our Grand Admiral Malcolm. Even so, I saw no likelihood of my name being invoked. When our Grand Admiral was eliminated very early that seemly put the nail in the coffin. I was wrong: http://www.mafiauniverse.com/forums/threads/11739-Backup-Game-1-The-Ministry-of-Torture/page3?p=1575846#post1575846 Through a strange twist of fate, I put my stamp on that game and repped DGz for all the communities to see. Rules and setup info: All sitewide and mafia rules apply no copy+pasting of PMs no editing of posts A tied vote count will result in a random lynch among the choices. NK must be assigned to a player Majority will be suspended on Day1 There will be a 4 post quota that will be waived if the day ends early This game will be a non-Public setup. Full Role Claiming will be allowed however you cant claim flavor This is NOT a bastard setup and was given Jazz's seal of approval as balanced after we tweaked somethings. There are 13 players this is all the initial info you will have besides your own role when you receive it. Role flips will be full including flavor. Initial day phases will be 48 hrs with 24 hr night phases. The day phases may be adjusted downward as players are eliminated. This isn't set in stone. Now it's your turn welcome mafia subs! It's time for you to trod my path. Players: 1. @Sophocles (Mafia Strongman, Lynched Day 3) 2. @BuildTheWalia (Vanilla Town, Lynched Day 1) 3. @Wunterslaus 4. @confuse ray 5. @Broken Brilliance SUBBED OUT for Black Angus (Lynched, Vanilla Town) 6. @Nelrick SUBBED OUT for T.C. 7. @Bass.EXE (Vanilla Town, NK Day 1) 8. @little bug SUBBED OUT FOR Dukestar 9. @Mickey SUBBED OUT for Death Sentence SUBBED OUT for Bass.EXE (Lynched, Miller) 10./11 @Faint 11. @rei (Innocent Child, NK Day 2) 12./13. @Malcolm @Malcolm's Multi (Mafia Roleblocker, Lynched Day 2) 13a. @JC. (Vanilla Town, NK) Assume Nothing Consider Everything. Also, please PM the mods any questions you have, rather than posting in the thread. Day 2 Start: Game Starts Now and Ends in about 48 hrs AT 6 AM Central Standard Time Oct. 14th. Majority Has Been Suspended. Post Quota is 4. You Will Either Be Forcibly Subbed Or Modkilled If You Don't Reach Quota
  15. It all started that fateful day when I got 2nd place to rep DGz in the MafiaU Champ: http://duelistgroundz.com/index.php?/topic/170189-mafia-universe-voting/ http://duelistgroundz.com/index.php?/topic/170184-mafia-universe-candidates/ Thus I became the sub to our Grand Admiral Malcolm. Even so, I saw no likelihood of my name being invoked. When our Grand Admiral was eliminated very early that seemly put the nail in the coffin. I was wrong: http://www.mafiauniverse.com/forums/threads/11739-Backup-Game-1-The-Ministry-of-Torture/page3?p=1575846#post1575846 Through a strange twist of fate, I put my stamp on that game and repped DGz for all the communities to see. Rules and setup info: All sitewide and mafia rules apply no copy+pasting of PMs no editing of posts A tied vote count will result in a random lynch among the choices. NK must be assigned to a player Majority will be suspended on Day1 There will be a 4 post quota that will be waived if the day ends early This game will be a non-Public setup. Full Role Claiming will be allowed however you cant claim flavor This is NOT a bastard setup and was given Jazz's seal of approval as balanced after we tweaked somethings. There are 13 players this is all the initial info you will have besides your own role when you receive it. Role flips will be full including flavor. Initial day phases will be 48 hrs with 24 hr night phases. The day phases may be adjusted downward as players are eliminated. This isn't set in stone. Now it's your turn welcome mafia subs! You just received a PM from Thingyman to play in the Mafia Champ Backup Game. Will you accept? It's time for you to trod my path. Players: 1. Sophocles 2. BuildTheWalia 3. Wunterslaus 4. confuse ray 5. broken brilliance 6. Nelrick 7. Bass.EXE 8. little bug 9. mickey 10./11. Faint 11. rei 13. malcolm 13a. JC. Subs: 1. etc. The game will get started as soon as we can get enough players. Per my understanding, Faint's game is going on the backburner for the moment
  16. TGT Pick Your Poison Mafia Aftergame - Town Wins

    Setup: https://wiki.mafiascum.net/index.php?title=Pick_Your_Poison Town MVP: Zappdos Scum MVP: Nobody Scum LVP: Broken B Town LVP: Mascis HM: ZeroPassion Scum Chat: https://discord.gg/pBZjdYm Scum team was: iSlickz, Solstice, and Broken B Power Roles: Malcolm(Vig), 2k17/OD Supe(Tracker), and ZeroPassion(Inno Child)
  17. Tyranno set at his desk working late preparing the mafia game. He left his latest cup of coffee sitting on his desk cooling while he ran off to take a bathroom break. When he got back he didn't notice the white powder on the side of the cup. He was: 0. Mafia Host Abilities: You along with your assistant Jazz are capable of hosting a great game the players should enjoy Win condition: Getting to the end of this game without utter chaos breaking out Tyranno's ghost reappeared to state the rules are as follows: - Open set-up - claiming is allowed - no copy+pasting of PMs - no editing of posts -site rules apply - NK must be assigned to a player -13 Players -Phase length starting out 48/24 when plans to switch to 24/24 or 36/12 by Day 3 -4 post quota -A tied vote count will result in a random lynch among the choices. -A No Lynch requires 50% of players to Vote No Lynch -majority lynch is not in effect on day 1 -Full Setup here: https://wiki.mafiascum.net/index.php?title=Pick_Your_Poison Potential Role PMs are as follows: 1. Vanilla Townie Welcome, [Player Name], you are a Vanilla Townie. Abilities: Your weapon is your vote, you have no night actions. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 2. Town Innocent Child Welcome, [Player Name], you are a Town Innocent Child. Abilities: At any time during the game, you may PM the moderator and he or she will announce you as an Innocent Child in their next post, confirming you as town. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 3.Town Tracker Welcome, [Player Name], you are a Town Tracker. Abilities: Each night, you may investigate one player in the game and you will discover which player they targeted (if any). Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 4. Town 1-Shot Cop Welcome, [Player Name], you are a Town 1-Shot Cop. Abilities: Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Mafia or No Result. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 5. Town Jailkeeper Welcome, [Player Name], you are a Town Jailkeeper. Abilities: Each night, you may jailkeep a player in the game by PM'ing the mod. You will simultaneously roleblock and protect that player from one nightkill. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 6. Town 2-Shot Vigilante Welcome, [Player Name], you are a Town 2-Shot Vigilante. Abilities: Twice at night, you may select a player in the game to target for a nightkill. Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive. 7. Mafia Goon Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]). Abilities - Factional communication: You may talk with your partner(s) here [QuickTopic or Discord link]. - Factional kill: Each night phase, one of you or your partner(s) may perform the factional kill. Win Condition - You win when the Mafia obtain a majority or nothing can prevent this from occurring. Scum picked which powers the 3 town power roles would receive during the Pregame Also please note if you need to know anything game related such as a vote count Jazz my co-host is the one to tag or PM in my stead if I'm not around. Players: 1. ZeroPassion 2. Broken Brilliance 3. Silver 4. Malcolm (Died N1 - Town 2x Vigilante) 5. mark - replaced Winter Multi on N2 6. Mascis (Lynched D1 - Vanilla Town) 7. Nelrick (Died N1 - Vanilla Town) 8. iSlickz (Lynched D3 - Mafia Goon) 9. OD Superman - replaced 2k17 on D2 10. Zappdos - replaced Mustang on D2 11. little bug (Died N1 - Vanilla Town) 12. Solstice (Lynched D2 - Mafia Goon) 13. Gemstone Mine
  18. TGT Presents DGz Pick Your Poison Mafia!

    Format: - Open set-up - claiming is allowed - no copy+pasting of PMs - no editing of posts -site rules apply - NK must be assigned to a player -13 Players -Phase length up for discussion although I'm leaning towards 48/24 -4 post quota -A tied vote count will result in a random lynch among the choices. -A No Lynch requires 50% of players to Vote No Lynch -majority lynch is not in effect on day 1 -Full Setup here: https://wiki.mafiascum.net/index.php?title=Pick_Your_Poison Players: 1. ZeroPassion 2. Broken Brilliance 3. Silver 4. Malcolm 5. Winter Multi 6. Mascis 7. Nelrick 8. iSlickz 9. 2k17 10. Mustang 11. little bug 12. Solstice (?) 13. Gemstone Mine Subs: 1. etc. Game will get started as soon as we can get enough players
  19. Matrix6 Mafia Aftergame - Scum Wins

    Scum chat: https://discord.gg/UPsMHf6 Role Blocker was Nate. Sol was goon Nelrick was Jailer(He jailed Wunter lol), Wunter was BP Scum MVP Nate Town LVP: Winter Multi for getting MK'd Also a big thanks to Soph for his Boat Count!
  20. Matrix6 Mafia[Day1]

    https://wiki.mafiascum.net/index.php?title=Matrix6 Standard rules. (Full claiming. Flip upon death. 1 player carries out NK's. Roles can target the same player every night if they want to.). 1 vote quota per day phase required and 2 post quota.There won’t be modkills for activity for days that end early around 24h dayphases. nightphase 24h "or when all night actions are received". All questions for the host are to be made via PM Scum can’t communicate in the QT or equivalent chat posthumously. Ties will end in No Lynch. And of course site rules apply 1) @Winter Multi(Modkilled Town) 2) @Silver 3) @Zappdos 4) @iSlickz 5) @Solstice 6) @Nelrick 7) @Markus 8) @Wunterslaus 9) @Nate1080 @TheGoldenTyranno got shot by an assassin after he made discoveries about the Mafia underbelly of DGZ. He survived but was sent to a safe house where he currently resides hosting the game. Day starts now and ends at 1 PM Central Standard Time slightly over 24 hrs from now or when Majority is reached Host Note: If you did not receive a role pm you are vanilla town.
  21. Matrix6 Mafia[Sign-up/Discussion]

    https://wiki.mafiascum.net/index.php?title=Matrix6 Standard rules. (Full claiming. Flip upon death. 1 player carries out NK's. Roles can target the same player every night if they want to.). 1 vote quota per day phase required and 2 post quota.There won’t be modkills for activity for days that end early around 24h dayphases. nightphase 24h "or when all night actions are received". All questions for the host are to be made via PM Scum can’t communicate in the QT posthumously. Ties will end in No Lynch. And of course site rules apply 1) Winter Multi 2) Silver 3) Zappdos 4) iSlickz 5) Solstice 6) Nelrick 7) Markus 8) 9)
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